/*****************************************************************************/ /* sch_item_struct.h : Basic classes for most eeschema items descriptions */ /*****************************************************************************/ #ifndef SCH_ITEM_STRUCT_H #define SCH_ITEM_STRUCT_H #include #include using namespace std; class SCH_ITEM; class LINE_READER; class SCH_EDIT_FRAME; class wxFindReplaceData; class PLOTTER; typedef boost::ptr_vector< SCH_ITEM > SCH_ITEMS; typedef SCH_ITEMS::iterator SCH_ITEMS_ITR; typedef vector< SCH_ITEMS_ITR > SCH_ITEMS_ITRS; /* used to calculate the pen size from default value * the actual pen size is default value * BUS_WIDTH_EXPAND */ #if defined(KICAD_GOST) #define BUS_WIDTH_EXPAND 3.6 #else #define BUS_WIDTH_EXPAND 1.4 #endif enum DANGLING_END_T { UNKNOWN = 0, WIRE_START_END, WIRE_END_END, BUS_START_END, BUS_END_END, JUNCTION_END, PIN_END, LABEL_END, ENTRY_END, SHEET_LABEL_END }; // A helper class to store a list of items that can be connected to something: class DANGLING_END_ITEM { public: const void* m_Item; // a pointer to the parent wxPoint m_Pos; // the position of the connecting point DANGLING_END_T m_Type; // type of parent DANGLING_END_ITEM( DANGLING_END_T type, const void* aItem ) { m_Item = aItem; m_Type = type; } }; /** * Class SCH_ITEM * is a base class for any item which can be embedded within the SCHEMATIC * container class, and therefore instances of derived classes should only be * found in EESCHEMA or other programs that use class SCHEMATIC and its contents. * The corresponding class in PCBNEW is BOARD_ITEM. */ class SCH_ITEM : public EDA_ITEM { protected: int m_Layer; EDA_ITEMS m_connections; ///< List of items connected to this item. public: SCH_ITEM( EDA_ITEM* aParent, KICAD_T aType ); SCH_ITEM( const SCH_ITEM& aItem ); ~SCH_ITEM(); virtual wxString GetClass() const { return wxT( "SCH_ITEM" ); } SCH_ITEM* Clone() const { return ( SCH_ITEM* ) EDA_ITEM::Clone(); } /** * Function SwapDate * swap the internal data structures \a aItem with the schematic item. * Obviously, aItem must have the same type than me * @param aItem The item to swap the data structures with. */ virtual void SwapData( SCH_ITEM* aItem ); SCH_ITEM* Next() { return (SCH_ITEM*) Pnext; } SCH_ITEM* Back() { return (SCH_ITEM*) Pback; } /** * Function GetLayer * returns the layer this item is on. */ int GetLayer() const { return m_Layer; } /** * Function SetLayer * sets the layer this item is on. * @param aLayer The layer number. */ void SetLayer( int aLayer ) { m_Layer = aLayer; } /** * Function GetPenSize virtual pure * @return the size of the "pen" that be used to draw or plot this item */ virtual int GetPenSize() const { return 0; } /** * Function Draw */ virtual void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset, int aDrawMode, int aColor = -1 ) = 0; /* Place function */ virtual void Place( SCH_EDIT_FRAME* aFrame, wxDC* aDC ); /** * Function Move * moves the item by \a aMoveVector to a new position. * @param aMoveVector = the displacement vector */ virtual void Move( const wxPoint& aMoveVector ) = 0; /** * Function Mirror_Y * mirrors item relative to an Y axis about \a aYaxis_position. * @param aYaxis_position The Y axis position to mirror around. */ virtual void Mirror_Y( int aYaxis_position ) = 0; virtual void Mirror_X( int aXaxis_position ) = 0; virtual void Rotate( wxPoint rotationPoint ) = 0; /** * Function Save * writes the data structures for this object out to a FILE in "*.sch" format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ virtual bool Save( FILE* aFile ) const = 0; /** * Function Load * reads a schematic item from \a aLine in a .sch file. * * @param aLine - Essentially this is file to read the object from. * @param aErrorMsg - Description of the error if an error occurs while loading the object. * @return True if the object loaded successfully. */ virtual bool Load( LINE_READER& aLine, wxString& aErrorMsg ) { return false; } /** * Function Matches * compares the schematic item against search \a aSearchData. * * The base class returns false since many of the objects derived from * SCH_ITEM do not have any text to search. * * @todo - This should probably be pushed down to EDA_ITEM so that * searches can be done on all of the Kicad applications that use * objects derived from EDA_ITEM. * * @param aSearchData - The search criteria. * @param aAuxData - a pointer on auxiliary data, if needed (NULL if not used). * When searching string in REFERENCE field we must know the sheet path * This param is used in such cases * @param aFindLocation - a wxPoint where to put the location of matched item. can be NULL. * @return True if this schematic text item matches the search criteria. */ virtual bool Matches( wxFindReplaceData& aSearchData, void* aAuxData, wxPoint* aFindLocation ) { return false; } /** * Compare