/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include // Must be included first #include #include #include "../common_ogl/ogl_utils.h" #include "eda_3d_canvas.h" #include #include <3d_rendering/raytracing/render_3d_raytrace_gl.h> #include <3d_rendering/opengl/render_3d_opengl.h> #include <3d_viewer_id.h> #include #include #include #include #include #include // To use GetRunningMicroSecs or another profiling utility #include #include #include #include #include #include /** * Flag to enable 3D canvas debug tracing. * * Use "KI_TRACE_EDA_3D_CANVAS" to enable. * * @ingroup trace_env_vars */ const wxChar* EDA_3D_CANVAS::m_logTrace = wxT( "KI_TRACE_EDA_3D_CANVAS" ); // A custom event, used to call DoRePaint during an idle time wxDEFINE_EVENT( wxEVT_REFRESH_CUSTOM_COMMAND, wxEvent ); BEGIN_EVENT_TABLE( EDA_3D_CANVAS, HIDPI_GL_3D_CANVAS ) EVT_PAINT( EDA_3D_CANVAS::OnPaint ) // mouse events EVT_LEFT_DOWN( EDA_3D_CANVAS::OnLeftDown ) EVT_LEFT_UP( EDA_3D_CANVAS::OnLeftUp ) EVT_MIDDLE_UP( EDA_3D_CANVAS::OnMiddleUp ) EVT_MIDDLE_DOWN( EDA_3D_CANVAS::OnMiddleDown) EVT_MOUSEWHEEL( EDA_3D_CANVAS::OnMouseWheel ) EVT_MOTION( EDA_3D_CANVAS::OnMouseMove ) EVT_MAGNIFY( EDA_3D_CANVAS::OnMagnify ) // touch gesture events EVT_GESTURE_ZOOM( wxID_ANY, EDA_3D_CANVAS::OnZoomGesture ) EVT_GESTURE_PAN( wxID_ANY, EDA_3D_CANVAS::OnPanGesture ) EVT_GESTURE_ROTATE( wxID_ANY, EDA_3D_CANVAS::OnRotateGesture ) // other events EVT_ERASE_BACKGROUND( EDA_3D_CANVAS::OnEraseBackground ) EVT_CUSTOM(wxEVT_REFRESH_CUSTOM_COMMAND, ID_CUSTOM_EVENT_1, EDA_3D_CANVAS::OnRefreshRequest ) EVT_CLOSE( EDA_3D_CANVAS::OnCloseWindow ) EVT_SIZE( EDA_3D_CANVAS::OnResize ) END_EVENT_TABLE() EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow* aParent, const wxGLAttributes& aGLAttribs, BOARD_ADAPTER& aBoardAdapter, CAMERA& aCamera, S3D_CACHE* a3DCachePointer ) : HIDPI_GL_3D_CANVAS( EDA_DRAW_PANEL_GAL::GetVcSettings(), aCamera, aParent, aGLAttribs, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE ), m_eventDispatcher( nullptr ), m_parentStatusBar( nullptr ), m_parentInfoBar( nullptr ), m_glRC( nullptr ), m_is_opengl_initialized( false ), m_is_opengl_version_supported( true ), m_editing_timeout_timer( this, wxID_HIGHEST + 1 ), m_redraw_trigger_timer( this, wxID_HIGHEST + 2 ), m_render_pivot( false ), m_camera_moving_speed( 1.0f ), m_strtime_camera_movement( 0 ), m_animation_enabled( true ), m_moving_speed_multiplier( 3 ), m_boardAdapter( aBoardAdapter ), m_3d_render( nullptr ), m_opengl_supports_raytracing( true ), m_render_raytracing_was_requested( false ), m_accelerator3DShapes( nullptr ), m_currentRollOverItem( nullptr ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::EDA_3D_CANVAS" ) ); m_editing_timeout_timer.SetOwner( this ); Connect( m_editing_timeout_timer.GetId(), wxEVT_TIMER, wxTimerEventHandler( EDA_3D_CANVAS::OnTimerTimeout_Editing ), nullptr, this ); m_redraw_trigger_timer.SetOwner( this ); Connect( m_redraw_trigger_timer.GetId(), wxEVT_TIMER, wxTimerEventHandler( EDA_3D_CANVAS::OnTimerTimeout_Redraw ), nullptr, this ); m_is_currently_painting.clear(); m_3d_render_raytracing = new RENDER_3D_RAYTRACE_GL( this, m_boardAdapter, m_camera ); m_3d_render_opengl = new RENDER_3D_OPENGL( this, m_boardAdapter, m_camera ); wxASSERT( m_3d_render_raytracing != nullptr ); wxASSERT( m_3d_render_opengl != nullptr ); auto busy_indicator_factory = []() { return std::make_unique(); }; m_3d_render_raytracing->SetBusyIndicatorFactory( busy_indicator_factory ); m_3d_render_opengl->SetBusyIndicatorFactory( busy_indicator_factory ); // We always start with the opengl engine (raytracing is avoided due to very // long calculation time) m_3d_render = m_3d_render_opengl; m_boardAdapter.ReloadColorSettings(); wxASSERT( a3DCachePointer != nullptr ); m_boardAdapter.Set3dCacheManager( a3DCachePointer ); #ifdef __WXMSW__ EnableTouchEvents( wxTOUCH_ZOOM_GESTURE | wxTOUCH_PAN_GESTURES | wxTOUCH_ROTATE_GESTURE ); #endif const wxEventType events[] = { // Binding both EVT_CHAR and EVT_CHAR_HOOK ensures that all key events, // especially special key like arrow keys, are handled by the GAL event dispatcher, // and