/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2008 Wayne Stambaugh * Copyright (C) 2004-2019 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file class_library.h * @brief Definition for part library class. */ #ifndef CLASS_LIBRARY_H #define CLASS_LIBRARY_H #include #include #include #include #include class LIB_PART; class LIB_ID; class LINE_READER; class OUTPUTFORMATTER; class SCH_LEGACY_PLUGIN; class SCH_PLUGIN; #define DOC_EXT "dcm" /* * Part Library version and file header macros. */ #define LIB_VERSION_MAJOR 2 #define LIB_VERSION_MINOR 4 /* Must be the first line of part library (.lib) files. */ #define LIBFILE_IDENT "EESchema-LIBRARY Version" #define LIB_VERSION( major, minor ) ( major * 100 + minor ) #define IS_LIB_CURRENT_VERSION( major, minor ) \ ( \ LIB_VERSION( major1, minor1 ) == \ LIB_VERSION( LIB_VERSION_MAJOR, LIB_VERSION_MINOR) \ ) /* * Library versions 2.4 and lower use the old separate library (.lib) and * document (.dcm) files. Part libraries after 2.4 merged the library * and document files into a single library file. This macro checks if the * library version supports the old format */ #define USE_OLD_DOC_FILE_FORMAT( major, minor ) \ ( LIB_VERSION( major, minor ) <= LIB_VERSION( 2, 4 ) ) // Helper class to filter a list of libraries, and/or a list of PART_LIB // in dialogs class SCHLIB_FILTER { wxArrayString m_allowedLibs; ///< a list of lib names to list some libraries ///< if empty: no filter bool m_filterPowerParts; ///< true to filter (show only) power parts bool m_forceLoad; // When true, load a part lib from the lib // which is given in m_allowedLibs[0] public: SCHLIB_FILTER() { m_filterPowerParts = false; m_forceLoad = false; } /** * add a lib name to the allowed libraries */ void AddLib( const wxString& aLibName ) { m_allowedLibs.Add( aLibName ); m_forceLoad = false; } /** * add a lib name to the allowed libraries */ void LoadFrom( const wxString& aLibName ) { m_allowedLibs.Clear(); m_allowedLibs.Add( aLibName ); m_forceLoad = true; } /** * Clear the allowed libraries list (allows all libs) */ void ClearLibList() { m_allowedLibs.Clear(); m_forceLoad = false; } /** * set the filtering of power parts */ void FilterPowerParts( bool aFilterEnable ) { m_filterPowerParts = aFilterEnable; } // Accessors /** * @return true if the filtering of power parts is on */ bool GetFilterPowerParts() const { return m_filterPowerParts; } /** * @return am wxArrayString of the names of allowed libs */ const wxArrayString& GetAllowedLibList() const { return m_allowedLibs; } /** * @return the name of the lib to use to load a part, or an a empty string * Useful to load (in lib editor or lib viewer) a part from a given library */ const wxString& GetLibSource() const { static wxString dummy; if( m_forceLoad && m_allowedLibs.GetCount() > 0 ) return m_allowedLibs[0]; else return dummy; } }; /* Helpers for creating a list of part libraries. */ class PART_LIB; class wxRegEx; /** * LIB_PART map sorting. */ struct LibPartMapSort { bool operator() ( const wxString& aItem1, const wxString& aItem2 ) const { return aItem1 < aItem2; } }; /// Part map used by part library object. typedef std::map< wxString, LIB_PART*, LibPartMapSort > LIB_PART_MAP; typedef std::vector< LIB_PART* > LIB_PARTS; typedef boost::ptr_vector< PART_LIB > PART_LIBS_BASE; /** * A collection of #PART_LIB objects. * * It extends from PROJECT::_ELEM so it can be hung in the PROJECT. It does not use any * UI calls, but rather simply throws an IO_ERROR when there is a problem. */ class PART_LIBS : public PART_LIBS_BASE, public PROJECT::_ELEM { public: KICAD_T Type() override { return PART_LIBS_T; } static int s_modify_generation; ///< helper for GetModifyHash() PART_LIBS() { ++s_modify_generation; } /// Return the modification hash for all libraries. The value returned /// changes on every library modification. int GetModifyHash(); /** * Allocate and adds a part library to the library list. * * @param aFileName - File name object of