/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2015 CERN * Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include #include #include #include "pns_diff_pair.h" #include "pns_router.h" namespace PNS { class LINE; DP_PRIMITIVE_PAIR::DP_PRIMITIVE_PAIR( ITEM* aPrimP, ITEM* aPrimN ) { m_primP = aPrimP->Clone(); m_primN = aPrimN->Clone(); m_anchorP = m_primP->Anchor( 0 ); m_anchorN = m_primN->Anchor( 0 ); } void DP_PRIMITIVE_PAIR::SetAnchors( const VECTOR2I& aAnchorP, const VECTOR2I& aAnchorN ) { m_anchorP = aAnchorP; m_anchorN = aAnchorN; } DP_PRIMITIVE_PAIR::DP_PRIMITIVE_PAIR( const VECTOR2I& aAnchorP, const VECTOR2I& aAnchorN ) { m_anchorP = aAnchorP; m_anchorN = aAnchorN; m_primP = m_primN = nullptr; } DP_PRIMITIVE_PAIR::DP_PRIMITIVE_PAIR( const DP_PRIMITIVE_PAIR& aOther ) { m_primP = m_primN = nullptr; if( aOther.m_primP ) m_primP = aOther.m_primP->Clone(); if( aOther.m_primN ) m_primN = aOther.m_primN->Clone(); m_anchorP = aOther.m_anchorP; m_anchorN = aOther.m_anchorN; } DP_PRIMITIVE_PAIR& DP_PRIMITIVE_PAIR::operator=( const DP_PRIMITIVE_PAIR& aOther ) { if( aOther.m_primP ) m_primP = aOther.m_primP->Clone(); if( aOther.m_primN ) m_primN = aOther.m_primN->Clone(); m_anchorP = aOther.m_anchorP; m_anchorN = aOther.m_anchorN; return *this; } DP_PRIMITIVE_PAIR::~DP_PRIMITIVE_PAIR() { delete m_primP; delete m_primN; } bool DP_PRIMITIVE_PAIR::Directional() const { if( !m_primP ) return false; return m_primP->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ); } DIRECTION_45 DP_PRIMITIVE_PAIR::anchorDirection( const ITEM* aItem, const VECTOR2I& aP ) const { if( !aItem->OfKind ( ITEM::SEGMENT_T | ITEM::ARC_T ) ) return DIRECTION_45(); if( aItem->Anchor( 0 ) == aP ) return DIRECTION_45( aItem->Anchor( 0 ) - aItem->Anchor( 1 ) ); else return DIRECTION_45( aItem->Anchor( 1 ) - aItem->Anchor( 0 ) ); } void DP_PRIMITIVE_PAIR::CursorOrientation( const VECTOR2I& aCursorPos, VECTOR2I& aMidpoint, VECTOR2I& aDirection ) const { assert( m_primP && m_primN ); VECTOR2I aP, aN; if( m_primP->OfKind( ITEM::SEGMENT_T ) && m_primN->OfKind( ITEM::SEGMENT_T ) ) { aP = m_primP->Anchor( 1 ); aN = m_primN->Anchor( 1 ); // If both segments are parallel, use that as the direction. Otherwise, fall back on the // direction perpendicular to the anchor points. const SEG& segP = static_cast( m_primP )->Seg(); const SEG& segN = static_cast( m_primN )->Seg(); if( ( segP.B != segP.A ) && ( segN.B != segN.A ) && segP.ApproxParallel( segN ) ) { aMidpoint = ( aP + aN ) / 2; aDirection = segP.B - segP.A; aDirection = aDirection.Resize( ( aP - aN ).EuclideanNorm() ); return; } } else { aP = m_primP->Anchor( 0 ); aN = m_primN->Anchor( 0 ); } aMidpoint = ( aP + aN ) / 2; aDirection = ( aP - aN ).Perpendicular(); if( aDirection.Dot( aCursorPos - aMidpoint ) < 0 ) aDirection = -aDirection; } DIRECTION_45 DP_PRIMITIVE_PAIR::DirP() const { return anchorDirection( m_primP, m_anchorP ); } DIRECTION_45 DP_PRIMITIVE_PAIR::DirN() const { return anchorDirection( m_primN, m_anchorN ); } static DIRECTION_45::AngleType angle( const VECTOR2I &a, const VECTOR2I &b ) { DIRECTION_45 dir_a( a ); DIRECTION_45 dir_b( b ); return dir_a.Angle( dir_b ); } static bool checkGap( const SHAPE_LINE_CHAIN &p, const SHAPE_LINE_CHAIN &n, int gap ) { int i, j; for( i = 0; i < p.SegmentCount(); i++ ) { for( j = 0; j < n.SegmentCount() ; j++ ) { int dist = p.CSegment( i ).Distance( n.CSegment( j ) ); if( dist < gap - 100 ) return false; } } return true; } void DP_GATEWAY::Reverse() { m_entryN = m_entryN.Reverse(); m_entryP = m_entryP.Reverse(); } bool DIFF_PAIR::BuildInitial( const DP_GATEWAY& aEntry, const DP_GATEWAY &aTarget, bool aPrefDiagonal ) { SHAPE_LINE_CHAIN p = DIRECTION_45().BuildInitialTrace ( aEntry.AnchorP(), aTarget.AnchorP(), aPrefDiagonal ); SHAPE_LINE_CHAIN n = DIRECTION_45().BuildInitialTrace ( aEntry.AnchorN(), aTarget.AnchorN(), aPrefDiagonal ); int mask = aEntry.AllowedAngles() | DIRECTION_45::ANG_STRAIGHT | DIRECTION_45::ANG_OBTUSE; SHAPE_LINE_CHAIN sum_n, sum_p; m_p = p; m_n = n; if( aEntry.HasEntryLines() ) { if( !aEntry.Entry().CheckConnectionAngle( *this, mask ) ) return false; sum_p = aEntry.Entry().CP(); sum_n = aEntry.Entry().CN(); sum_p.Append( p ); sum_n.Append( n ); } else { sum_p = p; sum_n = n; } mask = aTarget.AllowedAngles() | DIRECTION_45::ANG_STRAIGHT | DIRECTION_45::ANG_OBTUSE; m_p = sum_p; m_n = sum_n; if( aTarget.HasEntryLines() ) { DP_GATEWAY t(aTarget) ; t.Reverse(); if( !CheckConnectionAngle( t.Entry(), mask ) ) return false; sum_p.Append( t.Entry().CP() ); sum_n.Append( t.Entry().CN() ); } m_p = sum_p; m_n = sum_n; if( !checkGap ( p, n, m_gapConstraint ) ) return false; if( p.SelfIntersecting() || n.SelfIntersecting() ) return false; if( p.Intersects( n ) ) return false; return true; } bool DIFF_PAIR::CheckConnectionAngle( const DIFF_PAIR& aOther, int aAllowedAngles ) const { bool checkP, checkN; if( m_p.SegmentCount() == 0 || aOther.m_p.SegmentCount() == 0 ) checkP = true; else { DIRECTION_45 p0( m_p.CSegment( -1 ) ); DIRECTION_45 p1( aOther.m_p.CSegment( 0 ) ); checkP = ( p0.Angle( p1 ) & aAllowedAngles ) != 0; } if( m_n.SegmentCount() == 0 || aOther.m_n.SegmentCount() == 0 ) { checkN = true; } else { DIRECTION_45 n0( m_n.CSegment( -1 ) ); DIRECTION_45 n1( aOther.m_n.CSegment( 0 ) ); checkN = ( n0.Angle( n1 ) & aAllowedAngles ) != 0; } return checkP && checkN; } const DIFF_PAIR DP_GATEWAY::Entry() const { return DIFF_PAIR( m_entryP, m_entryN, 