#include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "id.h" #include "class_drawpanel.h" #include "program.h" #include "libcmp.h" #include "general.h" #include "protos.h" /******************************************************************/ void SetaParent( EDA_BaseStruct* Struct, BASE_SCREEN* Screen ) /******************************************************************/ { switch( Struct->Type() ) { case DRAW_POLYLINE_STRUCT_TYPE: case DRAW_JUNCTION_STRUCT_TYPE: case TYPE_SCH_TEXT: case TYPE_SCH_LABEL: case TYPE_SCH_GLOBALLABEL: case TYPE_SCH_HIERLABEL: case TYPE_SCH_COMPONENT: case DRAW_SEGMENT_STRUCT_TYPE: case DRAW_BUSENTRY_STRUCT_TYPE: case DRAW_SHEET_STRUCT_TYPE: case DRAW_MARKER_STRUCT_TYPE: case DRAW_NOCONNECT_STRUCT_TYPE: Struct->SetParent( Screen ); break; case DRAW_HIERARCHICAL_PIN_SHEET_STRUCT_TYPE: case DRAW_PICK_ITEM_STRUCT_TYPE: break; default: break; } } /***************************************************************/ void SCH_ITEM::Place( WinEDA_SchematicFrame* frame, wxDC* DC ) /***************************************************************/ /* place the struct in EEDrawList. * if it is a new item, it it also put in undo list * for an "old" item, saving it in undo list must be done before editiing, * and not here! */ { if( m_Flags & IS_NEW ) { SCH_SCREEN* screen = frame->GetScreen(); if( !screen->CheckIfOnDrawList( this ) ) //don't want a loop! screen->AddToDrawList( this ); g_ItemToRepeat = this; frame->SaveCopyInUndoList( this, IS_NEW ); } m_Flags = 0; frame->GetScreen()->SetModify(); frame->GetScreen()->SetCurItem( NULL ); frame->DrawPanel->ManageCurseur = NULL; frame->DrawPanel->ForceCloseManageCurseur = NULL; if( DC ) { frame->DrawPanel->CursorOff( DC ); // Erase schematic cursor RedrawOneStruct( frame->DrawPanel, DC, this, GR_DEFAULT_DRAWMODE ); frame->DrawPanel->CursorOn( DC ); // Display schematic cursor } } /***********************************************************************/ /* Class SCH_SCREEN: classe de gestion d'un affichage pour schematique */ /***********************************************************************/ /* Default EESchema zoom values. Limited to 17 values to keep a decent size to menus */ static int SchematicZoomList[] = { 5, 7, 10, 15, 20, 30, 40, 60, 80, 120, 160, 230, 320, 480, 640, 800, 1280 }; #define SCHEMATIC_ZOOM_LIST_CNT ( sizeof( SchematicZoomList ) / \ sizeof( int ) ) /* Default grid sizes for the schematic editor. */ static GRID_TYPE SchematicGridList[] = { { ID_POPUP_GRID_LEVEL_50, wxRealPoint( 50, 50 ) }, { ID_POPUP_GRID_LEVEL_25, wxRealPoint( 25, 25 ) }, { ID_POPUP_GRID_LEVEL_10, wxRealPoint( 10, 10 ) }, { ID_POPUP_GRID_LEVEL_5, wxRealPoint( 5, 5 ) }, { ID_POPUP_GRID_LEVEL_2, wxRealPoint( 2, 2 ) }, { ID_POPUP_GRID_LEVEL_1, wxRealPoint( 1, 1 ) } }; #define SCHEMATIC_GRID_LIST_CNT ( sizeof( SchematicGridList ) / \ sizeof( GRID_TYPE ) ) /* Constructeur de SCREEN */ SCH_SCREEN::SCH_SCREEN( KICAD_T type ) : BASE_SCREEN( type ) { size_t i; EEDrawList = NULL; /* Schematic items list */ m_Zoom = 32; for( i = 0; i < SCHEMATIC_ZOOM_LIST_CNT; i++ ) m_ZoomList.Add( SchematicZoomList[i] ); for( i = 0; i < SCHEMATIC_GRID_LIST_CNT; i++ ) AddGrid( SchematicGridList[i] ); SetGrid( wxRealPoint( 50, 50 ) ); /* usual grid size */ m_UndoRedoCountMax = 10; // Undo/redo levels count. 