/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2017-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file plotter.cpp * @brief KiCad: Base of all the specialized plotters * the class PLOTTER handle basic functions to plot schematic and boards * with different plot formats. * * There are currently engines for: * HPGL * POSTSCRIPT * GERBER * DXF * an SVG 'plot' is also provided along with the 'print' function by wx, but * is not handled here. */ #include #include #include #include #include #include // for KiROUND PLOTTER::PLOTTER( ) { m_plotScale = 1; m_currentPenWidth = -1; // To-be-set marker m_penState = 'Z'; // End-of-path idle m_plotMirror = false; // Plot mirror option flag m_mirrorIsHorizontal = true; m_yaxisReversed = false; m_outputFile = nullptr; m_colorMode = false; // Starts as a BW plot m_negativeMode = false; // Temporary init to avoid not initialized vars, will be set later m_IUsPerDecimil = 1; // will be set later to the actual value m_iuPerDeviceUnit = 1; // will be set later to the actual value m_renderSettings = nullptr; } PLOTTER::~PLOTTER() { // Emergency cleanup, but closing the file is usually made in EndPlot(). if( m_outputFile ) fclose( m_outputFile ); } bool PLOTTER::OpenFile( const wxString& aFullFilename ) { m_filename = aFullFilename; wxASSERT( !m_outputFile ); // Open the file in text mode (not suitable for all plotters but only for most of them. m_outputFile = wxFopen( m_filename, wxT( "wt" ) ); if( m_outputFile == nullptr ) return false ; return true; } VECTOR2D PLOTTER::userToDeviceCoordinates( const VECTOR2I& aCoordinate ) { VECTOR2I pos = aCoordinate - m_plotOffset; double x = pos.x * m_plotScale; double y = ( m_paperSize.y - pos.y * m_plotScale ); if( m_plotMirror ) { if( m_mirrorIsHorizontal ) x = ( m_paperSize.x - pos.x * m_plotScale ); else y = pos.y * m_plotScale; } if( m_yaxisReversed ) y = m_paperSize.y - y; x *= m_iuPerDeviceUnit; y *= m_iuPerDeviceUnit; return VECTOR2D( x, y ); } VECTOR2D PLOTTER::userToDeviceSize( const VECTOR2I& size ) { return VECTOR2D( size.x * m_plotScale * m_iuPerDeviceUnit, size.y * m_plotScale * m_iuPerDeviceUnit ); } double PLOTTER::userToDeviceSize( double size ) const { return size * m_plotScale * m_iuPerDeviceUnit; } #define IU_PER_MILS ( m_IUsPerDecimil * 10 ) double PLOTTER::GetDotMarkLenIU( int aLineWidth ) const { return userToDeviceSize( m_renderSettings->GetDotLength( aLineWidth ) ); } double PLOTTER::GetDashMarkLenIU( int aLineWidth ) const { return userToDeviceSize( m_renderSettings->GetDashLength( aLineWidth ) ); } double PLOTTER::GetDashGapLenIU( int aLineWidth ) const { return userToDeviceSize( m_renderSettings->GetGapLength( aLineWidth ) ); } #include void PLOTTER::Arc( const VECTOR2D& aStart, const VECTOR2D& aMid, const VECTOR2D& aEnd, FILL_T aFill, int aWidth ) { VECTOR2D aCenter = CalcArcCenter( aStart, aMid, aEnd ); EDA_ANGLE startAngle( aStart - aCenter ); EDA_ANGLE endAngle( aEnd - aCenter ); // < 0: left, 0 : on the line, > 0 : right double det = ( aEnd - aStart ).Cross( aMid - aStart ); int cw = det <= 0; EDA_ANGLE angle = endAngle - startAngle; if( cw ) angle.Normalize(); else angle.NormalizeNegative(); double radius = ( aStart - aCenter ).EuclideanNorm(); Arc( aCenter, startAngle, angle, radius, aFill, aWidth ); } void PLOTTER::Arc( const VECTOR2D& aCenter, const EDA_ANGLE& aStartAngle, const EDA_ANGLE& aAngle, double aRadius, FILL_T aFill, int aWidth ) { polyArc( aCenter, aStartAngle, aAngle, aRadius, aFill, aWidth ); } void PLOTTER::polyArc( const VECTOR2D& aCenter, const