/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef FOOTPRINT_H #define FOOTPRINT_H #include #include #include #include #include #include // ALL_LAYERS definition. #include #include #include #include #include #include #include #include #include class LINE_READER; class EDA_3D_CANVAS; class PAD; class BOARD; class MSG_PANEL_ITEM; class SHAPE; class REPORTER; namespace KIGFX { class VIEW; } enum INCLUDE_NPTH_T { DO_NOT_INCLUDE_NPTH = false, INCLUDE_NPTH = true }; /** * The set of attributes allowed within a FOOTPRINT, using FOOTPRINT::SetAttributes() * and FOOTPRINT::GetAttributes(). These are to be ORed together when calling * FOOTPRINT::SetAttributes() */ enum FOOTPRINT_ATTR_T { FP_THROUGH_HOLE = 0x0001, FP_SMD = 0x0002, FP_EXCLUDE_FROM_POS_FILES = 0x0004, FP_EXCLUDE_FROM_BOM = 0x0008, FP_BOARD_ONLY = 0x0010, // Footprint has no corresponding symbol FP_JUST_ADDED = 0x0020, // Footprint just added by netlist update FP_ALLOW_SOLDERMASK_BRIDGES = 0x0040, FP_ALLOW_MISSING_COURTYARD = 0x0080, FP_DNP = 0x0100 }; class FP_3DMODEL { public: FP_3DMODEL() : // Initialize with sensible values m_Scale { 1, 1, 1 }, m_Rotation { 0, 0, 0 }, m_Offset { 0, 0, 0 }, m_Opacity( 1.0 ), m_Show( true ) { } VECTOR3D m_Scale; ///< 3D model scaling factor (dimensionless) VECTOR3D m_Rotation; ///< 3D model rotation (degrees) VECTOR3D m_Offset; ///< 3D model offset (mm) double m_Opacity; wxString m_Filename; ///< The 3D shape filename in 3D library bool m_Show; ///< Include model in rendering }; class FOOTPRINT : public BOARD_ITEM_CONTAINER { public: FOOTPRINT( BOARD* parent ); FOOTPRINT( const FOOTPRINT& aFootprint ); // Move constructor and operator needed due to std containers inside the footprint FOOTPRINT( FOOTPRINT&& aFootprint ); ~FOOTPRINT(); FOOTPRINT& operator=( const FOOTPRINT& aOther ); FOOTPRINT& operator=( FOOTPRINT&& aOther ); static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && aItem->Type() == PCB_FOOTPRINT_T; } LSET GetPrivateLayers() const { return m_privateLayers; } void SetPrivateLayers( LSET aLayers ) { m_privateLayers = aLayers; } ///< @copydoc BOARD_ITEM_CONTAINER::Add() void Add( BOARD_ITEM* aItem, ADD_MODE aMode = ADD_MODE::INSERT, bool aSkipConnectivity = false ) override; ///< @copydoc BOARD_ITEM_CONTAINER::Remove() void Remove( BOARD_ITEM* aItem, REMOVE_MODE aMode = REMOVE_MODE::NORMAL ) override; /** * Clear (i.e. force the ORPHANED dummy net info) the net info which * depends on a given board for all pads of the footprint. * * This is needed when a footprint is copied between the fp editor and * the board editor for instance, because net info become fully broken */ void ClearAllNets(); /** * Old footprints do not always have a valid UUID (some can be set to null uuid) * However null UUIDs, having a special meaning in editor, create issues when * editing a footprint * So all null uuids a re replaced by a valid uuid * @return true if at least one uuid is changed, false if no change */ bool FixUuids(); /** * Return the bounding box containing pads when the footprint is on the front side, * orientation 0, position 0,0. * * Mainly used in Gerber place file to draw a footprint outline when the courtyard * is missing or broken. * * @return The rectangle containing the pads for the normalized footprint. */ BOX2I GetFpPadsLocalBbox() const; /** * Return a bounding polygon for the shapes and pads in the footprint. * * This operation is slower but more accurate than calculating a bounding box. */ SHAPE_POLY_SET GetBoundingHull() const; // Virtual function const BOX2I GetBoundingBox() const override; const BOX2I GetBoundingBox( bool aIncludeText, bool aIncludeInvisibleText ) const; /** * Return the bounding box of the footprint on a given set of layers */ const BOX2I GetLayerBoundingBox( LSET aLayers ) const; VECTOR2I GetCenter() const override { return GetBoundingBox( false, false ).GetCenter(); } PCB_FIELDS& Fields() { return m_fields; } const