/*******************************************/ /* class_board.cpp - BOARD class functions */ /*******************************************/ #include "fctsys.h" #include "common.h" #include "pcbnew.h" /*****************/ /* Class BOARD: */ /*****************/ /* Constructor */ BOARD::BOARD( EDA_BaseStruct* parent, WinEDA_BasePcbFrame* frame ) : BOARD_ITEM( (BOARD_ITEM*) parent, TYPEPCB ) { m_PcbFrame = frame; m_Status_Pcb = 0; // Mot d'etat: Bit 1 = Chevelu calcule m_NbNets = 0; // Nombre de nets (equipotentielles) m_BoardSettings = &g_DesignSettings; m_NbPads = 0; // nombre total de pads m_NbNodes = 0; // nombre de pads connectes m_NbLinks = 0; // nombre de chevelus (donc aussi nombre // minimal de pistes a tracer m_NbSegmTrack = 0; // nombre d'elements de type segments de piste m_NbSegmZone = 0; // nombre d'elements de type segments de zone m_NbNoconnect = 0; // nombre de chevelus actifs m_NbLoclinks = 0; // nb ratsnest local m_Drawings = NULL; // pointeur sur liste drawings m_Modules = NULL; // pointeur sur liste zone modules m_Equipots = NULL; // pointeur liste zone equipot m_Track = NULL; // pointeur relatif zone piste m_Zone = NULL; // pointeur tableau zone zones de cuivre m_Pads = NULL; // pointeur liste d'acces aux pads m_Ratsnest = NULL; // pointeur liste rats m_LocalRatsnest = NULL; // pointeur liste rats local m_CurrentZoneContour = NULL; // This ZONE_CONTAINER handle the zone contour cuurently in progress // de determination des contours de zone for( int layer=0; layerDeleteStructList(); m_Drawings = 0; m_Modules->DeleteStructList(); m_Modules = 0; m_Equipots->DeleteStructList(); m_Equipots = 0; m_Track->DeleteStructList(); m_Track = 0; m_Zone->DeleteStructList(); m_Zone = 0; MyFree( m_Pads ); m_Pads = 0; MyFree( m_Ratsnest ); m_Ratsnest = 0; MyFree( m_LocalRatsnest ); m_LocalRatsnest = 0; DeleteMARKERs(); DeleteZONEOutlines(); delete m_CurrentZoneContour; m_CurrentZoneContour = NULL; } wxString BOARD::GetLayerName( int aLayerIndex ) const { // copper layer names are stored in the BOARD. if( (unsigned) aLayerIndex < (unsigned) GetCopperLayerCount() ) { // default names were set in BOARD::BOARD() but they may be // over-ridden by BOARD::SetLayerName() return m_Layer[aLayerIndex].m_Name; } return ReturnPcbLayerName( aLayerIndex, true ); } bool BOARD::SetLayerName( int aLayerIndex, const wxString& aLayerName ) { if( (unsigned) aLayerIndex < (unsigned) GetCopperLayerCount() ) { if( aLayerName == wxEmptyString || aLayerName.Len() > 20 ) return false; // no quote chars in the name allowed if( aLayerName.Find( wxChar('"') ) != wxNOT_FOUND ) return false; // ensure unique-ness of layer names for( int layer=0; layerm_CopperLayerCount; } wxPoint& BOARD::GetPosition() { static wxPoint dummy(0,0); return dummy; // a reference } void BOARD::UnLink() { /* Modification du chainage arriere */ if( Pback ) { if( Pback->Type() == TYPEPCB ) { Pback->Pnext = Pnext; } else /* Le chainage arriere pointe sur la structure "Pere" */ { // Pback-> = Pnext; } } /* Modification du chainage avant */ if( Pnext ) Pnext->Pback = Pback; Pnext = Pback = NULL; } void BOARD::Add( BOARD_ITEM* aBoardItem, int