/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2015 CERN * Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "pns_line.h" #include "pns_segment.h" #include "pns_node.h" #include "pns_joint.h" #include "pns_solid.h" #include "pns_router.h" #include "pns_utils.h" #include "pns_diff_pair.h" #include "pns_topology.h" #include namespace PNS { bool TOPOLOGY::SimplifyLine( LINE* aLine ) { if( !aLine->IsLinked() || !aLine->SegmentCount() ) return false; SEGMENT* root = aLine->GetLink(0); LINE l = m_world->AssembleLine( root ); SHAPE_LINE_CHAIN simplified( l.CLine() ); simplified.Simplify(); if( simplified.PointCount() != l.PointCount() ) { m_world->Remove( l ); LINE lnew( l ); lnew.SetShape( simplified ); m_world->Add( lnew ); return true; } return false; } const TOPOLOGY::JOINT_SET TOPOLOGY::ConnectedJoints( JOINT* aStart ) { std::deque searchQueue; JOINT_SET processed; searchQueue.push_back( aStart ); processed.insert( aStart ); while( !searchQueue.empty() ) { JOINT* current = searchQueue.front(); searchQueue.pop_front(); for( ITEM* item : current->LinkList() ) { if( item->OfKind( ITEM::SEGMENT_T ) ) { SEGMENT* seg = static_cast( item ); JOINT* a = m_world->FindJoint( seg->Seg().A, seg ); JOINT* b = m_world->FindJoint( seg->Seg().B, seg ); JOINT* next = ( *a == *current ) ? b : a; if( processed.find( next ) == processed.end() ) { processed.insert( next ); searchQueue.push_back( next ); } } } } return processed; } bool TOPOLOGY::LeadingRatLine( const LINE* aTrack, SHAPE_LINE_CHAIN& aRatLine ) { LINE track( *aTrack ); VECTOR2I end; if( !track.PointCount() ) return false; std::unique_ptr tmpNode( m_world->Branch() ); tmpNode->Add( track ); JOINT* jt = tmpNode->FindJoint( track.CPoint( -1 ), &track ); if( !jt ) return false; if( ( !track.EndsWithVia() && jt->LinkCount() >= 2 ) || ( track.EndsWithVia() && jt->LinkCount() >= 3 ) ) // we got something connected { end = jt->Pos(); } else { int anchor; TOPOLOGY topo( tmpNode.get() ); ITEM* it = topo.NearestUnconnectedItem( jt, &anchor ); if( !it ) return false; end = it->Anchor( anchor ); } aRatLine.Clear(); aRatLine.Append( track.CPoint( -1 ) ); aRatLine.Append( end ); return true; } ITEM* TOPOLOGY::NearestUnconnectedItem( JOINT* aStart, int* aAnchor, int aKindMask ) { std::set disconnected; m_world->AllItemsInNet( aStart->Net(), disconnected ); for( const JOINT* jt : ConnectedJoints( aStart ) ) { for( ITEM* link : jt->LinkList() ) { if( disconnected.find( link ) != disconnected.end() ) disconnected.erase( link ); } } int best_dist = INT_MAX; ITEM* best = NULL; for( ITEM* item : disconnected ) { if( item->OfKind( aKindMask ) ) { for( int i = 0; i < item->AnchorCount(); i++ ) { VECTOR2I p = item->Anchor( i ); int d = ( p - aStart->Pos() ).EuclideanNorm(); if( d < best_dist ) { best_dist = d; best = item; if( aAnchor ) *aAnchor = i; } } } } return best; } bool TOPOLOGY::followTrivialPath( LINE* aLine, bool aLeft, ITEM_SET& aSet, std::set& aVisited ) { assert( aLine->IsLinked() ); VECTOR2I anchor = aLeft ? aLine->CPoint( 0 ) : aLine->CPoint( -1 ); SEGMENT* last = aLeft ? aLine->LinkedSegments().front() : aLine->LinkedSegments().back(); JOINT* jt = m_world->FindJoint( anchor, aLine ); assert( jt != NULL ); aVisited.insert( last ); if( jt->IsNonFanoutVia() || jt->IsTraceWidthChange() ) { ITEM* via = NULL; SEGMENT* next_seg = NULL; for( ITEM* link : jt->Links().Items() ) { if( link->OfKind( ITEM::VIA_T ) ) via = link; else if( aVisited.find( link ) == aVisited.end() ) next_seg = static_cast( link ); } if( !next_seg ) return false; LINE l = m_world->AssembleLine( next_seg ); VECTOR2I nextAnchor = ( aLeft ? l.CLine().CPoint( -1 ) : l.CLine().CPoint( 0 ) ); if( nextAnchor != anchor ) { l.Reverse(); } if( aLeft ) { if( via ) aSet.Prepend( via ); aSet.Prepend( l ); } else { if( via ) aSet.Add( via ); aSet.Add( l ); } return followTrivialPath( &l, aLeft, aSet, aVisited ); } return false; } const ITEM_SET TOPOLOGY::AssembleTrivialPath( ITEM* aStart ) { ITEM_SET path; std::set visited; SEGMENT* seg; VIA* via; seg = dyn_cast (aStart); if(!seg && (via = dyn_cast( aStart ) ) ) { JOINT *jt = m_world->FindJoint( via->Pos(), via ); if( !jt->IsNonFanoutVia() ) return ITEM_SET(); for( const auto& entry : jt->Links().Items() ) if( ( seg = dyn_cast( entry.item ) ) ) break; } if( !seg ) return ITEM_SET(); LINE l = m_world->AssembleLine( seg ); path.Add( l ); followTrivialPath( &l, false, path, visited ); followTrivialPath( &l, true, path, visited ); return path; } const ITEM_SET TOPOLOGY::ConnectedItems( JOINT* aStart, int aKindMask ) { return ITEM_SET(); } const ITEM_SET TOPOLOGY::ConnectedItems( ITEM* aStart, int aKindMask ) { return ITEM_SET(); } bool commonParallelProjection( SEG p, SEG n, SEG &pClip, SEG& nClip ); bool TOPOLOGY::AssembleDiffPair( ITEM* aStart, DIFF_PAIR& aPair ) { int refNet = aStart->Net(); int coupledNet = m_world->GetRuleResolver()->DpCoupledNet( refNet ); if( coupledNet < 0 ) return false; std::set coupledItems; m_world->AllItemsInNet( coupledNet, coupledItems ); SEGMENT* coupledSeg = NULL, *refSeg; int minDist = std::numeric_limits::max(); if( ( refSeg = dyn_cast( aStart ) ) != NULL ) { for( ITEM* item : coupledItems ) { if( SEGMENT* s = dyn_cast( item ) ) { if( s->Layers().Start() == refSeg->Layers().Start() && s->Width() == refSeg->Width() ) { int dist = s->Seg().Distance( refSeg->Seg() ); bool isParallel = refSeg->Seg().ApproxParallel( s->Seg() ); SEG p_clip, n_clip; bool isCoupled = commonParallelProjection( refSeg->Seg(), s->Seg(), p_clip, n_clip ); if( isParallel && isCoupled && dist < minDist ) { minDist = dist; coupledSeg = s; } } } } } else { return false; } if( !coupledSeg ) return false; LINE lp = m_world->AssembleLine( refSeg ); LINE ln = m_world->AssembleLine( coupledSeg ); if( m_world->GetRuleResolver()->DpNetPolarity( refNet ) < 0 ) { std::swap( lp, ln ); } int gap = -1; if( refSeg->Seg().ApproxParallel( coupledSeg->Seg() ) ) { // Segments are parallel -> compute pair gap const VECTOR2I refDir = refSeg->Anchor( 1 ) - refSeg->Anchor( 0 ); const VECTOR2I displacement = refSeg->Anchor( 1 ) - coupledSeg->Anchor( 1 ); gap = (int) std::abs( refDir.Cross( displacement ) / refDir.EuclideanNorm() ) - lp.Width(); } aPair = DIFF_PAIR( lp, ln ); aPair.SetWidth( lp.Width() ); aPair.SetLayers( lp.Layers() ); aPair.SetGap( gap ); return true; } const std::set TOPOLOGY::AssembleCluster( ITEM* aStart, int aLayer ) { std::set visited; std::deque pending; pending.push_back( aStart ); while( !pending.empty() ) { NODE::OBSTACLES obstacles; ITEM* top = pending.front(); pending.pop_front(); visited.insert( top ); m_world->QueryColliding( top, obstacles, ITEM::ANY_T, -1, false ); for( OBSTACLE& obs : obstacles ) { if( visited.find( obs.m_item ) == visited.end() && obs.m_item->Layers().Overlaps( aLayer ) && !( obs.m_item->Marker() & MK_HEAD ) ) { visited.insert( obs.m_item ); pending.push_back( obs.m_item ); } } } return visited; } }