PCB_FIELDS& Fields() const { return m_fields; } PADS& Pads() { return m_pads; } const PADS& Pads() const { return m_pads; } DRAWINGS& GraphicalItems() { return m_drawings; } const DRAWINGS& GraphicalItems() const { return m_drawings; } ZONES& Zones() { return m_zones; } const ZONES& Zones() const { return m_zones; } GROUPS& Groups() { return m_groups; } const GROUPS& Groups() const { return m_groups; } bool HasThroughHolePads() const; std::vector& Models() { return m_3D_Drawings; } const std::vector& Models() const { return m_3D_Drawings; } void SetPosition( const VECTOR2I& aPos ) override; VECTOR2I GetPosition() const override { return m_pos; } void SetOrientation( const EDA_ANGLE& aNewAngle ); EDA_ANGLE GetOrientation() const { return m_orient; } /** * Used as Layer property setter -- performs a flip if necessary to set the footprint layer * @param aLayer is the target layer (F_Cu or B_Cu) */ void SetLayerAndFlip( PCB_LAYER_ID aLayer ); // to make property magic work PCB_LAYER_ID GetLayer() const override { return BOARD_ITEM::GetLayer(); } // For property system: void SetOrientationDegrees( double aOrientation ) { SetOrientation( EDA_ANGLE( aOrientation, DEGREES_T ) ); } double GetOrientationDegrees() const { return m_orient.AsDegrees(); } const LIB_ID& GetFPID() const { return m_fpid; } void SetFPID( const LIB_ID& aFPID ) { m_fpid = aFPID; } wxString GetFPIDAsString() const { return m_fpid.Format(); } void SetFPIDAsString( const wxString& aFPID ) { m_fpid.Parse( aFPID ); } wxString GetLibDescription() const { return m_libDescription; } void SetLibDescription( const wxString& aDesc ) { m_libDescription = aDesc; } wxString GetKeywords() const { return m_keywords; } void SetKeywords( const wxString& aKeywords ) { m_keywords = aKeywords; } const KIID_PATH& GetPath() const { return m_path; } void SetPath( const KIID_PATH& aPath ) { m_path = aPath; } wxString GetSheetname() const { return m_sheetname; } void SetSheetname( const wxString& aSheetname ) { m_sheetname = aSheetname; } wxString GetSheetfile() const { return m_sheetfile; } void SetSheetfile( const wxString& aSheetfile ) { m_sheetfile = aSheetfile; } wxString GetFilters() const { return m_filters; } void SetFilters( const wxString& aFilters ) { m_filters = aFilters; } int GetLocalSolderMaskMargin() const { return m_localSolderMaskMargin; } void SetLocalSolderMaskMargin( int aMargin ) { m_localSolderMaskMargin = aMargin; } int GetLocalClearance() const { return m_localClearance; } void SetLocalClearance( int aClearance ) { m_localClearance = aClearance; } int GetLocalClearance( wxString* aSource ) const { if( aSource ) *aSource = wxString::Format( _( "footprint %s" ), GetReference() ); return m_localClearance; } int GetLocalSolderPasteMargin() const { return m_localSolderPasteMargin; } void SetLocalSolderPasteMargin( int aMargin ) { m_localSolderPasteMargin = aMargin; } double GetLocalSolderPasteMarginRatio() const { return m_localSolderPasteMarginRatio; } void SetLocalSolderPasteMarginRatio( double aRatio ) { m_localSolderPasteMarginRatio = aRatio; } void SetZoneConnection( ZONE_CONNECTION aType ) { m_zoneConnection = aType; } ZONE_CONNECTION GetZoneConnection() const { return m_zoneConnection; } int GetAttributes() const { return m_attributes; } void SetAttributes( int aAttributes ) { m_attributes = aAttributes; } void SetFlag( int aFlag ) { m_arflag = aFlag; } void IncrementFlag() { m_arflag += 1; } int GetFlag() const { return m_arflag; } bool IsNetTie() const { for( const wxString& group : m_netTiePadGroups ) { if( !group.IsEmpty() ) return true; } return false; } /** * @return a list of pad groups, each of which is allowed to short nets within their group. * A pad group is a comma-separated list of pad numbers. */ const std::vector& GetNetTiePadGroups() const { return m_netTiePadGroups; } void ClearNetTiePadGroups() { m_netTiePadGroups.clear(); } void AddNetTiePadGroup( const wxString& aGroup ) { m_netTiePadGroups.emplace_back( aGroup ); } /** * @return a map from pad numbers to net-tie group indices. If a pad is not a member of * a net-tie group its index will be -1. */ std::map MapPadNumbersToNetTieGroups() const; /** * @return a list of pads that appear in \a aPad's net-tie pad group. */ std::vector GetNetTiePads( PAD* aPad ) const; /** * Returns the most likely attribute based on pads * Either FP_THROUGH_HOLE/FP_SMD/OTHER(0) * @return 0/FP_SMD/FP_THROUGH_HOLE */ int GetLikelyAttribute() const; void Move( const VECTOR2I& aMoveVector ) override; void Rotate( const VECTOR2I& aRotCentre, const EDA_ANGLE& aAngle ) override; void Flip( const VECTOR2I& aCentre, bool aFlipLeftRight ) override; /** * Move the reference point of the footprint. * * It looks like a move footprint: * the footprints elements (pads, outlines, edges .. ) are moved * However: * - the footprint position is not modified. * - the relative (local) coordinates of these items are modified * (a move footprint does not change these local coordinates, * but changes the footprint position) */ void MoveAnchorPosition( const VECTOR2I& aMoveVector ); /** * @return true if the footprint is flipped, i.e. on the back side of the board */ bool IsFlipped() const { return GetLayer() == B_Cu; } /** * Use instead of IsFlipped() when you also need to account for unsided footprints (those * purely on user-layers, etc.). */ PCB_LAYER_ID GetSide() const; /** * @copydoc BOARD_ITEM::IsOnLayer */ bool IsOnLayer( PCB_LAYER_ID aLayer ) const override; // m_footprintStatus bits: #define FP_is_LOCKED 0x01 ///< footprint LOCKED: no autoplace allowed #define FP_is_PLACED 0x02 ///< In autoplace: footprint automatically placed #define FP_to_PLACE 0x04 ///< In autoplace: footprint waiting for autoplace #define FP_PADS_are_LOCKED 0x08 bool IsLocked() const override { return ( m_fpStatus & FP_is_LOCKED ) != 0; } /** * Set the #MODULE_is_LOCKED bit in the m_ModuleStatus. * * @param isLocked true means turn on locked status, else unlock */ void SetLocked( bool isLocked ) override { if( isLocked ) m_fpStatus |= FP_is_LOCKED; else m_fpStatus &= ~FP_is_LOCKED; } /** * @return true if the footprint is flagged with conflicting with some item */ bool IsConflicting() const; bool IsPlaced() const { return m_fpStatus & FP_is_PLACED; } void SetIsPlaced( bool isPlaced ) { if( isPlaced ) m_fpStatus |= FP_is_PLACED; else m_fpStatus &= ~FP_is_PLACED; } bool NeedsPlaced() const { return m_fpStatus & FP_to_PLACE; } void SetNeedsPlaced( bool needsPlaced ) { if( needsPlaced ) m_fpStatus |= FP_to_PLACE; else m_fpStatus &= ~FP_to_PLACE; } bool LegacyPadsLocked() const { return m_fpStatus & FP_PADS_are_LOCKED; } /** * Test if footprint attributes for type (SMD/Through hole/Other) match the expected * type based on the pads in the footprint. * Footprints with plated through-hole pads should usually be marked through hole even if they * also have SMD because they might not be auto-placed. Exceptions to this might be shielded * connectors. Otherwise, footprints with SMD pads should be marked SMD. * Footprints with no connecting pads should be marked "Other" * * @param aErrorHandler callback to handle the error messages generated */ void CheckFootprintAttributes( const std::function& aErrorHandler ); /** * Run non-board-specific DRC checks on footprint's pads. These are the checks supported by * both the PCB DRC and the Footprint Editor Footprint Checker. * * @param aErrorHandler callback to handle the error messages generated */ void CheckPads( const std::function& aErrorHandler ); /** * Check for overlapping, different-numbered, non-net-tie pads. * * @param aErrorHandler callback to handle the error messages generated */ void CheckShortingPads( const std::function& aErrorHandler ); /** * Check for un-allowed shorting of pads in net-tie footprints. If two pads are shorted, * they must both appear in one of the allowed-shorting