/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 1992-2013 Jean-Pierre Charras . * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /* * the class DS_DATA_ITEM (and DS_DATA_ITEM_TEXT) defines * a basic shape of a drawing sheet (frame references and title block) * Basic shapes are line, rect and texts * the DS_DATA_ITEM coordinates units is the mm, and are relative to * one of 4 page corners. * * These items cannot be drawn or plot "as this". they should be converted * to a "draw list" (DS_DRAW_ITEM_BASE and derived items) * The list of these items is stored in a DS_DATA_MODEL instance. * * When building the draw list: * the DS_DATA_MODEL is used to create a DS_DRAW_ITEM_LIST * coordinates are converted to draw/plot coordinates. * texts are expanded if they contain format symbols. * Items with m_RepeatCount > 1 are created m_RepeatCount times * * the DS_DATA_MODEL is created only once. * the DS_DRAW_ITEM_LIST is created each time the drawing sheet is plotted/drawn * * the DS_DATA_MODEL instance is created from a S expression which * describes the drawing sheet (can be the default drawing sheet or a custom file). */ #include #include #include #include #include #include #include #include #include #include // ============================ BASE CLASS ============================== void DS_DRAW_ITEM_BASE::ViewGetLayers( int aLayers[], int& aCount ) const { aCount = 1; DS_DATA_ITEM* dataItem = GetPeer(); if( !dataItem ) // No peer: this item is like a DS_DRAW_ITEM_PAGE { aLayers[0] = LAYER_DRAWINGSHEET; return; } if( dataItem->GetPage1Option() == FIRST_PAGE_ONLY ) aLayers[0] = LAYER_DRAWINGSHEET_PAGE1; else if( dataItem->GetPage1Option() == SUBSEQUENT_PAGES ) aLayers[0] = LAYER_DRAWINGSHEET_PAGEn; else aLayers[0] = LAYER_DRAWINGSHEET; } // A generic HitTest that can be used by some, but not all, sub-classes. bool DS_DRAW_ITEM_BASE::HitTest( const BOX2I& aRect, bool aContained, int aAccuracy ) const { BOX2I sel = aRect; if ( aAccuracy ) sel.Inflate( aAccuracy ); if( aContained ) return sel.Contains( GetBoundingBox() ); return sel.Intersects( GetBoundingBox() ); } void DS_DRAW_ITEM_BASE::GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector& aList ) { wxString msg; DS_DATA_ITEM* dataItem = GetPeer(); if( dataItem == nullptr ) // Is only a pure graphic item used in drawing sheet editor to // handle the page limits return; switch( dataItem->GetType() ) { case DS_DATA_ITEM::DS_SEGMENT: aList.emplace_back( _( "Line" ), wxEmptyString ); break; case DS_DATA_ITEM::DS_RECT: aList.emplace_back( _( "Rectangle" ), wxEmptyString ); break; case DS_DATA_ITEM::DS_TEXT: { DS_DRAW_ITEM_TEXT* textItem = static_cast( this ); // Don't use GetShownText(); we want to see the variable references here aList.emplace_back( _( "Text" ), KIUI::EllipsizeStatusText( aFrame, textItem->GetText() ) ); break; } case DS_DATA_ITEM::DS_POLYPOLYGON: aList.emplace_back( _( "Imported Shape" ), wxEmptyString ); break; case DS_DATA_ITEM::DS_BITMAP: aList.emplace_back( _( "Image" ), wxEmptyString ); break; } switch( dataItem->GetPage1Option() ) { case FIRST_PAGE_ONLY: msg = _( "First Page Only" ); break; case SUBSEQUENT_PAGES: msg = _( "Subsequent Pages" ); break; default: msg = _( "All Pages" ); break; } aList.emplace_back( _( "First Page Option" ), msg ); msg = EDA_UNIT_UTILS::UI::MessageTextFromValue( unityScale, EDA_UNITS::UNSCALED, dataItem->m_RepeatCount ); aList.emplace_back( _( "Repeat Count" ), msg ); msg = EDA_UNIT_UTILS::UI::MessageTextFromValue( unityScale, EDA_UNITS::UNSCALED, dataItem->m_IncrementLabel ); aList.emplace_back( _( "Repeat Label Increment" ), msg ); msg.Printf( wxT( "(%s, %s)" ), aFrame->MessageTextFromValue( dataItem->m_IncrementVector.x ), aFrame->MessageTextFromValue( dataItem->m_IncrementVector.y ) ); aList.emplace_back( _( "Repeat Position Increment" ), msg ); aList.emplace_back( _( "Comment" ), dataItem->m_Info ); } // ============================ TEXT ============================== void DS_DRAW_ITEM_TEXT::PrintWsItem( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) { COLOR4D color = GetTextColor(); if( color == COLOR4D::UNSPECIFIED ) color = aSettings->GetLayerColor( LAYER_DRAWINGSHEET ); Print( aSettings, aOffset, color, FILLED ); } const BOX2I DS_DRAW_ITEM_TEXT::GetApproxBBox() { // A really dumb approximation because doing it for real (even with the stroke font) shows // up large in profiles. const TEXT_ATTRIBUTES& attrs = GetAttributes(); const wxString text = GetShownText( true ); BOX2I bbox( GetTextPos() ); bbox.SetWidth( (int) text.length() * attrs.m_Size.x * 3 ); bbox.SetHeight( attrs.m_Size.y * 3 ); switch( attrs.m_Halign ) { case GR_TEXT_H_ALIGN_LEFT: break; case GR_TEXT_H_ALIGN_CENTER: bbox.Offset( -bbox.GetWidth() / 2, 0 ); break; case GR_TEXT_H_ALIGN_RIGHT: bbox.Offset( -bbox.GetWidth(), 0 ); break; } switch( GetAttributes().m_Valign ) { case GR_TEXT_V_ALIGN_TOP: break; case GR_TEXT_V_ALIGN_CENTER: bbox.Offset( 0, -bbox.GetHeight() / 2 ); break; case GR_TEXT_V_ALIGN_BOTTOM: bbox.Offset( 0, -bbox.GetHeight() ); break; } return bbox; } const BOX2I DS_DRAW_ITEM_TEXT::GetBoundingBox() const { return EDA_TEXT::GetTextBox(); } bool DS_DRAW_ITEM_TEXT::HitTest( const VECTOR2I& aPosition, int aAccuracy ) const { return EDA_TEXT::TextHitTest( aPosition, aAccuracy ); } bool DS_DRAW_ITEM_TEXT::HitTest( const BOX2I& aRect, bool aContains, int aAccuracy ) const { return EDA_TEXT::TextHitTest( aRect, aContains, aAccuracy ); } wxString DS_DRAW_ITEM_TEXT::GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const { return wxString::Format( _( "Text '%s'" ), KIUI::EllipsizeMenuText( GetText() ) ); } // ============================ POLYGON ================================= void DS_DRAW_ITEM_POLYPOLYGONS::PrintWsItem( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) { wxDC* DC = aSettings->GetPrintDC(); COLOR4D color = aSettings->GetLayerColor( LAYER_DRAWINGSHEET ); int penWidth = std::max( GetPenWidth(), aSettings->GetDefaultPenWidth() ); std::vector points_moved; for( int idx = 0; idx < m_Polygons.OutlineCount(); ++idx ) { points_moved.clear(); SHAPE_LINE_CHAIN& outline = m_Polygons.Outline( idx ); for( int ii = 0; ii < outline.PointCount(); ii++ ) { points_moved.emplace_back( outline.CPoint( ii ).x + aOffset.x, outline.CPoint( ii ).y + aOffset.y ); } GRPoly( DC, points_moved.size(), &points_moved[0], true, penWidth, color, color ); } } void DS_DRAW_ITEM_POLYPOLYGONS::SetPosition( const VECTOR2I& aPos ) { // Note: m_pos is the anchor point of the shape. VECTOR2I move_vect = aPos - m_pos; m_pos = aPos; // Move polygon corners to the new position: m_Polygons.Move( move_vect ); } const BOX2I DS_DRAW_ITEM_POLYPOLYGONS::GetBoundingBox() const { return m_Polygons.BBox(); } bool DS_DRAW_ITEM_POLYPOLYGONS::HitTest( const VECTOR2I& aPosition, int aAccuracy ) const { return m_Polygons.Collide( aPosition, aAccuracy ); } bool DS_DRAW_ITEM_POLYPOLYGONS::HitTest( const BOX2I& aRect, bool aContained, int aAccuracy ) const { BOX2I