/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include "plugins/3dapi/ifsg_appearance.h" #include "3d_cache/sg/sg_appearance.h" extern char BadObject[]; extern char BadOperand[]; extern char BadParent[]; extern char WrongParent[]; IFSG_APPEARANCE::IFSG_APPEARANCE( bool create ) { m_node = NULL; if( !create ) return ; m_node = new SGAPPEARANCE( NULL ); if( m_node ) m_node->AssociateWrapper( &m_node ); return; } IFSG_APPEARANCE::IFSG_APPEARANCE( SGNODE* aParent ) { m_node = new SGAPPEARANCE( NULL ); if( m_node ) { if( !m_node->SetParent( aParent ) ) { delete m_node; m_node = NULL; std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << WrongParent << "\n"; return; } m_node->AssociateWrapper( &m_node ); } return; } IFSG_APPEARANCE::IFSG_APPEARANCE( IFSG_NODE& aParent ) { SGNODE* pp = aParent.GetRawPtr(); if( ! pp ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << BadParent << "\n"; } m_node = new SGAPPEARANCE( NULL ); if( m_node ) { if( !m_node->SetParent( pp ) ) { delete m_node; m_node = NULL; std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << WrongParent << "\n"; return; } m_node->AssociateWrapper( &m_node ); } return; } bool IFSG_APPEARANCE::Attach( SGNODE* aNode ) { if( m_node ) m_node->DisassociateWrapper( &m_node ); m_node = NULL; if( !aNode ) return false; if( S3D::SGTYPE_APPEARANCE != aNode->GetNodeType() ) { return false; } m_node = aNode; m_node->AssociateWrapper( &m_node ); return true; } bool IFSG_APPEARANCE::NewNode( SGNODE* aParent ) { if( m_node ) m_node->DisassociateWrapper( &m_node ); m_node = new SGAPPEARANCE( aParent ); if( aParent != m_node->GetParent() ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] invalid SGNODE parent ("; std::cerr << aParent->GetNodeTypeName( aParent->GetNodeType() ); std::cerr << ") to SGAPPEARANCE\n"; delete m_node; m_node = NULL; return false; } m_node->AssociateWrapper( &m_node ); return true; } bool IFSG_APPEARANCE::NewNode( IFSG_NODE& aParent ) { SGNODE* np = aParent.GetRawPtr(); if( NULL == np ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << BadParent << "\n"; return false; } return NewNode( np ); } bool IFSG_APPEARANCE::SetEmissive( float aRVal, float aGVal, float aBVal ) { if( NULL == m_node ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << BadObject << "\n"; return false; } return ((SGAPPEARANCE*)m_node)->SetEmissive( aRVal, aGVal, aBVal ); } bool IFSG_APPEARANCE::SetEmissive( const SGCOLOR* aRGBColor ) { if( NULL == m_node ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << BadObject << "\n"; return false; } return ((SGAPPEARANCE*)m_node)->SetEmissive( aRGBColor ); } bool IFSG_APPEARANCE::SetEmissive( const SGCOLOR& aRGBColor ) { if( NULL == m_node ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << BadObject << "\n"; return false; } return ((SGAPPEARANCE*)m_node)->SetEmissive( aRGBColor ); } bool IFSG_APPEARANCE::SetDiffuse( float aRVal, float aGVal, float aBVal ) { if( NULL == m_node ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << BadObject << "\n"; return false; } return ((SGAPPEARANCE*)m_node)->SetDiffuse( aRVal, aGVal, aBVal ); } bool IFSG_APPEARANCE::SetDiffuse( const SGCOLOR* aRGBColor ) { if( NULL == m_node ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << BadObject << "\n"; return false; } return ((SGAPPEARANCE*)m_node)->SetDiffuse( aRGBColor ); } bool IFSG_APPEARANCE::SetDiffuse( const SGCOLOR& aRGBColor ) { if( NULL == m_node ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << BadObject << "\n"; return false; } return ((SGAPPEARANCE*)m_node)->SetDiffuse( aRGBColor ); } bool IFSG_APPEARANCE::SetSpecular( float aRVal, float aGVal, float aBVal ) { if( NULL == m_node ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << BadObject << "\n"; return false; } return ((SGAPPEARANCE*)m_node)->SetSpecular( aRVal, aGVal, aBVal ); } bool IFSG_APPEARANCE::SetSpecular( const SGCOLOR* aRGBColor ) { if( NULL == m_node ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << BadObject << "\n"; return false; } return ((SGAPPEARANCE*)m_node)->SetSpecular( aRGBColor ); } bool IFSG_APPEARANCE::SetSpecular( const SGCOLOR& aRGBColor ) { if( NULL == m_node ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << BadObject << "\n"; return false; } return ((SGAPPEARANCE*)m_node)->SetSpecular( aRGBColor ); } bool IFSG_APPEARANCE::SetAmbient( float aAmbientLight ) { if( NULL == m_node ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << BadObject << "\n"; return false; } if( aAmbientLight < 0 || aAmbientLight > 1.0 ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] ambient intensity out of range [0..1]\n"; return false; } ((SGAPPEARANCE*)m_node)->ambient = aAmbientLight; return true; } bool IFSG_APPEARANCE::SetShininess( float aShininess ) { if( NULL == m_node ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << BadObject << "\n"; return false; } if( aShininess < 0 || aShininess > 1.0 ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] shininess out of range [0..1]\n"; return false; } ((SGAPPEARANCE*)m_node)->shininess = aShininess; return true; } bool IFSG_APPEARANCE::SetTransparency( float aTransparency ) { if( NULL == m_node ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << BadObject << "\n"; return false; } if( aTransparency < 0 || aTransparency > 1.0 ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] shininess out of range [0..1]\n"; return false; } ((SGAPPEARANCE*)m_node)->transparency = aTransparency; return true; }