lists. * * @param aErrorHandler callback to handle the error messages generated */ void CheckNetTies( const std::function& aErrorHandler ); /** * Sanity check net-tie pad groups. Pads cannot be listed more than once, and pad numbers * must correspond to a pad. * * @param aErrorHandler callback to handle the error messages generated */ void CheckNetTiePadGroups( const std::function& aErrorHandler ); /** * Generate pads shapes on layer \a aLayer as polygons and adds these polygons to * \a aBuffer. * * Useful to generate a polygonal representation of a footprint in 3D view and plot functions, * when a full polygonal approach is needed. * * @param aLayer is the layer to consider, or #UNDEFINED_LAYER to consider all layers. * @param aBuffer i the buffer to store polygons. * @param aClearance is an additional size to add to pad shapes. * @param aMaxError is the maximum deviation from true for arcs. * @param aSkipNPTHPadsWihNoCopper if true, do not add a NPTH pad shape, if the shape has * same size and position as the hole. Usually, these pads are not drawn on copper * layers, because there is actually no copper * Due to diff between layers and holes, these pads must be skipped to be sure * there is no copper left on the board (for instance when creating Gerber Files or * 3D shapes). Defaults to false. * @param aSkipPlatedPads is used on 3D-Viewer to extract plated and non-plated pads. * @param aSkipNonPlatedPads is used on 3D-Viewer to extract plated and plated pads. */ void TransformPadsToPolySet( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aMaxError, ERROR_LOC aErrorLoc, bool aSkipNPTHPadsWihNoCopper = false, bool aSkipPlatedPads = false, bool aSkipNonPlatedPads = false ) const; /** * Generate shapes of graphic items (outlines) on layer \a aLayer as polygons and adds these * polygons to \a aBuffer. * * Useful to generate a polygonal representation of a footprint in 3D view and plot functions, * when a full polygonal approach is needed. * * @param aLayer is the layer to consider, or #UNDEFINED_LAYER to consider all. * @param aBuffer is the buffer to store polygons. * @param aClearance is a value to inflate shapes. * @param aError is the maximum error between true arc and polygon approximation. * @param aIncludeText set to true to transform text shapes. * @param aIncludeShapes set to true to transform footprint shapes. */ void TransformFPShapesToPolySet( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aError, ERROR_LOC aErrorLoc, bool aIncludeText = true, bool aIncludeShapes = true, bool aIncludePrivateItems = false ) const; /** * This function is the same as TransformFPShapesToPolySet but only generates text. */ void TransformFPTextToPolySet( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aError, ERROR_LOC aErrorLoc ) const { TransformFPShapesToPolySet( aBuffer, aLayer, aClearance, aError, aErrorLoc, true, false ); } /** * Return the list of system text vars for this footprint. */ void GetContextualTextVars( wxArrayString* aVars ) const; /** * Resolve any references to system tokens supported by the component. * * @param aDepth a counter to limit recursion and circular references. */ bool ResolveTextVar( wxString* token, int aDepth = 0 ) const; /// @copydoc EDA_ITEM::GetMsgPanelInfo void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector& aList ) override; bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override; /** * Test if a point is inside the bounding polygon of the footprint. * * The other hit test methods are just checking the bounding box, which can be quite * inaccurate for rotated or oddly-shaped footprints. * * @param aPosition is the point to test * @return true if aPosition is inside the bounding polygon */ bool HitTestAccurate( const VECTOR2I& aPosition, int aAccuracy = 0 ) const; bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override; /** * Test if the point hits one or more of the footprint elements on a given