0 ); } void DP_GATEWAYS::BuildOrthoProjections( DP_GATEWAYS& aEntries, const VECTOR2I& aCursorPos, int aOrthoScore ) { for( const DP_GATEWAY& g : aEntries.Gateways() ) { VECTOR2I midpoint( ( g.AnchorP() + g.AnchorN() ) / 2 ); SEG guide_s( midpoint, midpoint + VECTOR2I( 1, 0 ) ); SEG guide_d( midpoint, midpoint + VECTOR2I( 1, 1 ) ); VECTOR2I proj_s = guide_s.LineProject( aCursorPos ); VECTOR2I proj_d = guide_d.LineProject( aCursorPos ); int dist_s = ( proj_s - aCursorPos ).EuclideanNorm(); int dist_d = ( proj_d - aCursorPos ).EuclideanNorm(); VECTOR2I proj = ( dist_s < dist_d ? proj_s : proj_d ); DP_GATEWAYS targets( m_gap ); targets.m_viaGap = m_viaGap; targets.m_viaDiameter = m_viaDiameter; targets.m_fitVias = m_fitVias; targets.BuildForCursor( proj ); for( DP_GATEWAY t : targets.Gateways() ) { t.SetPriority( aOrthoScore ); m_gateways.push_back( t ); } } } bool DP_GATEWAYS::FitGateways( DP_GATEWAYS& aEntry, DP_GATEWAYS& aTarget, bool aPrefDiagonal, DIFF_PAIR& aDp ) { DP_CANDIDATE best; int n = 0; int bestScore = -1000; bool found = false; for( const DP_GATEWAY& g_entry : aEntry.Gateways() ) { for( const DP_GATEWAY& g_target : aTarget.Gateways() ) { n++; for( int attempt = 0; attempt < 2; attempt++ ) { int score = ( attempt == 1 ? -3 : 0 ); score += g_entry.Priority(); score += g_target.Priority(); if( score < bestScore ) continue; DIFF_PAIR l( m_gap ); if( l.BuildInitial( g_entry, g_target, aPrefDiagonal ^ ( attempt ? true : false ) ) ) { best.p = l.CP(); best.n = l.CN(); bestScore = score; found = true; } } } } if( found ) { aDp.SetGap( m_gap ); aDp.SetShape( best.p, best.n ); return true; } return false; } bool DP_GATEWAYS::checkDiagonalAlignment( const VECTOR2I& a, const VECTOR2I& b ) const { VECTOR2I dir( std::abs (a.x - b.x), std::abs ( a.y - b.y ) ); return (dir.x == 0 && dir.y != 0) || (dir.x == dir.y) || (dir.y == 0 && dir.x != 0); } void DP_GATEWAYS::FilterByOrientation ( int aAngleMask, DIRECTION_45 aRefOrientation ) { m_gateways.erase( std::remove_if( m_gateways.begin(), m_gateways.end(), [aAngleMask, aRefOrientation]( const DP_GATEWAY& dp) { DIRECTION_45 orient( dp.AnchorP() - dp.AnchorN() ); return ( orient.Angle( aRefOrientation ) & aAngleMask ); } ), m_gateways.end() ); } static VECTOR2I makeGapVector( VECTOR2I dir, int length ) { int l = length / 2; VECTOR2I rv; if( dir.EuclideanNorm() == 0 ) return dir; do { rv = dir.Resize( l ); l++; } while( ( rv * 2 ).EuclideanNorm() < length ); return rv; } void DP_GATEWAYS::BuildFromPrimitivePair( const DP_PRIMITIVE_PAIR& aPair, bool aPreferDiagonal ) { VECTOR2I majorDirection; VECTOR2I p0_p, p0_n; int orthoFanDistance; int diagFanDistance; const SHAPE* shP = nullptr; if( aPair.PrimP() == nullptr ) { BuildGeneric( aPair.AnchorP(), aPair.AnchorN(), true ); return; } const int pvMask = ITEM::SOLID_T | ITEM::VIA_T; if( aPair.PrimP()->OfKind( pvMask ) && aPair.PrimN()->OfKind( pvMask ) ) { p0_p = aPair.AnchorP(); p0_n = aPair.AnchorN(); shP = aPair.PrimP()->Shape(); } else if( aPair.PrimP()->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ) && aPair.PrimN()->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ) ) { buildDpContinuation( aPair, aPreferDiagonal ); return; } majorDirection = ( p0_p - p0_n ).Perpendicular(); if( shP == nullptr ) return; switch( shP->Type() ) { case SH_RECT: { int w = static_cast( shP )->GetWidth(); int h = static_cast( shP )->GetHeight(); if( w < h ) std::swap( w, h ); orthoFanDistance = ( w + 1 )* 3 / 2; diagFanDistance = ( w - h ); break; } case SH_SEGMENT: { int w = static_cast( shP )->GetWidth(); SEG s = static_cast( shP )->GetSeg(); orthoFanDistance = w + ( s.B - s.A ).EuclideanNorm(); diagFanDistance = ( s.B - s.A ).EuclideanNorm(); break; } default: BuildGeneric ( p0_p, p0_n, true ); return; } if( checkDiagonalAlignment( p0_p, p0_n ) ) { int padDist = ( p0_p - p0_n ).EuclideanNorm(); for( int k = 0; k < 2; k++ ) { VECTOR2I dir, dp, dv; if( k == 0 ) dir = makeGapVector( majorDirection, orthoFanDistance ); else dir = makeGapVector( majorDirection, diagFanDistance ); int d = std::max( 0, padDist - m_gap ); dp = makeGapVector( dir, d ); dv = makeGapVector( p0_n - p0_p, d ); for( int i = 0; i < 2; i++ ) { int sign = i ? -1 : 1; VECTOR2I gw_p( p0_p + sign * ( dir + dp ) + dv ); VECTOR2I gw_n( p0_n + sign * ( dir + dp ) - dv ); SHAPE_LINE_CHAIN entryP( { p0_p, p0_p + sign * dir, gw_p } ); SHAPE_LINE_CHAIN entryN( { p0_n, p0_n + sign * dir, gw_n } ); DP_GATEWAY gw( gw_p, gw_n, false ); gw.SetEntryLines( entryP, entryN ); gw.SetPriority( 100 - k ); m_gateways.push_back( gw ); } } } BuildGeneric( p0_p, p0_n, true ); } void DP_GATEWAYS::BuildForCursor( const VECTOR2I& aCursorPos ) { int gap = m_fitVias ? m_viaGap + m_viaDiameter : m_gap; for( int attempt = 0; attempt < 2; attempt++ ) { for( int i = 0; i < 4; i++ ) { VECTOR2I dir; if( !attempt ) { dir = makeGapVector( VECTOR2I( gap, gap ), gap ); if( i % 2 == 0 ) dir.x = -dir.x; if( i / 2 == 0 ) dir.y = -dir.y; } else { if( i /2 == 0 ) dir = VECTOR2I( (gap + 1) / 2 * ( ( i % 2 ) ? -1 : 1 ), 0 ); else dir = VECTOR2I( 0, (gap + 1) / 2 * ( ( i % 2 ) ? -1 : 1) ); } if( m_fitVias ) BuildGeneric( aCursorPos + dir, aCursorPos - dir, true, true ); else m_gateways.emplace_back( aCursorPos + dir, aCursorPos - dir, attempt ? true : false ); } } } void DP_GATEWAYS::buildEntries( const VECTOR2I& p0_p, const VECTOR2I& p0_n ) { for( DP_GATEWAY &g : m_gateways ) { if( !g.HasEntryLines() ) { SHAPE_LINE_CHAIN