/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef BEZIER_CURVES_H #define BEZIER_CURVES_H #include #include template class ELLIPSE; /** * Bezier curves to polygon converter. * * Only quadratic and cubic Bezier curves are handled */ class BEZIER_POLY { public: BEZIER_POLY( const VECTOR2I& aStart, const VECTOR2I& aCtrl1, const VECTOR2I& aCtrl2, const VECTOR2I& aEnd ); BEZIER_POLY( const std::vector& aControlPoints ); BEZIER_POLY( const std::vector& aControlPoints ) : m_ctrlPts( aControlPoints ) { m_minSegLen = 0.0; } /** * Convert a Bezier curve to a polygon. * * @param aOutput will be used as an output vector storing polygon points. * @param aMinSegLen is the min dist between 2 successive points. * It can be used to reduce the number of points. * (the last point is always generated) * aMaxSegCount is the max number of segments created */ void GetPoly( std::vector& aOutput, int aMinSegLen = 0, int aMaxSegCount = 32 ); void GetPoly( std::vector& aOutput, double aMinSegLen = 0.0, int aMaxSegCount = 32 ); private: double m_minSegLen; ///< Control points std::vector m_ctrlPts; }; // TODO: Refactor BEZIER_POLY to use BEZIER /** * Generic cubic Bezier representation */ template class BEZIER { public: BEZIER() = default; BEZIER( VECTOR2 aStart, VECTOR2 aC1, VECTOR2 aC2, VECTOR2 aEnd ) : Start( aStart ), C1( aC1 ), C2( aC2 ), End( aEnd ) {} VECTOR2 Start; VECTOR2 C1; VECTOR2 C2; VECTOR2 End; }; /** * Transforms an ellipse or elliptical arc into a set of quadratic Bezier curves that approximate it */ template void TransformEllipseToBeziers( const ELLIPSE& aEllipse, std::vector>& aBeziers ); #endif // BEZIER_CURVES_H