layer. * * @param aPosition is the point to test * @param aAccuracy is the hit test accuracy * @param aLayer is the layer to test * @return true if aPosition hits a footprint element on aLayer */ bool HitTestOnLayer( const VECTOR2I& aPosition, PCB_LAYER_ID aLayer, int aAccuracy = 0 ) const; bool HitTestOnLayer( const BOX2I& aRect, bool aContained, PCB_LAYER_ID aLayer, int aAccuracy = 0 ) const; /** * @return reference designator text. */ const wxString& GetReference() const { return Reference().GetText(); } /** * @param aReference A reference to a wxString object containing the reference designator * text. */ void SetReference( const wxString& aReference ) { Reference().SetText( aReference ); } // Property system doesn't like const references wxString GetReferenceAsString() const { return GetReference(); } /** * Bump the current reference by \a aDelta. */ void IncrementReference( int aDelta ); /** * @return the value text. */ const wxString& GetValue() const { return Value().GetText(); } /** * @param aValue A reference to a wxString object containing the value text. */ void SetValue( const wxString& aValue ) { Value().SetText( aValue ); } // Property system doesn't like const references wxString GetValueAsString() const { return GetValue(); } /// read/write accessors: PCB_FIELD& Value() { return *GetField( VALUE_FIELD ); } PCB_FIELD& Reference() { return *GetField( REFERENCE_FIELD ); } PCB_FIELD& Footprint() { return *GetField( FOOTPRINT_FIELD ); } /// The const versions to keep the compiler happy. const PCB_FIELD& Value() const { return *GetField( VALUE_FIELD ); } const PCB_FIELD& Reference() const { return *GetField( REFERENCE_FIELD ); } const PCB_FIELD& Footprint() const { return *GetField( FOOTPRINT_FIELD ); } //---------------------------------------------------------------- /** * Return a mandatory field in this symbol. * * @note If you need to fetch a user field, use GetFieldById. * * @param aFieldType is one of the mandatory field types (REFERENCE_FIELD, VALUE_FIELD, etc.). * @return is the field at \a aFieldType or NULL if the field does not exist. */ PCB_FIELD* GetField( MANDATORY_FIELD_T aFieldType ); const PCB_FIELD* GetField( MANDATORY_FIELD_T aFieldNdx ) const; /** * Return a field in this symbol. * * @param aFieldId is the id of the field requested. Note that this id ONLY SOMETIMES equates * to the field's position in the vector. * @return is the field at \a aFieldType or NULL if the field does not exist. */ PCB_FIELD* GetFieldById( int aFieldId ); /** * Return a field in this symbol. * * @param aFieldName is the name of the field * * @return is the field with \a aFieldName or NULL if the field does not exist. */ PCB_FIELD* GetFieldByName( const wxString& aFieldName ); bool HasFieldByName( const wxString& aFieldName ) const; /** * Search for a field named \a aFieldName and returns text associated with this field. * * @param aFieldName is the name of the field */ wxString GetFieldText( const wxString& aFieldName ) const; /** * Populate a std::vector with PCB_TEXTs. * * @param aVector is the vector to populate. * @param aVisibleOnly is used to add only the fields that are visible and contain text. */ void GetFields( std::vector& aVector, bool aVisibleOnly ); /** * Return a vector of fields from the symbol */ PCB_FIELDS GetFields() { return m_fields; } const PCB_FIELDS& GetFields() const { return m_fields; } /** * Add a field to the symbol. * * @param aField is the field to add to this symbol. * * @return the newly inserted field. */ PCB_FIELD* AddField( const PCB_FIELD& aField ); /** * Remove a user field from the footprint. * @param aFieldName is the user fieldName to remove. Attempts to remove a mandatory * field or a non-existant field are silently ignored. */ void RemoveField( const wxString& aFieldName ); /** * Return the number of fields in this symbol. */ int GetFieldCount() const { return (int) m_fields.size(); } /** * @brief