/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2008 Wayne Stambaugh * Copyright (C) 2004-2019 KiCad Developers, see AUTHORS.txt for contributors. * Copyright (C) 2017 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef LIB_EDIT_FRAME_H #define LIB_EDIT_FRAME_H #include #include #include #include #include class SCH_EDIT_FRAME; class SYMBOL_LIB_TABLE; class LIB_PART; class LIB_FIELD; class DIALOG_LIB_EDIT_TEXT; class SYMBOL_TREE_PANE; class LIB_ID; class LIB_MANAGER; /** * The symbol library editor main window. */ class LIB_EDIT_FRAME : public SCH_BASE_FRAME { LIB_PART* m_my_part; // a part I own, it is not in any library, but a copy // could be. wxComboBox* m_unitSelectBox; // a ComboBox to select a unit to edit (if the part // has multiple units) SYMBOL_TREE_PANE* m_treePane; // component search tree widget LIB_MANAGER* m_libMgr; // manager taking care of temporary modifications // The unit number to edit and show int m_unit; // Show the normal shape ( m_convert <= 1 ) or the converted shape ( m_convert > 1 ) int m_convert; // True to force DeMorgan/normal tools selection enabled. // They are enabled when the loaded component has graphic items for converted shape // But under some circumstances (New component created) these tools must left enabled static bool m_showDeMorgan; static int m_textPinNumDefaultSize; // The default pin num text size setting. static int m_textPinNameDefaultSize; // The default pin name text size setting. static int m_defaultPinLength; // Default pin length /// Default repeat offset for pins in repeat place pin int m_repeatPinStep; int m_defaultLibWidth; public: /** * Set to true to synchronize pins at the same position when editing symbols with multiple * units or multiple body styles. Deleting or moving pins will affect all pins at the same * location. * When units are interchangeable, synchronizing editing of pins is usually the best way, * because if units are interchangeable, it implies that all similar pins are at the same * location. * When units are not interchangeable, do not synchronize editing of pins, because each part * is specific, and there are no (or few) similar pins between units. * * Setting this to false allows editing each pin per part or body style regardless other * pins at the same location. This requires the user to open each part or body style to make * changes to the other pins at the same location. * * To know if others pins must be coupled when editing a pin, use SynchronizePins() instead * of m_syncPinEdit, because SynchronizePins() is more reliable (takes in account the fact * units are interchangeable, there are more than one unit). */ bool m_SyncPinEdit; /** Convert of the item currently being drawn. */ bool m_DrawSpecificConvert; /** * Specify which component parts the current draw item applies to. * * If true, the item being drawn or edited applies only to the selected part. Otherwise * it applies to all parts in the component. */ bool m_DrawSpecificUnit; static int g_LastTextSize; static double g_LastTextAngle; static FILL_T g_LastFillStyle; static int g_LastLineWidth; public: LIB_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent ); ~LIB_EDIT_FRAME() override; /** * switches currently used canvas ( Cairo / OpenGL). */ void SwitchCanvas( EDA_DRAW_PANEL_GAL::GAL_TYPE aCanvasType ) override; /** * Get if any parts or libraries have been modified but not saved. * * @return true if the any changes have not been saved */ bool IsContentModified() override; /** * Check if any pending libraries have been modified. * * This only checks for modified libraries. If a new symbol was created and modified * and no libraries have been modified, the return value will be false. * * @return True if there are any pending library modifications. */ bool HasLibModifications() const; /** The nickname of the current library being edited and empty string if none. */ wxString GetCurLib() const; /** Sets the current library nickname and returns the old library nickname. */ wxString SetCurLib( const wxString& aLibNickname ); /** * Return the LIB_ID of the library or symbol selected in the symbol tree. */ LIB_ID GetTreeLIBID( int* aUnit = nullptr ) const; /** * Return the current part being edited or NULL if none selected. * * This is a LIB_PART that I own, it is at best a copy of one in a library. */ LIB_PART* GetCurPart() { return m_my_part; } /** * Take ownership of aPart and notes that it is the one currently being edited. */ void SetCurPart( LIB_PART* aPart ); LIB_MANAGER& GetLibManager(); static int GetPinNumDefaultSize() { return m_textPinNumDefaultSize; } static void