/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 2011 Wayne Stambaugh * Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef DRAW_FRAME_H_ #define DRAW_FRAME_H_ #include #include #include #include #include #include #include "hotkeys_basic.h" class wxSingleInstanceChecker; class EDA_HOTKEY; using KIGFX::COLOR4D; namespace KIGFX { class GAL_DISPLAY_OPTIONS; } #define DEFAULT_MAX_UNDO_ITEMS 0 #define ABS_MAX_UNDO_ITEMS (INT_MAX / 2) #define LIB_EDIT_FRAME_NAME wxT( "LibeditFrame" ) #define SCH_EDIT_FRAME_NAME wxT( "SchematicFrame" ) #define PL_EDITOR_FRAME_NAME wxT( "PlEditorFrame" ) #define FOOTPRINT_WIZARD_FRAME_NAME wxT( "FootprintWizard" ) #define FOOTPRINT_EDIT_FRAME_NAME wxT( "ModEditFrame" ) #define FOOTPRINT_VIEWER_FRAME_NAME wxT( "ModViewFrame" ) #define FOOTPRINT_VIEWER_FRAME_NAME_MODAL wxT( "ModViewFrameModal" ) #define PCB_EDIT_FRAME_NAME wxT( "PcbFrame" ) ///@{ /// \ingroup config /// User units #define UserUnitsEntryKeyword "Units" /// Nonzero to show grid (suffix) #define ShowGridEntryKeyword "ShowGrid" /// Grid color ID (suffix) #define GridColorEntryKeyword "GridColor" /// Most recently used grid size (suffix) #define LastGridSizeIdKeyword "_LastGridSize" /// The key to store the canvas type in config. This is the base key. /// can be a suffix if the canvas_type in config is specific to a frame #define CanvasTypeKeyBase "canvas_type" ///@} /** * The base class for create windows for drawing purpose. The Eeschema, Pcbnew and * GerbView main windows are just a few examples of classes derived from EDA_DRAW_FRAME. */ class EDA_DRAW_FRAME : public KIWAY_PLAYER { /// Let the #EDA_DRAW_PANEL object have access to the protected data since /// it is closely tied to the #EDA_DRAW_FRAME. friend class EDA_DRAW_PANEL; ///< Id of active button on the vertical toolbar. int m_toolId; BASE_SCREEN* m_currentScreen; ///< current used SCREEN bool m_snapToGrid; ///< Indicates if cursor should be snapped to grid. EDA_DRAW_PANEL_GAL* m_galCanvas; ///< GAL display options - this is the frame's interface to setting GAL display options KIGFX::GAL_DISPLAY_OPTIONS m_galDisplayOptions; protected: bool m_galCanvasActive; ///< whether to use new GAL engine bool m_useSingleCanvasPane; wxSocketServer* m_socketServer; std::vector m_sockets; ///< interprocess communication std::unique_ptr m_file_checker; ///< prevents opening same file multiple times. EDA_HOTKEY_CONFIG* m_hotkeysDescrList; int m_LastGridSizeId; // the command id offset (>= 0) of the last selected grid // 0 is for the grid corresponding to // a wxCommand ID = ID_POPUP_GRID_LEVEL_1000. bool m_drawGrid; // hide/Show grid bool m_showPageLimits; ///< true to display the page limits COLOR4D m_gridColor; ///< Grid color COLOR4D m_drawBgColor; ///< the background color of the draw canvas ///< BLACK for Pcbnew, BLACK or WHITE for eeschema double m_zoomLevelCoeff; ///< a suitable value to convert the internal zoom scaling factor // to a zoom level value which rougly gives 1.0 when the board/schematic // is at scale = 1 int m_UndoRedoCountMax; ///< default Undo/Redo command Max depth, to be handed // to screens EDA_UNITS_T m_UserUnits; /// The area to draw on. EDA_DRAW_PANEL* m_canvas; TOOL_MANAGER* m_toolManager; TOOL_DISPATCHER* m_toolDispatcher; ACTIONS* m_actions; /// Tool ID of previously active draw tool bar button. int m_lastDrawToolId; /// True shows the X and Y axis indicators. bool m_showAxis; /// True shows the grid axis indicators. bool m_showGridAxis; /// True shows the origin axis used to indicate the coordinate offset for /// drill, gerber, and component position files. bool m_showOriginAxis; /// True shows the drawing border and title block. bool m_showBorderAndTitleBlock; /// Key to control whether first run dialog is shown on startup long m_firstRunDialogSetting; wxChoice* m_gridSelectBox; wxChoice* m_zoomSelectBox; /// Auxiliary tool bar typically shown below the main tool bar at the top of the /// main window. wxAuiToolBar* m_auxiliaryToolBar; /// The tool bar that contains the buttons for quick access to the application draw /// tools. It typically is located on the right side of the main window. wxAuiToolBar* m_drawToolBar; /// The options tool bar typcially located on the left edge of the main window. wxAuiToolBar* m_optionsToolBar; /// Panel used to display information at the