aControl ) { if ( aBoardItem == NULL ) { wxFAIL_MSG( wxT("BOARD::Add() param error: aBoardItem NULL") ); return; } switch( aBoardItem->Type() ) { // this one uses a vector case TYPEMARKER: aBoardItem->m_Parent = this; m_markers.push_back( (MARKER*) aBoardItem ); break; // this one uses a vector case TYPEZONE_CONTAINER: aBoardItem->m_Parent = this; m_ZoneDescriptorList.push_back( (ZONE_CONTAINER*) aBoardItem ); break; case TYPETRACK: case TYPEVIA: { TRACK* insertAid = ((TRACK*)aBoardItem)->GetBestInsertPoint( this ); ((TRACK*)aBoardItem)->Insert( this, insertAid ); } break; case TYPEMODULE: // this is an insert, not an append which may also be needed. { aBoardItem->Pback = this; BOARD_ITEM* next = m_Modules; aBoardItem->Pnext = next; if( next ) next->Pback = aBoardItem; m_Modules = (MODULE*) aBoardItem; } break; // other types may use linked list default: wxFAIL_MSG( wxT("BOARD::Add() needs work") ); } } void BOARD::Delete( BOARD_ITEM* aBoardItem ) { if ( aBoardItem == NULL ) return; switch( aBoardItem->Type() ) { case TYPEMARKER: // this one uses a vector // find the item in the vector, then delete then erase it. for( unsigned i=0; iNext() ) ii++; m_NbSegmTrack = ii; return ii; } /* Calculate the zone segment count */ int BOARD::GetNumSegmZone() { TRACK* CurTrack = m_Zone; int ii = 0; for( ; CurTrack != NULL; CurTrack = CurTrack->Next() ) ii++; m_NbSegmZone = ii; return ii; } // return the unconnection count int BOARD::GetNumNoconnect() { return m_NbNoconnect; } // return the active pad count ( pads with a netcode > 0 ) int BOARD::GetNumNodes() { return m_NbNodes; } /***********************************/ bool BOARD::ComputeBoundaryBox() /***********************************/ /** Function ComputeBoundaryBox() * Calculate the bounding box of the board * This box contains pcb edges, pads , vias and tracks * Update m_PcbBox member * * @return 0 for an empty board (no items), else 1 */ { int rayon, cx, cy, d, xmin, ymin, xmax, ymax; bool Has_Items = FALSE; EDA_BaseStruct* PtStruct; DRAWSEGMENT* ptr; TRACK* Track; xmin = ymin = 0x7FFFFFFFl; xmax = ymax = -0x7FFFFFFFl; /* Analyse PCB edges*/ PtStruct = m_Drawings; for( ; PtStruct != NULL; PtStruct = PtStruct->Pnext ) { if( PtStruct->Type() != TYPEDRAWSEGMENT ) continue; ptr = (DRAWSEGMENT*) PtStruct; d = (ptr->m_Width / 2) + 1; if( ptr->m_Shape == S_CIRCLE ) { cx = ptr->m_Start.x; cy = ptr->m_Start.y; rayon = (int) hypot( (double) (ptr->m_End.x - cx), (double) (ptr->m_End.y - cy) ); rayon += d; xmin = MIN( xmin, cx - rayon ); ymin = MIN( ymin, cy - rayon ); xmax = MAX( xmax, cx + rayon ); ymax = MAX( ymax, cy + rayon ); Has_Items = TRUE; } else { cx = MIN( ptr->m_Start.x, ptr->m_End.x ); cy = MIN( ptr->m_Start.y, ptr->m_End.y ); xmin = MIN( xmin, cx - d ); ymin = MIN( ymin, cy - d ); cx = MAX( ptr->m_Start.x, ptr->m_End.x ); cy = MAX( ptr->m_Start.y, ptr->m_End.y ); xmax = MAX( xmax, cx + d ); ymax = MAX( ymax, cy + d ); Has_Items = TRUE; } } /* Analyse footprints */ MODULE* module = m_Modules; for( ; module != NULL; module = (MODULE*) module->Pnext ) { Has_Items = TRUE; xmin = MIN( xmin, ( module->m_Pos.x + module->m_BoundaryBox.GetX() ) ); ymin = MIN( ymin, ( module->m_Pos.y + module->m_BoundaryBox.GetY() ) ); xmax = MAX( xmax, module->m_Pos.x + module->m_BoundaryBox.GetRight() ); ymax = MAX( ymax, module->m_Pos.y + module->m_BoundaryBox.GetBottom() ); D_PAD* pt_pad = module->m_Pads; for( ; pt_pad != NULL; pt_pad = (D_PAD*) pt_pad->Pnext ) { const wxPoint& pos = pt_pad->GetPosition(); d = pt_pad->m_Rayon; xmin = MIN( xmin, pos.x - d ); ymin = MIN( ymin, pos.y - d ); xmax = MAX( xmax, pos.x + d ); ymax = MAX( ymax, pos.y + d ); } } /* Analyse track and zones */ for( Track = m_Track; Track != NULL; Track = (TRACK*) Track->Pnext ) { d = (Track->m_Width / 2) + 1; cx = MIN( Track->m_Start.x, Track->m_End.x ); cy = MIN( Track->m_Start.y, Track->m_End.y ); xmin = MIN( xmin, cx - d ); ymin = MIN( ymin, cy - d ); cx = MAX( Track->m_Start.x, Track->m_End.x ); cy = MAX( Track->m_Start.y, Track->m_End.y ); xmax = MAX( xmax, cx + d ); ymax = MAX( ymax, cy + d ); Has_Items = TRUE; } for( Track = m_Zone; Track != NULL; Track = (TRACK*) Track->Pnext ) { d = (Track->m_Width / 2) + 1; cx = MIN( Track->m_Start.x, Track->m_End.x ); cy = MIN( Track->m_Start.y, Track->m_End.y ); xmin = MIN( xmin, cx - d ); ymin = MIN( ymin, cy - d ); cx = MAX( Track->m_Start.x, Track->m_End.x ); cy = MAX( Track->m_Start.y, Track->m_End.y ); xmax = MAX( xmax, cx + d ); ymax = MAX( ymax, cy + d ); Has_Items = TRUE; } if( !Has_Items && m_PcbFrame ) { if( m_PcbFrame->m_Draw_Sheet_Ref ) { xmin = ymin = 0; xmax = m_PcbFrame->m_CurrentScreen->ReturnPageSize().x; ymax = m_PcbFrame->m_CurrentScreen->ReturnPageSize().y; } else { xmin = -m_PcbFrame->m_CurrentScreen->ReturnPageSize().x / 2; ymin = -m_PcbFrame->m_CurrentScreen->ReturnPageSize().y / 2; xmax = m_PcbFrame->m_CurrentScreen->ReturnPageSize().x / 2; ymax = m_PcbFrame->m_CurrentScreen->ReturnPageSize().y / 2; } } m_BoundaryBox.SetX( xmin ); m_BoundaryBox.SetY( ymin ); m_BoundaryBox.SetWidth( xmax - xmin ); m_BoundaryBox.SetHeight( ymax - ymin ); return Has_Items; } // virtual, see pcbstruct.h void BOARD::Display_Infos( WinEDA_DrawFrame* frame ) { /* Affiche l'etat du PCB : nb de pads, nets , connexions.. */ #define POS_AFF_NBPADS 1 #define POS_AFF_NBVIAS 8 #define POS_AFF_NBNODES 16 #define POS_AFF_NBLINKS 24 #define POS_AFF_NBNETS 32 #define POS_AFF_NBCONNECT 40 #define POS_AFF_NBNOCONNECT 48 int nb_vias = 0, ii; EDA_BaseStruct* Struct; wxString txt; frame->MsgPanel->EraseMsgBox(); txt.Printf( wxT( "%d" ), m_NbPads ); Affiche_1_Parametre( frame, POS_AFF_NBPADS, _( "Pads" ), txt, DARKGREEN ); for( ii = 0, Struct = m_Track; Struct != NULL; Struct = Struct->Pnext ) { ii++; if( Struct->Type() == TYPEVIA ) nb_vias++; } txt.Printf( wxT( "%d" ), nb_vias ); Affiche_1_Parametre( frame, POS_AFF_NBVIAS, _( "Vias" ), txt, DARKGREEN ); txt.Printf( wxT( "%d" ), GetNumNodes() ); Affiche_1_Parametre( frame, POS_AFF_NBNODES, _( "Nodes" ), txt, DARKCYAN ); txt.Printf( wxT( "%d" ), m_NbLinks ); Affiche_1_Parametre( frame, POS_AFF_NBLINKS, _( "Links" ), txt, DARKGREEN ); txt.Printf( wxT( "%d" ), m_NbNets ); Affiche_1_Parametre( frame, POS_AFF_NBNETS, _( "Nets" ), txt, RED ); txt.Printf( wxT( "%d" ), m_NbLinks - GetNumNoconnect() ); Affiche_1_Parametre( frame, POS_AFF_NBCONNECT, _( "Connect" ), txt, DARKGREEN ); txt.Printf( wxT( "%d" ), GetNumNoconnect() ); Affiche_1_Parametre( frame, POS_AFF_NBNOCONNECT, _( "NoConn" ), txt, BLUE ); } // virtual, see pcbstruct.h SEARCH_RESULT BOARD::Visit( INSPECTOR* inspector, const void* testData, const KICAD_T scanTypes[] ) { KICAD_T stype; SEARCH_RESULT result = SEARCH_CONTINUE; const KICAD_T* p = scanTypes; bool done=false; #if 0 && defined(DEBUG) std::cout << GetClass().mb_str() << ' '; #endif while( !done ) { stype = *p; switch( stype ) { case TYPEPCB: result = inspector->Inspect( this, testData ); // inspect me // skip over any types handled in the above call. ++p; break; /* Instances of the requested KICAD_T live in a list, either one that I manage, or that my modules manage. If it's a type managed by class MODULE, then simply pass it on to each module's MODULE::Visit() function by way of the IterateForward( m_Modules, ... ) call. */ case TYPEMODULE: case TYPEPAD: case TYPETEXTEMODULE: case TYPEEDGEMODULE: // this calls MODULE::Visit() on each module. result = IterateForward( m_Modules, inspector, testData, p ); // skip over any types handled in the above call. for(;;) { switch( stype = *++p ) { case TYPEMODULE: case TYPEPAD: case TYPETEXTEMODULE: case TYPEEDGEMODULE: continue; default:; } break; } break; case TYPEDRAWSEGMENT: case TYPETEXTE: case TYPECOTATION: case TYPEMIRE: result = IterateForward( m_Drawings, inspector, testData, p ); // skip over any types handled in the above call. for(;;) { switch( stype = *++p ) { case TYPEDRAWSEGMENT: case TYPETEXTE: case TYPECOTATION: case TYPEMIRE: continue; default:; } break; } ; break; #if 0 // both these are on same list, so we must scan it twice in order to get VIA priority, // using new #else code below. // But we are not using separte lists for TRACKs and SEGVIAs, because items are ordered (sortered) in the linked // list by netcode AND by physical distance: // when created, if a track or via is connected to an existing track or via, it is put in linked list // after this existing track or via // So usually, connected tracks or vias are grouped in this list // So the algorithm (used in rastnest computations) which computes the track connectivity is faster (more than 100 time regarding to // a non ordered list) because when it searchs for a connexion, first it tests the near (near in term of linked list) 50 items // from the current item (track or via) in test. // Usually, because of this sort, a connected item (if exists) is found. // If not found (and only in this case) an exhaustive (and time consumming) search is made, // but this case is statistically rare. case TYPEVIA: case TYPETRACK: result = IterateForward( m_Track, inspector, testData, p ); // skip over any types handled in the above call. for(;;) { switch( stype = *++p ) { case TYPEVIA: case TYPETRACK: continue; default:; } break; } break; #else case TYPEVIA: result = IterateForward( m_Track, inspector, testData, p ); ++p; break; case TYPETRACK: result = IterateForward( m_Track, inspector, testData, p ); ++p; break; #endif case