SetPinNumDefaultSize( int aSize ) { m_textPinNumDefaultSize = aSize; } static int GetPinNameDefaultSize() { return m_textPinNameDefaultSize; } static void SetPinNameDefaultSize( int aSize ) { m_textPinNameDefaultSize = aSize; } static int GetDefaultPinLength() { return m_defaultPinLength; } static void SetDefaultPinLength( int aLength ) { m_defaultPinLength = aLength; } /** * @return the increment value of the position of a pin for the pin repeat command */ int GetRepeatPinStep() const { return m_repeatPinStep; } void SetRepeatPinStep( int aStep) { m_repeatPinStep = aStep; } void ReCreateMenuBar() override; // See comments for m_SyncPinEdit. bool SynchronizePins(); void OnImportBody( wxCommandEvent& aEvent ); void OnExportBody( wxCommandEvent& aEvent ); /** * Creates or adds an existing library to the symbol library table. */ bool AddLibraryFile( bool aCreateNew ); /** * Creates a new part in the selected library. */ void CreateNewPart(); void ImportPart(); void ExportPart(); /** * Saves the selected part or library. */ void Save(); /** * Saves the selected part or library to a new name and/or location. */ void SaveAs(); /** * Saves all modified parts and libraries. */ void SaveAll(); /** * Reverts unsaved changes in a part, restoring to the last saved state. */ void Revert( bool aConfirm = true ); void RevertAll(); void DeletePartFromLibrary(); void CopyPartToClipboard(); void LoadPart( const wxString& aLibrary, const wxString& aPart, int Unit ); /** * Inserts a duplicate part. If aFromClipboard is true then action is a paste. */ void DuplicatePart( bool aFromClipboard ); void OnSelectUnit( wxCommandEvent& event ); void OnToggleSearchTree( wxCommandEvent& event ); bool IsSearchTreeShown(); void FreezeSearchTree(); void ThawSearchTree(); void OnUpdatePartNumber( wxUpdateUIEvent& event ); void UpdateAfterSymbolProperties( wxString* aOldName = nullptr ); void RebuildSymbolUnitsList(); void OnCloseWindow( wxCloseEvent& Event ); void OnExitKiCad( wxCommandEvent& event ); void ReCreateHToolbar() override; void ReCreateVToolbar() override; void ReCreateOptToolbar() override; void LoadSettings( wxConfigBase* aCfg ) override; void SaveSettings( wxConfigBase* aCfg ) override; /** * Trigger the wxCloseEvent, which is handled by the function given to EVT_CLOSE() macro: *

* EVT_CLOSE( LIB_EDIT_FRAME::OnCloseWindow ) *

*/ void CloseWindow( wxCommandEvent& event ) { // Generate a wxCloseEvent Close( false ); } /** * Must be called after a schematic change in order to set the "modify" flag of the * current symbol. */ void OnModify() override; int GetUnit() const { return m_unit; } void SetUnit( int aUnit ) { m_unit = aUnit; } int GetConvert() const { return m_convert; } void SetConvert( int aConvert ) { m_convert = aConvert; } bool GetShowDeMorgan() const { return m_showDeMorgan; } void SetShowDeMorgan( bool show ) { m_showDeMorgan = show; } void ClearMsgPanel() override { DisplayCmpDoc(); } private: // Sets up the tool framework void setupTools(); void savePartAs(); /** * Saves the changes to the current library. * * A backup file of the current library is saved with the .bak extension before the * changes made to the library are saved. * @param aLibrary is the library name. * @param aNewFile Ask for a new file name to save the library. * @return True if the library was successfully saved. */ bool saveLibrary( const wxString& aLibrary, bool aNewFile ); /** * Updates the main window title bar with the current library name and read only status * of the library. */ void updateTitle(); /** * Set the current active library to \a aLibrary. * * @param aLibrary the nickname of the library in the symbol library table. If empty, * display list of available libraries to select from. */ void SelectActiveLibrary( const wxString& aLibrary = wxEmptyString ); /** * Display a list of loaded libraries in the symbol library and allows the user to select * a library. * * This list is sorted, with the library cache always at end of the list * * @return the library nickname used in the symbol library table. */ wxString SelectLibraryFromList(); /** * Loads a symbol from the current active library, optionally setting the selected unit * and convert. * * @param aAliasName The symbol alias name to load from the current library. * @param aUnit Unit to be selected * @param aConvert Convert to be selected * @return true if the symbol loaded correctly. */ bool LoadComponentFromCurrentLib( const wxString& aAliasName, int aUnit = 0, int aConvert = 0 ); /** * Create a copy of \a aLibEntry into memory. * * @param aLibEntry A pointer to the LIB_PART object to an already loaded