/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 2015-2018 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef SCH_BASE_FRAME_H_ #define SCH_BASE_FRAME_H_ #include #include #include #include #include "template_fieldnames.h" namespace KIGFX { class SCH_RENDER_SETTINGS; } class PAGE_INFO; class TITLE_BLOCK; class LIB_VIEW_FRAME; class LIB_EDIT_FRAME; class LIB_ALIAS; class LIB_PART; class PART_LIB; class SCHLIB_FILTER; class LIB_ID; class SYMBOL_LIB_TABLE; class SCH_DRAW_PANEL; /** * Load symbol from symbol library table. * * Check the symbol library table for the part defined by \a aLibId and optionally * check the optional cache library. * * @param aLibId is the symbol library identifier to load. * @param aLibTable is the #SYMBOL_LIBRARY_TABLE to load the alias from. * @param aCacheLib is an optional cache library. * @param aParent is an optiona parent window when displaying an error message. * @param aShowErrorMessage set to true to show any error messages. * * @return The symbol found in the library or NULL if the symbol was not found. */ LIB_ALIAS* SchGetLibAlias( const LIB_ID& aLibId, SYMBOL_LIB_TABLE* aLibTable, PART_LIB* aCacheLib = NULL, wxWindow* aParent = NULL, bool aShowErrorMsg = false ); LIB_PART* SchGetLibPart( const LIB_ID& aLibId, SYMBOL_LIB_TABLE* aLibTable, PART_LIB* aCacheLib = NULL, wxWindow* aParent = NULL, bool aShowErrorMsg = false ); /** * A shim class between EDA_DRAW_FRAME and several derived classes: * LIB_EDIT_FRAME, LIB_VIEW_FRAME, and SCH_EDIT_FRAME, and it brings in a * common way of handling the provided virtual functions for the derived classes. * * The motivation here is to switch onto GetScreen() for the underlying data model. * * @author Dick Hollenbeck */ class SCH_BASE_FRAME : public EDA_DRAW_FRAME { protected: TEMPLATES m_templateFieldNames; wxPoint m_repeatStep; // the increment value of the position of an item // when it is repeated int m_repeatDeltaLabel; // the increment value of labels like bus members // when they are repeated bool m_showPinElectricalTypeName; bool m_dragActionIsMove; // drag action defaults to move, otherwise it's drag bool m_repeatComponent; // After placing one component, reload a sequential bool m_useAllUnits; // After placing unit A, place unit B of the same public: SCH_BASE_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aWindowType, const wxString& aTitle, const wxPoint& aPosition, const wxSize& aSize, long aStyle, const wxString & aFrameName ); virtual ~SCH_BASE_FRAME(); void createCanvas(); SCH_DRAW_PANEL* GetCanvas() const override; SCH_SCREEN* GetScreen() const override; void SetScreen( BASE_SCREEN* aScreen ) override; KIGFX::SCH_RENDER_SETTINGS* GetRenderSettings(); /** * Allow some frames to show/hide hidden pins. The default impl shows all pins. */ virtual bool GetShowAllPins() const { return true; } /** * Allow some frames to show/hide pin electrical type names. */ bool GetShowElectricalType() { return m_showPinElectricalTypeName; } void SetShowElectricalType( bool aShow ) { m_showPinElectricalTypeName = aShow; } /** * @return the increment value of the position of an item * for the repeat command */ const wxPoint GetRepeatStep() const { return m_repeatStep; } /** * Sets the repeat step value for repeat command * @param aStep the increment value of the position of an item * for the repeat command */ void SetRepeatStep( const wxPoint& aStep) { m_repeatStep = aStep; } /** * @return the increment value of labels like bus members * for the repeat command */ int GetRepeatDeltaLabel() const { return m_repeatDeltaLabel; } /** * Sets the repeat delta label value for repeat command * @param aDelta the increment value of labels like bus members * for the repeat command */ void SetRepeatDeltaLabel( int aDelta ) { m_repeatDeltaLabel = aDelta; } /** * @return the current setting of placing copies of the same symbol for each click */ const bool GetRepeatComponent() { return m_repeatComponent; } /** * If true, keep placing new copies of the same symbol on each click * @param aRepeat True to repeat the same symbol, False to only set one */ void SetRepeatComponent( bool aRepeat ) { m_repeatComponent = aRepeat; } /** * @return the current setting to use all units when placing a component */ const bool GetUseAllUnits() { return m_useAllUnits; } /** * Sets whether to utilize all units of a component when placing * @param aUseAll True to iterate through Units A, B, ... */ void SetUseAllUnits( bool aUseAll ) { m_useAllUnits = aUseAll; } /** * Function GetZoomLevelIndicator * returns a human readable value which can be displayed as zoom * level indicator in dialogs. * Virtual from the base class */ const wxString GetZoomLevelIndicator() const override; void SetDragActionIsMove( bool aValue ) { m_dragActionIsMove = aValue; } bool GetDragActionIsMove() const { return m_dragActionIsMove; } void SetPageSettings( const PAGE_INFO& aPageSettings ) override; const PAGE_INFO& GetPageSettings () const override; const wxSize GetPageSizeIU() const override; const