TYPEMARKER: // MARKERS are in the m_markers std::vector for( unsigned i=0; iVisit( inspector, testData, p ); if( result == SEARCH_QUIT ) break; } ++p; break; case TYPEZONE_CONTAINER: // TYPEZONE_CONTAINER are in the m_ZoneDescriptorList std::vector for( unsigned i=0; i< m_ZoneDescriptorList.size(); ++i ) { result = m_ZoneDescriptorList[i]->Visit( inspector, testData, p ); if( result == SEARCH_QUIT ) break; } ++p; break; case PCB_EQUIPOT_STRUCT_TYPE: result = IterateForward( m_Equipots, inspector, testData, p ); ++p; break; case TYPEZONE: result = IterateForward( m_Zone, inspector, testData, p ); ++p; break; case TYPEZONE_UNUSED: // Unused type break; default: // catch EOT or ANY OTHER type here and return. done = true; break; } if( result == SEARCH_QUIT ) break; } return result; } /* now using PcbGeneralLocateAndDisplay(), but this remains a useful example of how the INSPECTOR can be used in a lightweight way. // see pcbstruct.h BOARD_ITEM* BOARD::FindPadOrModule( const wxPoint& refPos, int layer ) { class PadOrModule : public INSPECTOR { public: BOARD_ITEM* found; int layer; int layer_mask; PadOrModule( int alayer ) : found(0), layer(alayer), layer_mask( g_TabOneLayerMask[alayer] ) {} SEARCH_RESULT Inspect( EDA_BaseStruct* testItem, const void* testData ) { BOARD_ITEM* item = (BOARD_ITEM*) testItem; const wxPoint& refPos = *(const wxPoint*) testData; if( item->Type() == TYPEPAD ) { D_PAD* pad = (D_PAD*) item; if( pad->HitTest( refPos ) ) { if( layer_mask & pad->m_Masque_Layer ) { found = item; return SEARCH_QUIT; } else if( !found ) { MODULE* parent = (MODULE*) pad->m_Parent; if( IsModuleLayerVisible( parent->GetLayer() ) ) found = item; } } } else if( item->Type() == TYPEMODULE ) { MODULE* module = (MODULE*) item; // consider only visible modules if( IsModuleLayerVisible( module->GetLayer() ) ) { if( module->HitTest( refPos ) ) { if( layer == module->GetLayer() ) { found = item; return SEARCH_QUIT; } // layer mismatch, save in case we don't find a // future layer match hit. if( !found ) found = item; } } } return SEARCH_CONTINUE; } }; PadOrModule inspector( layer ); // search only for PADs first, then MODULES, and preferably a layer match static const KICAD_T scanTypes[] = { TYPEPAD, TYPEMODULE, EOT }; // visit this BOARD with the above inspector Visit( &inspector, &refPos, scanTypes ); return inspector.found; } */ /** * Function FindNet * searches for a net with the given netcode. * @param anetcode The netcode to search for. * @return EQUIPOT* - the net or NULL if not found. */ EQUIPOT* BOARD::FindNet( int anetcode ) const { // the first valid netcode is 1. // zero is reserved for "no connection" and is not used. if( anetcode > 0 ) { for( EQUIPOT* net = m_Equipots; net; net=net->Next() ) { if( net->GetNet() == anetcode ) return net; } } return NULL; } /** * Function FindNet overlayed * searches for a net with the given name. * @param aNetname A Netname to search for. * @return EQUIPOT* - the net or NULL if not found. */ EQUIPOT* BOARD::FindNet( const wxString & aNetname ) const { // the first valid netcode is 1. // zero is reserved for "no connection" and is not