/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2021 Ola Rinta-Koski * Copyright (C) 2021-2022 Kicad Developers, see AUTHORS.txt for contributors. * * Outline font class * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include FT_GLYPH_H #include FT_BBOX_H #include #include #include using namespace KIFONT; FT_Library OUTLINE_FONT::m_freeType = nullptr; OUTLINE_FONT::OUTLINE_FONT() : m_face(NULL), m_faceSize( 16 ) { if( !m_freeType ) FT_Init_FreeType( &m_freeType ); } wxString OUTLINE_FONT::FreeTypeVersion() { if( !m_freeType ) FT_Init_FreeType( &m_freeType ); FT_Int major = 0; FT_Int minor = 0; FT_Int patch = 0; FT_Library_Version( m_freeType, &major, &minor, &patch ); return wxString::Format( "%d.%d.%d", major, minor, patch ); } wxString OUTLINE_FONT::HarfBuzzVersion() { return wxString::FromUTF8( HB_VERSION_STRING ); } wxString OUTLINE_FONT::FontConfigVersion() { return fontconfig::FONTCONFIG::Version(); } wxString OUTLINE_FONT::FontLibraryVersion() { return wxString::Format( "FreeType %s HarfBuzz %s", FreeTypeVersion(), HarfBuzzVersion() ); } OUTLINE_FONT* OUTLINE_FONT::LoadFont( const wxString& aFontName, bool aBold, bool aItalic ) { OUTLINE_FONT* font = new OUTLINE_FONT(); wxString fontFile; wxString qualifiedFontName = aFontName; if( aBold ) qualifiedFontName << ":Bold"; if( aItalic ) qualifiedFontName << ":Italic"; if( Fontconfig()->FindFont( qualifiedFontName, fontFile ) ) (void) font->loadFace( fontFile ); font->m_fontName = aFontName; // Keep asked-for name, even if we substituted. font->m_fontFileName = fontFile; return font; } FT_Error OUTLINE_FONT::loadFace( const wxString& aFontFileName ) { // TODO: check that going from wxString to char* with UTF-8 // conversion for filename makes sense on any/all platforms FT_Error e = FT_New_Face( m_freeType, aFontFileName.mb_str( wxConvUTF8 ), 0, &m_face ); if( !e ) { FT_Select_Charmap( m_face, FT_Encoding::FT_ENCODING_UNICODE ); // params: // m_face = handle to face object // 0 = char width in 1/64th of points ( 0 = same as char height ) // faceSize() = char height in 1/64th of points // GLYPH_RESOLUTION = horizontal device resolution (288dpi, 4x default) // 0 = vertical device resolution ( 0 = same as horizontal ) FT_Set_Char_Size( m_face, 0, faceSize(), GLYPH_RESOLUTION, 0 ); } return e; } /** * Compute the vertical position of an overbar. This is the distance between the text * baseline and the overbar. */ double OUTLINE_FONT::ComputeOverbarVerticalPosition( double aGlyphHeight ) const { // The overbar on actual text is positioned above the bounding box of the glyphs. However, // that's expensive to calculate so we use an estimation here (as this is only used for // calculating bounding boxes). return aGlyphHeight * m_outlineFontSizeCompensation; } /** * Compute the vertical position of an underline. This is the distance between the text * baseline and the underline. */ double OUTLINE_FONT::ComputeUnderlineVerticalPosition( double aGlyphHeight ) const { return aGlyphHeight * m_underlineOffsetScaler; } /** * Compute the distance (interline) between 2 lines of text (for multiline texts). This is * the distance between baselines, not the space between line bounding boxes. */ double OUTLINE_FONT::GetInterline( double aGlyphHeight, double aLineSpacing ) const { double pitch = INTERLINE_PITCH_RATIO; if( GetFace()->units_per_EM ) pitch = GetFace()->height / GetFace()->units_per_EM; double interline = aLineSpacing * aGlyphHeight * pitch * m_outlineFontSizeCompensation; // FONT TODO this hack is an attempt to fix interline spacing by eyeballing it static constexpr double interlineHackMultiplier = 1.2; interline *= interlineHackMultiplier; return interline; } static bool contourIsFilled( const CONTOUR& c ) { switch( c.m_Orientation ) { case FT_ORIENTATION_TRUETYPE: return c.m_Winding == 1; case FT_ORIENTATION_POSTSCRIPT: return c.m_Winding == -1; default: return false; } } static bool contourIsHole( const CONTOUR& c ) { return !contourIsFilled( c ); } BOX2I OUTLINE_FONT::getBoundingBox( const std::vector>& aGlyphs ) const { int minX = INT_MAX; int minY = INT_MAX; int maxX = INT_MIN; int maxY = INT_MIN; for( const std::unique_ptr& glyph : aGlyphs ) { BOX2D bbox = glyph->BoundingBox(); bbox.Normalize(); if( minX > bbox.GetX() ) minX = bbox.GetX(); if( minY > bbox.GetY() ) minY = bbox.GetY(); if( maxX < bbox.GetRight() ) maxX = bbox.GetRight(); if( maxY < bbox.GetBottom() ) maxY = bbox.GetBottom(); } BOX2I ret; ret.SetOrigin( minX, minY ); ret.SetEnd( maxX, maxY ); return ret; } void OUTLINE_FONT::GetLinesAsGlyphs( std::vector>* aGlyphs, const wxString& aText, const VECTOR2I& aPosition, const TEXT_ATTRIBUTES& aAttrs ) const { wxArrayString strings; std::vector positions; std::vector extents; TEXT_STYLE_FLAGS textStyle = 0; if( aAttrs.m_Italic ) textStyle |= TEXT_STYLE::ITALIC; getLinePositions( aText, aPosition, strings, positions, extents, aAttrs ); for( size_t i = 0; i < strings.GetCount(); i++ ) { (void) drawMarkup( nullptr, aGlyphs, strings.Item( i ), positions[i], aAttrs.m_Size, aAttrs.m_Angle, aAttrs.m_Mirrored, aPosition, textStyle ); } } VECTOR2I OUTLINE_FONT::GetTextAsGlyphs( BOX2I* aBBox, std::vector>* aGlyphs, const wxString& aText, const VECTOR2I& aSize, const VECTOR2I& aPosition, const EDA_ANGLE& aAngle, bool aMirror, const VECTOR2I& aOrigin, TEXT_STYLE_FLAGS aTextStyle ) const { // HarfBuzz needs further processing to split tab-delimited text into text runs. constexpr double TAB_WIDTH = 4 * 0.6; VECTOR2I position = aPosition; wxString textRun; if( aBBox ) { aBBox->SetOrigin( aPosition ); aBBox->SetEnd( aPosition ); } for( wxUniChar c : aText ) { // Handle tabs as locked to the nearest 4th column (in space-widths). if( c == '\t' ) { if( !textRun.IsEmpty() ) { position = getTextAsGlyphs( aBBox, aGlyphs, textRun, aSize, position, aAngle, aMirror, aOrigin, aTextStyle ); textRun.clear(); } int tabWidth = KiROUND( aSize.x * TAB_WIDTH ); int currentIntrusion = ( position.x - aOrigin.x ) % tabWidth; position.x += tabWidth - currentIntrusion; } else { textRun += c; } } if( !textRun.IsEmpty() ) { position = getTextAsGlyphs( aBBox, aGlyphs, textRun, aSize, position, aAngle, aMirror, aOrigin, aTextStyle ); } return position; } double OUTLINE_FONT::getOverbarOffset( int ascender, int height, int thickness ) const { double thicknessRatio = abs( (double) thickness ) / (double) height; double ascenderRatio = (double) ascender / (double) height; if( thicknessRatio < 0.05 ) return 0.04; else if( ascenderRatio < 0.78 ) return 0.00; else if( ascenderRatio < 0.80 ) return -0.03; else return -0.06; } VECTOR2I OUTLINE_FONT::getTextAsGlyphs( BOX2I* aBBox, std::vector>* aGlyphs, const wxString& aText, const VECTOR2I& aSize, const VECTOR2I& aPosition, const EDA_ANGLE& aAngle, bool aMirror, const VECTOR2I& aOrigin, TEXT_STYLE_FLAGS aTextStyle ) const { VECTOR2D glyphSize = aSize; FT_Face face = m_face; double scaler = faceSize(); if( IsSubscript( aTextStyle ) || IsSuperscript( aTextStyle ) ) { scaler = subscriptSize(); } // set glyph resolution so that FT_Load_Glyph() results are good enough for decomposing FT_Set_Char_Size( face, 0, scaler, GLYPH_RESOLUTION, 0 ); hb_buffer_t* buf = hb_buffer_create(); hb_buffer_add_utf8( buf, UTF8( aText ).c_str(), -1, 0, -1 ); hb_buffer_guess_segment_properties( buf ); // guess direction, script, and language based on // contents unsigned int glyphCount; hb_glyph_info_t* glyphInfo = hb_buffer_get_glyph_infos( buf, &glyphCount ); hb_glyph_position_t* glyphPos = hb_buffer_get_glyph_positions( buf, &glyphCount ); hb_font_t* referencedFont = hb_ft_font_create_referenced( face ); hb_ft_font_set_funcs( referencedFont ); hb_shape( referencedFont, buf, nullptr, 0 ); VECTOR2D scaleFactor( glyphSize.x / faceSize(), -glyphSize.y / faceSize() ); scaleFactor = scaleFactor * m_outlineFontSizeCompensation; VECTOR2I cursor( 0, 0 ); for( unsigned int i = 0; i < glyphCount; i++ ) { // Don't process glyphs that were already included in a previous cluster if( i > 0 && glyphInfo[i].cluster == glyphInfo[i-1].cluster ) continue; if( aGlyphs ) { FT_Load_Glyph( face, glyphInfo[i].codepoint, FT_LOAD_NO_BITMAP ); // contours is a collection of all outlines in the glyph; for example the 'o' glyph // generally contains 2 contours, one for the glyph outline and one for the hole CONTOURS contours; OUTLINE_DECOMPOSER decomposer( face->glyph->outline ); decomposer.OutlineToSegments( &contours ); std::unique_ptr glyph = std::make_unique(); std::vector holes; for( CONTOUR& c : contours ) { GLYPH_POINTS points = c.m_Points; SHAPE_LINE_CHAIN shape; for( const VECTOR2D& v : points ) { VECTOR2D pt( v + cursor ); if( IsSubscript( aTextStyle ) ) pt.y += m_subscriptVerticalOffset * scaler; else if( IsSuperscript( aTextStyle ) ) pt.y += m_superscriptVerticalOffset * scaler; pt *= scaleFactor; pt += aPosition; if( aMirror ) pt.x = aOrigin.x - ( pt.x - aOrigin.x ); if( !aAngle.IsZero() ) RotatePoint( pt, aOrigin, aAngle ); shape.Append( pt.x, pt.y ); } shape.SetClosed( true ); if( contourIsHole( c ) ) holes.push_back( std::move( shape ) ); else glyph->AddOutline( std::move( shape ) ); } for( SHAPE_LINE_CHAIN& hole : holes ) { if( hole.PointCount() ) { for( int ii = 0; ii < glyph->OutlineCount(); ++ii ) { if( glyph->Outline( ii ).PointInside( hole.GetPoint( 0 ) ) ) { glyph->AddHole( std::move( hole ), ii ); break; } } } } // FONT TODO we might not want to do Fracture() here; // knockout text (eg. silkscreen labels with a background) will // need to do that after the contours have been turned into holes // and vice versa if( glyph->HasHoles() ) glyph->Fracture( SHAPE_POLY_SET::PM_FAST ); // FONT TODO verify aFastMode aGlyphs->push_back( std::move( glyph ) ); } hb_glyph_position_t& pos = glyphPos[i]; cursor.x += ( pos.x_advance * GLYPH_SIZE_SCALER ); cursor.y += ( pos.y_advance * GLYPH_SIZE_SCALER ); } int ascender = abs( face->size->metrics.ascender * GLYPH_SIZE_SCALER ); int height = abs( face->size->metrics.height * GLYPH_SIZE_SCALER ); int descender = abs( face->size->metrics.descender * GLYPH_SIZE_SCALER ); VECTOR2I extents( cursor.x * scaleFactor.x, ( ascender + descender ) * abs( scaleFactor.y ) ); // Font metrics don't include all descenders and diacriticals, so beef them up just a little. extents.y *= 1.05; if( IsOverbar( aTextStyle ) ) { std::vector> underscoreGlyphs; getTextAsGlyphs( nullptr, &underscoreGlyphs, wxT( "_" ), aSize, { 