bottom of the main window. EDA_MSG_PANEL* m_messagePanel; int m_MsgFrameHeight; #ifdef USE_WX_OVERLAY // MAC Uses overlay to workaround the wxINVERT and wxXOR miss wxOverlay m_overlay; #endif /// One-shot to avoid a recursive mouse event during hotkey movement bool m_movingCursorWithKeyboard; /// The current canvas type EDA_DRAW_PANEL_GAL::GAL_TYPE m_canvasType; virtual void SetScreen( BASE_SCREEN* aScreen ) { m_currentScreen = aScreen; } double bestZoom( double sizeX, double sizeY, double scaleFactor, wxPoint centre ); /** * Called when when the units setting has changed to allow for any derived classes * to handle refreshing and controls that have units based measurements in them. The * default version only updates the status bar. Don't forget to call the default * in your derived class or the status bar will not get updated properly. */ virtual void unitsChangeRefresh(); void CommonSettingsChanged() override; /** * @param doOpen if true runs an Open Library browser, otherwise New Library * @param aFilename for New may contain a default name; in both cases return the chosen * filename. * @param wildcard a wildcard to filter the displayed files * @param ext the library file extension * @param isDirectory indicates the library files are directories * @return true for OK; false for Cancel. */ bool LibraryFileBrowser( bool doOpen, wxFileName& aFilename, const wxString& wildcard, const wxString& ext, bool isDirectory = false ); /** * Handle the common part of GeneralControl dedicated to global * cursor keys (i.e. cursor movement by keyboard) * * @param aHotKey is the hotkey code * @param aPos is the position of the cursor (initial then new) * @param aSnapToGrid = true to force the cursor position on grid * @return true if the hotkey code is handled (captured). */ bool GeneralControlKeyMovement( int aHotKey, wxPoint *aPos, bool aSnapToGrid ); /** * Move and refresh the crosshair after movement and call the mouse capture function. */ void RefreshCrossHair( const wxPoint &aOldPos, const wxPoint &aEvtPos, wxDC* aDC ); /** * @return true if an item edit or a block operation is in progress. */ bool isBusy() const; /** * Stores the canvas type in the application settings. */ bool saveCanvasTypeSetting( EDA_DRAW_PANEL_GAL::GAL_TYPE aCanvasType ); bool saveCanvasImageToFile( const wxString& aFileName, wxBitmapType aBitmapType = wxBITMAP_TYPE_PNG ); /** @return the key in KifaceSettings to store the canvas type. * the base version returns only CanvasTypeKeyBase. * Can be overriden to return a key specific of a frame name */ virtual wxString GetCanvasTypeKey() { return CanvasTypeKeyBase; } public: EDA_DRAW_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType, const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize, long aStyle, const wxString& aFrameName ); ~EDA_DRAW_FRAME(); /** * Capture the key event before it is sent to the GUI. * * the basic frame does not capture this event. * editor frames should override this event function to capture and filter * these keys when they are used as hotkeys, and skip it if the key is not * used as hotkey (otherwise the key events will be not sent to menus) */ virtual void OnCharHook( wxKeyEvent& event ); /** * Mark a schematic file as being in use. Use ReleaseFile() to undo this. * * @param aFileName = full path to the file. * @return false if the file was already locked, true otherwise. */ bool LockFile( const wxString& aFileName ); /** * Release the current file marked in use. See m_file_checker. */ void ReleaseFile(); virtual void SetPageSettings( const PAGE_INFO& aPageSettings ) = 0; virtual const PAGE_INFO& GetPageSettings() const = 0; /** * Works off of GetPageSettings() to return the size of the paper page in * the internal units of this particular view. */ virtual const wxSize GetPageSizeIU() const = 0; /** * Return the user units currently in use. */ EDA_UNITS_T GetUserUnits() const override { return m_UserUnits; } void SetUserUnits( EDA_UNITS_T aUnits ) { m_UserUnits = aUnits; } /** * Return the origin of the axis used for plotting and various exports. */ virtual const wxPoint& GetAuxOrigin() const = 0; virtual void SetAuxOrigin( const wxPoint& aPosition ) = 0; /** * Return the absolute coordinates of the origin of the snap grid. This is * treated as a relative offset, and snapping will occur at