symbol. * @param aLibrary the path to the library file that \a aLibEntry was loaded from. This is * for error messaging purposes only. * @param aUnit the initial unit to show. * @param aConvert the initial DeMorgan variant to show. * @return True if a copy of \a aLibEntry was successfully copied. */ bool LoadOneLibraryPartAux( LIB_PART* aLibEntry, const wxString& aLibrary, int aUnit, int aConvert ); /** * Display the documentation of the selected component. */ void DisplayCmpDoc(); // General editing public: /** * Create a copy of the current component, and save it in the undo list. * * Because a component in library editor does not have a lot of primitives, * the full data is duplicated. It is not worth to try to optimize this save function. */ void SaveCopyInUndoList( EDA_ITEM* ItemToCopy, UNDO_REDO_T undoType = UR_LIBEDIT, bool aAppend = false ); void GetComponentFromUndoList(); void GetComponentFromRedoList(); void RollbackPartFromUndo(); private: /** * Read a component symbol file (*.sym ) and add graphic items to the current component. * * A symbol file *.sym has the same format as a library, and contains only one symbol. */ void LoadOneSymbol(); /** * Saves the current symbol to a symbol file. * * The symbol file format is similar to the standard component library file format, but * there is only one symbol. Invisible pins are not saved. */ void SaveOneSymbol(); void refreshSchematic(); public: /** * Selects the currently active library and loads the symbol from \a aLibId. * * @param aLibId is the #LIB_ID of the symbol to select. * @param aUnit the unit to show * @param aConvert the DeMorgan variant to show * @return true if the symbol defined by \a aLibId was loaded. */ bool LoadComponentAndSelectLib( const LIB_ID& aLibId, int aUnit, int aConvert ); /** * Print a page * * @param aDC = wxDC given by the calling print function */ void PrintPage( wxDC* aDC ) override; /** * Creates the SVG print file for the current edited component. */ void SVG_PlotComponent( const wxString& aFullFileName ); /** * Synchronize the library manager to the symbol library table, and then the symbol tree * to the library manager. Optionally displays a progress dialog. */ void SyncLibraries( bool aShowProgress ); /** * Allows Libedit to install its preferences panel into the preferences dialog. */ void InstallPreferences( PAGED_DIALOG* aParent, PANEL_HOTKEYS_EDITOR* aHotkeysPanel ) override; /** * Called after the preferences dialog is run. */ void CommonSettingsChanged( bool aEnvVarsChanged ) override; void ShowChangedLanguage() override; void SyncToolbars() override; void SetScreen( BASE_SCREEN* aScreen ) override; const BOX2I GetDocumentExtents() const override; void RebuildView(); /** * Rebuild the GAL and redraw the screen. Call when something went wrong. */ void HardRedraw() override; void KiwayMailIn( KIWAY_EXPRESS& mail ) override; ///> Restores the empty editor screen, without any part or library selected. void emptyScreen(); private: ///> Helper screen used when no part is loaded SCH_SCREEN* m_dummyScreen; /** * Displays a dialog asking the user to select a symbol library table. * @param aOptional if set the Cancel button will be relabelled "Skip". * @return Pointer to the selected symbol library table or nullptr if canceled. */ SYMBOL_LIB_TABLE* selectSymLibTable( bool aOptional = false ); ///> Creates a backup copy of a file with requested extension bool backupFile( const wxFileName& aOriginalFile, const wxString& aBackupExt ); ///> Returns currently edited part. LIB_PART* getTargetPart() const; ///> Returns either the part selected in the component tree, if context menu is active ///> or the currently modified part. LIB_ID getTargetLibId() const; ///> Returns either the library selected in the component tree, if context menu is active ///> or the library that is currently modified. wxString getTargetLib() const; /* Returns true when the operation has succeeded (all requested libraries have been saved or * none was selected and confirmed by OK). * @param aRequireConfirmation when true, the user must be asked to confirm. */ bool saveAllLibraries( bool aRequireConfirmation ); ///> Saves the current part. bool saveCurrentPart(); ///> Stores the currently modified part in the library manager buffer. void storeCurrentPart(); ///> Returns true if \a aLibId is an alias for the editor screen part. bool isCurrentPart( const LIB_ID& aLibId ) const; ///> Renames LIB_PART aliases to avoid conflicts before adding a component to a library void fixDuplicateAliases( LIB_PART* aPart, const wxString& aLibrary ); DECLARE_EVENT_TABLE() }; #endif // LIB_EDIT_FRAME_H