EDA_ANGLE& aStartAngle, const EDA_ANGLE& aAngle, double aRadius, FILL_T aFill, int aWidth ) { EDA_ANGLE startAngle = aStartAngle; EDA_ANGLE endAngle = startAngle + aAngle; const EDA_ANGLE delta( 5.0, DEGREES_T ); // increment to draw arc VECTOR2I start, end; const int sign = 1; if( aAngle < ANGLE_0 ) std::swap( startAngle, endAngle ); SetCurrentLineWidth( aWidth ); start.x = KiROUND( aCenter.x + aRadius * startAngle.Cos() ); start.y = KiROUND( aCenter.y + sign * aRadius * startAngle.Sin() ); if( aFill != FILL_T::NO_FILL ) { MoveTo( aCenter ); LineTo( start ); } else { MoveTo( start ); } for( EDA_ANGLE ii = startAngle + delta; ii < endAngle; ii += delta ) { end.x = KiROUND( aCenter.x + aRadius * ii.Cos() ); end.y = KiROUND( aCenter.y + sign * aRadius * ii.Sin() ); LineTo( end ); } end.x = KiROUND( aCenter.x + aRadius * endAngle.Cos() ); end.y = KiROUND( aCenter.y + sign * aRadius * endAngle.Sin() ); if( aFill != FILL_T::NO_FILL ) { LineTo( end ); FinishTo( aCenter ); } else { FinishTo( end ); } } void PLOTTER::BezierCurve( const VECTOR2I& aStart, const VECTOR2I& aControl1, const VECTOR2I& aControl2, const VECTOR2I& aEnd, int aTolerance, int aLineThickness ) { // Generic fallback: Quadratic Bezier curve plotted as a polyline std::vector ctrlPoints; ctrlPoints.reserve( 4 ); ctrlPoints.push_back( aStart ); ctrlPoints.push_back( aControl1 ); ctrlPoints.push_back( aControl2 ); ctrlPoints.push_back( aEnd ); BEZIER_POLY bezier_converter( ctrlPoints ); std::vector approxPoints; bezier_converter.GetPoly( approxPoints, aTolerance ); SetCurrentLineWidth( aLineThickness ); MoveTo( aStart ); for( unsigned ii = 1; ii < approxPoints.size()-1; ii++ ) LineTo( approxPoints[ii] ); FinishTo( aEnd ); } void PLOTTER::PlotImage( const wxImage& aImage, const VECTOR2I& aPos, double aScaleFactor ) { VECTOR2I size( aImage.GetWidth() * aScaleFactor, aImage.GetHeight() * aScaleFactor ); VECTOR2I start = aPos; start.x -= size.x / 2; start.y -= size.y / 2; VECTOR2I end = start; end.x += size.x; end.y += size.y; Rect( start, end, FILL_T::NO_FILL ); } void PLOTTER::markerSquare( const VECTOR2I& position, int radius ) { double r = KiROUND( radius / 1.4142 ); std::vector corner_list; VECTOR2I corner; corner_list.reserve( 4 ); corner.x = position.x + r; corner.y = position.y + r; corner_list.push_back( corner ); corner.x = position.x + r; corner.y = position.y - r; corner_list.push_back( corner ); corner.x = position.x - r; corner.y = position.y - r; corner_list.push_back( corner ); corner.x = position.x - r; corner.y = position.y + r; corner_list.push_back( corner ); corner.x = position.x + r; corner.y = position.y + r; corner_list.push_back( corner ); PlotPoly( corner_list, FILL_T::NO_FILL, GetCurrentLineWidth() ); } void PLOTTER::markerCircle( const VECTOR2I& position, int radius ) { Circle( position, radius * 2, FILL_T::NO_FILL, GetCurrentLineWidth() ); } void PLOTTER::markerLozenge( const VECTOR2I& position, int radius ) { std::vector corner_list; VECTOR2I corner; corner_list.reserve( 4 ); corner.x = position.x; corner.y = position.y + radius; corner_list.push_back( corner ); corner.x = position.x + radius; corner.y = position.y, corner_list.push_back( corner ); corner.x = position.x; corner.y = position.y - radius; corner_list.push_back( corner ); corner.x = position.x - radius; corner.y = position.y; corner_list.push_back( corner ); corner.x = position.x; corner.y = position.y + radius; corner_list.push_back( corner ); PlotPoly( corner_list, FILL_T::NO_FILL, GetCurrentLineWidth() ); } void PLOTTER::markerHBar( const