/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2020 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2016-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * Plotting engine (Gerber) * * @file gbr_plotter_apertures.h */ #pragma once /* Class to handle a D_CODE when plotting a board using Standard Aperture Templates * (complex apertures need aperture macros to be flashed) * 5 types: * Circle (round) * Rectangle * Obround (oval) * regular polygon * * We need round apertures to plot lines, so we also defined a aperture type for plotting * * Other aperture types are aperture macros */ #define FIRST_DCODE_VALUE 10 // D_CODE < 10 is a command, D_CODE >= 10 is a tool class APERTURE { public: enum APERTURE_TYPE { AT_CIRCLE = 1, // round aperture, to flash pads AT_RECT = 2, // rect aperture, to flash pads AT_PLOTTING = 3, // round aperture, to plot lines AT_OVAL = 4, // oval aperture, to flash pads AT_REGULAR_POLY = 5, // Regular polygon (n vertices, n = 3 .. 12, with rotation) AT_REGULAR_POLY3, // Regular polygon 3 vertices, with rotation AT_REGULAR_POLY4, // Regular polygon 4 vertices, with rotation AT_REGULAR_POLY5, // Regular polygon 5 vertices, with rotation AT_REGULAR_POLY6, // Regular polygon 6 vertices, with rotation AT_REGULAR_POLY7, // Regular polygon 7 vertices, with rotation AT_REGULAR_POLY8, // Regular polygon 8 vertices, with rotation AT_REGULAR_POLY9, // Regular polygon 9 vertices, with rotation AT_REGULAR_POLY10, // Regular polygon 10 vertices, with rotation AT_REGULAR_POLY11, // Regular polygon 11 vertices, with rotation AT_REGULAR_POLY12, // Regular polygon 12 vertices, with rotation AM_ROUND_RECT, // Aperture macro for round rect pads AM_ROT_RECT, // Aperture macro for rotated rect pads APER_MACRO_OUTLINE4P, // Aperture macro for trapezoid pads (outline with 4 corners) APER_MACRO_OUTLINE5P, // Aperture macro for pad polygons with 5 corners (chamfered pads) APER_MACRO_OUTLINE6P, // Aperture macro for pad polygons with 6 corners (chamfered pads) APER_MACRO_OUTLINE7P, // Aperture macro for pad polygons with 7 corners (chamfered pads) APER_MACRO_OUTLINE8P, // Aperture macro for pad polygons with 8 corners (chamfered pads) AM_ROTATED_OVAL, // Aperture macro for rotated oval pads // (not rotated uses a primitive) AM_FREE_POLYGON // Aperture macro to create on the fly a free polygon, with // only one parameter: rotation }; void SetSize( const wxSize& aSize ) { m_Size = aSize; } const wxSize GetSize() { return m_Size; } void SetDiameter( int aDiameter ) { m_Radius = aDiameter/2; } int GetDiameter() { // For round primitive, the diameter is the m_Size.x ot m_Size.y if( m_Type == AT_CIRCLE || m_Type == AT_PLOTTING ) return m_Size.x; // For rounded shapes (macro apertures), return m_Radius * 2 // but usually they use the radius (m_Radius) return m_Radius*2; } void SetRegPolyVerticeCount( int aCount ) { if( aCount < 3 ) aCount = 3; else if( aCount > 12 ) aCount = 12; m_Type = (APERTURE_TYPE)(AT_REGULAR_POLY3 - 3 + aCount); } int GetRegPolyVerticeCount() { return m_Type - AT_REGULAR_POLY3 + 3; } void SetRotation( double aRotDegree ) { // The rotation is stored in degree m_Rotation = aRotDegree; } double GetRotation() { // The rotation is stored in degree return m_Rotation; } // Type ( Line, rect , circulaire , ovale poly 3 to 12 vertices, aperture macro ) APERTURE_TYPE m_Type; // horiz and Vert size wxSize m_Size; // list of corners for polygon shape std::vector m_Corners; // Radius for polygon and round rect shape int m_Radius; // Rotation in degrees double m_Rotation; // code number ( >= 10 ) int m_DCode; // the attribute attached to this aperture // Only one attribute is allowed by aperture // 0 = no specific aperture attribute int m_ApertureAttribute; };