multiples of the grid * size relative to this point. */ virtual const wxPoint& GetGridOrigin() const = 0; virtual void SetGridOrigin( const wxPoint& aPosition ) = 0; int GetLastGridSizeId() const { return m_LastGridSizeId; } void SetLastGridSizeId( int aId ) { m_LastGridSizeId = aId; } //----------------------------------------------- /** * Return the current cross hair position in logical (drawing) coordinates. * * @param aInvertY Inverts the Y axis position. * @return The cross hair position in drawing coordinates. */ wxPoint GetCrossHairPosition( bool aInvertY = false ) const; /** * Set the screen cross hair position to \a aPosition in logical (drawing) units. * * @param aPosition The new cross hair position. * @param aSnapToGrid Sets the cross hair position to the nearest grid position to * \a aPosition. */ void SetCrossHairPosition( const wxPoint& aPosition, bool aSnapToGrid = true ); /** * Return the current cursor position in logical (drawing) units. * * @param aOnGrid Returns the nearest grid position at the current cursor position. * @param aGridSize Custom grid size instead of the current grid size. Only valid * if \a aOnGrid is true. * @return The current cursor position. */ wxPoint GetCursorPosition( bool aOnGrid, wxRealPoint* aGridSize = NULL ) const; /** * Return the nearest \a aGridSize location to \a aPosition. * * @param aPosition The position to check. * @param aGridSize The grid size to locate to if provided. If NULL then the current * grid size is used. * @return The nearst grid position. */ wxPoint GetNearestGridPosition( const wxPoint& aPosition, wxRealPoint* aGridSize = NULL ) const; /** * Return the cross hair position in device (display) units.b * * @return The current cross hair position. */ wxPoint GetCrossHairScreenPosition() const; void SetMousePosition( const wxPoint& aPosition ); /** * Return the reference position, coming from either the mouse position * or the cursor position. * * @param useMouse If true, return mouse position, else cursor's. * * @return wxPoint - The reference point, either the mouse position or * the cursor position. */ wxPoint RefPos( bool useMouse ) const; const wxPoint& GetScrollCenterPosition() const; void SetScrollCenterPosition( const wxPoint& aPoint ); //---------------------------------------------- virtual const TITLE_BLOCK& GetTitleBlock() const = 0; virtual void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) = 0; // the background color of the draw canvas: // Virtual because some frames can have a specific way to get/set the bg color /** * @return the COLOR4D for the canvas background */ virtual COLOR4D GetDrawBgColor() const { return m_drawBgColor; } /** * @param aColor: the COLOR4D for the canvas background */ virtual void SetDrawBgColor( COLOR4D aColor) { m_drawBgColor= aColor ; } bool GetShowBorderAndTitleBlock() const { return m_showBorderAndTitleBlock; } void SetShowBorderAndTitleBlock( bool aShow ) { m_showBorderAndTitleBlock = aShow; } bool ShowPageLimits() const { return m_showPageLimits; } void SetShowPageLimits( bool aShow ) { m_showPageLimits = aShow; } virtual EDA_DRAW_PANEL* GetCanvas() const { return m_canvas; } virtual wxString GetScreenDesc() const; /** * Return a pointer to a BASE_SCREEN or one of its * derivatives. It is overloaded by derived classes to return * SCH_SCREEN or PCB_SCREEN. */ virtual BASE_SCREEN* GetScreen() const { return m_currentScreen; } /** * Execute a remote command send via a socket to the application, * port KICAD_PCB_PORT_SERVICE_NUMBER (currently 4242) * It called by EDA_DRAW_FRAME::OnSockRequest(). * this is a virtual function becuse the actual commands depends on the * application. * the basic function do nothing * @param cmdline = received command from socket */ virtual void ExecuteRemoteCommand( const char* cmdline ){} void OnMenuOpen( wxMenuEvent& event ); void OnMouseEvent( wxMouseEvent& event ); /** * After calling this function, if the left mouse button * is down, the next left mouse button release event will be ignored. * It is is usefull for instance when closing a dialog on a mouse click, * to skip the next mouse left button release event * by the parent window, because the mouse button * clicked on the dialog is often released in the parent frame, * and therefore creates a left button released mouse event * which can be