/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file vertex_common.h * @brief Common defines and consts used in vertex related classes. */ #ifndef VERTEX_COMMON_H_ #define VERTEX_COMMON_H_ #include #include namespace KIGFX { // Possible types of shaders enum SHADER_MODE { SHADER_NONE = 0, SHADER_LINE, SHADER_FILLED_CIRCLE, SHADER_STROKED_CIRCLE, SHADER_FONT }; typedef struct { GLfloat x, y, z; // Coordinates GLubyte r, g, b, a; // Color GLfloat shader[4]; // Shader type & params } VERTEX; ///< Data structure for vertices {X,Y,Z,R,G,B,A,shader¶m} (@see VERTEX). const size_t VertexSize = sizeof(VERTEX); const size_t VertexStride = VertexSize / sizeof(GLfloat); const size_t CoordSize = sizeof(VERTEX().x) + sizeof(VERTEX().y) + sizeof(VERTEX().z); const size_t CoordStride = CoordSize / sizeof(GLfloat); // Offset of color data from the beginning of each vertex data const size_t ColorOffset = offsetof(VERTEX, r); const size_t ColorSize = sizeof(VERTEX().r) + sizeof(VERTEX().g) + sizeof(VERTEX().b) + sizeof(VERTEX().a); const size_t ColorStride = ColorSize / sizeof(GLubyte); // Shader attributes const size_t ShaderOffset = offsetof(VERTEX, shader); const size_t ShaderSize = sizeof(VERTEX().shader); const size_t ShaderStride = ShaderSize / sizeof(GLfloat); const size_t IndexSize = sizeof(GLuint); } // namespace KIGFX #endif /* VERTEX_COMMON_H_ */