Apply default board settings to the footprint field text properties. * * This is needed because the board settings are not available when the footprint is * being created in the footprint library cache, and we want these fields to have * the correct default text properties. */ void ApplyDefaultSettings( const BOARD& board, bool aStyleFields, bool aStyleText, bool aStyleShapes ); bool IsBoardOnly() const { return m_attributes & FP_BOARD_ONLY; } void SetBoardOnly( bool aIsBoardOnly = true ) { if( aIsBoardOnly ) m_attributes |= FP_BOARD_ONLY; else m_attributes &= ~FP_BOARD_ONLY; } bool IsExcludedFromPosFiles() const { return m_attributes & FP_EXCLUDE_FROM_POS_FILES; } void SetExcludedFromPosFiles( bool aExclude = true ) { if( aExclude ) m_attributes |= FP_EXCLUDE_FROM_POS_FILES; else m_attributes &= ~FP_EXCLUDE_FROM_POS_FILES; } bool IsExcludedFromBOM() const { return m_attributes & FP_EXCLUDE_FROM_BOM; } void SetExcludedFromBOM( bool aExclude = true ) { if( aExclude ) m_attributes |= FP_EXCLUDE_FROM_BOM; else m_attributes &= ~FP_EXCLUDE_FROM_BOM; } bool AllowMissingCourtyard() const { return m_attributes & FP_ALLOW_MISSING_COURTYARD; } void SetAllowMissingCourtyard( bool aAllow = true ) { if( aAllow ) m_attributes |= FP_ALLOW_MISSING_COURTYARD; else m_attributes &= ~FP_ALLOW_MISSING_COURTYARD; } bool IsDNP() const { return m_attributes & FP_DNP; } void SetDNP( bool aDNP = true ) { if( aDNP ) m_attributes |= FP_DNP; else m_attributes &= ~FP_DNP; } void SetFileFormatVersionAtLoad( int aVersion ) { m_fileFormatVersionAtLoad = aVersion; } int GetFileFormatVersionAtLoad() const { return m_fileFormatVersionAtLoad; } /** * Return a #PAD with a matching number. * * @note Numbers may not be unique depending on how the footprint was created. * * @param aPadNumber the pad number to find. * @param aSearchAfterMe = not nullptr to find a pad living after aAfterMe * @return the first matching numbered #PAD is returned or NULL if not found. */ PAD* FindPadByNumber( const wxString& aPadNumber, PAD* aSearchAfterMe = nullptr ) const; /** * Get a pad at \a aPosition on \a aLayerMask in the footprint. * * @param aPosition A VECTOR2I object containing the position to hit test. * @param aLayerMask A layer or layers to mask the hit test. * @return A pointer to a #PAD object if found otherwise NULL. */ PAD* GetPad( const VECTOR2I& aPosition, LSET aLayerMask = LSET::AllLayersMask() ); /** * Return the number of pads. * * @param aIncludeNPTH includes non-plated through holes when true. Does not include * non-plated through holes when false. * @return the number of pads according to \a aIncludeNPTH. */ unsigned GetPadCount( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const; /** * Return the number of unique non-blank pads. * * A complex pad can be built with many pads having the same pad name to create a complex * shape or fragmented solder paste areas. * * @param aIncludeNPTH includes non-plated through holes when true. Does not include * non-plated through holes when false. * @return the number of unique pads according to \a aIncludeNPTH. */ unsigned GetUniquePadCount( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const; /** * Return the names of the unique, non-blank pads. */ std::set GetUniquePadNumbers( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const; /** * Return the next available pad number in the footprint. * * @param aFillSequenceGaps true if the numbering should "fill in" gaps in the sequence, * else return the highest value + 1 * @return the next available pad number */ wxString GetNextPadNumber( const wxString& aLastPadName ) const; /** * Position Reference and Value fields at the top and bottom of footprint's bounding box. */ void AutoPositionFields(); /** * Get the type of footprint * @return "SMD"/"Through hole"/"Other" based on attributes */ wxString GetTypeName() const; double GetArea( int aPadding = 0 ) const; KIID GetLink() const { return