/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004-2010 Jean-Pierre Charras, jean-pierre.charras@gpisa-lab.inpg.fr * Copyright (C) 2010-2012 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 2010 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /******************************************************/ /* class_pcb_layer_widget.cpp - Pcbnew layers manager */ /******************************************************/ #include #include #include #include #include #include // enum PCB_VISIBLE #include #include #include #include #include #include #include #include /// This is a read only template that is copied and modified before adding to LAYER_WIDGET const LAYER_WIDGET::ROW PCB_LAYER_WIDGET::s_render_rows[] = { #define RR LAYER_WIDGET::ROW // Render Row abreviation to reduce source width // text id color tooltip RR( _( "Through Via" ), VIA_THROUGH_VISIBLE, WHITE, _( "Show through vias" ) ), RR( _( "Bl/Buried Via" ), VIA_BBLIND_VISIBLE, WHITE, _( "Show blind or buried vias" ) ), RR( _( "Micro Via" ), VIA_MICROVIA_VISIBLE, WHITE, _( "Show micro vias") ), RR( _( "Ratsnest" ), RATSNEST_VISIBLE, WHITE, _( "Show unconnected nets as a ratsnest") ), RR( _( "Pads Front" ), PAD_FR_VISIBLE, WHITE, _( "Show footprint pads on board's front" ) ), RR( _( "Pads Back" ), PAD_BK_VISIBLE, WHITE, _( "Show footprint pads on board's back" ) ), RR( _( "Text Front" ), MOD_TEXT_FR_VISIBLE, WHITE, _( "Show footprint text on board's back" ) ), RR( _( "Text Back" ), MOD_TEXT_BK_VISIBLE, WHITE, _( "Show footprint text on board's back" ) ), RR( _( "Hidden Text" ), MOD_TEXT_INVISIBLE, WHITE, _( "Show footprint text marked as invisible" ) ), RR( _( "Anchors" ), ANCHOR_VISIBLE, WHITE, _( "Show footprint and text origins as a cross" ) ), RR( _( "Grid" ), GRID_VISIBLE, WHITE, _( "Show the (x,y) grid dots" ) ), RR( _( "No-Connects" ), NO_CONNECTS_VISIBLE, UNSPECIFIED_COLOR, _( "Show a marker on pads which have no net connected" ) ), RR( _( "Modules Front" ), MOD_FR_VISIBLE, UNSPECIFIED_COLOR, _( "Show footprints that are on board's front") ), RR( _( "Modules Back" ), MOD_BK_VISIBLE, UNSPECIFIED_COLOR, _( "Show footprints that are on board's back") ), RR( _( "Values" ), MOD_VALUES_VISIBLE, UNSPECIFIED_COLOR, _( "Show footprint's values") ), RR( _( "References" ), MOD_REFERENCES_VISIBLE, UNSPECIFIED_COLOR, _( "Show footprint's references") ), }; PCB_LAYER_WIDGET::PCB_LAYER_WIDGET( PCB_EDIT_FRAME* aParent, wxWindow* aFocusOwner, int aPointSize ) : LAYER_WIDGET( aParent, aFocusOwner, aPointSize ), myframe( aParent ) { ReFillRender(); // Update default tabs labels for GerbView SetLayersManagerTabsText(); //------------------------------------------------------ // handle the popup menu over the layer window. m_LayerScrolledWindow->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( PCB_LAYER_WIDGET::onRightDownLayers ), NULL, this ); // since Popupmenu() calls this->ProcessEvent() we must call this->Connect() // and not m_LayerScrolledWindow->Connect() Connect( ID_SHOW_ALL_COPPERS, ID_SHOW_NO_COPPERS_BUT_ACTIVE, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler( PCB_LAYER_WIDGET::onPopupSelection ), NULL, this ); // install the right click handler into each control at end of ReFill() // using installRightLayerClickHandler } void PCB_LAYER_WIDGET::installRightLayerClickHandler() { int rowCount = GetLayerRowCount(); for( int row=0; rowConnect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( PCB_LAYER_WIDGET::onRightDownLayers ), NULL, this ); } } } void PCB_LAYER_WIDGET::onRightDownLayers( wxMouseEvent& event ) { wxMenu menu; // menu text is capitalized: // http://library.gnome.org/devel/hig-book/2.20/design-text-labels.html.en#layout-capitalization menu.Append( new wxMenuItem( &menu, ID_SHOW_ALL_COPPERS, _( "Show All Copper Layers" ) ) ); menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_COPPERS_BUT_ACTIVE, _( "Hide All Copper Layers But Active" ) ) ); menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_COPPERS, _( "Hide All Copper Layers" ) ) ); PopupMenu( &menu ); passOnFocus(); } void PCB_LAYER_WIDGET::onPopupSelection( wxCommandEvent& event ) { int rowCount; int menuId = event.GetId(); bool visible; switch( menuId ) { case ID_SHOW_ALL_COPPERS: visible = true; goto L_change_coppers; case ID_SHOW_NO_COPPERS_BUT_ACTIVE: case ID_SHOW_NO_COPPERS: visible = false; L_change_coppers: int lastCu = -1; rowCount = GetLayerRowCount(); for( int row=rowCount-1; row>=0; --row ) { wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, 3 ); int layer = getDecodedId( cb->GetId() ); if( IsValidCopperLayerIndex( layer ) ) { lastCu = row; break; } } for( int row=0; rowGetId() ); if( IsValidCopperLayerIndex( layer ) ) { bool loc_visible = visible; if( (menuId == ID_SHOW_NO_COPPERS_BUT_ACTIVE ) && (layer == myframe->getActiveLayer() ) ) loc_visible = true; cb->SetValue( loc_visible ); bool isLastCopperLayer = (row==lastCu); OnLayerVisible( layer, loc_visible, isLastCopperLayer ); if( isLastCopperLayer ) break; } } break; } } void PCB_LAYER_WIDGET::SetLayersManagerTabsText() { m_notebook->SetPageText( 0, _( "Layer" ) ); m_notebook->SetPageText( 1, _( "Render" ) ); } void PCB_LAYER_WIDGET::ReFillRender() { BOARD* board = myframe->GetBoard(); ClearRenderRows(); // Add "Render" tab rows to LAYER_WIDGET, after setting color and checkbox state. for( unsigned row=0; rowGetVisibleElementColor( renderRow.id ); } renderRow.state = board->IsElementVisible( renderRow.id ); AppendRenderRow( renderRow ); } } void PCB_LAYER_WIDGET::SyncRenderStates() { BOARD* board = myframe->GetBoard(); for( unsigned row=0; rowIsElementVisible( rowId ) ); } } void PCB_LAYER_WIDGET::SyncLayerVisibilities() { BOARD* board = myframe->GetBoard(); int count = GetLayerRowCount(); for( int row=0; rowGetId() ); // this does not fire a UI event SetLayerVisible( layerId, board->IsLayerVisible( layerId ) ); } } void PCB_LAYER_WIDGET::ReFill() { BOARD* brd = myframe->GetBoard(); int layer; int enabledLayers = brd->GetEnabledLayers(); // m_Layers->Freeze(); // no screen updates until done modifying ClearLayerRows(); // show all coppers first, with front on top, back on bottom, then technical layers layer = LAYER_N_FRONT; if( enabledLayers & (1 << layer) ) { AppendLayerRow( LAYER_WIDGET::ROW( brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ), _("Front copper layer"), true ) ); } for( layer = LAYER_N_FRONT-1; layer >= 1; --layer ) { if( enabledLayers & (1 << layer) ) { AppendLayerRow( LAYER_WIDGET::ROW( brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ), _("An innner copper layer"), true ) ); } } layer = LAYER_N_BACK; if( enabledLayers & (1 << layer) ) { AppendLayerRow( LAYER_WIDGET::ROW( brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ), _("Back copper layer"), true ) ); } // technical layers are shown in this order: static const struct { int layerId; wxString tooltip; } techLayerSeq[] = { { ADHESIVE_N_FRONT, _( "Adhesive on board's front" ) }, { ADHESIVE_N_BACK, _( "Adhesive on board's back" ) }, { SOLDERPASTE_N_FRONT, _( "Solder paste on board's front" )}, { SOLDERPASTE_N_BACK, _( "Solder paste on board's back" ) }, { SILKSCREEN_N_FRONT, _( "Silkscreen on board's front" ) }, { SILKSCREEN_N_BACK, _( "Silkscreen on board's back" ) }, { SOLDERMASK_N_FRONT, _( "Solder mask on board's front" ) }, { SOLDERMASK_N_BACK, _( "Solder mask on board's back" ) }, { DRAW_N, _( "Explanatory drawings" ) }, { COMMENT_N, _( "Explanatory comments" ) }, { ECO1_N, _( "TDB" ) }, { ECO2_N, _( "TBD" ) }, { EDGE_N, _( "Board's perimeter definition" ) }, }; for( unsigned i=0; iGetLayerName( layer ), layer, brd->GetLayerColor( layer ), techLayerSeq[i].tooltip, true ) ); } installRightLayerClickHandler(); // m_Layers->Thaw(); } //------------------------------------------------ void PCB_LAYER_WIDGET::OnLayerColorChange( int aLayer, EDA_COLOR_T aColor ) { myframe->GetBoard()->SetLayerColor( aLayer, aColor ); myframe->ReCreateLayerBox( NULL ); myframe->GetCanvas()->Refresh(); } bool PCB_LAYER_WIDGET::OnLayerSelect( int aLayer ) { // the layer change from the PCB_LAYER_WIDGET can be denied by returning // false from this function. myframe->setActiveLayer( aLayer, false ); if(DisplayOpt.ContrastModeDisplay) myframe->GetCanvas()->Refresh(); return true; } void PCB_LAYER_WIDGET::OnLayerVisible( int aLayer, bool isVisible, bool isFinal ) { BOARD* brd = myframe->GetBoard(); int visibleLayers = brd->GetVisibleLayers(); if( isVisible ) visibleLayers |= (1 << aLayer); else visibleLayers &= ~(1 << aLayer); brd->SetVisibleLayers( visibleLayers ); if( isFinal ) myframe->GetCanvas()->Refresh(); } void PCB_LAYER_WIDGET::OnRenderColorChange( int aId, EDA_COLOR_T aColor ) { myframe->GetBoard()->SetVisibleElementColor( aId, aColor ); myframe->GetCanvas()->Refresh(); } void PCB_LAYER_WIDGET::OnRenderEnable( int aId, bool isEnabled ) { BOARD* brd = myframe->GetBoard(); /* @todo: move: GRID_VISIBLE, ? maybe not this one into m_VisibleElements and get rid of globals. */ switch( aId ) { // see todo above, don't really want anything except IsElementVisible() here. case GRID_VISIBLE: // @todo, make read/write accessors for grid control so the write accessor can fire updates to // grid state listeners. I think the grid state should be kept in the BOARD. brd->SetElementVisibility( aId, isEnabled ); // set visibilty flag also in list, and myframe->m_Draw_Grid break; default: brd->SetElementVisibility( aId, isEnabled ); } myframe->GetCanvas()->Refresh(); } //-----------------------------------------------