/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 KiCad Developers, see CHANGELOG.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef TOOLS_TOOL_MENU__H_ #define TOOLS_TOOL_MENU__H_ #include #include #include #include class ACTION_MENU; /** * Class TOOL_MENU * * Manages a CONDITIONAL_MENU and some number of * CONTEXT_MENUs as sub-menus * * Each "top-level" interactive tool can have one of these, * and other tools can contribute CONTEXT_MENUS to it. * * There are also helper functions for adding common sets of * menu items, for example zoom and grid controls. */ class TOOL_MENU { public: /** * Function TOOL_MENU * * Construct a new TOOL_MENU for a specific tool. This menu * will be empty - it's up to the caller to add the relevant * items. This can be done directy, using the reference returned * by TOOL_MENU::GetMenu(), or the helpers for common command sets * can be used, or a combination of the two. */ TOOL_MENU( TOOL_INTERACTIVE& aTool ); /** * Destructor, also destructs any submenus created with * TOOL_MENU::CreateSubMenu(). */ ~TOOL_MENU(); /** * Function GetMenu * * @return reference to the CONDITIONAL_MENU model, which can be * used tby tools to add their own commands to the menu. */ CONDITIONAL_MENU& GetMenu(); /** * Function CreateSubMenu * * Store a submenu of this menu model. This can be shared with * other menu models. * * It is the callers responsibility to add the submenu to * m_menu (via GetMenu() ) in the right way, as well * as to set the tool with SetTool(), since it's not a given * that the menu's tool is the tool that directly owns this * TOOL_MENU * * @param aSubMenu: a sub menu to add */ void AddSubMenu( std::shared_ptr aSubMenu ); /** * Function ShowContextMenu * * Helper function to set and immediately show a CONDITIONAL_MENU * in concert with the given SELECTION * * You don't have to use this function, if the caller has a * different way to show the menu, it can create one from * the reference returned by TOOL_MENU::GetMenu(), but it will * have to be managed externally to this class. */ void ShowContextMenu( SELECTION& aSelection ); /** * Function ShowContextMenu * * Helper function to show a context menu without any selection * for tools that can't make selections. */ void ShowContextMenu(); private: /** * The conditional menu displayed by the tool */ CONDITIONAL_MENU m_menu; /** * The tool that owns this menu */ TOOL_INTERACTIVE& m_tool; /** * Lifetime-managing container of submenus */ std::vector > m_subMenus; }; #endif // TOOLS_TOOL_MENU__H_