m_link; } void SetLink( const KIID& aLink ) { m_link = aLink; } BOARD_ITEM* Duplicate() const override; /** * Duplicate a given item within the footprint, optionally adding it to the board. * * @return the new item, or NULL if the item could not be duplicated. */ BOARD_ITEM* DuplicateItem( const BOARD_ITEM* aItem, bool aAddToFootprint = false ); /** * Add \a a3DModel definition to the end of the 3D model list. * * @param a3DModel A pointer to a #FP_3DMODEL to add to the list. */ void Add3DModel( FP_3DMODEL* a3DModel ); INSPECT_RESULT Visit( INSPECTOR inspector, void* testData, const std::vector& aScanTypes ) override; wxString GetClass() const override { return wxT( "FOOTPRINT" ); } wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const override; BITMAPS GetMenuImage() const override; EDA_ITEM* Clone() const override; ///< @copydoc BOARD_ITEM::RunOnChildren void RunOnChildren( const std::function& aFunction ) const override; ///< @copydoc BOARD_ITEM::RunOnDescendants void RunOnDescendants( const std::function& aFunction, int aDepth = 0 ) const override; virtual void ViewGetLayers( int aLayers[], int& aCount ) const override; double ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override; virtual const BOX2I ViewBBox() const override; /** * Test for validity of a name of a footprint to be used in a footprint library * ( no spaces, dir separators ... ). * * @param aName is the name in library to validate. * @return true if the given name is valid */ static bool IsLibNameValid( const wxString& aName ); /** * Test for validity of the name in a library of the footprint ( no spaces, dir * separators ... ). * * @param aUserReadable set to false to get the list of invalid characters or true to get * a readable form (i.e ' ' = 'space' '\\t'= 'tab'). * * @return the list of invalid chars in the library name. */ static const wxChar* StringLibNameInvalidChars( bool aUserReadable ); /** * Return true if a board footprint differs from the library version. */ bool FootprintNeedsUpdate( const FOOTPRINT* aLibFP, REPORTER* aReporter = nullptr ); /** * Take ownership of caller's heap allocated aInitialComments block. * * The comments are single line strings already containing the s-expression comments with * optional leading whitespace and then a '#' character followed by optional single line * text (text with no line endings, not even one). This block of single line comments * will be output upfront of any generated s-expression text in the PCBIO::Format() function. * * @note A block of single line comments constitutes a multiline block of single line * comments. That is, the block is made of consecutive single line comments. * * @param aInitialComments is a heap allocated wxArrayString or NULL, which the caller * gives up ownership of over to this FOOTPRINT. */ void SetInitialComments( wxArrayString* aInitialComments ) { delete m_initial_comments; m_initial_comments = aInitialComments; } /** * Calculate the ratio of total area of the footprint pads and graphical items to the * area of the footprint. Used by selection tool heuristics. * * @return the ratio. */ double CoverageRatio( const GENERAL_COLLECTOR& aCollector ) const; static double GetCoverageArea( const BOARD_ITEM* aItem, const GENERAL_COLLECTOR& aCollector ); /// Return the initial comments block or NULL if none, without transfer of ownership. const wxArrayString* GetInitialComments() const { return m_initial_comments; } /** * Used in DRC to test the courtyard area (a complex polygon). * * @return the courtyard polygon. */ const SHAPE_POLY_SET& GetCourtyard( PCB_LAYER_ID aLayer ) const; /** * Build complex polygons of the courtyard areas from graphic items on the courtyard layers. * * @note Set the #MALFORMED_F_COURTYARD and #MALFORMED_B_COURTYARD status flags if the given * courtyard layer does not contain a (single) closed shape. */ void BuildCourtyardCaches( OUTLINE_ERROR_HANDLER* aErrorHandler = nullptr ); // @copydoc BOARD_ITEM::GetEffectiveShape std::shared_ptr GetEffectiveShape( PCB_LAYER_ID aLayer = UNDEFINED_LAYER, FLASHING aFlash = FLASHING::DEFAULT ) const override; double Similarity( const BOARD_ITEM& aOther ) const override; bool operator==( const BOARD_ITEM& aOther ) const override; #if defined(DEBUG) virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); } #endif struct cmp_drawings { bool operator()( const BOARD_ITEM* itemA, const BOARD_ITEM* itemB ) const; }; struct cmp_pads { bool operator()( const PAD* aFirst, const PAD* aSecond ) const; }; struct cmp_padstack { bool operator()( const PAD* aFirst, const PAD* aSecond ) const; }; struct cmp_zones { bool operator()( const ZONE* aFirst, const ZONE* aSecond ) const; }; protected: virtual void swapData( BOARD_ITEM* aImage ) override; private: PCB_FIELDS m_fields; DRAWINGS m_drawings; // BOARD_ITEMs for drawings on the board, owned by pointer. PADS m_pads; // PAD items, owned by pointer ZONES m_zones; // PCB_ZONE items, owned by pointer GROUPS m_groups; // PCB_GROUP items, owned by pointer EDA_ANGLE m_orient; // Orientation VECTOR2I m_pos; // Position of footprint on the board in internal units. LIB_ID m_fpid; // The #LIB_ID of the FOOTPRINT. int m_attributes; // Flag bits (see FOOTPRINT_ATTR_T) int m_fpStatus; // For autoplace: flags (LOCKED, FIELDS_AUTOPLACED) int m_fileFormatVersionAtLoad; // Bounding box caching strategy: // While we attempt to notice the low-hanging fruit operations and update the bounding boxes // accordingly, we rely mostly on a "if anything changed then the caches are stale" approach. // We implement this by having PCB_BASE_FRAME's OnModify() method increment an operation // counter, and storing that as a timestamp for the various caches. // This means caches will get regenerated often -- but still far less often than if we had no // caches at all. The principal opitmization would be to change to dirty flag and make sure // that any edit that could affect the bounding boxes (including edits to the footprint // children) marked the bounding boxes dirty. It would definitely be faster -- but also more // fragile. mutable BOX2I m_cachedBoundingBox; mutable int m_boundingBoxCacheTimeStamp; mutable BOX2I m_cachedVisibleBBox; mutable int m_visibleBBoxCacheTimeStamp; mutable BOX2I m_cachedTextExcludedBBox; mutable int m_textExcludedBBoxCacheTimeStamp; mutable SHAPE_POLY_SET m_cachedHull; mutable int m_hullCacheTimeStamp; // A list of pad groups, each of which is allowed to short nets within their group. // A pad group is a comma-separated list of pad numbers. std::vector m_netTiePadGroups; ZONE_CONNECTION m_zoneConnection; int m_localClearance; int m_localSolderMaskMargin; // Solder mask margin int m_localSolderPasteMargin; // Solder paste margin absolute value double m_localSolderPasteMarginRatio; // Solder mask margin ratio value of pad size wxString m_libDescription; // File name and path for documentation file. wxString m_keywords; // Search keywords to find footprint in library. KIID_PATH m_path; // Path to associated symbol ([sheetUUID, .., symbolUUID]). wxString m_sheetname; // Name of the sheet containing the symbol for this footprint wxString m_sheetfile; // File of the sheet containing the symbol for this footprint wxString m_filters; // Footprint filters from symbol timestamp_t m_lastEditTime; int m_arflag; // Use to trace ratsnest and auto routing. KIID m_link; // Temporary logical link used during editing LSET m_privateLayers; // Layers visible only in the footprint editor std::vector m_3D_Drawings; // 3D models. wxArrayString* m_initial_comments; // s-expression comments in the footprint, // lazily allocated only if needed for speed SHAPE_POLY_SET m_courtyard_cache_front; // Note that a footprint can have both front and back SHAPE_POLY_SET m_courtyard_cache_back; // courtyards populated. mutable int m_courtyard_cache_timestamp; }; #endif // FOOTPRINT_H