VECTOR2I& pos, int radius ) { MoveTo( VECTOR2I( pos.x - radius, pos.y ) ); FinishTo( VECTOR2I( pos.x + radius, pos.y ) ); } void PLOTTER::markerSlash( const VECTOR2I& pos, int radius ) { MoveTo( VECTOR2I( pos.x - radius, pos.y - radius ) ); FinishTo( VECTOR2I( pos.x + radius, pos.y + radius ) ); } void PLOTTER::markerBackSlash( const VECTOR2I& pos, int radius ) { MoveTo( VECTOR2I( pos.x + radius, pos.y - radius ) ); FinishTo( VECTOR2I( pos.x - radius, pos.y + radius ) ); } void PLOTTER::markerVBar( const VECTOR2I& pos, int radius ) { MoveTo( VECTOR2I( pos.x, pos.y - radius ) ); FinishTo( VECTOR2I( pos.x, pos.y + radius ) ); } void PLOTTER::Marker( const VECTOR2I& position, int diametre, unsigned aShapeId ) { int radius = diametre / 2; /* Marker are composed by a series of 'parts' superimposed; not every combination make sense, obviously. Since they are used in order I tried to keep the uglier/more complex constructions at the end. Also I avoided the |/ |\ -/ -\ construction because they're *very* ugly... if needed they could be added anyway... I'd like to see a board with more than 58 drilling/slotting tools! If Visual C++ supported the 0b literals they would be optimally and easily encoded as an integer array. We have to do with octal */ static const unsigned char marker_patterns[MARKER_COUNT] = { // Bit order: O Square Lozenge - | \ / // First choice: simple shapes 0003, // X 0100, // O 0014, // + 0040, // Sq 0020, // Lz // Two simple shapes 0103, // X O 0017, // X + 0043, // X Sq 0023, // X Lz 0114, // O + 0140, // O Sq 0120, // O Lz 0054, // + Sq 0034, // + Lz 0060, // Sq Lz // Three simple shapes 0117, // X O + 0143, // X O Sq 0123, // X O Lz 0057, // X + Sq 0037, // X + Lz 0063, // X Sq Lz 0154, // O + Sq 0134, // O + Lz 0074, // + Sq Lz // Four simple shapes 0174, // O Sq Lz + 0163, // X O Sq Lz 0157, // X O Sq + 0137, // X O Lz + 0077, // X Sq Lz + // This draws *everything * 0177, // X O Sq Lz + // Here we use the single bars... so the cross is forbidden 0110, // O - 0104, // O | 0101, // O / 0050, // Sq - 0044, // Sq | 0041, // Sq / 0030, // Lz - 0024, // Lz | 0021, // Lz / 0150, // O Sq - 0144, // O Sq | 0141, // O Sq / 0130, // O Lz - 0124, // O Lz | 0121, // O Lz / 0070, // Sq Lz - 0064, // Sq Lz | 0061, // Sq Lz / 0170, // O Sq Lz - 0164, // O Sq Lz | 0161, // O Sq Lz / // Last resort: the backlash component (easy to confound) 0102, // \ O 0042, // \ Sq 0022, // \ Lz 0142, // \ O Sq 0122, // \ O Lz 0062, // \ Sq Lz 0162 // \ O Sq Lz }; if( aShapeId >= MARKER_COUNT ) { // Fallback shape markerCircle( position, radius ); } else { // Decode the pattern and draw the corresponding parts unsigned char pat = marker_patterns[aShapeId]; if( pat & 0001 ) markerSlash( position, radius ); if( pat & 0002 ) markerBackSlash( position, radius ); if( pat & 0004 ) markerVBar( position, radius ); if( pat & 0010 ) markerHBar( position, radius ); if( pat & 0020 ) markerLozenge( position, radius ); if( pat & 0040 ) markerSquare( position, radius ); if( pat & 0100 ) markerCircle( position, radius ); } } void PLOTTER::segmentAsOval( const VECTOR2I& start, const VECTOR2I& end, int aWidth, OUTLINE_MODE aTraceMode ) { VECTOR2I center( ( start.x + end.x ) / 2, ( start.y + end.y ) / 2 ); VECTOR2I size( end.x - start.x, end.y - start.y ); EDA_ANGLE orient( size ); orient = -orient; // this is due to our Y axis orientation size.x = size.EuclideanNorm() + aWidth; size.y = aWidth; FlashPadOval( center, size, orient, aTraceMode, nullptr ); } void PLOTTER::sketchOval( const VECTOR2I& aPos, const VECTOR2I& aSize, const