/*************************************************************/ /* Edition des Modules: Routines de modification des textes */ /* sur les MODULES */ /*************************************************************/ /* Fichier EDTXTMOD.CPP */ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "class_drawpanel.h" #include "pcbnew.h" #include "drawtxt.h" #include "trigo.h" #include "protos.h" /* Routines Locales */ static void Show_MoveTexte_Module( WinEDA_DrawPanel* panel, wxDC* DC, bool erase ); static void AbortMoveTextModule( WinEDA_DrawPanel* Panel, wxDC* DC ); /* local variables */ wxPoint MoveVector; // Move vector for move edge, exported to dialog_edit mod_text.cpp static wxPoint TextInitialPosition; // Mouse cursor inital position for undo/abort move command static int TextInitialOrientation; // module text inital orientation for undo/abort move+rot command+rot /******************************************************************************/ TEXTE_MODULE* WinEDA_BasePcbFrame::CreateTextModule( MODULE* Module, wxDC* DC ) /******************************************************************************/ /* Add a new graphical text to the active module (footprint) * Note there always are 2 texts: reference and value. * New texts have the member TEXTE_MODULE.m_Type set to TEXT_is_DIVERS */ { TEXTE_MODULE* Text; Text = new TEXTE_MODULE( Module ); /* Chainage de la nouvelle structure en tete de liste drawings */ if( Module ) Module->m_Drawings.PushFront( Text ); Text->m_Flags = IS_NEW; Text->m_Text = wxT( "text" ); ModuleTextWidth = Clamp_Text_PenSize( ModuleTextWidth, MIN(ModuleTextSize.x, ModuleTextSize.y), true ); Text->m_Size = ModuleTextSize; Text->m_Width = ModuleTextWidth; Text->m_Pos = GetScreen()->m_Curseur; Text->SetLocalCoord(); InstallTextModOptionsFrame( Text, NULL ); DrawPanel->MouseToCursorSchema(); Text->m_Flags = 0; if( DC ) Text->Draw( DrawPanel, DC, GR_OR ); Text->DisplayInfo( this ); return Text; } /**************************************************************************/ void WinEDA_BasePcbFrame::RotateTextModule( TEXTE_MODULE* Text, wxDC* DC ) /**************************************************************************/ /* Rotation de 90 du texte d'un module */ { if( Text == NULL ) return; MODULE* module = (MODULE*) Text->GetParent(); if( module && module->m_Flags == 0 && Text->m_Flags == 0 ) // simple rot command { // prepare undo command if( this->m_Ident == PCB_FRAME ) SaveCopyInUndoList( module,UR_CHANGED ); } // we expect MoveVector to be (0,0) if there is no move in progress Text->Draw( DrawPanel, DC, GR_XOR, MoveVector ); Text->m_Orient += 900; while( Text->m_Orient >= 1800 ) Text->m_Orient -= 1800; /* Redessin du Texte */ Text->Draw( DrawPanel, DC, GR_XOR, MoveVector ); Text->DisplayInfo( this ); if( module ) module->m_LastEdit_Time = time( NULL ); GetScreen()->SetModify(); } /**************************************************************************/ void WinEDA_BasePcbFrame::DeleteTextModule( TEXTE_MODULE* Text ) /**************************************************************************/ /* * Supprime 1 texte sur module (si ce n'est pas la référence ou la valeur) */ { MODULE* Module; if( Text == NULL ) return; Module = (MODULE*) Text->GetParent(); if( Text->m_Type == TEXT_is_DIVERS ) { DrawPanel->PostDirtyRect( Text->GetBoundingBox() ); /* liberation de la memoire : */ Text->DeleteStructure(); GetScreen()->SetModify(); Module->m_LastEdit_Time = time( NULL ); } } /*************************************************************/ static void AbortMoveTextModule( WinEDA_DrawPanel* Panel, wxDC* DC ) /*************************************************************/ /* * Routine de sortie du menu edit texte module * Si un texte est selectionne, ses coord initiales sont regenerees */ { BASE_SCREEN* screen = Panel->GetScreen(); TEXTE_MODULE* Text = (TEXTE_MODULE*) screen->GetCurItem(); MODULE* Module; Panel->ManageCurseur = NULL; Panel->ForceCloseManageCurseur = NULL; if( Text == NULL ) return; Module = (MODULE*) Text->GetParent(); Text->Draw( Panel, DC, GR_XOR, MoveVector ); // If the text was moved (the move does not change internal data) // it could be rotated while moving. So set old value for orientation if ( (Text->m_Flags & IS_MOVED) ) Text->m_Orient = TextInitialOrientation; /* Redraw the text */ Panel->PostDirtyRect( Text->GetBoundingBox() ); // leave it at (0,0) so we can use it Rotate when not moving. MoveVector.x = MoveVector.y = 0; Text->m_Flags = 0; Module->m_Flags = 0; screen->SetCurItem( NULL ); } /****************************************************************************/ void WinEDA_BasePcbFrame::StartMoveTexteModule( TEXTE_MODULE* Text, wxDC* DC ) /****************************************************************************/ /* Routine d'initialisation du deplacement d'un texte sur module */ { MODULE* Module; if( Text == NULL ) return; Module = (MODULE*) Text->GetParent(); Text->m_Flags |= IS_MOVED; Module->m_Flags |= IN_EDIT; MoveVector.x = MoveVector.y = 0; TextInitialPosition = Text->m_Pos; TextInitialOrientation = Text->m_Orient; Text->DisplayInfo( this ); SetCurItem( Text ); DrawPanel->ManageCurseur = Show_MoveTexte_Module; DrawPanel->ForceCloseManageCurseur = AbortMoveTextModule; DrawPanel->ManageCurseur( DrawPanel, DC, TRUE ); } /*************************************************************************/ void WinEDA_BasePcbFrame::PlaceTexteModule( TEXTE_MODULE* Text, wxDC* DC ) /*************************************************************************/ /* Routine complementaire a StartMoveTexteModule(). * Place le texte en cours de deplacement */ { if( Text != NULL ) { DrawPanel->PostDirtyRect( Text->GetBoundingBox() ); /* mise a jour des coordonnées relatives a l'ancre */ MODULE* Module = (MODULE*) Text->GetParent(); if( Module ) { // Prepare undo command (a rotation can be made while moving) EXCHG(Text->m_Orient, TextInitialOrientation); if( m_Ident == PCB_FRAME ) SaveCopyInUndoList(Module, UR_CHANGED); else SaveCopyInUndoList(Module, UR_MODEDIT); EXCHG(Text->m_Orient, TextInitialOrientation); Text->m_Pos = GetScreen()->m_Curseur; // Set the new position for text wxPoint textRelPos = Text->m_Pos - Module->m_Pos; RotatePoint( &textRelPos, -Module->m_Orient ); Text->m_Pos0 = textRelPos; Text->m_Flags = 0; Module->m_Flags = 0; Module->m_LastEdit_Time = time( NULL ); GetScreen()->SetModify(); /* Redessin du Texte */ DrawPanel->PostDirtyRect( Text->GetBoundingBox() ); } else Text->m_Pos = GetScreen()->m_Curseur; } // leave it at (0,0) so we can use it Rotate when not moving. MoveVector.x = MoveVector.y = 0; DrawPanel->ManageCurseur = NULL; DrawPanel->ForceCloseManageCurseur = NULL; } /********************************************************************************/ static void Show_MoveTexte_Module( WinEDA_DrawPanel* panel, wxDC* DC, bool erase ) /********************************************************************************/ { BASE_SCREEN* screen = panel->GetScreen(); TEXTE_MODULE* Text = (TEXTE_MODULE*) screen->GetCurItem(); if( Text == NULL ) return; /* Undraw the text : */ if( erase ) Text->Draw( panel, DC, GR_XOR, MoveVector ); MoveVector = TextInitialPosition - screen->m_Curseur; /* Redraw the text */ Text->Draw( panel, DC, GR_XOR, MoveVector ); }