sel = aRect; if ( aAccuracy ) sel.Inflate( aAccuracy ); if( aContained ) return sel.Contains( GetBoundingBox() ); // Fast test: if rect is outside the polygon bounding box, then they cannot intersect if( !sel.Intersects( GetBoundingBox() ) ) return false; for( int idx = 0; idx < m_Polygons.OutlineCount(); ++idx ) { const SHAPE_LINE_CHAIN& outline = m_Polygons.COutline( idx ); for( int ii = 0; ii < outline.PointCount(); ii++ ) { VECTOR2I corner( outline.CPoint( ii ).x, outline.CPoint( ii ).y ); // Test if the point is within aRect if( sel.Contains( corner ) ) return true; // Test if this edge intersects aRect int ii_next = (ii+1) % outline.PointCount(); VECTOR2I next_corner( outline.CPoint( ii_next ).x, outline.CPoint( ii_next ).y ); if( sel.Intersects( corner, next_corner ) ) return true; } } return false; } wxString DS_DRAW_ITEM_POLYPOLYGONS::GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const { return _( "Imported Shape" ); } // ============================ RECT ============================== void DS_DRAW_ITEM_RECT::PrintWsItem( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) { wxDC* DC = aSettings->GetPrintDC(); COLOR4D color = aSettings->GetLayerColor( LAYER_DRAWINGSHEET ); int penWidth = std::max( GetPenWidth(), aSettings->GetDefaultPenWidth() ); GRRect( DC, GetStart() + aOffset, GetEnd() + aOffset, penWidth, color ); } const BOX2I DS_DRAW_ITEM_RECT::GetBoundingBox() const { return BOX2I( GetStart(), GetEnd() - GetStart() ); } bool DS_DRAW_ITEM_RECT::HitTest( const VECTOR2I& aPosition, int aAccuracy ) const { int dist = aAccuracy + ( GetPenWidth() / 2 ); VECTOR2I start = GetStart(); VECTOR2I end; end.x = GetEnd().x; end.y = start.y; // Upper line if( TestSegmentHit( aPosition, start, end, dist ) ) return true; // Right line start = end; end.y = GetEnd().y; if( TestSegmentHit( aPosition, start, end, dist ) ) return true; // lower line start = end; end.x = GetStart().x; if( TestSegmentHit( aPosition, start, end, dist ) ) return true; // left line start = end; end = GetStart(); if( TestSegmentHit( aPosition, start, end, dist ) ) return true; return false; } bool DS_DRAW_ITEM_RECT::HitTest( const BOX2I& aRect, bool aContained, int aAccuracy ) const { BOX2I sel = aRect; if ( aAccuracy ) sel.Inflate( aAccuracy ); if( aContained ) return sel.Contains( GetBoundingBox() ); // For greedy we need to check each side of the rect as we're pretty much always inside the // rect which defines the drawing-sheet frame. BOX2I side = GetBoundingBox(); side.SetHeight( 0 ); if( sel.Intersects( side ) ) return true; side.SetY( GetBoundingBox().GetBottom() ); if( sel.Intersects( side ) ) return true; side = GetBoundingBox(); side.SetWidth( 0 ); if( sel.Intersects( side ) ) return true; side.SetX( GetBoundingBox().GetRight() ); if( sel.Intersects( side ) ) return true; return false; } wxString DS_DRAW_ITEM_RECT::GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const { return wxString::Format( _( "Rectangle, width %s height %s" ), aUnitsProvider->MessageTextFromValue( std::abs( GetStart().x - GetEnd().x ) ), aUnitsProvider->MessageTextFromValue( std::abs( GetStart().y - GetEnd().y ) ) ); } // ============================ LINE ============================== void DS_DRAW_ITEM_LINE::PrintWsItem( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) { wxDC* DC = aSettings->GetPrintDC(); COLOR4D color = aSettings->GetLayerColor( LAYER_DRAWINGSHEET ); int penWidth = std::max( GetPenWidth(), aSettings->GetDefaultPenWidth() ); GRLine( DC, GetStart() + aOffset, GetEnd() + aOffset, penWidth, color ); } const BOX2I DS_DRAW_ITEM_LINE::GetBoundingBox() const { return BOX2I( GetStart(), GetEnd() - GetStart() ); } bool DS_DRAW_ITEM_LINE::HitTest( const VECTOR2I& aPosition, int aAccuracy ) const { int mindist = aAccuracy + ( GetPenWidth() / 2 ) + 1; return TestSegmentHit( aPosition, GetStart(), GetEnd(), mindist ); } wxString DS_DRAW_ITEM_LINE::GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const { return wxString::Format( _( "Line, length %s" ), aUnitsProvider->MessageTextFromValue( EuclideanNorm( GetStart() - GetEnd() ) ) ); } // ============== BITMAP ================ void DS_DRAW_ITEM_BITMAP::PrintWsItem( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) { DS_DATA_ITEM_BITMAP* bitmap = (DS_DATA_ITEM_BITMAP*) GetPeer(); if( !bitmap->m_ImageBitmap ) return; bitmap->m_ImageBitmap->DrawBitmap( aSettings->GetPrintDC(), m_pos + aOffset ); } const BOX2I DS_DRAW_ITEM_BITMAP::GetBoundingBox() const { const DS_DATA_ITEM_BITMAP* bitmap = static_cast( m_peer ); BOX2I bbox; if( bitmap && bitmap->m_ImageBitmap ) { VECTOR2I bm_size = bitmap->m_ImageBitmap->GetSize(); bbox.SetSize( bm_size ); bbox.SetOrigin( m_pos.x - bm_size.x / 2, m_pos.y - bm_size.y / 2 ); } return bbox; } bool DS_DRAW_ITEM_BITMAP::HitTest( const VECTOR2I& aPosition, int aAccuracy ) const { BOX2I bbox = GetBoundingBox(); bbox.Inflate( aAccuracy ); return bbox.Contains( aPosition ); } bool DS_DRAW_ITEM_BITMAP::HitTest( const BOX2I& aRect, bool aContains, int aAccuracy ) const { return DS_DRAW_ITEM_BASE::HitTest( aRect, aContains, aAccuracy ); } wxString DS_DRAW_ITEM_BITMAP::GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const { return _( "Image" ); } wxString DS_DRAW_ITEM_PAGE::GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const { return _( "Page Limits" ); } const BOX2I DS_DRAW_ITEM_PAGE::GetBoundingBox() const { BOX2I dummy; // We want this graphic item always visible. So gives the max size to the // bounding box to avoid any clamping: dummy.SetMaximum(); return dummy; } // ====================== DS_DRAW_ITEM_LIST ============================== void DS_DRAW_ITEM_LIST::BuildDrawItemsList( const PAGE_INFO& aPageInfo, const TITLE_BLOCK& aTitleBlock ) { DS_DATA_MODEL& model = DS_DATA_MODEL::GetTheInstance(); m_titleBlock = &aTitleBlock; m_paperFormat = aPageInfo.GetType(); // Build the basic layout shape, if the layout list is empty if( model.GetCount() == 0 && !model.VoidListAllowed() ) model.LoadDrawingSheet(); model.SetupDrawEnvironment( aPageInfo, m_milsToIu ); for( DS_DATA_ITEM* wsItem : model.GetItems() ) { // Generate it only if the page option allows this if( wsItem->GetPage1Option() == FIRST_PAGE_ONLY && !m_isFirstPage ) continue; else if( wsItem->GetPage1Option() == SUBSEQUENT_PAGES && m_isFirstPage ) continue; wsItem->SyncDrawItems( this, nullptr ); } } /* Print the item list created by BuildDrawItemsList * aDC = the current Device Context * The not selected items are drawn first (most of items) * The selected items are drawn after (usually 0 or 1) * to be sure they are seen, even for overlapping items */ void DS_DRAW_ITEM_LIST::Print( const RENDER_SETTINGS* aSettings ) { std::vector second_items; for( DS_DRAW_ITEM_BASE* item = GetFirst(); item; item = GetNext() ) { if( item->Type() == WSG_BITMAP_T ) item->PrintWsItem( aSettings ); else second_items.push_back( item ); } for( DS_DRAW_ITEM_BASE* item : second_items ) item->PrintWsItem( aSettings ); }