EDA_ANGLE& aOrient, int aWidth ) { SetCurrentLineWidth( aWidth ); EDA_ANGLE orient( aOrient ); VECTOR2I size( aSize ); if( size.x > size.y ) { std::swap( size.x, size.y ); orient += ANGLE_90; } int deltaxy = size.y - size.x; /* distance between centers of the oval */ int radius = size.x / 2; // Build a vertical oval shape giving the start and end points of arcs and edges, // and the middle point of arcs std::vector corners; corners.reserve( 6 ); // Shape is (x = corner and arc ends, c = arc centre) // xcx // // xcx int half_height = deltaxy / 2; corners.emplace_back( -radius, -half_height ); corners.emplace_back( -radius, half_height ); corners.emplace_back( 0, half_height ); corners.emplace_back( radius, half_height ); corners.emplace_back( radius, -half_height ); corners.emplace_back( 0, -half_height ); // Rotate and move to the actual position for( size_t ii = 0; ii < corners.size(); ii++ ) { RotatePoint( corners[ii], orient ); corners[ii] += aPos; } // Gen shape (2 lines and 2 180 deg arcs): MoveTo( corners[0] ); FinishTo( corners[1] ); Arc( corners[2], -orient, ANGLE_180, radius, FILL_T::NO_FILL ); MoveTo( corners[3] ); FinishTo( corners[4] ); Arc( corners[5], -orient, -ANGLE_180, radius, FILL_T::NO_FILL ); } void PLOTTER::ThickSegment( const VECTOR2I& start, const VECTOR2I& end, int width, OUTLINE_MODE tracemode, void* aData ) { if( tracemode == FILLED ) { if( start == end ) { Circle( start, width, FILL_T::FILLED_SHAPE, 0 ); } else { SetCurrentLineWidth( width ); MoveTo( start ); FinishTo( end ); } } else { SetCurrentLineWidth( -1 ); segmentAsOval( start, end, width, tracemode ); } } void PLOTTER::ThickArc( const VECTOR2D& centre, const EDA_ANGLE& aStartAngle, const EDA_ANGLE& aAngle, double aRadius, int aWidth, OUTLINE_MODE aTraceMode, void* aData ) { if( aTraceMode == FILLED ) { Arc( centre, aStartAngle, aAngle, aRadius, FILL_T::NO_FILL, aWidth ); } else { SetCurrentLineWidth( -1 ); Arc( centre, aStartAngle, aAngle, aRadius - ( aWidth - m_currentPenWidth ) / 2, FILL_T::NO_FILL, -1 ); Arc( centre, aStartAngle, aAngle, aRadius + ( aWidth - m_currentPenWidth ) / 2, FILL_T::NO_FILL, -1 ); } } void PLOTTER::ThickArc( const EDA_SHAPE& aArcShape, OUTLINE_MODE aTraceMode, void* aData ) { VECTOR2D center = aArcShape.getCenter(); VECTOR2D mid = aArcShape.GetArcMid(); VECTOR2D start = aArcShape.GetStart(); VECTOR2D end = aArcShape.GetEnd(); EDA_ANGLE startAngle( start - center ); EDA_ANGLE endAngle( end - center ); EDA_ANGLE angle = endAngle - startAngle; // < 0: left, 0 : on the line, > 0 : right double det = ( end - start ).Cross( mid - start ); if( det <= 0 ) // cw angle.Normalize(); else angle.NormalizeNegative(); double radius = ( start - center ).EuclideanNorm(); ThickArc( center, startAngle, angle, radius, aArcShape.GetWidth(), aTraceMode, aData ); } void PLOTTER::ThickRect( const VECTOR2I& p1, const VECTOR2I& p2, int width, OUTLINE_MODE tracemode, void* aData ) { if( tracemode == FILLED ) { Rect( p1, p2, FILL_T::NO_FILL, width ); } else { SetCurrentLineWidth( -1 ); VECTOR2I offsetp1( p1.x - ( width - m_currentPenWidth ) / 2, p1.y - (width - m_currentPenWidth) / 2 ); VECTOR2I offsetp2( p2.x + ( width - m_currentPenWidth ) / 2, p2.y + (width - m_currentPenWidth) / 2 ); Rect( offsetp1, offsetp2, FILL_T::NO_FILL, -1 ); offsetp1.x += ( width - m_currentPenWidth ); offsetp1.y += ( width - m_currentPenWidth ); offsetp2.x -= ( width - m_currentPenWidth ); offsetp2.y -= ( width - m_currentPenWidth ); Rect( offsetp1, offsetp2, FILL_T::NO_FILL, -1 ); } } void PLOTTER::ThickCircle( const