///////////////////////////////////////////////////////////////////////////// // Name: 3d_frame.cpp ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation #pragma interface #endif #include "fctsys.h" #include #if !wxUSE_GLCANVAS #error Please set wxUSE_GLCANVAS to 1 in setup.h. #endif #include "bitmaps.h" #include "id.h" #define VIEWER_MAIN #include "3d_viewer.h" #include "trackball.h" BEGIN_EVENT_TABLE(WinEDA3D_DrawFrame, wxFrame) EVT_TOOL_RANGE(ID_ZOOM_PLUS_BUTT, ID_ZOOM_PAGE_BUTT, WinEDA3D_DrawFrame::Process_Zoom) EVT_TOOL_RANGE(ID_START_COMMAND_3D, ID_END_COMMAND_3D, WinEDA3D_DrawFrame::Process_Special_Functions) EVT_MENU(wxID_EXIT, WinEDA3D_DrawFrame::Exit3DFrame) EVT_MENU(ID_MENU_SCREENCOPY_PNG, WinEDA3D_DrawFrame::Process_Special_Functions) EVT_MENU(ID_MENU_SCREENCOPY_JPEG, WinEDA3D_DrawFrame::Process_Special_Functions) EVT_CLOSE(WinEDA3D_DrawFrame::OnCloseWindow) END_EVENT_TABLE() /*******************************************************************/ WinEDA3D_DrawFrame::WinEDA3D_DrawFrame(WinEDA_BasePcbFrame * parent, WinEDA_App *app_parent, const wxString& title ): wxFrame(parent, DISPLAY3D_FRAME, title, wxPoint(-1,-1), wxSize(-1,-1) ) /*******************************************************************/ { m_FrameName = wxT("Frame3D"); m_Canvas = NULL; m_Parent = parent; m_ParentAppl = app_parent; m_HToolBar = NULL; m_VToolBar = NULL; m_InternalUnits = 10000; // Unites internes = 1/10000 inch // Give it an icon SetIcon(wxICON(icon_w3d)); GetSettings(); SetSize(m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y); // Create the status line int dims[5] = { -1, 100, 100, 100, 140}; CreateStatusBar(5); SetStatusWidths(5,dims); ReCreateMenuBar(); ReCreateHToolbar(); // ReCreateAuxiliaryToolbar(); ReCreateVToolbar(); // Make a Pcb3D_GLCanvas m_Canvas = new Pcb3D_GLCanvas(this, -1, gl_attrib ); /* init OpenGL once */ m_Canvas->InitGL(); } /***********************************************************/ void WinEDA3D_DrawFrame::Exit3DFrame(wxCommandEvent& event) /***********************************************************/ { Close(TRUE); } /***********************************************************/ void WinEDA3D_DrawFrame::OnCloseWindow(wxCloseEvent & Event) /***********************************************************/ { SaveSettings(); if ( m_Parent ) { m_Parent->m_Draw3DFrame = NULL; } Destroy(); } /******************************************/ void WinEDA3D_DrawFrame::GetSettings(void) /******************************************/ { wxString text; wxConfig * Config = m_ParentAppl->m_EDA_Config; // Current config used by application if( m_ParentAppl->m_EDA_Config ) { text = m_FrameName + wxT("Pos_x"); Config->Read(text, &m_FramePos.x); text = m_FrameName + wxT("Pos_y"); Config->Read(text, &m_FramePos.y); text = m_FrameName + wxT("Size_x"); Config->Read(text, &m_FrameSize.x, 600); text = m_FrameName + wxT("Size_y"); Config->Read(text, &m_FrameSize.y, 400); Config->Read(wxT("BgColor_Red"), &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0); Config->Read(wxT("BgColor_Green"), &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0); Config->Read(wxT("BgColor_Blue"), &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0); } #ifdef __WXMAC__ // for macOSX, the window must be below system (macOSX) toolbar if ( m_FramePos.y < GetMBarHeight() ) m_FramePos.y = GetMBarHeight(); #endif } /*******************************************/ void WinEDA3D_DrawFrame::SaveSettings(void) /*******************************************/ { wxString text; wxConfig * Config = m_ParentAppl->m_EDA_Config; // Current config used by application if( ! Config ) return; Config->Write(wxT("BgColor_Red"), g_Parm_3D_Visu.m_BgColor.m_Red); Config->Write(wxT("BgColor_Green"), g_Parm_3D_Visu.m_BgColor.m_Green); Config->Write(wxT("BgColor_Blue"), g_Parm_3D_Visu.m_BgColor.m_Blue); if( IsIconized() ) return; m_FrameSize = GetSize(); m_FramePos = GetPosition(); text = m_FrameName + wxT("Pos_x"); Config->Write(text, (long)m_FramePos.x); text = m_FrameName + wxT("Pos_y"); Config->Write(text, (long)m_FramePos.y); text = m_FrameName + wxT("Size_x"); Config->Write(text, (long)m_FrameSize.x); text = m_FrameName + wxT("Size_y"); Config->Write(text, (long)m_FrameSize.y); } /***********************************************************/ void WinEDA3D_DrawFrame::Process_Zoom(wxCommandEvent& event) /***********************************************************/ { int ii; switch(event.GetId()) { case ID_ZOOM_PAGE_BUTT: for ( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; g_Parm_3D_Visu.m_Zoom = 1.0; g_Draw3d_dx = g_Draw3d_dy = 0; trackball(g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); break; case ID_ZOOM_PLUS_BUTT: g_Parm_3D_Visu.m_Zoom /= 1.2; if ( g_Parm_3D_Visu.m_Zoom <= 0.01) g_Parm_3D_Visu.m_Zoom = 0.01; break; case ID_ZOOM_MOINS_BUTT: g_Parm_3D_Visu.m_Zoom *= 1.2; break; case ID_ZOOM_REDRAW_BUTT: break; default: return; } m_Canvas->DisplayStatus(); m_Canvas->Refresh(FALSE); } /************************************************************************/ void WinEDA3D_DrawFrame::OnLeftClick(wxDC * DC, const wxPoint& MousePos) /************************************************************************/ { } /*******************************************************************************/ void WinEDA3D_DrawFrame::OnRightClick(const wxPoint& MousePos, wxMenu * PopMenu) /*******************************************************************************/ { } /************************************/ int WinEDA3D_DrawFrame::BestZoom(void) /************************************/ // Retourne le meilleur zoom { return 1; } /*******************************************************************/ void WinEDA3D_DrawFrame::RedrawActiveWindow(wxDC * DC, bool EraseBg) /*******************************************************************/ { } /************************************************************************/ void WinEDA3D_DrawFrame::Process_Special_Functions(wxCommandEvent& event) /************************************************************************/ { #define ROT_ANGLE 10.0 switch(event.GetId()) { case ID_RELOAD3D_BOARD: NewDisplay(); break; case ID_ROTATE3D_X_POS: g_Parm_3D_Visu.m_ROTX += ROT_ANGLE; break; case ID_ROTATE3D_X_NEG: g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE; break; case ID_ROTATE3D_Y_POS: g_Parm_3D_Visu.m_ROTY += ROT_ANGLE; break; case ID_ROTATE3D_Y_NEG: g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE; break; case ID_ROTATE3D_Z_POS: g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE; break; case ID_ROTATE3D_Z_NEG: g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE; break; case ID_MOVE3D_LEFT: m_Canvas->SetView3D(WXK_LEFT); return; case ID_MOVE3D_RIGHT: m_Canvas->SetView3D(WXK_RIGHT); return; case ID_MOVE3D_UP: m_Canvas->SetView3D(WXK_UP); return; case ID_MOVE3D_DOWN: m_Canvas->SetView3D(WXK_DOWN); return; case ID_TOOL_SCREENCOPY_TOCLIBBOARD: case ID_MENU_SCREENCOPY_PNG: case ID_MENU_SCREENCOPY_JPEG: m_Canvas->TakeScreenshot(event); break; case ID_MENU3D_BGCOLOR_SELECTION: Set3DBgColor(); return; default: wxMessageBox( wxT("WinEDA3D_DrawFrame::Process_Special_Functions() error: unknown command")); return; } m_Canvas->DisplayStatus(); m_Canvas->Refresh(FALSE); } /*****************************************/ void WinEDA3D_DrawFrame::NewDisplay(void) /*****************************************/ { m_Canvas->ClearLists(); m_Canvas->InitGL(); m_Canvas->DisplayStatus(); m_Canvas->Refresh(FALSE); } /******************************************/ void WinEDA3D_DrawFrame::Set3DBgColor(void) /******************************************/ /* called to set the background color of the 3D scene */ { S3D_Color color; wxColour newcolor, oldcolor; oldcolor.Set((int) round(g_Parm_3D_Visu.m_BgColor.m_Red*255), (int) round(g_Parm_3D_Visu.m_BgColor.m_Green*255), (int) round(g_Parm_3D_Visu.m_BgColor.m_Blue*255)); newcolor = wxGetColourFromUser(this, oldcolor); if ( newcolor != oldcolor ) { g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0; g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0; g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0; NewDisplay(); } }