part library. * @throw IO_ERROR if there's any problem loading. */ PART_LIB* AddLibrary( const wxString& aFileName ); /** * Insert a part library into the library list. * * @param aFileName - File name object of part library. * @param aIterator - Iterator to insert library in front of. * @return PART_LIB* - the new PART_LIB, which remains owned by this PART_LIBS container. * @throw IO_ERROR if there's any problem loading. */ PART_LIB* AddLibrary( const wxString& aFileName, PART_LIBS::iterator& aIterator ); /** * Load all of the project's libraries into this container, which should * be cleared before calling it. * * @note This method is only to be used when loading legacy projects. All further symbol * library access should be done via the symbol library table. */ void LoadAllLibraries( PROJECT* aProject, bool aShowProgress=true ); /** * Save or load the names of the currently configured part libraries (without paths). */ static void LibNamesAndPaths( PROJECT* aProject, bool doSave, wxString* aPaths, wxArrayString* aNames=NULL ); /** * Return the name of the cache library after potentially fixing it from * an older naming scheme. That is, the old file is renamed if needed. * * @param aFullProjectFilename - the *.pro filename with absolute path. */ static const wxString CacheName( const wxString& aFullProjectFilename ); /** * Find a part library by \a aName. * * @param aName - Library file name without path or extension to find. * @return Part library if found, otherwise NULL. */ PART_LIB* FindLibrary( const wxString& aName ); PART_LIB* FindLibraryByFullFileName( const wxString& aFullFileName ); PART_LIB* GetCacheLibrary(); /** * Return the list of part library file names without path and extension. * * @param aSorted - Sort the list of name if true. Otherwise use the library load order. * @return The list of library names. */ wxArrayString GetLibraryNames( bool aSorted = true ); /** * Search all libraries in the list for a part. * * A part object will always be returned. If the entry found * is an alias. The root part will be found and returned. * * @param aLibId - The #LIB_ID of the symbol to search for. * @param aLibraryName - Name of the library to search for part. * @return LIB_PART* - The part object if found, otherwise NULL. */ LIB_PART* FindLibPart( const LIB_ID& aLibId, const wxString& aLibraryName = wxEmptyString ); /** * Search all libraries in the list for a #LIB_PART using a case insensitive comparison. * * Helper function used in dialog to find all candidates. * During a long time, eeschema was using a case insensitive search. * Therefore, for old schematics (<= 2013), or libs, for some components, * the chip name (name of alias in lib) can be broken. * This function can be used to display a list of candidates, in component properties dialog. * * @param aEntryName - Name of entries to search for (case insensitive). * @param aLibraryName - Name of the library to search. * @param aCandidates - a std::vector to store candidates */ void FindLibraryNearEntries( std::vector& aCandidates, const wxString& aEntryName, const wxString& aLibraryName = wxEmptyString ); int GetLibraryCount() { return size(); } }; /** * Object used to load, save, search, and otherwise manipulate symbol library files. * * @warning This code is obsolete with the exception of the cache library. All other * symbol library I/O is managed by the #SCH_IO_MGR object. */ class PART_LIB { int type; ///< Library type indicator. wxFileName fileName; ///< Library file name. wxDateTime timeStamp; ///< Library save time and date. int versionMajor; ///< Library major version number. int versionMinor; ///< Library minor version number. wxString header; ///< first line of loaded library. bool isModified; ///< Library modification status. int m_mod_hash; ///< incremented each time library is changed. SCH_IO_MGR::SCH_FILE_T m_pluginType; std::unique_ptr< SCH_PLUGIN > m_plugin; std::unique_ptr< PROPERTIES > m_properties; ///< Library properties