used. if( ! aNetname.IsEmpty() ) { for( EQUIPOT* net = m_Equipots; net; net=net->Next() ) { if( net->m_Netname == aNetname ) return net; } } return NULL; } MODULE* BOARD::FindModuleByReference( const wxString& aReference ) const { struct FindModule : public INSPECTOR { MODULE* found; FindModule() : found(0) {} // implement interface INSPECTOR SEARCH_RESULT Inspect( EDA_BaseStruct* item, const void* data ) { MODULE* module = (MODULE*) item; const wxString& ref = *(const wxString*) data; if( ref == module->GetReference() ) { found = module; return SEARCH_QUIT; } return SEARCH_CONTINUE; } } inspector; // search only for MODULES static const KICAD_T scanTypes[] = { TYPEMODULE, EOT }; // visit this BOARD with the above inspector BOARD* nonconstMe = (BOARD*) this; nonconstMe->Visit( &inspector, &aReference, scanTypes ); return inspector.found; } /* Two sort functions used in BOARD::ReturnSortedNetnamesList */ // Sort nets by name int s_SortByNames(const void * ptr1, const void * ptr2) { EQUIPOT* item1 = * (EQUIPOT**) ptr1; EQUIPOT* item2 = * (EQUIPOT**) ptr2; return item1->m_Netname.CmpNoCase(item2->m_Netname); } // Sort nets by decreasing pad count int s_SortByNodes(const void * ptr1, const void * ptr2) { EQUIPOT* item1 = * (EQUIPOT**) ptr1; EQUIPOT* item2 = * (EQUIPOT**) ptr2; if ( (item1->m_NbNodes - item2->m_NbNodes) != 0 ) return - (item1->m_NbNodes - item2->m_NbNodes); return item1->m_Netname.CmpNoCase(item2->m_Netname); } /** * Function ReturnSortedNetnamesList * searches for a net with the given netcode. * @param aNames An array string to fill with net names. * @param aSort_Type : NO_SORT = no sort, ALPHA_SORT = sort by alphabetic order, PAD_CNT_SORT = sort by active pads count. * @return int - net names count. */ int BOARD::ReturnSortedNetnamesList( wxArrayString & aNames, const int aSort_Type) { int NetCount = 0; int ii; EQUIPOT* net; /* count items to list and sort */ for( net = m_Equipots; net; net=net->Next() ) { if ( net->m_Netname.IsEmpty() ) continue; NetCount++; } if ( NetCount == 0 ) return 0; /* Build the list */ EQUIPOT* * net_ptr_list = (EQUIPOT* *) MyMalloc( NetCount * sizeof(* net_ptr_list) ); for( ii = 0, net = m_Equipots; net; net=net->Next() ) { if ( net->m_Netname.IsEmpty() ) continue; net_ptr_list[ii] = net; ii++; } /* sort the list */ switch ( aSort_Type ) { case NO_SORT : break; case ALPHA_SORT : qsort (net_ptr_list, NetCount, sizeof(EQUIPOT*), s_SortByNames); break; case PAD_CNT_SORT: qsort (net_ptr_list, NetCount, sizeof(EQUIPOT*), s_SortByNodes); break; } /* fill the given list */ for( ii = 0; ii < NetCount; ii++ ) { net = net_ptr_list[ii]; aNames.Add(net->m_Netname); } MyFree(net_ptr_list); return NetCount; } /************************************/ bool BOARD::Save( FILE* aFile ) const /************************************/ { bool rc = false; BOARD_ITEM* item; // save the nets for( item = m_Equipots; item; item=item->Next() ) if( !item->Save( aFile ) ) goto out; // save the modules for( item = m_Modules; item; item=item->Next() ) if( !item->Save( aFile ) ) goto out; for( item = m_Drawings; item; item=item->Next() ) { switch( item->Type() ) { case TYPETEXTE: case