unwanted in some cases */ void SkipNextLeftButtonReleaseEvent(); ///> @copydoc EDA_BASE_FRAME::WriteHotkeyConfig int WriteHotkeyConfig( struct EDA_HOTKEY_CONFIG* aDescList, wxString* aFullFileName = NULL ) override; /** * Return a structure containing currently used hotkey mapping. */ EDA_HOTKEY_CONFIG* GetHotkeyConfig() const { return m_hotkeysDescrList; } /** * Search lists of hot key identifiers (HK_xxx) used in the frame to find a matching * hot key descriptor. * @param aCommand is the hot key identifier. * @return Hot key descriptor or NULL if none found. */ virtual EDA_HOTKEY* GetHotKeyDescription( int aCommand ) const = 0; virtual bool OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition, EDA_ITEM* aItem = NULL ); /** * Add standard zoom commands and submenu zoom and grid selection to a popup menu * uses zoom hotkeys info base to add hotkeys info to menu commands * @param aMasterMenu = the menu to populate. */ virtual void AddMenuZoomAndGrid( wxMenu* aMasterMenu ); /** * Return a human readable value which can be displayed as zoom * level indicator in dialogs. * this can be a percentage or other indicator. * it is virtual because it could be different for pcbnew, gerbview or eeschema * (different internal units and different purposes) * note also adjust m_zoomLevelCoeff is the way to adjust the displayed value */ virtual const wxString GetZoomLevelIndicator() const; /** * Return the coefficient to convert internal display scale factor to zoom level. */ inline double GetZoomLevelCoeff() const { return m_zoomLevelCoeff; } void EraseMsgBox(); void Process_PageSettings( wxCommandEvent& event ); virtual void ReCreateHToolbar() = 0; virtual void ReCreateVToolbar() = 0; virtual void ReCreateMenuBar() override; virtual void ReCreateAuxiliaryToolbar(); // Toolbar accessors wxAuiToolBar* GetMainToolBar() const { return m_mainToolBar; } wxAuiToolBar* GetOptionsToolBar() const { return m_optionsToolBar; } wxAuiToolBar* GetDrawToolBar() const { return m_drawToolBar; } wxAuiToolBar* GetAuxiliaryToolBar() const { return m_auxiliaryToolBar; } /** * Checks all the toolbars and returns true if the given tool id is toggled. * * This is needed because GerbView and Pcbnew can put some of the same tools in * different toolbars. */ bool GetToolToggled( int aToolId ); /** * Checks all the toolbars and returns a reference to the given tool id * or nullptr if not found */ wxAuiToolBarItem* GetToolbarTool( int aToolId ); /** * Set the tool command ID to \a aId and sets the cursor to \a aCursor. * * The command ID must be greater or equal ::ID_NO_TOOL_SELECTED. If the command * ID is less than ::ID_NO_TOOL_SELECTED, the tool command ID is set to * ::ID_NO_TOOL_SELECTED. On debug builds, an assertion will be raised when * \a aId is invalid. * * @param aId New tool command ID if greater than or equal to ::ID_NO_TOOL_SELECTED. If less than zero, the current tool command ID is retained. * @param aCursor Sets the cursor shape if greater than or equal to zero. * @param aToolMsg The tool message to set in the status bar. */ virtual void SetToolID( int aId, int aCursor, const wxString& aToolMsg ); /** * Select the ID_NO_TOOL_SELECTED id tool (Idle tool) */ virtual void SetNoToolSelected(); /** * @return the current tool ID * when there is no active tool, the ID_NO_TOOL_SELECTED is returned * (the id of the default Tool (idle tool) of the right vertical toolbar) */ int GetToolId() const { return m_toolId; } /* These 4 functions provide a basic way to show/hide grid * and /get/set grid color. * These parameters are saved in KiCad config for each main frame */ /** * @return true if the grid must be shown */ virtual bool IsGridVisible() const { return m_drawGrid; } /** * It may be overloaded by derived classes * @param aVisible = true if the grid must be shown */ virtual void SetGridVisibility( bool aVisible ) { m_drawGrid = aVisible; } /** * @return the color of the grid */ virtual COLOR4D GetGridColor() { return m_gridColor; } /** * @param aColor = the new color of the grid */ virtual void SetGridColor( COLOR4D aColor ) { m_gridColor = aColor; } /** * Return the nearest grid position to \a aPosition if a screen is defined and snap to * grid is enabled. Otherwise, the original positions is returned. * * @see m_snapToGrid and m_BaseScreen members. * @param aPosition