/** * @file class_library.h * @brief Definition for component library class. */ #ifndef CLASS_LIBRARY_H #define CLASS_LIBRARY_H #include #include "class_libentry.h" /* * Component Library version and file header macros. */ #define LIB_VERSION_MAJOR 2 #define LIB_VERSION_MINOR 3 /* Must be the first line of component library (.lib) files. */ #define LIBFILE_IDENT "EESchema-LIBRARY Version" #define LIB_VERSION( major, minor ) ( major * 100 + minor ) #define IS_LIB_CURRENT_VERSION( major, minor ) \ ( \ LIB_VERSION( major1, minor1 ) == \ LIB_VERSION( LIB_VERSION_MAJOR, LIB_VERSION_MINOR) \ ) /* * Library versions 2.3 and lower use the old separate library (.lib) and * document (.dcm) files. Component libraries after 2.3 merged the library * and document files into a single library file. This macro checks if the * library version supports the old format */ #define USE_OLD_DOC_FILE_FORMAT( major, minor ) \ ( LIB_VERSION( major, minor ) <= LIB_VERSION( 2, 3 ) ) /* Must be the first line of component library document (.dcm) files. */ #define DOCFILE_IDENT "EESchema-DOCLIB Version 2.0" #define DOC_EXT wxT( "dcm" ) /* Helpers for creating a list of component libraries. */ class CMP_LIBRARY; class wxRegEx; typedef boost::ptr_vector< CMP_LIBRARY > CMP_LIBRARY_LIST; extern bool operator<( const CMP_LIBRARY& item1, const CMP_LIBRARY& item2 ); /** * Class CMP_LIBRARY * is used to load, save, search, and otherwise manipulate * component library files. */ class CMP_LIBRARY { int type; ///< Library type indicator. wxFileName fileName; ///< Library file name. wxDateTime timeStamp; ///< Library save time and date. int versionMajor; ///< Library major version number. int versionMinor; ///< Library minor version number. bool isCache; /**< False for the "standard" libraries, True for the library cache */ wxString header; ///< first line of loaded library. bool isModified; ///< Library modification status. LIB_ALIAS_MAP aliases; ///< Map of aliases objects associated with the library. static CMP_LIBRARY_LIST libraryList; static wxArrayString libraryListSortOrder; friend class LIB_COMPONENT; public: CMP_LIBRARY( int aType, const wxFileName& aFileName ); CMP_LIBRARY( int aType, const wxString& aFileName ) { CMP_LIBRARY( aType, wxFileName( aFileName ) ); } ~CMP_LIBRARY(); /** * Function Save * saves library to a file. *

* Prior to component library version 3.0, two files were created. The * component objects are were as component library (*.lib) files. The * library entry object document strings were save in library document * definition (*.dcm) files. After version component library version 3.0, * the document string information is saved as part of the library file. * Saving separate document is maintained for backwards compatibility. * Please note that this behavior may change in the future. If the * component library already exists, it is backup up in file *.bak. * * @param aFullFileName - The library filename with path. * @param aOldDocFormat - Save the document information in a separate * file if true. The default is to save as the * current library file format. * @return True if success writing else false. */ bool Save( const wxString& aFullFileName, bool aOldDocFormat = false ); /** * Save library document information to file. * * If the document definition file* already exists, it is backed up in * file *.bck. * * @param aFullFileName - The library filename with path. * @return True if success writing else false. */ bool SaveDocFile( const wxString& aFullFileName ); /** * Load library from file. * * @param aErrorMsg - Error message if load fails. * @return True if load was successful otherwise false. */ bool Load( wxString& aErrorMsg ); bool LoadDocs( wxString& aErrorMsg ); private: bool SaveHeader( FILE* aFile ); bool LoadHeader( FILE* aFile, int* aLineNum ); void LoadAliases( LIB_COMPONENT* aComponent ); public: /** * Get library entry status. * * @return True if there are no entries in the library. */ bool IsEmpty() const { return aliases.empty(); } /** * Function GetCount * returns the number of entries in the library. * * @return The number of component and alias entries. */ int GetCount() const { return aliases.size(); } bool IsModified() const { return isModified; } bool IsCache() const { return isCache; } void SetCache( void ) { isCache = true; } /** * Function IsReadOnly * @return true if current user does not have write access to the library file. */ bool IsReadOnly() const { return !fileName.IsFileWritable(); } /** * Load a string array with the names of all the entries in this library. * * @param aNames - String array to place entry names into. * @param aSort - Sort names if true. * @param aMakeUpperCase - Force entry names to upper case. */ void GetEntryNames( wxArrayString& aNames, bool aSort = true, bool aMakeUpperCase = #ifndef KICAD_KEEPCASE true #else false #endif ); /** * Load string array with entry names matching name and/or key word. * * This currently mimics the old behavior of calling KeyWordOk() and * WildCompareString(). The names array will be populated with the * library entry names that meat the search criteria on exit. * * @param aNames - String array to place entry names into. * @param aNameSearch - Name wild card search criteria. * @param aKeySearch - Key word search criteria. * @param aSort - Sort names if true. */ void SearchEntryNames( wxArrayString& aNames, const wxString& aNameSearch = wxEmptyString, const wxString& aKeySearch = wxEmptyString, bool aSort = true ); /** * Find components in library by key word regular expression search. * * @param aNames - String array to place found component names into. * @param aRe - Regular expression used to search component key words. * @param aSort - Sort component name list. */ void SearchEntryNames( wxArrayString& aNames, const wxRegEx& aRe, bool aSort = true ); /** * Checks \a aComponent for name conflict in the library. * * @param aComponent - The component to check. * @return True if a conflict exists. Otherwise false. */ bool Conflicts( LIB_COMPONENT* aComponent ); /** * Find entry by name. * * @param aName - Name of entry, case insensitive. * @return Entry if found. NULL if not found. */ LIB_ALIAS* FindEntry( const wxChar* aName ); /** * Find component by \a aName. * * This is a helper for FindEntry so casting a LIB_ALIAS pointer to * a LIB_COMPONENT pointer is not required. * * @param aName - Name of component, case insensitive. * @return Component if found. NULL if not found. */ LIB_COMPONENT* FindComponent( const wxChar* aName ); /** * Find alias by \a nName. * * This is a helper for FindEntry so casting a LIB_ALIAS pointer to * a LIB_ALIAS pointer is not required. * * @param aName - Name of alias, case insensitive. * @return Alias if found. NULL if not found. */ LIB_ALIAS* FindAlias( const wxChar* aName ) { return (LIB_ALIAS*) FindEntry( aName ); } /** * Add a new \a aAlias entry to the library. * * First check if a component or alias with the same name already exists * in the library and add alias if no conflict occurs. Once the alias * is added to the library it is owned by the library. Deleting the * alias pointer will render the library unstable. Use RemoveEntry to * remove the alias from the library. * * @param aAlias - Alias to add to library. * @return True if alias added to library. False if a conflict exists. */ bool AddAlias( LIB_ALIAS* aAlias ); /** * Add \a aComponent entry to library. * Note a component can have an alias list, * so these alias will be added in library. * Conflicts can happen if aliases are already existing. * User is asked to choose what alias is removed (existing, or new) * @param aComponent - Component to add. * @return Added component if successful. */ LIB_COMPONENT* AddComponent( LIB_COMPONENT* aComponent ); /** * Safely remove \a aEntry from the library and return the next entry. * * The next entry returned depends on the entry being removed. If the entry being * remove also removes the component, then the next entry from the list is returned. * If the entry being used only removes an alias from a component, then the next alias * of the component is returned. * * @param aEntry - Entry to remove from library. * @return The next entry in the library or NULL if the library is empty. */ LIB_ALIAS* RemoveEntry( LIB_ALIAS* aEntry ); /** * Replace an existing component entry in the library. * Note a component can have an alias list, * so these alias will be added in library (and previously existing alias removed) * @param aOldComponent - The component to replace. * @param aNewComponent - The new component. */ LIB_COMPONENT* ReplaceComponent( LIB_COMPONENT* aOldComponent, LIB_COMPONENT* aNewComponent ); /** * Return the first entry in the library. * * @return The first entry or NULL if the library has no entries. */ LIB_ALIAS* GetFirstEntry(); /** * Find next library entry by \a aName. * * If the name of the entry is the last entry in the library, the first * entry in the list is returned. * * @param aName - Name of current entry. * @return Next entry if entry name is found. Otherwise NULL. */ LIB_ALIAS* GetNextEntry( const wxChar* aName ); /** * Find previous library entry by \a aName. * * If the name of the entry is the first entry in the library, the last * entry in the list is returned. * * @param aName - Name of current entry. * @return Previous entry if entry name is found, otherwise NULL. */ LIB_ALIAS* GetPreviousEntry( const wxChar* aName ); /** * Return the file name without path or extension. * * @return Name of library file. */ wxString GetName() const { return fileName.GetName(); } /** * Function GetFullFileName * returns the full file library name with path and extension. * * @return wxString - Full library file