#ifndef _TEMPLATE_FIELDNAME_H_ #define _TEMPLATE_FIELDNAME_H_ #include "richio.h" #include "wxstruct.h" #include "macros.h" #include "template_fieldnames_lexer.h" class TEMPLATE_FIELDNAMES_LEXER; /** * Enum NumFieldType * is the set of all field indices assuming an array like sequence that a * SCH_COMPONENT or LIB_COMPONENT can hold. * The first fields are called fixed fields and the quantity of them is * given by MANDATORY_FIELDS. After that come an unlimited number of * user defined fields, only some of which have indices defined here. */ enum NumFieldType { REFERENCE = 0, ///< Field Reference of part, i.e. "IC21" VALUE, ///< Field Value of part, i.e. "3.3K" FOOTPRINT, ///< Field Name Module PCB, i.e. "16DIP300" DATASHEET, ///< name of datasheet /// The first 4 are mandatory, and must be instantiated in SCH_COMPONENT /// and LIB_COMPONENT constructors MANDATORY_FIELDS, FIELD1 = MANDATORY_FIELDS, FIELD2, FIELD3, FIELD4, FIELD5, FIELD6, FIELD7, FIELD8 }; /** * Struct TEMPLATE_FIELDNAME * holds a name of a component's field, field value, and default visibility. * Template fieldnames are wanted fieldnames for use in the symbol/component * property editors. */ struct TEMPLATE_FIELDNAME { wxString m_Name; ///< The field name wxString m_Value; ///< The default value or empty bool m_Visible; ///< If first appearance of the field's editor has as visible. TEMPLATE_FIELDNAME() : m_Visible( false ) { } TEMPLATE_FIELDNAME( const wxString& aName ) : m_Name( aName ), m_Visible( false ) { } /** * Function Format * serializes this object out as text into the given OUTPUTFORMATTER. */ void Format( OUTPUTFORMATTER* out, int nestLevel ) const throw( IO_ERROR ); /** * Function Parse * fills this object from information in the input stream \a aSpec, which * is a TEMPLATE_FIELDNAMES_LEXER. The entire textual element spec is
* (field (name _yourfieldname_)(value _yourvalue_) visible))
* The presence of value is optional, the presence of visible is optional. * When this function is called, the input token stream given by \a aSpec * is assumed to be positioned at the '^' in the following example, i.e. just after the * identifying keyword and before the content specifying stuff.
* (field ^ (....) ) * * @param aSpec is the input token stream of keywords and symbols. */ void Parse( TEMPLATE_FIELDNAMES_LEXER* aSpec ) throw( IO_ERROR ); /** * Function GetDefaultFieldName * returns a default symbol field name for field \a aFieldNdx for all components. * These fieldnames are not modifiable, but template fieldnames are. * @param aFieldNdx The field number index, > 0 */ static wxString GetDefaultFieldName( int aFieldNdx ); }; typedef std::vector< TEMPLATE_FIELDNAME > TEMPLATE_FIELDNAMES; class TEMPLATES { private: TEMPLATE_FIELDNAMES m_Fields; public: /** * Function Format * serializes this object out as text into the given OUTPUTFORMATTER. */ void Format( OUTPUTFORMATTER* out, int nestLevel ) const throw( IO_ERROR ); /** * Function Parse * fills this object from information in the input stream handled by TEMPLATE_FIELDNAMES_LEXER */ void Parse( TEMPLATE_FIELDNAMES_LEXER* in ) throw( IO_ERROR ); /** * Function AddTemplateFieldName * inserts or appends a wanted symbol field name into the fieldnames * template. Should be used for any symbol property editor. If the name * already exists, it overwrites the same name. * * @param aFieldName is a full description of the wanted field, and it must not match * any of the default fieldnames. * @return int - the index within the config container at which aFieldName was * added, or -1 if the name is illegal because it matches a default fieldname. */ int AddTemplateFieldName( const TEMPLATE_FIELDNAME& aFieldName ); /** * Function DeleteAllTemplateFieldNames * deletes the entire contents. */ void DeleteAllTemplateFieldNames() { m_Fields.clear(); } /** * Function GetTemplateFieldName * returns a template fieldnames list for read only access. */ const TEMPLATE_FIELDNAMES& GetTemplateFieldNames() { return m_Fields; } /** * Function HasFieldName * checks for \a aName in the the template field name list. * * @param aName A wxString object containing the field name to search for. * @return True if \a aName is found in the list. */ bool HasFieldName( const wxString& aName ) const; }; #endif // _TEMPLATE_FIELDNAME_H_