/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2020 Jon Evans * Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include <3d_enums.h> #include #include #include #include "3d_viewer_settings.h" using KIGFX::COLOR4D; ///! Update the schema version whenever a migration is required const int viewer3dSchemaVersion = 0; EDA_3D_VIEWER_SETTINGS::EDA_3D_VIEWER_SETTINGS() : APP_SETTINGS_BASE( "3d_viewer", viewer3dSchemaVersion ), m_Render() { m_params.emplace_back( new PARAM( "render.engine", &m_Render.engine, static_cast( RENDER_ENGINE::OPENGL_LEGACY ), static_cast( RENDER_ENGINE::OPENGL_LEGACY ), static_cast( RENDER_ENGINE::RAYTRACING ) ) ); m_params.emplace_back( new PARAM( "render.grid_type", &m_Render.grid_type, static_cast( GRID3D_TYPE::NONE ), static_cast( GRID3D_TYPE::NONE ), static_cast( GRID3D_TYPE::GRID_10MM ) ) ); m_params.emplace_back( new PARAM( "render.material_mode", &m_Render.material_mode, static_cast( MATERIAL_MODE::NORMAL ), static_cast( MATERIAL_MODE::NORMAL ), static_cast( MATERIAL_MODE::CAD_MODE ) ) ); m_params.emplace_back( new PARAM( "render.opengl_AA_mode", &m_Render.opengl_AA_mode, static_cast( ANTIALIASING_MODE::AA_8X ), static_cast( ANTIALIASING_MODE::AA_NONE ), static_cast( ANTIALIASING_MODE::AA_8X ) ) ); // OpenGL options m_params.emplace_back( new PARAM( "render.opengl_copper_thickness", &m_Render.opengl_copper_thickness, true ) ); m_params.emplace_back( new PARAM( "render.opengl_show_model_bbox", &m_Render.opengl_show_model_bbox, false ) ); m_params.emplace_back( new PARAM( "render.opengl_AA_disableOnMove", &m_Render.opengl_AA_disableOnMove, false ) ); m_params.emplace_back( new PARAM( "render.opengl_thickness_disableOnMove", &m_Render.opengl_thickness_disableOnMove, false ) ); m_params.emplace_back( new PARAM( "render.opengl_vias_disableOnMove", &m_Render.opengl_vias_disableOnMove, false ) ); m_params.emplace_back( new PARAM( "render.opengl_holes_disableOnMove", &m_Render.opengl_holes_disableOnMove, false ) ); m_params.emplace_back( new PARAM( "render.opengl_render_bbox_only_OnMove", &m_Render.opengl_render_bbox_only_OnMove, false ) ); // Raytracing options m_params.emplace_back( new PARAM( "render.raytrace_anti_aliasing", &m_Render.raytrace_anti_aliasing, true ) ); m_params.emplace_back( new PARAM( "render.raytrace_backfloor", &m_Render.raytrace_backfloor, false ) ); m_params.emplace_back( new PARAM( "render.raytrace_post_processing", &m_Render.raytrace_post_processing, true ) ); m_params.emplace_back( new PARAM( "render.raytrace_procedural_textures", &m_Render.raytrace_procedural_textures, true ) ); m_params.emplace_back( new PARAM( "render.raytrace_reflections", &m_Render.raytrace_reflections, true ) ); m_params.emplace_back( new PARAM( "render.raytrace_refractions", &m_Render.raytrace_refractions, true ) ); m_params.emplace_back( new PARAM( "render.raytrace_shadows", &m_Render.raytrace_shadows, true ) ); m_params.emplace_back( new PARAM( "render.realistic", &m_Render.realistic, true ) ); m_params.emplace_back( new PARAM( "render.show_adhesive", &m_Render.show_adhesive, true ) ); m_params.emplace_back( new PARAM( "render.show_axis", &m_Render.show_axis, true ) ); m_params.emplace_back( new PARAM( "render.show_board_body", &m_Render.show_board_body, true ) ); m_params.emplace_back( new PARAM( "render.show_comments", &m_Render.show_comments, true ) ); m_params.emplace_back( new PARAM( "render.show_eco", &m_Render.show_eco, true ) ); m_params.emplace_back( new PARAM( "render.show_footprints_insert", &m_Render.show_footprints_insert, true ) ); m_params.emplace_back( new PARAM( "render.show_footprints_normal", &m_Render.show_footprints_normal, true ) ); m_params.emplace_back( new PARAM( "render.show_footprints_virtual", &m_Render.show_footprints_virtual, true ) ); m_params.emplace_back( new PARAM( "render.show_silkscreen", &m_Render.show_silkscreen, true ) ); m_params.emplace_back( new PARAM( "render.show_soldermask", &m_Render.show_soldermask, true ) ); m_params.emplace_back( new PARAM( "render.show_solderpaste", &m_Render.show_solderpaste, true ) ); m_params.emplace_back( new PARAM( "render.show_zones", &m_Render.show_zones, true ) ); m_params.emplace_back( new PARAM( "render.subtract_mask_from_silk", &m_Render.subtract_mask_from_silk, false ) ); m_params.emplace_back( new PARAM( "camera.animation_enabled", &m_Camera.animation_enabled, true ) ); m_params.emplace_back( new PARAM( "camera.moving_speed_multiplier", &m_Camera.moving_speed_multiplier, 3 ) ); } bool EDA_3D_VIEWER_SETTINGS::MigrateFromLegacy( wxConfigBase* aCfg ) { bool ret = APP_SETTINGS_BASE::MigrateFromLegacy( aCfg ); ret &= fromLegacy( aCfg, "RenderEngine", "render.engine" ); ret &= fromLegacy( aCfg, "ShowGrid3D", "render.grid_type" ); ret &= fromLegacy( aCfg, "Render_Material", "render.material_mode" ); ret &= fromLegacy( aCfg, "Render_OGL_ShowCopperThickness", "render.opengl_copper_thickness" ); ret &= fromLegacy( aCfg, "Render_OGL_ShowModelBoudingBoxes", "render.opengl_show_model_bbox" ); ret &= fromLegacy( aCfg, "Render_RAY_AntiAliasing", "render.raytrace_anti_aliasing" ); ret &= fromLegacy( aCfg, "Render_RAY_Backfloor", "render.raytrace_backfloor" ); ret &= fromLegacy( aCfg, "Render_RAY_PostProcess", "render.raytrace_post_processing" ); ret &= fromLegacy( aCfg, "Render_RAY_ProceduralTextures", "render.raytrace_procedural_textures" ); ret &= fromLegacy( aCfg, "Render_RAY_Reflections", "render.raytrace_reflections" ); ret &= fromLegacy( aCfg, "Render_RAY_Refractions", "render.raytrace_refractions" ); ret &= fromLegacy( aCfg, "Render_RAY_Shadows", "render.raytrace_shadows" ); ret &= fromLegacy( aCfg, "ShowRealisticMode", "render.realistic" ); ret &= fromLegacy( aCfg, "ShowAdhesiveLayers", "render.show_adhesive" ); ret &= fromLegacy( aCfg, "ShowAxis", "render.show_axis" ); ret &= fromLegacy( aCfg, "ShowBoardBody", "render.show_board_body" ); ret &= fromLegacy( aCfg, "ShowCommentsLayers", "render.show_comments" ); ret &= fromLegacy( aCfg, "ShowEcoLayers", "render.show_eco" ); ret &= fromLegacy( aCfg, "ShowFootprints_Insert", "render.show_footprints_insert" ); ret &= fromLegacy( aCfg, "ShowFootprints_Normal", "render.show_footprints_normal" ); ret &= fromLegacy( aCfg, "ShowFootprints_Virtual", "render.show_footprints_virtual" ); ret &= fromLegacy( aCfg, "ShowSilkScreenLayers", "render.show_silkscreen" ); ret &= fromLegacy( aCfg, "ShowSolderMasLayers", "render.show_soldermask" ); ret &= fromLegacy( aCfg, "ShowSolderPasteLayers", "render.show_solderpaste" ); ret &= fromLegacy( aCfg, "ShowZones", "render.show_zones" ); ret &= fromLegacy( aCfg, "SubtractMaskFromSilk", "render.subtract_mask_from_silk" ); auto migrate_color = [&] ( const std::string& k_r, const std::string& k_g, const std::string &k_b, std::string dest ) { COLOR4D color( 1, 1, 1, 1 ); if( aCfg->Read( k_r, &color.r ) && aCfg->Read( k_g, &color.g ) && aCfg->Read( k_b, &color.b ) ) { ( *this )[PointerFromString( dest )] = color; } }; migrate_color( "BgColor_Red", "BgColor_Green", "BgColor_Blue", "colors.background_bottom" ); migrate_color( "BgColor_Red_Top", "BgColor_Green_Top", "BgColor_Blue_Top", "colors.background_top" ); migrate_color( "BoardBodyColor_Red", "BoardBodyColor_Green", "BoardBodyColor_Blue", "colors.board" ); migrate_color( "CopperColor_Red", "CopperColor_Green", "CopperColor_Blue", "colors.copper" ); migrate_color( "SilkColor_Red", "SilkColor_Green", "SilkColor_Blue", "colors.silkscreen_bottom" ); migrate_color( "SilkColor_Red", "SilkColor_Green", "SilkColor_Blue", "colors.silkscreen_top" ); migrate_color( "SMaskColor_Red", "SMaskColor_Green", "SMaskColor_Blue", "colors.soldermask" ); migrate_color( "SPasteColor_Red", "SPasteColor_Green", "SPasteColor_Blue", "colors.solderpaste" ); return ret; }