public: PART_LIB( int aType, const wxString& aFileName, SCH_IO_MGR::SCH_FILE_T aPluginType = SCH_IO_MGR::SCH_LEGACY ); ~PART_LIB(); /** * @return a magic number that changes if the library has changed */ int GetModHash() const { return m_mod_hash; } SCH_IO_MGR::SCH_FILE_T GetPluginType() const { return m_pluginType; } void SetPluginType( SCH_IO_MGR::SCH_FILE_T aPluginType ); void Create( const wxString& aFileName = wxEmptyString ); void SetFileName( const wxString& aFileName ) { fileName = aFileName; } bool IsModified() const { return isModified; } bool IsCache() const; void SetCache(); bool IsBuffering() const; void EnableBuffering( bool aEnable = true ); void Save( bool aSaveDocFile = true ); /** * @return true if current user does not have write access to the library file. */ bool IsReadOnly() const { return !fileName.IsFileWritable(); } /** * Load a string array with the names of all the entries in this library. * * @param aNames - String array to place entry names into. */ void GetPartNames( wxArrayString& aNames ) const; /** * Load a vector with all the entries in this library. * * @param aParts - vector to receive the aliases. */ void GetParts( std::vector& aPart) const; /** * Find #LIB_PART by \a aName. * * @param aName - Name of part, case sensitive. * @return LIB_PART pointer part if found, else NULL. */ LIB_PART* FindPart( const wxString& aName ) const; LIB_PART* FindPart( const LIB_ID& aLibId ) const; /** * Add \a aPart entry to library. * * @note A #LIB_PART can have an alias list so these alias will be added in library. * and the any existing duplicate aliases will be removed from the library. * * @param aPart - Part to add, caller retains ownership, a clone is added. */ void AddPart( LIB_PART* aPart ); /** * Safely remove \a aEntry from the library and return the next entry. * * The next entry returned depends on the entry being removed. If the entry being * remove also removes the part, then the next entry from the list is returned. * If the entry being used only removes an alias from a part, then the next alias * of the part is returned. * * @param aEntry - Entry to remove from library. * @return The next entry in the library or NULL if the library is empty. */ LIB_PART* RemovePart( LIB_PART* aEntry ); /** * Replace an existing part entry in the library. * * Note a part can have an alias list, * so these alias will be added in library (and previously existing alias removed) * @param aOldPart - The part to replace. * @param aNewPart - The new part. */ LIB_PART* ReplacePart( LIB_PART* aOldPart, LIB_PART* aNewPart ); /** * Return the file name without path or extension. * * @return Name of library file. */ const wxString GetName() const { return fileName.GetName(); } /** * Return the full file library name with path and extension. * * @return wxString - Full library file name with path and extension. */ wxString GetFullFileName() const { return fileName.GetFullPath(); } /** * Return the logical name of the library. * * @return wxString - The logical name of this library. */ const wxString GetLogicalName() const { /* for now is the filename without path or extension. Technically the library should not know its logical name! This will eventually come out of a pair of lookup tables using a reverse lookup using the full name or library pointer as a key. Search will be by project lookup table and then user lookup table if not found. */ return fileName.GetName(); } /** * Allocate and load a symbol library file. * * @param aFileName - File name of the part library to load. * @return PART_LIB* - the allocated and loaded PART_LIB, which is owned by the caller. * @throw IO_ERROR if there's any problem loading the library. */ static PART_LIB* LoadLibrary( const wxString& aFileName ); }; /** * Case insensitive library name comparison. */ bool operator==( const PART_LIB& aLibrary, const wxString& aName ); bool operator!=( const PART_LIB& aLibrary, const wxString& aName ); #endif // CLASS_LIBRARY_H