name with path and extension. */ wxString GetFullFileName() { return fileName.GetFullPath(); } /** * Function GetLogicalName * returns the logical name of the library. * @return wxString - The logical name of this library. */ wxString GetLogicalName() { /* for now is the filename without path or extension. Technically the library should not know its logical name! This will eventually come out of a pair of lookup tables using a reverse lookup using the full name or library pointer as a key. Search will be by project lookup table and then user lookup table if not found. */ return fileName.GetName(); } /** * Function SetFileName * sets the component library file name. * * @param aFileName - New library file name. */ void SetFileName( const wxFileName aFileName ) { if( aFileName != fileName ) fileName = aFileName; } /* * The following static methods are for manipulating the list of * component libraries. This eliminates the need for yet another * global variable ( formerly g_LibraryList ) and gives some measure * of safety from abusing the library list. */ /** * Function LibraryExists * tests for existence of a library. * * @param aLibptr - aLibptr. * @return bool - true if exists, else false */ static bool LibraryExists( const CMP_LIBRARY* aLibptr ); /** * Function LoadLibrary * loads a component library file. * * @param aFileName - File name of the component library to load. * @param aErrorMsg - Error message if the component library failed to load. * @return Library object if library file loaded successfully, * otherwise NULL. */ static CMP_LIBRARY* LoadLibrary( const wxFileName& aFileName, wxString& aErrorMsg ); /** * Function AddLibrary * adds a component library to the library list. * * @param aFileName - File name object of component library. * @param aErrorMsg - Error message if the component library failed to load. * @return True if library loaded properly otherwise false. */ static bool AddLibrary( const wxFileName& aFileName, wxString& aErrorMsg ); /** * Function AddLibrary * inserts a component library into the library list. * * @param aFileName - File name object of component library. * @param aErrorMsg - Error message if the component library failed to load. * @param aIterator - Iterator to insert library in front of. * @return True if library loaded properly otherwise false. */ static bool AddLibrary( const wxFileName& aFileName, wxString& aErrorMsg, CMP_LIBRARY_LIST::iterator& aIterator ); /** * Function RemoveLibrary * removes a component library from the library list. * * @param aName - Name of component library to remove. */ static void RemoveLibrary( const wxString& aName ); static void RemoveAllLibraries() { libraryList.clear(); } /** * Function FindLibrary * finds a component library by \a aName. * * @param aName - Library file name without path or extension to find. * @return Component library if found, otherwise NULL. */ static CMP_LIBRARY* FindLibrary( const wxString& aName ); /** * Function GetLibraryNames * returns the list of component library file names without path and extension. * * @param aSorted - Sort the list of name if true. Otherwise use the * library load order. * @return The list of library names. */ static wxArrayString GetLibraryNames( bool aSorted = true ); /** * Function FindLibraryComponent * searches all libraries in the list for a component. * * A component object will always be returned. If the entry found * is an alias. The root component will be found and returned. * * @param aComponentName - Name of component to search for. * @param aLibraryName - Name of the library to search for component. * @return The component object if found, otherwise NULL. */ static LIB_COMPONENT* FindLibraryComponent( const wxString& aComponentName, const wxString& aLibraryName = wxEmptyString ); /** * Function FindLibraryEntry * searches all libraries in the list for an entry. * * The object can be either a component or an alias. * * @param aEntryName - Name of entry to search for. * @param aLibraryName - Name of the library to search. * @return The entry object if found, otherwise NULL. */ static LIB_ALIAS* FindLibraryEntry( const wxString& aEntryName, const wxString& aLibraryName = wxEmptyString ); /** * Function RemoveCacheLibrary * removes all cache libraries from library list. */ static void RemoveCacheLibrary(); static int GetLibraryCount() { return libraryList.size(); } static CMP_LIBRARY_LIST& GetLibraryList() { return libraryList; } static void SetSortOrder( const wxArrayString& aSortOrder ) { libraryListSortOrder = aSortOrder; } static wxArrayString& GetSortOrder( void ) { return libraryListSortOrder; } }; /** * Case insensitive library name comparison. */ extern bool operator==( const CMP_LIBRARY& aLibrary, const wxChar* aName ); extern bool operator!=( const CMP_LIBRARY& aLibrary, const wxChar* aName ); #endif // CLASS_LIBRARY_H