wxPoint& GetAuxOrigin() const override; void SetAuxOrigin( const wxPoint& aPosition ) override; const wxPoint& GetGridOrigin() const override { static wxPoint zero; return zero; } void SetGridOrigin( const wxPoint& aPoint ) override {} void OnGridSettings( wxCommandEvent& aEvent ) override; const TITLE_BLOCK& GetTitleBlock() const override; void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) override; void UpdateStatusBar() override; struct COMPONENT_SELECTION { LIB_ID LibId; int Unit; int Convert; std::vector> Fields; COMPONENT_SELECTION(): Unit( 1 ), Convert( 1 ) {} }; typedef std::vector HISTORY_LIST; /** * Function SelectComponentFromLib * Calls the library viewer to select component to import into schematic. * if the library viewer is currently running, it is closed and reopened * in modal mode. * * aAllowFields chooses whether or not features that permit the user to edit * fields (e.g. footprint selection) should be enabled. This should be false * when they would have no effect, for example loading a part into libedit. * * @param aFilter is a SCHLIB_FILTER filter to pass the allowed library names * and/or the library name to load the component from and/or some other filter * if NULL, no filtering. * @param aHistoryList list of previously loaded components - will be edited * @param aUseLibBrowser bool to call the library viewer to select the component * @param aUnit preselected unit * @param aConvert preselected De Morgan shape * @param aHighlight name of component to highlight in the list. * highlights none if there isn't one by that name * @param aShowFootprints whether to show footprints in the dialog * @param aAllowFields whether to allow field editing in the dialog * * @return the selected component */ COMPONENT_SELECTION SelectCompFromLibTree( const SCHLIB_FILTER* aFilter, std::vector& aHistoryList, bool aUseLibBrowser, int aUnit, int aConvert, bool aShowFootprints, const LIB_ID* aHighlight = nullptr, bool aAllowFields = true ); /** * Return a template field names list for read only access. */ const TEMPLATE_FIELDNAMES& GetTemplateFieldNames() const { return m_templateFieldNames.GetTemplateFieldNames(); } /** * Search for \a aName in the the template field name list. * * @param aName A wxString object containing the field name to search for. * @return the template fieldname if found; NULL otherwise. */ const TEMPLATE_FIELDNAME* GetTemplateFieldName( const wxString& aName ) const { return m_templateFieldNames.GetFieldName( aName ); } /** * Load symbol from symbol library table. * * @param aLibId is the symbol library identifier to load. * @param aUseCacheLib set to true to fall back to cache library if symbol is not found in * symbol library table. * @param aShowErrorMessage set to true to show any error messages. * @return The symbol found in the library or NULL if the symbol was not found. */ LIB_ALIAS* GetLibAlias( const LIB_ID& aLibId, bool aUseCacheLib = false, bool aShowError = false ); LIB_PART* GetLibPart( const LIB_ID& aLibId, bool aUseCacheLib = false, bool aShowErrorMsg = false ); /** * Function SelectComponentFromLibBrowser * Calls the library viewer to select component to import into schematic. * if the library viewer is currently running, it is closed and reopened * in modal mode. * @param aParent is the caller * @param aFilter is a filter to pass the allowed library names * and/or some other filter * @param aPreselectedLibId Preselected component LIB_ID. Not valid if none selected. * @param aUnit preselected unit * @param aConvert preselected deMorgan conversion * @return the selected component */ COMPONENT_SELECTION SelectComponentFromLibBrowser( wxTopLevelWindow* aParent, const SCHLIB_FILTER* aFilter, const LIB_ID& aPreselectedLibid, int aUnit, int aConvert ); virtual void RedrawScreen( const wxPoint& aCenterPoint, bool aWarpPointer ); virtual void CenterScreen( const wxPoint& aCenterPoint, bool aWarpPointer ); void HardRedraw() override; /** * Add an item to the screen (and view) * aScreen is the screen the item is located on, if not the current screen */ void AddToScreen( EDA_ITEM* aItem, SCH_SCREEN* aScreen = nullptr ); /** * Remove an item from the screen (and view) * aScreen is the screen the item is located on, if not the current screen */ void RemoveFromScreen( EDA_ITEM* aItem, SCH_SCREEN* aScreen = nullptr ); /** * Mark an item for refresh. */ void RefreshItem( EDA_ITEM* aItem, bool isAddOrDelete = false ); /** * Mark selected items for refresh. */ void RefreshSelection(); /** * Mark all items for refresh. */ void SyncView(); /** * Must be called after a model change in order to set the "modify" flag and * do other frame-specific processing. */ virtual void OnModify() {} protected: /** * Saves Symbol Library Tables to disk. * * @param aGlobal when true, the Global Table is saved. * @param aProject when true, the Project Table is saved. * @return True when all requested actions succeeded. */ bool saveSymbolLibTables( bool aGlobal, bool aProject ); }; #endif // SCH_BASE_FRAME_H_