The position to test. * @return The wxPoint of the appropriate cursor position. */ wxPoint GetGridPosition( const wxPoint& aPosition ) const; /** * Change the grid size settings to the next one available. */ virtual void SetNextGrid(); /** * Change the grid size settings to the previous one available. */ virtual void SetPrevGrid(); /** * Change the grid size to one of the preset values. * * @param aIndex is the index from the list. */ void SetPresetGrid( int aIndex ); /** * Command event handler for selecting grid sizes. * * All commands that set the grid size should eventually end up here. * This is where the application setting is saved. If you override * this method, make sure you call down to the base class. * * @param event - Command event passed by selecting grid size from the * grid size combobox on the toolbar. */ virtual void OnSelectGrid( wxCommandEvent& event ); virtual void OnGridSettings( wxCommandEvent& event ) { }; /** * Set the zoom factor when selected by the zoom list box in the main tool bar. * * @note List position 0 is fit to page * List position >= 1 = zoom (1 to zoom max) * Last list position is custom zoom not in zoom list. */ virtual void OnSelectZoom( wxCommandEvent& event ); // Command event handlers shared by all applications derived from EDA_DRAW_FRAME. void OnToggleGridState( wxCommandEvent& aEvent ); void OnSelectUnits( wxCommandEvent& aEvent ); void OnToggleCrossHairStyle( wxCommandEvent& aEvent ); // Update user interface event handlers shared by all applications derived from // EDA_DRAW_FRAME. void OnUpdateUndo( wxUpdateUIEvent& aEvent ); void OnUpdateRedo( wxUpdateUIEvent& aEvent ); void OnUpdateGrid( wxUpdateUIEvent& aEvent ); void OnUpdateSelectGrid( wxUpdateUIEvent& aEvent ); void OnUpdateUnits( wxUpdateUIEvent& aEvent ); void OnUpdateCrossHairStyle( wxUpdateUIEvent& aEvent ); /** * Perform application specific control using \a aDC at \a aPosition in logical units. *

* Override this function for application specific control. This function gets * called on every mouse and key event. *

* @param aDC A device context. * @param aPosition The current cursor position in logical (drawing) units. * @param aHotKey A key event used for application specific control if not zero. * @return true if the hotkey code is handled (captured). */ virtual bool GeneralControl( wxDC* aDC, const wxPoint& aPosition, EDA_KEY aHotKey = 0 ) { return false; } /** * Recalculate the size of toolbars and display panel when the frame size changes. */ virtual void OnSize( wxSizeEvent& event ); void OnEraseBackground( wxEraseEvent& SizeEvent ); virtual void OnZoom( wxCommandEvent& event ); /** * Change the zoom to the next one available. */ void SetNextZoom(); /** * Change the zoom to the next one available redraws the screen * and warp the mouse pointer on request. * * @param aCenterPoint is the reference point for zooming * @param aWarpPointer = true to move the pointer to the aCenterPoint */ void SetNextZoomAndRedraw( const wxPoint& aCenterPoint, bool aWarpPointer ); /** * Change the zoom to the previous one available. */ void SetPrevZoom(); /** * Change the zoom to the previous one available redraws the screen * and warp the mouse pointer on request. * * @param aCenterPoint is the reference point for zooming * @param aWarpPointer = true to move the pointer to the aCenterPoint */ void SetPreviousZoomAndRedraw( const wxPoint& aCenterPoint, bool aWarpPointer ); /** * Change zoom to one of the preset values. * * @param aIndex is the zoom index from the list. */ void SetPresetZoom( int aIndex ); /** * Redraw the entire screen area by updating the scroll bars and mouse pointer in * order to have \a aCenterPoint at the center of the screen. * * @param aCenterPoint The position in logical units to center the scroll bars. * @param aWarpPointer Moves the mouse cursor to \a aCenterPoint if true. */ virtual void RedrawScreen( const wxPoint& aCenterPoint, bool aWarpPointer ); /** * Put the crosshair back to the screen position it had before zooming. * * @param posBefore screen position of the crosshair before zooming */ virtual void RedrawScreen2( const wxPoint& posBefore ); /** * Rebuild the GAL and redraws the screen. Call when something went wrong. */ virtual void HardRedraw(); /** * Redraw the screen with best zoom level and the best centering * that shows all the page or the board */ virtual void Zoom_Automatique( bool aWarpPointer ); /* Set the zoom level to show the area Rect */ virtual void Window_Zoom( EDA_RECT& Rect ); /** Return the zoom level which displays the full page on screen */ virtual double BestZoom() = 0; /** * Useful to focus on a particular location, in find functions * Move the graphic cursor (crosshair cursor) at a given coordinate and reframes * the drawing if the requested point is out of view or if center on location is requested. * @param aPos is the point to go to. * @param aWarpCursor is true if the pointer should be warped to the new position. * @param aCenterView is true if the new cursor position should be centered on canvas. */ void FocusOnLocation( const wxPoint& aPos, bool aWarpCursor = true, bool aCenterView = false ); /** * @return The current zoom level. */ double GetZoom(); /** * Draws on screen the page layout with the frame and the basic inscriptions. * * @param aDC The device context. * @param aScreen screen to draw * @param aLineWidth The pen width to use to draw the layout. * @param aScale The mils to Iu conversion factor. * @param aFilename The filename to display in basic inscriptions. * @param aSheetLayer The layer displayed from pcbnew. */ void DrawWorkSheet( wxDC* aDC, BASE_SCREEN* aScreen, int aLineWidth, double aScale, const wxString &aFilename, const wxString &aSheetLayer = wxEmptyString, COLOR4D aColor = COLOR4D::UNSPECIFIED ); void DisplayToolMsg( const wxString& msg ); virtual void RedrawActiveWindow( wxDC* DC, bool EraseBg ) = 0; virtual void OnLeftClick( wxDC* DC, const wxPoint& MousePos ) = 0; virtual void OnLeftDClick( wxDC* DC, const wxPoint& MousePos ); virtual bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ) = 0; virtual void ToolOnRightClick( wxCommandEvent& event ); void AdjustScrollBars( const wxPoint& aCenterPosition ); /** * Called when modifying the page settings. * In derived classes it can be used to modify parameters like draw area size, * and any other local parameter related to the page settings. */ virtual void OnPageSettingsChange() {}; /** * Called when activating the frame. * * In derived classes with a overriding OnActivate function, * do not forget to call this EDA_DRAW_FRAME::OnActivate( event ) basic function. */ virtual void OnActivate( wxActivateEvent& event ); /** * Update the status bar information. * * The base method updates the absolute and relative coordinates and the * zoom information. If you override this virtual method, make sure to call * this subclassed method. The status bar can draw itself. This is not * a drawing function per se, but rather updates lines of text held by * the components within the status bar which is owned by the wxFrame. *

* On a MAC, be careful about calling this function when there is an * existing wxDC in existence on a sibling window. */ virtual void UpdateStatusBar(); /** * Display current unit pane on the status bar. */ void DisplayUnitsMsg(); /* Handlers for block commands */ virtual void InitBlockPasteInfos(); /** * Initialize a block command. * * @param aDC is the device context to perform the block command. * @param aKey is the block command key press. * @param aPosition is the logical position of the start of the block command. * @param aExplicitCommand - if this is given, begin with this command, rather * than looking up the command from \a aKey. */ virtual bool HandleBlockBegin( wxDC* aDC, EDA_KEY aKey, const wxPoint& aPosition, int aExplicitCommand = 0 ); /** * Return the block command code (BLOCK_MOVE, BLOCK_COPY...) corresponding to the * keys pressed (ALT, SHIFT, SHIFT ALT ..) when block command is started by dragging * the mouse. * * @param aKey = the key modifiers (Alt, Shift ...) * @return the block command id (BLOCK_MOVE, BLOCK_COPY...) */ virtual int BlockCommand( EDA_KEY aKey ); /** * Called after HandleBlockEnd, when a block command needs to be * executed after the block is moved to its new place * (bloc move, drag, copy .. ) * Parameters must be initialized in GetScreen()->m_BlockLocate */ virtual void HandleBlockPlace( wxDC* DC ); /** * Handle the "end" of a block command, * i.e. is called at the end of the definition of the area of a block. * depending on the current block command, this command is executed * or parameters are initialized