schematic item against search string. * * @param aText - String test. * @param aSearchData - The criteria to search against. * @return True if this item matches the search criteria. */ bool Matches( const wxString& aText, wxFindReplaceData& aSearchData ); /** * Function GetEndPoints * adds the schematic item end points to \a aItemList if the item has end points. * * The default version doesn't do anything since many of the schematic object cannot * be tested for dangling ends. If you add a new schematic item that can have a * dangling end ( no connect ), override this method to provide the correct end * points. * * @param aItemList - List of DANGLING_END_ITEMS to add to. */ virtual void GetEndPoints( vector< DANGLING_END_ITEM >& aItemList ) {} /** * Function IsDanglingStateChanged * tests the schematic item to \a aItemList to check if it's dangling state has changed. * * Note that the return value only true when the state of the test has changed. Use * the IsDangling() method to get the current dangling state of the item. Some of * the schematic objects cannot be tested for a dangling state, the default method * always returns false. Only override the method if the item can be tested for a * dangling state. * * @param aItemList - List of items to test item against. * @return True if the dangling state has changed from it's current setting. */ virtual bool IsDanglingStateChanged( vector< DANGLING_END_ITEM >& aItemList ) { return false; } virtual bool IsDangling() const { return false; } /** * Function IsSelectStateChanged * checks if the selection state of an item inside \a aRect has changed. * * This is used by the block selection code to verify if an item is selected or not. * True is be return anytime the select state changes. If you need to know the * the current selection state, use the IsSelected() method. * * @param aRect - Rectangle to test against. */ virtual bool IsSelectStateChanged( const wxRect& aRect ) { return false; } /** * Function IsConnectable * returns true if the schematic item can connect to another schematic item. */ virtual bool IsConnectable() const { return false; } /** * Function GetConnectionPoints * add all the connection points for this item to \a aPoints. * * Not all schematic items have connection points so the default method does nothing. * * @param aPoints List of connection points to add to. */ virtual void GetConnectionPoints( vector< wxPoint >& aPoints ) const { } /** * Function ClearConnections * clears all of the connection items from the list. * * The vector release method is used to prevent the item pointers from being deleted. * Do not use the vector erase method on the connection list. */ void ClearConnections() { m_connections.clear(); } /** * Function IsConnected * tests the item to see if it is connected to \a aPoint. * * @param aPoint - Position to test for connection. * @return True if connection to \a aPoint exists. */ bool IsConnected( const wxPoint& aPoint ) const; virtual bool HitTest( const wxPoint& aPosition ) { return HitTest( aPosition, 0 ); } /** * Function HitTest * tests if \a aPoint is contained within or on the bounding box of an item. * * @param aPoint - Point to test. * @param aAccuracy - Increase the item bounding box by this amount. * @return True if \a aPoint is within the item bounding box. */ bool HitTest( const wxPoint& aPoint, int aAccuracy = 0 ) const { return doHitTest( aPoint, aAccuracy ); } /** * Function HitTest * tests if \a aRect intersects or is contained within the bounding box of an item. * * @param aRect - Rectangle to test. * @param aContained - Set to true to test for containment instead of an intersection. * @param aAccuracy - Increase aRect by this amount. * @return True if \a aRect contains or intersects the item bounding box. */ bool HitTest( const EDA_RECT& aRect, bool aContained = false, int aAccuracy = 0 ) const { return doHitTest( aRect, aContained, aAccuracy ); } virtual bool CanIncrementLabel() const { return false; } void Plot( PLOTTER* aPlotter ) { doPlot( aPlotter ); } virtual bool operator <( const SCH_ITEM& aItem ) const; /** * @note - The DoXXX() functions below are used to enforce the interface while retaining * the ability of change the implementation behavior of derived classes. See * Herb Sutters explanation of virtuality as to why you might want to do this at: * http://www.gotw.ca/publications/mill18.htm. */ private: virtual bool doHitTest( const wxPoint& aPoint, int aAccuracy ) const { return false; } virtual bool doHitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const { return false; } virtual bool doIsConnected( const wxPoint& aPosition ) const { return false; } virtual void doPlot( PLOTTER* aPlotter ); }; extern bool sort_schematic_items( const SCH_ITEM* aItem1, const SCH_ITEM* aItem2 ); #endif /* SCH_ITEM_STRUCT_H */