lead_p = DIRECTION_45().BuildInitialTrace ( g.AnchorP(), p0_p, g.IsDiagonal() ).Reverse(); SHAPE_LINE_CHAIN lead_n = DIRECTION_45().BuildInitialTrace ( g.AnchorN(), p0_n, g.IsDiagonal() ).Reverse(); g.SetEntryLines( lead_p, lead_n ); } } } void DP_GATEWAYS::buildDpContinuation( const DP_PRIMITIVE_PAIR& aPair, bool aIsDiagonal ) { DP_GATEWAY gw( aPair.AnchorP(), aPair.AnchorN(), aIsDiagonal ); gw.SetPriority( 100 ); m_gateways.push_back( gw ); if( !aPair.Directional() ) return; DIRECTION_45 dP = aPair.DirP(); DIRECTION_45 dN = aPair.DirN(); int gap = ( aPair.AnchorP() - aPair.AnchorN() ).EuclideanNorm(); VECTOR2I vdP = aPair.AnchorP() + dP.Left().ToVector(); VECTOR2I vdN = aPair.AnchorN() + dN.Left().ToVector(); SEGMENT* sP = static_cast( aPair.PrimP() ); VECTOR2I t1, t2; auto vL = makeGapVector( dP.Left().ToVector(), ( gap + 1 ) / 2 ); auto vR = makeGapVector( dP.Right().ToVector(), ( gap + 1 ) / 2 ); if( sP->Seg().Side( vdP ) == sP->Seg().Side( vdN ) ) { t1 = aPair.AnchorP() + vL; t2 = aPair.AnchorN() + vR; } else { t1 = aPair.AnchorP() + vR; t2 = aPair.AnchorN() + vL; } DP_GATEWAY gwL( t2, aPair.AnchorN(), !aIsDiagonal ); SHAPE_LINE_CHAIN ep = dP.BuildInitialTrace( aPair.AnchorP(), t2, !aIsDiagonal ); gwL.SetPriority( 10 ); gwL.SetEntryLines( ep , SHAPE_LINE_CHAIN() ); m_gateways.push_back( gwL ); DP_GATEWAY gwR( aPair.AnchorP(), t1, !aIsDiagonal ); SHAPE_LINE_CHAIN en = dP.BuildInitialTrace( aPair.AnchorN(), t1, !aIsDiagonal ); gwR.SetPriority( 10) ; gwR.SetEntryLines( SHAPE_LINE_CHAIN(), en ); m_gateways.push_back( gwR ); } void DP_GATEWAYS::BuildGeneric( const VECTOR2I& p0_p, const VECTOR2I& p0_n, bool aBuildEntries, bool aViaMode ) { SEG st_p[2], st_n[2]; SEG d_n[2], d_p[2]; const int padToGapThreshold = 3; int padDist = ( p0_n - p0_p ).EuclideanNorm(); st_p[0] = SEG(p0_p + VECTOR2I( -100, 0 ), p0_p + VECTOR2I( 100, 0 ) ); st_n[0] = SEG(p0_n + VECTOR2I( -100, 0 ), p0_n + VECTOR2I( 100, 0 ) ); st_p[1] = SEG(p0_p + VECTOR2I( 0, -100 ), p0_p + VECTOR2I( 0, 100 ) ); st_n[1] = SEG(p0_n + VECTOR2I( 0, -100 ), p0_n + VECTOR2I( 0, 100 ) ); d_p[0] = SEG( p0_p + VECTOR2I( -100, -100 ), p0_p + VECTOR2I( 100, 100 ) ); d_p[1] = SEG( p0_p + VECTOR2I( 100, -100 ), p0_p + VECTOR2I( -100, 100 ) ); d_n[0] = SEG( p0_n + VECTOR2I( -100, -100 ), p0_n + VECTOR2I( 100, 100 ) ); d_n[1] = SEG( p0_n + VECTOR2I( 100, -100 ), p0_n + VECTOR2I( -100, 100 ) ); // midpoint exit & side-by exits for( int i = 0; i < 2; i++ ) { bool straightColl = st_p[i].Collinear( st_n[i] ); bool diagColl = d_p[i].Collinear( d_n[i] ); if( straightColl || diagColl ) { VECTOR2I dir = makeGapVector( p0_n - p0_p, m_gap / 2 ); VECTOR2I m = ( p0_p + p0_n ) / 2; int prio = ( padDist > padToGapThreshold * m_gap ? 