/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2018-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/**
* @file ui_common.h
* Functions to provide common constants and other functions to assist
* in making a consistent UI
*/
#ifndef UI_COMMON_H
#define UI_COMMON_H
#include "report_severity.h" // enum SEVERITY
#include
#include
class wxSize;
class wxTextCtrl;
class wxTextEntry;
class wxWindow;
class wxMenuItem;
class wxMenu;
/**
* Used for holding indeterminate values, such as with multiple selections
* holding different values or controls which do not wish to set a value.
*/
#define INDETERMINATE_STATE _( "-- mixed values --" )
#define INDETERMINATE_ACTION _( "-- leave unchanged --" )
namespace KIUI
{
/**
* Get the standard margin around a widget in the KiCad UI
* @return margin in pixels
*/
int GetStdMargin();
/**
* Return the size of @a aSingleLine of text when it is rendered in @a aWindow
* using whatever font is currently set in that window.
*/
wxSize GetTextSize( const wxString& aSingleLine, wxWindow* aWindow );
wxFont GetMonospacedUIFont();
wxFont GetControlFont( wxWindow* aWindow );
wxFont GetInfoFont( wxWindow* aWindow );
wxFont GetDockedPaneFont( wxWindow* aWindow );
wxFont GetStatusFont( wxWindow* aWindow );
/**
* Set the minimum pixel width on a text control in order to make a text
* string be fully visible within it.
*
* The current font within the text control is considered. The text can come either from
* the control or be given as an argument. If the text control is larger than needed, then
* nothing is done.
*
* @param aCtrl the text control to potentially make wider.
* @param aString the text that is used in sizing the control's pixel width.
* If NULL, then
* the text already within the control is used.
* @return true if the \a aCtrl had its size changed, else false.
*/
bool EnsureTextCtrlWidth( wxTextCtrl* aCtrl, const wxString* aString = nullptr );
/**
* Select the number (or "?") in a reference for ease of editing.
*/
void SelectReferenceNumber( wxTextEntry* aTextEntry );
/**
* Ellipsize text (at the end) to be no more than 1/3 of the window width.
*
* @return shortened text ending with an ellipsis.
*/
wxString EllipsizeStatusText( wxWindow* aWindow, const wxString& aString );
/**
* Ellipsize text (at the end) to be no more than 36 characters.
*
* @return shortened text ending with an ellipsis.
*/
wxString EllipsizeMenuText( const wxString& aString );
/**
* Check if a input control has focus.
*
* @param aFocus Control that has focus, if null, wxWidgets will be queried
*/
bool IsInputControlFocused( wxWindow* aFocus = nullptr );
/**
* Check if a input control has focus.
*
* @param aFocus Control that test if editable
* @return True if control is input and editable OR control is not a input. False if control is
* input and not editable.
*/
bool IsInputControlEditable( wxWindow* aControl );
bool IsModalDialogFocused();
/**
* Makes a window read-only. Does some extra work over wxWindow::Disable() to make sure you
* can still scroll around in sub-windows.
*/
void Disable( wxWindow* aWindow );
extern const wxString s_FocusStealableInputName;
/**
* Add a bitmap to a menuitem.
*
* It is added only if use images in menus config option allows it. For wxITEM_CHECK
* or wxITEM_RADIO menuitems, the bitmap is added only on Windows, other platforms do
* not support it
*
* @param aMenu is the menuitem.
* @param aImage is the icon to add to aMenu.
*/
void AddBitmapToMenuItem( wxMenuItem* aMenu, const wxBitmap& aImage );
/**
* Create and insert a menu item with an icon into \a aMenu.
*
* @param aMenu is the menu to add the new item.
* @param aId is the command ID for the new menu item.
* @param aText is the string for the new menu item.
* @param aImage is the icon to add to the new menu item.
* @param aType is the type of menu :wxITEM_NORMAL (default), wxITEM_CHECK ...
* @return a pointer to the new created wxMenuItem.
*/
wxMenuItem* AddMenuItem( wxMenu* aMenu, int aId, const wxString& aText, const wxBitmap& aImage,
wxItemKind aType = wxITEM_NORMAL );
/**
* Create and insert a menu item with an icon and a help message string into \a aMenu.
*
* @param aMenu is the menu to add the new item.
* @param aId is the command ID for the new menu item.
* @param aText is the string for the new menu item.
* @param aHelpText is the help message string for the new menu item.
* @param aImage is the icon to add to the new menu item.
* @param aType is the type of menu :wxITEM_NORMAL (default), wxITEM_CHECK ...
* @return a pointer to the new created wxMenuItem.
*/
wxMenuItem* AddMenuItem( wxMenu* aMenu, int aId, const wxString& aText, const wxString& aHelpText,
const wxBitmap& aImage, wxItemKind aType = wxITEM_NORMAL );
/**
* Create and insert a menu item with an icon into \a aSubMenu in \a aMenu.
*
* @param aMenu is the menu to add the new submenu item.
* @param aSubMenu is the submenu to add the new menu.
* @param aId is the command ID for the new menu item.
* @param aText is the string for the new menu item.
* @param aImage is the icon to add to the new menu item.
* @return a pointer to the new created wxMenuItem,
*/
wxMenuItem* AddMenuItem( wxMenu* aMenu, wxMenu* aSubMenu, int aId, const wxString& aText,
const wxBitmap& aImage );
/**
* Create and insert a menu item with an icon and a help message string into
* \a aSubMenu in \a aMenu.
*
* @param aMenu is the menu to add the new submenu item.
* @param aSubMenu is the submenu to add the new menu.
* @param aId is the command ID for the new menu item.
* @param aText is the string for the new menu item.
* @param aHelpText is the help message string for the new menu item.
* @param aImage is the icon to add to the new menu item.
* @return a pointer to the new created wxMenuItem.
*/
wxMenuItem* AddMenuItem( wxMenu* aMenu, wxMenu* aSubMenu, int aId, const wxString& aText,
const wxString& aHelpText, const wxBitmap& aImage );
}
SEVERITY SeverityFromString( const wxString& aSeverity );
wxString SeverityToString( const SEVERITY& aSeverity );
#endif // UI_COMMON_H