VECTOR2I& pos, int diametre, int width, OUTLINE_MODE tracemode, void* aData ) { if( tracemode == FILLED ) { Circle( pos, diametre, FILL_T::NO_FILL, width ); } else { SetCurrentLineWidth( -1 ); Circle( pos, diametre - width + m_currentPenWidth, FILL_T::NO_FILL, -1 ); Circle( pos, diametre + width - m_currentPenWidth, FILL_T::NO_FILL, -1 ); } } void PLOTTER::FilledCircle( const VECTOR2I& pos, int diametre, OUTLINE_MODE tracemode, void* aData ) { if( tracemode == FILLED ) { Circle( pos, diametre, FILL_T::FILLED_SHAPE, 0 ); } else { SetCurrentLineWidth( -1 ); Circle( pos, diametre, FILL_T::NO_FILL, -1 ); } } void PLOTTER::PlotPoly( const SHAPE_LINE_CHAIN& aCornerList, FILL_T aFill, int aWidth, void* aData ) { std::vector cornerList; cornerList.reserve( aCornerList.PointCount() ); for( int ii = 0; ii < aCornerList.PointCount(); ii++ ) cornerList.emplace_back( aCornerList.CPoint( ii ) ); if( aCornerList.IsClosed() && cornerList.front() != cornerList.back() ) cornerList.emplace_back( aCornerList.CPoint( 0 ) ); PlotPoly( cornerList, aFill, aWidth, aData ); } void PLOTTER::Text( const VECTOR2I& aPos, const COLOR4D& aColor, const wxString& aText, const EDA_ANGLE& aOrient, const VECTOR2I& aSize, enum GR_TEXT_H_ALIGN_T aH_justify, enum GR_TEXT_V_ALIGN_T aV_justify, int aPenWidth, bool aItalic, bool aBold, bool aMultilineAllowed, KIFONT::FONT* aFont, const KIFONT::METRICS& aFontMetrics, void* aData ) { KIGFX::GAL_DISPLAY_OPTIONS empty_opts; SetColor( aColor ); if( aPenWidth == 0 && aBold ) // Use default values if aPenWidth == 0 aPenWidth = GetPenSizeForBold( std::min( aSize.x, aSize.y ) ); if( aPenWidth < 0 ) aPenWidth = -aPenWidth; CALLBACK_GAL callback_gal( empty_opts, // Stroke callback [&]( const VECTOR2I& aPt1, const VECTOR2I& aPt2 ) { SetCurrentLineWidth( aPenWidth ); MoveTo( aPt1 ); LineTo( aPt2 ); PenFinish(); }, // Polygon callback [&]( const SHAPE_LINE_CHAIN& aPoly ) { PlotPoly( aPoly, FILL_T::FILLED_SHAPE, 0, aData ); } ); TEXT_ATTRIBUTES attributes; attributes.m_Angle = aOrient; attributes.m_StrokeWidth = aPenWidth; attributes.m_Italic = aItalic; attributes.m_Bold = aBold; attributes.m_Halign = aH_justify; attributes.m_Valign = aV_justify; attributes.m_Size = aSize; // if Size.x is < 0, the text is mirrored (we have no other param to know a text is mirrored) if( attributes.m_Size.x < 0 ) { attributes.m_Size.x = -attributes.m_Size.x; attributes.m_Mirrored = true; } if( !aFont ) aFont = KIFONT::FONT::GetFont(); aFont->Draw( &callback_gal, aText, aPos, attributes, aFontMetrics ); } void PLOTTER::PlotText( const VECTOR2I& aPos, const COLOR4D& aColor, const wxString& aText, const TEXT_ATTRIBUTES& aAttributes, KIFONT::FONT* aFont, const KIFONT::METRICS& aFontMetrics, void* aData ) { KIGFX::GAL_DISPLAY_OPTIONS empty_opts; TEXT_ATTRIBUTES attributes = aAttributes; int penWidth = attributes.m_StrokeWidth; SetColor( aColor ); SetCurrentLineWidth( penWidth, aData ); if( penWidth == 0 && attributes.m_Bold ) // Use default values if aPenWidth == 0 penWidth = GetPenSizeForBold( std::min( attributes.m_Size.x, attributes.m_Size.y ) ); if( penWidth < 0 ) penWidth = -penWidth; attributes.m_StrokeWidth = penWidth; CALLBACK_GAL callback_gal( empty_opts, // Stroke callback [&]( const VECTOR2I& aPt1, const VECTOR2I& aPt2 ) { MoveTo( aPt1 ); LineTo( aPt2 ); PenFinish(); }, // Polygon callback [&]( const SHAPE_LINE_CHAIN& aPoly ) { PlotPoly( aPoly, FILL_T::FILLED_SHAPE, 0, aData ); } ); if( !aFont ) aFont = KIFONT::FONT::GetFont(); aFont->Draw( &callback_gal, aText, aPos, attributes, aFontMetrics ); }