2 : 1); if( !aViaMode ) { m_gateways.emplace_back( m - dir, m + dir, diagColl, DIRECTION_45::ANG_RIGHT, prio ); dir = makeGapVector( p0_n - p0_p, 2 * m_gap ); m_gateways.emplace_back( p0_p - dir, p0_p - dir + dir.Perpendicular(), diagColl ); m_gateways.emplace_back( p0_p - dir, p0_p - dir - dir.Perpendicular(), diagColl ); m_gateways.emplace_back( p0_n + dir + dir.Perpendicular(), p0_n + dir, diagColl ); m_gateways.emplace_back( p0_n + dir - dir.Perpendicular(), p0_n + dir, diagColl ); } } } for( int i = 0; i < 2; i++ ) { for( int j = 0; j < 2; j++ ) { OPT_VECTOR2I ips[2]; ips[0] = d_n[i].IntersectLines( d_p[j] ); ips[1] = st_p[i].IntersectLines( st_n[j] ); if( d_n[i].Collinear( d_p[j] ) ) ips[0] = OPT_VECTOR2I(); if( st_p[i].Collinear( st_p[j] ) ) ips[1] = OPT_VECTOR2I(); // diagonal-diagonal and straight-straight cases - the most typical case if the pads // are on the same straight/diagonal line for( int k = 0; k < 2; k++ ) { if( ips[k] ) { const VECTOR2I m( *ips[k] ); if( m != p0_p && m != p0_n ) { int prio = ( padDist > padToGapThreshold * m_gap ? 10 : 20 ); VECTOR2I g_p( ( p0_p - m ).Resize( ceil( (double) m_gap * M_SQRT1_2 ) ) ); VECTOR2I g_n( ( p0_n - m ).Resize( ceil( (double) m_gap * M_SQRT1_2 ) ) ); m_gateways.emplace_back( m + g_p, m + g_n, k == 0 ? true : false, DIRECTION_45::ANG_OBTUSE, prio ); } } } ips[0] = st_n[i].IntersectLines( d_p[j] ); ips[1] = st_p[i].IntersectLines( d_n[j] ); // diagonal-straight cases: 8 possibilities of "weirder" exists for( int k = 0; k < 2; k++ ) { if( ips[k] ) { const VECTOR2I m( *ips[k] ); if( !aViaMode && m != p0_p && m != p0_n ) { VECTOR2I g_p, g_n; g_p = ( p0_p - m ).Resize( ceil( (double) m_gap * M_SQRT2 ) ); g_n = ( p0_n - m ).Resize( ceil( (double) m_gap ) ); if( angle( g_p, g_n ) != DIRECTION_45::ANG_ACUTE ) m_gateways.emplace_back( m + g_p, m + g_n, true ); g_p = ( p0_p - m ).Resize( m_gap ); g_n = ( p0_n - m ).Resize( ceil( (double) m_gap * M_SQRT2 ) ); if( angle( g_p, g_n ) != DIRECTION_45::ANG_ACUTE ) m_gateways.emplace_back( m + g_p, m + g_n, true ); } } } } } if( aBuildEntries ) buildEntries( p0_p, p0_n ); } DP_PRIMITIVE_PAIR DIFF_PAIR::EndingPrimitives() { if( m_hasVias ) { return DP_PRIMITIVE_PAIR( &m_via_p, &m_via_n ); } else { const LINE lP( PLine() ); const LINE lN( NLine() ); SEGMENT sP( lP, lP.CSegment( -1 ) ); SEGMENT sN( lN, lN.CSegment( -1 ) ); DP_PRIMITIVE_PAIR dpair( &sP, &sN ); dpair.SetAnchors( sP.Seg().B, sN.Seg().B ); return dpair; } } bool commonParallelProjection( SEG p, SEG n, SEG &pClip, SEG& nClip ) { SEG n_proj_p( p.LineProject( n.A ), p.LineProject( n.B ) ); int64_t t_a = 0; int64_t t_b = p.TCoef( p.B ); int64_t tproj_a = p.TCoef( n_proj_p.A ); int64_t tproj_b = p.TCoef( n_proj_p.B ); if( t_b < t_a ) std::swap( t_b, t_a ); if( tproj_b < tproj_a ) std::swap( tproj_b, tproj_a ); if( t_b <= tproj_a ) return false; if( t_a >= tproj_b ) return false; int64_t t[4] = { 0, p.TCoef( p.B ), p.TCoef( n_proj_p.A ), p.TCoef( n_proj_p.B ) }; std::vector tv( t, t + 4 ); std::sort( tv.begin(), tv.end() ); // fixme: awful and disgusting way of finding 2 midpoints int64_t pLenSq = p.SquaredLength(); VECTOR2I dp = p.B - p.A; pClip.A.x = p.A.x + rescale( (int64_t)dp.x, tv[1], pLenSq ); pClip.A.y = p.A.y + rescale( (int64_t)dp.y, tv[1], pLenSq ); pClip.B.x = p.A.x + rescale( (int64_t)dp.x, tv[2], pLenSq ); pClip.B.y = p.A.y + rescale( (int64_t)dp.y, tv[2], pLenSq ); nClip.A = n.LineProject( pClip.A ); nClip.B = n.LineProject( pClip.B ); return true; } double DIFF_PAIR::Skew() const { return m_p.Length() - m_n.Length(); } void DIFF_PAIR::CoupledSegmentPairs( COUPLED_SEGMENTS_VEC& aPairs ) const { SHAPE_LINE_CHAIN p( m_p ); SHAPE_LINE_CHAIN n( m_n ); p.Simplify(); n.Simplify(); for( int i = 0; i < p.SegmentCount(); i++ ) { for( int j = 0; j < n.SegmentCount(); j++ ) { SEG sp = p.Segment( i ); SEG sn = n.Segment( j ); SEG p_clip, n_clip; int64_t dist = std::abs( sp.Distance( sn ) - m_width ); if( sp.ApproxParallel( sn, 2 ) && m_gapConstraint.Matches( dist ) && commonParallelProjection( sp, sn, p_clip, n_clip ) ) { const COUPLED_SEGMENTS spair( p_clip, sp, i, n_clip, sn, j ); aPairs.push_back( spair ); } } } } int64_t DIFF_PAIR::CoupledLength( const SHAPE_LINE_CHAIN& aP, const SHAPE_LINE_CHAIN& aN ) const { int64_t total = 0; for( int i = 0; i < aP.SegmentCount(); i++ ) { for( int j = 0; j < aN.SegmentCount(); j++ ) { SEG sp = aP.CSegment( i ); SEG sn = aN.CSegment( j ); SEG p_clip, n_clip; int64_t dist = std::abs( sp.Distance(sn) - m_width ); if( sp.ApproxParallel( sn ) && m_gapConstraint.Matches( dist ) && commonParallelProjection( sp, sn, p_clip, n_clip ) ) total += p_clip.Length(); } } return total; } double DIFF_PAIR::CoupledLength() const { COUPLED_SEGMENTS_VEC pairs; CoupledSegmentPairs( pairs ); double l = 0.0; for( unsigned int i = 0; i < pairs.size(); i++ ) l += pairs[i].coupledP.Length(); return l; } double DIFF_PAIR::CoupledLengthFactor() const { double t = TotalLength(); if( t == 0.0 ) return 0.0; return CoupledLength() / t; } double DIFF_PAIR::TotalLength() const { double lenP = m_p.Length(); double lenN = m_n.Length(); return (lenN + lenP ) / 2.0; } int DIFF_PAIR::CoupledLength ( const SEG& aP, const SEG& aN ) const { SEG p_clip, n_clip; int64_t dist = std::abs( aP.Distance( aN ) - m_width ); if( aP.ApproxParallel( aN ) && m_gapConstraint.Matches( dist ) && commonParallelProjection ( aP, aN, p_clip, n_clip ) ) return p_clip.Length(); return 0; } }