10 is a reasonnable value m_RefCount = 0; m_Center = false; // Suitable for schematic only. for libedit and viewlib, must be set to true InitDatas(); } /****************************/ SCH_SCREEN::~SCH_SCREEN() /****************************/ { ClearUndoRedoList(); FreeDrawList(); } /***********************************/ void SCH_SCREEN::FreeDrawList() /***********************************/ /* Routine to clear (free) EESchema drawing list of a screen. */ { SCH_ITEM* DrawStruct; while( EEDrawList != NULL ) { DrawStruct = EEDrawList; EEDrawList = EEDrawList->Next(); SAFE_DELETE( DrawStruct ); } EEDrawList = NULL; } /**************************************************************/ void SCH_SCREEN::RemoveFromDrawList( SCH_ITEM * DrawStruct ) /**************************************************************/ /* If found in EEDrawList, remove DrawStruct from EEDrawList. * DrawStruct is not deleted or modified */ { if( DrawStruct == EEDrawList ) EEDrawList = EEDrawList->Next(); else { EDA_BaseStruct* DrawList = EEDrawList; while( DrawList && DrawList->Next() ) { if( DrawList->Next() == DrawStruct ) { DrawList->SetNext( DrawList->Next()->Next() ); break; } DrawList = DrawList->Next(); } } } /**************************************************************/ bool SCH_SCREEN::CheckIfOnDrawList( SCH_ITEM* st ) /**************************************************************/ { SCH_ITEM * DrawList = EEDrawList; while( DrawList ) { if( DrawList == st ) return true; DrawList = DrawList->Next(); } return false; } /**************************************************************/ void SCH_SCREEN::AddToDrawList( SCH_ITEM* st ) /**************************************************************/ { //simple function to add to the head of the drawlist. st->SetNext( EEDrawList ); EEDrawList = st; } /*********************************************************************/ /* Class EDA_ScreenList to handle the list of screens in a hierarchy */ /*********************************************************************/ /********************************/ EDA_ScreenList::EDA_ScreenList() /********************************/ { m_Index = 0; BuildScreenList( g_RootSheet ); } /*****************************************/ SCH_SCREEN* EDA_ScreenList::GetFirst() /*****************************************/ { m_Index = 0; if( m_List.GetCount() > 0 ) return m_List[0]; return NULL; } /*****************************************/ SCH_SCREEN* EDA_ScreenList::GetNext() /*****************************************/ { if( m_Index < m_List.GetCount() ) m_Index++; return GetScreen( m_Index ); } /************************************************/ SCH_SCREEN* EDA_ScreenList::GetScreen( unsigned int index ) /************************************************/ /* return the m_List[index] item */ { if( index < m_List.GetCount() ) return m_List[index]; return NULL; } /************************************************/ void EDA_ScreenList::AddScreenToList( SCH_SCREEN* testscreen ) /************************************************/ { if( testscreen == NULL ) return; for( unsigned int i = 0; i< m_List.GetCount(); i++ ) { if( m_List[i] == testscreen ) return; } m_List.Add( testscreen ); #ifdef DEBUG printf( "EDA_ScreenList::AddScreenToList adding %s\n", (const char*) testscreen->m_FileName.mb_str() ); #endif } /************************************************************************/ void EDA_ScreenList::BuildScreenList( EDA_BaseStruct* s ) /************************************************************************/ { if( s && s->Type() == DRAW_SHEET_STRUCT_TYPE ) { DrawSheetStruct* ds = (DrawSheetStruct*) s; s = ds->m_AssociatedScreen; } if( s && s->Type() == SCREEN_STRUCT_TYPE ) { SCH_SCREEN* screen = (SCH_SCREEN*) s; AddScreenToList( screen ); EDA_BaseStruct* strct = screen->EEDrawList; while( strct ) { if( strct->Type() == DRAW_SHEET_STRUCT_TYPE ) { BuildScreenList( strct ); } strct = strct->Next(); } } }