/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file eda_3d_model_viewer.h * @brief Implements a model viewer canvas. * * The purpose of model viewer is to render 3d models that come in the original data from * the files without any transformations. */ #ifndef _C3D_MODEL_VIEWER_H_ #define _C3D_MODEL_VIEWER_H_ #include "3d_rendering/track_ball.h" #include class S3D_CACHE; class MODEL_3D; /** * Implement a canvas based on a wxGLCanvas. */ class EDA_3D_MODEL_VIEWER : public HIDPI_GL_CANVAS { public: /** * Create a new 3D Canvas with a attribute list. * * @param aParent the parent creator of this canvas. * @param aGLAttribs openGL attributes created by #OGL_ATT_LIST::GetAttributesList. */ EDA_3D_MODEL_VIEWER( wxWindow* aParent, const wxGLAttributes& aGLAttribs, S3D_CACHE* aCacheManager = nullptr ); ~EDA_3D_MODEL_VIEWER(); /** * Set this model to be displayed. * * @param a3DModel 3D model data. */ void Set3DModel( const S3DMODEL& a3DModel ); /** * Set this model to be displayed. * * @param aModelPathName 3D model path name. */ void Set3DModel( const wxString& aModelPathName ); /** * Unload the displayed 3D model. */ void Clear3DModel(); private: void ogl_initialize(); void ogl_set_arrow_material(); void OnPaint( wxPaintEvent& event ); void OnEraseBackground( wxEraseEvent& event ); void OnMouseWheel( wxMouseEvent& event ); #ifdef USE_OSX_MAGNIFY_EVENT void OnMagnify( wxMouseEvent& event ); #endif void OnMouseMove( wxMouseEvent& event ); void OnLeftDown( wxMouseEvent& event ); void OnLeftUp( wxMouseEvent& event ); void OnMiddleUp( wxMouseEvent& event ); void OnMiddleDown( wxMouseEvent& event ); void OnRightClick( wxMouseEvent& event ); DECLARE_EVENT_TABLE() /// openGL context wxGLContext* m_glRC; /// Camera used in this canvas TRACK_BALL m_trackBallCamera; /// Original 3d model data const S3DMODEL* m_3d_model; /// Class holder for 3d model to display on openGL MODEL_3D* m_ogl_3dmodel; /// Flag that we have a new model and it need to be reloaded when the paint is called bool m_reload_is_needed; /// Flag if open gl was initialized bool m_ogl_initialized; /// factor to convert the model or any other items to keep it in relation to /// the +/-RANGE_SCALE_3D /// (it is named same as the board render for better understanding proposes) double m_BiuTo3dUnits; /// Optional cache manager S3D_CACHE* m_cacheManager; /** * Trace mask used to enable or disable the trace output of this class. * The debug output can be turned on by setting the WXTRACE environment variable to * "KI_TRACE_EDA_3D_MODEL_VIEWER". See the wxWidgets documentation on wxLogTrace for * more information. */ static const wxChar* m_logTrace; }; #endif // _C3D_MODEL_VIEWER_H_