TYPEDRAWSEGMENT: case TYPEMIRE: case TYPECOTATION: if( !item->Save( aFile ) ) goto out; break; default: // future: throw exception here #if defined(DEBUG) printf( "BOARD::Save() ignoring m_Drawings type %d\n", item->Type() ); #endif break; } } // do not save MARKERs, they can be regenerated easily // save the tracks & vias fprintf( aFile, "$TRACK\n" ); for( item = m_Track; item; item=item->Next() ) if( !item->Save( aFile ) ) goto out; fprintf( aFile, "$EndTRACK\n" ); // save the zones fprintf( aFile, "$ZONE\n" ); for( item = m_Zone; item; item=item->Next() ) if( !item->Save( aFile ) ) goto out; fprintf( aFile, "$EndZONE\n" ); // save the zone edges for( unsigned ii = 0; ii < m_ZoneDescriptorList.size(); ii++ ) { ZONE_CONTAINER* edge_zone = m_ZoneDescriptorList[ii]; edge_zone->Save( aFile ); } if( fprintf( aFile, "$EndBOARD\n" ) != sizeof("$EndBOARD\n")-1 ) goto out; rc = true; // wrote all OK out: return rc; } /***********************************************************************************************/ void BOARD::RedrawAreasOutlines(WinEDA_DrawPanel* panel, wxDC * aDC, int aDrawMode, int aLayer) /***********************************************************************************************/ /** * Function RedrawAreasOutlines * Redraw all areas outlines on layer aLayer ( redraw all if aLayer < 0 ) */ { if ( ! aDC ) return; for( int ii = 0; ii < GetAreaCount(); ii++ ) { ZONE_CONTAINER* edge_zone = GetArea(ii); if( (aLayer < 0) || (aLayer == edge_zone->GetLayer()) ) edge_zone->Draw( panel, aDC, wxPoint( 0, 0 ), aDrawMode ); } } #if defined(DEBUG) /** * Function Show * is used to output the object tree, currently for debugging only. * @param nestLevel An aid to prettier tree indenting, and is the level * of nesting of this object within the overall tree. * @param os The ostream& to output to. */ void BOARD::Show( int nestLevel, std::ostream& os ) { BOARD_ITEM* p; // for now, make it look like XML: NestedSpace( nestLevel, os ) << '<' << GetClass().Lower().mb_str() << ">\n"; // specialization of the output: NestedSpace( nestLevel+1, os ) << "\n"; p = m_Modules; for( ; p; p = p->Next() ) p->Show( nestLevel+2, os ); NestedSpace( nestLevel+1, os ) << "\n"; NestedSpace( nestLevel+1, os ) << "\n"; p = m_Drawings; for( ; p; p = p->Next() ) p->Show( nestLevel+2, os ); NestedSpace( nestLevel+1, os ) << "\n"; NestedSpace( nestLevel+1, os ) << "\n"; p = m_Equipots; for( ; p; p = p->Next() ) p->Show( nestLevel+2, os ); NestedSpace( nestLevel+1, os ) << "\n"; NestedSpace( nestLevel+1, os ) << "\n"; p = m_Track; for( ; p; p = p->Next() ) p->Show( nestLevel+2, os ); NestedSpace( nestLevel+1, os ) << "\n"; NestedSpace( nestLevel+1, os ) << "\n"; p = m_Zone; for( ; p; p = p->Next() ) p->Show( nestLevel+2, os ); NestedSpace( nestLevel+1, os ) << "\n"; /* NestedSpace( nestLevel+1, os ) << "\n"; for( ZONE_CONTAINERS::iterator i=m_ZoneDescriptorList.begin(); i!=m_ZoneDescriptorList.end(); ++i ) (*i)->Show( nestLevel+2, os ); NestedSpace( nestLevel+1, os ) << "\n"; */ p = (BOARD_ITEM*) m_Son; for( ; p; p = p->Next() ) { p->Show( nestLevel+1, os ); } NestedSpace( nestLevel, os ) << "\n"; } #endif