to prepare a call to HandleBlockPlace * in GetScreen()->m_BlockLocate * @return false if no item selected, or command finished, * true if some items found and HandleBlockPlace must be called later */ virtual bool HandleBlockEnd( wxDC* DC ); /** * Copy the current page or the current block to the clipboard. */ void CopyToClipboard( wxCommandEvent& event ); /** * Display current grid pane on the status bar. */ void DisplayGridMsg(); /* interprocess communication */ void CreateServer( int service, bool local = true ); void OnSockRequest( wxSocketEvent& evt ); void OnSockRequestServer( wxSocketEvent& evt ); void LoadSettings( wxConfigBase* aCfg ) override; void SaveSettings( wxConfigBase* aCfg ) override; /** * Append a message to the message panel. * * This helper method checks to make sure the message panel exists in * the frame and appends a message to it using the message panel * AppendMessage() method. * * @param textUpper - The message upper text. * @param textLower - The message lower text. * @param color - A color ID from the KiCad color list (see colors.h). * @param pad - Number of spaces to pad between messages (default = 4). */ void AppendMsgPanel( const wxString& textUpper, const wxString& textLower, COLOR4D color, int pad = 6 ); /** * Clear all messages from the message panel. */ void ClearMsgPanel( void ); /** * Clear the message panel and populates it with the contents of \a aList. * * @param aList is the list of #MSG_PANEL_ITEM objects to fill the message panel. */ void SetMsgPanel( const std::vector< MSG_PANEL_ITEM >& aList ); void SetMsgPanel( EDA_ITEM* aItem ); /** * Redraw the message panel. */ virtual void UpdateMsgPanel(); /** * Push preferences from a parent window to a child window. * (i.e. from eeschema to schematic symbol editor) * * @param aParentCanvas is the parent canvas to push preferences from. */ void PushPreferences( const EDA_DRAW_PANEL* aParentCanvas ); /** * Print the page pointed by current screen, set by the calling print function. * * @param aDC = wxDC given by the calling print function * @param aPrintMask = not used here * @param aPrintMirrorMode = not used here (Set when printing in mirror mode) * @param aData = a pointer on an auxiliary data (not always used, NULL if not used) */ virtual void PrintPage( wxDC* aDC, LSET aPrintMask, bool aPrintMirrorMode, void* aData = NULL ); /** * Returns the canvas type stored in the application settings. */ EDA_DRAW_PANEL_GAL::GAL_TYPE LoadCanvasTypeSetting(); /** * Use to switch between standard and GAL-based canvas. * * @param aEnable True for GAL-based canvas, false for standard canvas. */ virtual void UseGalCanvas( bool aEnable ); /** * Changes the current rendering backend. * aCanvasType is the new rendering backend type. * @return true if any kind of GAL canvas is used. */ virtual bool SwitchCanvas( EDA_DRAW_PANEL_GAL::GAL_TYPE aCanvasType ); /** * Function IsGalCanvasActive * is used to check which canvas (GAL-based or standard) is currently in use. * * @return True for GAL-based canvas, false for standard canvas. */ bool IsGalCanvasActive() const { return m_galCanvasActive; } /** * Return a pointer to GAL-based canvas of given EDA draw frame. * * @return Pointer to GAL-based canvas. */ EDA_DRAW_PANEL_GAL* GetGalCanvas() const { return m_galCanvas; } void SetGalCanvas( EDA_DRAW_PANEL_GAL* aPanel ) { m_galCanvas = aPanel; } /** * Return the tool manager instance, if any. */ TOOL_MANAGER* GetToolManager() const override { return m_toolManager; } /** * A way to pass info to draw functions. the base class has no knowledge about * these options. It is virtual because this function must be overloaded to * pass usefull info. */ virtual void* GetDisplayOptions() { return NULL; } /** * Return a reference to the gal rendering options used by GAL for rendering. */ KIGFX::GAL_DISPLAY_OPTIONS& GetGalDisplayOptions() { return m_galDisplayOptions; } /** * Update the toolbars and menus (mostly settings/check buttons/checkboxes) * with the current controller state */ virtual void SyncMenusAndToolbars( wxEvent& aEvent ) {}; bool GetShowAxis() const { return m_showAxis; } bool GetShowGridAxis() const { return m_showGridAxis; } bool GetShowOriginAxis() const { return m_showOriginAxis; } virtual const BOX2I GetDocumentExtents() const; DECLARE_EVENT_TABLE() }; #endif // DRAW_FRAME_H_