/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2014-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "dialog_3D_view_option_base.h" #include <3d_canvas/board_adapter.h> #include <3d_viewer/eda_3d_viewer.h> #include <3d_viewer/tools/3d_controller.h> #include #include class DIALOG_3D_VIEW_OPTIONS : public DIALOG_3D_VIEW_OPTIONS_BASE { public: explicit DIALOG_3D_VIEW_OPTIONS( EDA_3D_VIEWER* aParent ); EDA_3D_VIEWER* GetParent() { return static_cast( DIALOG_SHIM::GetParent() ); } private: BOARD_ADAPTER& m_settings; EDA_3D_CANVAS* m_canvas; void initDialog(); void OnCheckEnableAnimation( wxCommandEvent& WXUNUSED( event ) ) override; /// Automatically called when clicking on the OK button bool TransferDataFromWindow() override; /// Automatically called after creating the dialog bool TransferDataToWindow() override; }; void EDA_3D_VIEWER::Install3DViewOptionDialog( wxCommandEvent& event ) { DIALOG_3D_VIEW_OPTIONS dlg( this ); if( dlg.ShowModal() == wxID_OK ) { NewDisplay( true ); } } DIALOG_3D_VIEW_OPTIONS::DIALOG_3D_VIEW_OPTIONS( EDA_3D_VIEWER* aParent ) : DIALOG_3D_VIEW_OPTIONS_BASE( aParent ), m_settings( aParent->GetAdapter() ), m_canvas( aParent->GetCanvas() ) { initDialog(); m_sdbSizerOK->SetDefault(); // Now all widgets have the size fixed, call FinishDialogSettings FinishDialogSettings(); } void DIALOG_3D_VIEW_OPTIONS::initDialog() { m_bitmapRealisticMode->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) ); m_bitmapBoardBody->SetBitmap( KiBitmap( ortho_xpm ) ); m_bitmapCuThickness->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) ); m_bitmap3DshapesTH->SetBitmap( KiBitmap( shape_3d_xpm ) ); m_bitmap3DshapesSMD->SetBitmap( KiBitmap( shape_3d_xpm ) ); m_bitmap3DshapesVirtual->SetBitmap( KiBitmap( shape_3d_xpm ) ); m_bitmapBoundingBoxes->SetBitmap( KiBitmap( axis3d_xpm ) ); m_bitmapAreas->SetBitmap( KiBitmap( add_zone_xpm ) ); m_bitmapSilkscreen->SetBitmap( KiBitmap( text_xpm ) ); m_bitmapSolderMask->SetBitmap( KiBitmap( pads_mask_layers_xpm ) ); m_bitmapSolderPaste->SetBitmap( KiBitmap( pads_mask_layers_xpm ) ); m_bitmapAdhesive->SetBitmap( KiBitmap( tools_xpm ) ); m_bitmapComments->SetBitmap( KiBitmap( editor_xpm ) ); m_bitmapECO->SetBitmap( KiBitmap( editor_xpm ) ); m_bitmapSubtractMaskFromSilk->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) ); } void DIALOG_3D_VIEW_OPTIONS::OnCheckEnableAnimation( wxCommandEvent& event ) { m_staticAnimationSpeed->Enable( m_checkBoxEnableAnimation->GetValue() ); m_sliderAnimationSpeed->Enable( m_checkBoxEnableAnimation->GetValue() ); } bool DIALOG_3D_VIEW_OPTIONS::TransferDataToWindow() { // Check/uncheck checkboxes m_checkBoxRealisticMode->SetValue( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) ); m_checkBoxBoardBody->SetValue( m_settings.GetFlag( FL_SHOW_BOARD_BODY ) ); m_checkBoxAreas->SetValue( m_settings.GetFlag( FL_ZONE ) ); m_checkBox3DshapesTH->SetValue( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL ) ); m_checkBox3DshapesSMD->SetValue( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT ) ); m_checkBox3DshapesVirtual->SetValue( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL ) ); m_checkBoxSilkscreen->SetValue( m_settings.GetFlag( FL_SILKSCREEN ) ); m_checkBoxSolderMask->SetValue( m_settings.GetFlag( FL_SOLDERMASK ) ); m_checkBoxSolderpaste->SetValue( m_settings.GetFlag( FL_SOLDERPASTE ) ); m_checkBoxAdhesive->SetValue( m_settings.GetFlag( FL_ADHESIVE ) ); m_checkBoxComments->SetValue( m_settings.GetFlag( FL_COMMENTS ) ); m_checkBoxECO->SetValue( m_settings.GetFlag( FL_ECO ) ); m_checkBoxSubtractMaskFromSilk->SetValue( m_settings.GetFlag( FL_SUBTRACT_MASK_FROM_SILK ) ); // OpenGL options m_checkBoxCuThickness->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) ); m_checkBoxBoundingBoxes->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) ); m_checkBoxDisableAAMove->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE ) ); m_checkBoxDisableMoveThickness->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE ) ); m_checkBoxDisableMoveVias->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE ) ); m_checkBoxDisableMoveHoles->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE ) ); m_choiceAntiAliasing->SetSelection( static_cast( m_settings.AntiAliasingGet() ) ); // Raytracing options m_checkBoxRaytracing_renderShadows->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) ); m_checkBoxRaytracing_addFloor->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) ); m_checkBoxRaytracing_showRefractions->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) ); m_checkBoxRaytracing_showReflections->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) ); m_checkBoxRaytracing_postProcessing->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) ); m_checkBoxRaytracing_antiAliasing->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) ); m_checkBoxRaytracing_proceduralTextures->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) ); // Camera Options m_checkBoxEnableAnimation->SetValue( m_canvas->AnimationEnabledGet() ); m_sliderAnimationSpeed->SetValue( m_canvas->MovingSpeedMultiplierGet() ); m_staticAnimationSpeed->Enable( m_canvas->AnimationEnabledGet() ); m_sliderAnimationSpeed->Enable( m_canvas->AnimationEnabledGet() ); EDA_3D_CONTROLLER* ctrlTool = GetParent()->GetToolManager()->GetTool(); m_spinCtrlRotationAngle->SetValue( ctrlTool->GetRotationIncrement() ); return true; } bool DIALOG_3D_VIEW_OPTIONS::TransferDataFromWindow() { // Set render mode m_settings.SetFlag( FL_USE_REALISTIC_MODE, m_checkBoxRealisticMode->GetValue() ); // Set visibility of items m_settings.SetFlag( FL_SHOW_BOARD_BODY, m_checkBoxBoardBody->GetValue() ); m_settings.SetFlag( FL_ZONE, m_checkBoxAreas->GetValue() ); m_settings.SetFlag( FL_SUBTRACT_MASK_FROM_SILK, m_checkBoxSubtractMaskFromSilk->GetValue() ); // Set 3D shapes visibility m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL, m_checkBox3DshapesTH->GetValue() ); m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT, m_checkBox3DshapesSMD->GetValue() ); m_settings.SetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL, m_checkBox3DshapesVirtual->GetValue() ); // Set Layer visibility m_settings.SetFlag( FL_SILKSCREEN, m_checkBoxSilkscreen->GetValue() ); m_settings.SetFlag( FL_SOLDERMASK, m_checkBoxSolderMask->GetValue() ); m_settings.SetFlag( FL_SOLDERPASTE, m_checkBoxSolderpaste->GetValue() ); m_settings.SetFlag( FL_ADHESIVE, m_checkBoxAdhesive->GetValue() ); m_settings.SetFlag( FL_COMMENTS, m_checkBoxComments->GetValue() ); m_settings.SetFlag( FL_ECO, m_checkBoxECO->GetValue( ) ); // OpenGL options m_settings.SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, m_checkBoxCuThickness->GetValue() ); m_settings.SetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, m_checkBoxBoundingBoxes->GetValue() ); m_settings.SetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, m_checkBoxDisableAAMove->GetValue() ); m_settings.SetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE, m_checkBoxDisableMoveThickness->GetValue() ); m_settings.SetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, m_checkBoxDisableMoveVias->GetValue() ); m_settings.SetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, m_checkBoxDisableMoveHoles->GetValue() ); m_settings.AntiAliasingSet( static_cast( m_choiceAntiAliasing->GetSelection() ) ); // Raytracing options m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, m_checkBoxRaytracing_renderShadows->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, m_checkBoxRaytracing_addFloor->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_REFRACTIONS, m_checkBoxRaytracing_showRefractions->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_REFLECTIONS, m_checkBoxRaytracing_showReflections->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING, m_checkBoxRaytracing_postProcessing->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING, m_checkBoxRaytracing_antiAliasing->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, m_checkBoxRaytracing_proceduralTextures->GetValue() ); // Camera Options m_canvas->AnimationEnabledSet( m_checkBoxEnableAnimation->GetValue() ); m_canvas->MovingSpeedMultiplierSet( m_sliderAnimationSpeed->GetValue() ); EDA_3D_CONTROLLER* ctrlTool = GetParent()->GetToolManager()->GetTool(); ctrlTool->SetRotationIncrement( m_spinCtrlRotationAngle->GetValue() ); return true; }