/********************************************************/
/*	3d_struct.h :  definition des structures de donnees */
/*  pour la representation 3D des modules               */
/********************************************************/

#ifndef STRUCT_3D_H
#define STRUCT_3D_H

#include "base_struct.h"

/* 3D modeler units -> PCB units conversion scale:
  * 1 "3D unit modeler" = 1 unit wings3d = 2,54 mm = 0.1 inch */
#define UNITS3D_TO_UNITSPCB 1000


class S3D_MASTER;
class Struct3D_Shape;

class S3D_Color     /* This is a 3D color (R, G, G) 3 floats range 0 to 1.0*/
{
public:
    double m_Red, m_Green, m_Blue;
public:
    S3D_Color() {
        m_Red = m_Green = m_Blue = 0;
    }
};

class S3D_Vertex    /* This is a 3D coordinate (3 float numbers: x,y,z coordinates)*/
{
public:
    double x, y, z;
public:
    S3D_Vertex();
};

class S3D_MATERIAL : public EDA_BaseStruct       /* openGL "material" data*/
{
public:
    wxString   m_Name;
    S3D_Vertex m_DiffuseColor;
    S3D_Vertex m_EmissiveColor;
    S3D_Vertex m_SpecularColor;
    float      m_AmbientIntensity;
    float      m_Transparency;
    float      m_Shininess;

public:
    S3D_MATERIAL( S3D_MASTER * father, const wxString &name );

    S3D_MATERIAL* Next() const { return (S3D_MATERIAL*) Pnext; }
    S3D_MATERIAL* Back() const { return (S3D_MATERIAL*) Pback; }

    void SetMaterial();
};


/*******************************************/
class S3D_MASTER : public EDA_BaseStruct
/*******************************************/
/* Master structure for a 3D item description */
{
public:
    wxString        m_Shape3DName; /* 3D shape name in 3D library */
    S3D_Vertex      m_MatScale;
    S3D_Vertex      m_MatRotation;
    S3D_Vertex      m_MatPosition;
    Struct3D_Shape* m_3D_Drawings;
    S3D_MATERIAL*   m_Materials;

public:

    S3D_MASTER( EDA_BaseStruct * aParent );
    ~S3D_MASTER();

    S3D_MASTER* Next() const { return (S3D_MASTER*) Pnext; }
    S3D_MASTER* Back() const { return (S3D_MASTER*) Pback; }

    void Insert( S3D_MATERIAL* aMaterial )
    {
        aMaterial->SetNext( m_Materials );
        m_Materials = aMaterial;
    }

    void    Copy( S3D_MASTER* pattern );
    int     ReadData();
    int     ReadMaterial( FILE* file, int* LineNum );
    int     ReadChildren( FILE* file, int* LineNum );
    int     ReadShape( FILE* file, int* LineNum );
    int     ReadAppearance( FILE* file, int* LineNum );
    int     ReadGeometry( FILE* file, int* LineNum );
    void    Set_Object_Coords( S3D_Vertex* coord, int nbcoord );
};


/*********************************************/
class Struct3D_Shape : public EDA_BaseStruct
/*********************************************/
/* decrit une forme complexe 3D */
{
public:
    S3D_Vertex* m_3D_Coord;
    int*        m_3D_CoordIndex;
    int         m_3D_Points;

public:

    Struct3D_Shape( EDA_BaseStruct * aParent );
    ~Struct3D_Shape();

    Struct3D_Shape* Next() const { return (Struct3D_Shape*) Pnext; }
    Struct3D_Shape* Back() const { return (Struct3D_Shape*) Pback; }

    int ReadData( FILE* file, int* LineNum );
};


/*****************************************************************/
/* Classe pour afficher et editer un Vertex (triplet de valeurs),*/
/* en INCHES ou MM ou sans unites								 */
/*****************************************************************/

/* internal_unit is the internal unit number by inch:
  * - 1000 for EESchema
  * - 10000 for PcbNew
 */
class WinEDA_VertexCtrl
{
private:
    int           m_Units;
    int           m_Internal_Unit;
    wxTextCtrl*   m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl;
    wxStaticText* m_Text;

public:

    // Constructor and destructor
    WinEDA_VertexCtrl( wxWindow * parent, const wxString &title,
        wxBoxSizer * BoxSizer,
        int units, int internal_unit );

    ~WinEDA_VertexCtrl();

    S3D_Vertex  GetValue();
    void        SetValue( S3D_Vertex vertex );
    void        Enable( bool enbl );
    void        SetToolTip( const wxString& text );
};


#endif /* STRUCT_3D_H */