0, 0 }, ANGLE_0, false, { 0, 0 }, aTextStyle & ~TEXT_STYLE::OVERBAR ); OUTLINE_GLYPH* underscoreGlyph = static_cast( underscoreGlyphs[0].get() ); BOX2I underscoreBBox; for( const VECTOR2I& pt : underscoreGlyph->Outline( 0 ).CPoints() ) underscoreBBox.Merge( pt ); int barThickness = underscoreBBox.GetHeight(); // Shorten the bar a little so its rounded ends don't make it over-long double barTrim = barThickness / 2.0; double barOffset = getOverbarOffset( ascender, height, barThickness / scaleFactor.y ); VECTOR2I topLeft( aPosition ); VECTOR2I topRight( aPosition ); topLeft.y += ascender * scaleFactor.y * ( 1.0 + barOffset ); topRight.y = topLeft.y; topLeft.x += barTrim; topRight.x += extents.x - barTrim; extents.y *= ( 1.0 + barOffset + barOffset ); extents.x += barTrim; if( IsItalic() ) { topLeft.x += aSize.y * ITALIC_TILT; topRight.x += aSize.y * ITALIC_TILT; extents.x += aSize.y * ITALIC_TILT; } if( aMirror ) { topLeft.x = aOrigin.x - ( topLeft.x - aOrigin.x ); topRight.x = aOrigin.x - ( topRight.x - aOrigin.x ); } if( !aAngle.IsZero() ) { RotatePoint( topLeft, aOrigin, aAngle ); RotatePoint( topRight, aOrigin, aAngle ); } if( aGlyphs ) { int maxError = KiROUND( barThickness / 48 ); SHAPE_POLY_SET poly; TransformOvalToPolygon( poly, topLeft, topRight, barThickness, maxError, ERROR_INSIDE ); std::unique_ptr overbarGlyph = std::make_unique( poly ); aGlyphs->push_back( std::move( overbarGlyph ) ); } } hb_buffer_destroy( buf ); hb_font_destroy( referencedFont ); VECTOR2I cursorDisplacement( cursor.x * scaleFactor.x, -cursor.y * scaleFactor.y ); if( aBBox ) aBBox->Merge( aPosition + extents ); return VECTOR2I( aPosition.x + cursorDisplacement.x, aPosition.y + cursorDisplacement.y ); } #undef OUTLINEFONT_RENDER_AS_PIXELS #ifdef OUTLINEFONT_RENDER_AS_PIXELS /* * WIP: eeschema (and PDF output?) should use pixel rendering instead of linear segmentation */ void OUTLINE_FONT::RenderToOpenGLCanvas( KIGFX::OPENGL_GAL& aGal, const wxString& aString, const VECTOR2D& aGlyphSize, const VECTOR2I& aPosition, const EDA_ANGLE& aOrientation, bool aIsMirrored ) const { hb_buffer_t* buf = hb_buffer_create(); hb_buffer_add_utf8( buf, UTF8( aString ).c_str(), -1, 0, -1 ); hb_buffer_guess_segment_properties( buf ); // guess direction, script, and language based on contents unsigned int glyphCount; hb_glyph_info_t* glyphInfo = hb_buffer_get_glyph_infos( buf, &glyphCount ); hb_glyph_position_t* glyphPos = hb_buffer_get_glyph_positions( buf, &glyphCount ); hb_font_t* referencedFont = hb_ft_font_create_referenced( m_face ); hb_ft_font_set_funcs( referencedFont ); hb_shape( referencedFont, buf, nullptr, 0 ); const double mirror_factor = ( aIsMirrored ? 1 : -1 ); const double x_scaleFactor = mirror_factor * aGlyphSize.x / mScaler; const double y_scaleFactor = aGlyphSize.y / mScaler; hb_position_t cursor_x = 0; hb_position_t cursor_y = 0; for( unsigned int i = 0; i < glyphCount; i++ ) { hb_glyph_position_t& pos = glyphPos[i]; int codepoint = glyphInfo[i].codepoint; FT_Error e = FT_Load_Glyph( m_face, codepoint, FT_LOAD_DEFAULT ); // TODO handle FT_Load_Glyph error FT_Glyph glyph; e = FT_Get_Glyph( m_face->glyph, &glyph ); // TODO handle FT_Get_Glyph error wxPoint pt( aPosition ); pt.x += ( cursor_x >> 6 ) * x_scaleFactor; pt.y += ( cursor_y >> 6 ) * y_scaleFactor; cursor_x += pos.x_advance; cursor_y += pos.y_advance; } hb_buffer_destroy( buf ); } #endif //OUTLINEFONT_RENDER_AS_PIXELS