not sent to GUI without filtering, because they have a default action (scroll) // that must not be called. wxEVT_LEFT_UP, wxEVT_LEFT_DOWN, wxEVT_LEFT_DCLICK, wxEVT_RIGHT_UP, wxEVT_RIGHT_DOWN, wxEVT_RIGHT_DCLICK, wxEVT_MIDDLE_UP, wxEVT_MIDDLE_DOWN, wxEVT_MIDDLE_DCLICK, wxEVT_MOTION, wxEVT_MOUSEWHEEL, wxEVT_CHAR, wxEVT_CHAR_HOOK, wxEVT_MAGNIFY, wxEVT_MENU_OPEN, wxEVT_MENU_CLOSE, wxEVT_MENU_HIGHLIGHT }; for( wxEventType eventType : events ) Connect( eventType, wxEventHandler( EDA_3D_CANVAS::OnEvent ), nullptr, m_eventDispatcher ); } EDA_3D_CANVAS::~EDA_3D_CANVAS() { wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::~EDA_3D_CANVAS" ) ); delete m_accelerator3DShapes; m_accelerator3DShapes = nullptr; releaseOpenGL(); } void EDA_3D_CANVAS::releaseOpenGL() { if( m_glRC ) { GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this ); delete m_3d_render_raytracing; m_3d_render_raytracing = nullptr; delete m_3d_render_opengl; m_3d_render_opengl = nullptr; // This is just a copy of a pointer, can safely be set to NULL. m_3d_render = nullptr; GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC ); GL_CONTEXT_MANAGER::Get().DestroyCtx( m_glRC ); m_glRC = nullptr; } } void EDA_3D_CANVAS::OnCloseWindow( wxCloseEvent& event ) { releaseOpenGL(); event.Skip(); } void EDA_3D_CANVAS::OnResize( wxSizeEvent& event ) { Request_refresh(); } bool EDA_3D_CANVAS::initializeOpenGL() { wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::initializeOpenGL" ) ); const GLenum err = glewInit(); if( GLEW_OK != err ) { const wxString msgError = (const char*) glewGetErrorString( err ); wxLogMessage( msgError ); return false; } else { wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::initializeOpenGL Using GLEW version %s" ), From_UTF8( (char*) glewGetString( GLEW_VERSION ) ) ); } SetOpenGLInfo( (const char*) glGetString( GL_VENDOR ), (const char*) glGetString( GL_RENDERER ), (const char*) glGetString( GL_VERSION ) ); wxString version = From_UTF8( (char *) glGetString( GL_VERSION ) ); wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::%s OpenGL version string %s." ), __WXFUNCTION__, version ); // Extract OpenGL version from string. This method is used because prior to OpenGL 2, // getting the OpenGL major and minor version as integers didn't exist. wxString tmp; wxStringTokenizer tokenizer( version ); if( tokenizer.HasMoreTokens() ) { long major = 0; long minor = 0; tmp = tokenizer.GetNextToken(); tokenizer.SetString( tmp, wxString( wxT( "." ) ) ); if( tokenizer.HasMoreTokens() ) tokenizer.GetNextToken().ToLong( &major ); if( tokenizer.HasMoreTokens() ) tokenizer.GetNextToken().ToLong( &minor ); if( major < 2 || ( ( major == 2 ) && ( minor < 1 ) ) ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::%s OpenGL ray tracing not supported." ), __WXFUNCTION__ ); if( GetParent() ) { wxCommandEvent evt( wxEVT_MENU, ID_DISABLE_RAY_TRACING ); GetParent()->ProcessWindowEvent( evt ); } m_opengl_supports_raytracing = false; } if( ( major == 1 ) && ( minor < 5 ) ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::%s OpenGL not supported." ), __WXFUNCTION__ ); m_is_opengl_version_supported = false; } } GL_UTILS::SetSwapInterval( -1 ); m_is_opengl_initialized = true; return true; } void EDA_3D_CANVAS::GetScreenshot( wxImage& aDstImage ) { OglGetScreenshot( aDstImage ); } void EDA_3D_CANVAS::ReloadRequest( BOARD* aBoard , S3D_CACHE* aCachePointer ) { if( aCachePointer != nullptr ) m_boardAdapter.Set3dCacheManager( aCachePointer ); if( aBoard != nullptr ) m_boardAdapter.SetBoard( aBoard ); m_boardAdapter.ReloadColorSettings(); if( m_3d_render ) m_3d_render->ReloadRequest(); } void EDA_3D_CANVAS::RenderRaytracingRequest() { m_3d_render = m_3d_render_raytracing; if( m_3d_render ) m_3d_render->ReloadRequest(); m_render_raytracing_was_requested = true; Request_refresh(); } void EDA_3D_CANVAS::DisplayStatus() { if( m_parentStatusBar ) { wxString msg; msg.Printf( wxT( "dx %3.2f" ), m_camera.GetCameraPos().x ); m_parentStatusBar->SetStatusText( msg, static_cast( EDA_3D_VIEWER_STATUSBAR::X_POS ) ); msg.Printf( wxT( "dy %3.2f" ), m_camera.GetCameraPos().y ); m_parentStatusBar->SetStatusText( msg, static_cast( EDA_3D_VIEWER_STATUSBAR::Y_POS ) ); msg.Printf( wxT( "zoom %3.2f" ), 1 / m_camera.GetZoom() ); m_parentStatusBar->SetStatusText( msg, static_cast( EDA_3D_VIEWER_STATUSBAR::ZOOM_LEVEL ) ); } } void EDA_3D_CANVAS::OnPaint( wxPaintEvent& aEvent ) { // Please have a look at: https://lists.launchpad.net/kicad-developers/msg25149.html DoRePaint(); } void EDA_3D_CANVAS::DoRePaint() { if( m_is_currently_painting.test_and_set() ) return; // SwapBuffer requires the window to be shown before calling if( !IsShownOnScreen() ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::DoRePaint !IsShown" ) ); m_is_currently_painting.clear(); return; } // Because the board to draw is handled by the parent viewer frame, // ensure this parent is still alive. When it is closed before the viewer // frame, a paint event can be generated after the parent is closed, // therefore with invalid board. // This is dependent of the platform. // Especially on OSX, but also on Windows, it frequently happens if( !GetParent()->GetParent()->IsShownOnScreen() ) return; // The parent board editor frame is no more alive wxString err_messages; INFOBAR_REPORTER warningReporter( m_parentInfoBar ); STATUSBAR_REPORTER activityReporter( m_parentStatusBar, EDA_3D_VIEWER_STATUSBAR::ACTIVITY ); int64_t start_time = GetRunningMicroSecs(); // "Makes the OpenGL state that is represented by the OpenGL rendering // context context current, i.e. it will be used by all subsequent OpenGL calls. // This function may only be called when the window is shown on screen" // Explicitly create a new rendering context instance for this canvas. if( m_glRC == nullptr ) m_glRC = GL_CONTEXT_MANAGER::Get().CreateCtx( this ); // CreateCtx could and does fail per sentry crash events, lets be graceful if( m_glRC == nullptr ) { warningReporter.Report( _( "OpenGL context creation error" ), RPT_SEVERITY_ERROR ); warningReporter.Finalize(); m_is_currently_painting.clear(); return; } GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this ); // Set the OpenGL viewport according to the client size of this canvas. // This is done here rather than in a wxSizeEvent handler because our // OpenGL rendering context (and thus viewport setting) is used with // multiple canvases: If we updated the viewport in the wxSizeEvent // handler, changing the size of one canvas causes a viewport setting that // is wrong when next another canvas is repainted. wxSize clientSize = GetNativePixelSize(); const bool windows_size_changed = m_camera.SetCurWindowSize( clientSize ); // Initialize openGL if need if( !m_is_opengl_initialized ) { if( !initializeOpenGL() ) { GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC ); m_is_currently_painting.clear(); return; } if( !m_is_opengl_version_supported ) { warningReporter.Report( _( "Your OpenGL version is not supported. Minimum required " "is 1.5." ), RPT_SEVERITY_ERROR ); warningReporter.Finalize(); } } if( !m_is_opengl_version_supported ) { glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT ); SwapBuffers(); GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC ); m_is_currently_painting.clear(); return; } // Don't attend to ray trace if OpenGL doesn't support it. if( !m_opengl_supports_raytracing ) { m_3d_render = m_3d_render_opengl; m_render_raytracing_was_requested = false; m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::OPENGL; } // Check if a raytacing was requested and need to switch to raytracing mode if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL ) { const bool was_camera_changed = m_camera.ParametersChanged(); // It reverts back to OpenGL mode if it was requested a raytracing // render of the current scene. AND the mouse / camera is moving if( ( m_mouse_is_moving || m_camera_is_moving || was_camera_changed || windows_size_changed ) && m_render_raytracing_was_requested ) { m_render_raytracing_was_requested = false; m_3d_render = m_3d_render_opengl; } } float curtime_delta_s = 0.0f; if( m_camera_is_moving ) { const int64_t curtime_delta = GetRunningMicroSecs() - m_strtime_camera_movement; curtime_delta_s = (curtime_delta / 1e6) * m_camera_moving_speed; m_camera.Interpolate( curtime_delta_s ); if( curtime_delta_s > 1.0f ) { m_render_pivot = false; m_camera_is_moving = false; m_mouse_was_moved = true; restart_editingTimeOut_Timer(); DisplayStatus(); } else { Request_refresh(); } } // It will return true if the render request a new redraw bool requested_redraw = false; if( m_3d_render ) { try { m_3d_render->SetCurWindowSize( clientSize ); bool reloadRaytracingForCalculations = false; if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL && m_3d_render_opengl->IsReloadRequestPending() ) { reloadRaytracingForCalculations = true; } requested_redraw = m_3d_render->Redraw( m_mouse_was_moved || m_camera_is_moving, &activityReporter, &warningReporter ); // Raytracer renderer is responsible for some features also used by the OpenGL // renderer. // FIXME: Presumably because raytracing renderer reload is called only after current // renderer redraw, the old zoom value stays for a single frame. This is ugly, but only // cosmetic, so I'm not fixing that for now: I don't know how to do this without // reloading twice (maybe it's not too bad of an idea?) or doing a complicated // refactor. if( reloadRaytracingForCalculations ) m_3d_render_raytracing->Reload( nullptr, nullptr, true ); } catch( std::runtime_error& ) { m_is_opengl_version_supported = false; m_opengl_supports_raytracing = false; m_is_opengl_initialized = false; GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC ); m_is_currently_painting.clear(); return; } } if( m_render_pivot ) { const float scale = glm::min( m_camera.GetZoom(), 1.0f ); render_pivot( curtime_delta_s, scale ); } // This will only be enabled by the 3d mouse plugin, so we can leave // it as a simple if statement if( m_render3dmousePivot ) { const float scale = glm::min( m_camera.GetZoom(), 1.0f ); render3dmousePivot( scale ); } // "Swaps the double-buffer of this window, making the back-buffer the // front-buffer and vice versa, so that the output of the previous OpenGL // commands is displayed on the window." SwapBuffers(); GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC ); if( m_mouse_was_moved || m_camera_is_moving ) { // Calculation time in milliseconds const double calculation_time = (double)( GetRunningMicroSecs() - start_time ) / 1e3; activityReporter.Report( wxString::Format( _( "Last render time %.0f ms" ), calculation_time ) ); } // This will reset the flag of camera parameters changed m_camera.ParametersChanged(); warningReporter.Finalize(); if( !err_messages.IsEmpty() ) wxLogMessage( err_messages ); if( ( !m_camera_is_moving ) && requested_redraw ) { m_mouse_was_moved = false; Request_refresh( false ); } m_is_currently_painting.clear(); } void EDA_3D_CANVAS::SetEventDispatcher( TOOL_DISPATCHER* aEventDispatcher ) { m_eventDispatcher = aEventDispatcher; } void EDA_3D_CANVAS::OnEvent( wxEvent& aEvent ) { if( !m_eventDispatcher ) aEvent.Skip(); else m_eventDispatcher->DispatchWxEvent( aEvent ); Refresh(); } void EDA_3D_CANVAS::OnEraseBackground( wxEraseEvent& event ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnEraseBackground" ) ); // Do nothing, to avoid flashing. } void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent& event ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnMouseWheel" ) ); OnMouseWheelCamera( event, m_boardAdapter.m_MousewheelPanning ); if( m_mouse_was_moved ) { DisplayStatus(); Request_refresh(); restart_editingTimeOut_Timer(); } } void EDA_3D_CANVAS::OnMagnify( wxMouseEvent& event ) { SetFocus(); if( m_camera_is_moving ) return; //m_is_moving_mouse = true; restart_editingTimeOut_Timer(); float magnification = ( event.GetMagnification() + 1.0f ); m_camera.Zoom( magnification ); DisplayStatus(); Request_refresh(); } void EDA_3D_CANVAS::OnZoomGesture( wxZoomGestureEvent& aEvent ) { SetFocus(); if( aEvent.IsGestureStart() ) { m_gestureLastZoomFactor = 1.0; m_camera.SetCurMousePosition( aEvent.GetPosition() ); } if( m_camera_is_moving ) return; restart_editingTimeOut_Timer(); m_camera.Pan( aEvent.GetPosition() ); m_camera.SetCurMousePosition( aEvent.GetPosition() ); m_camera.Zoom( aEvent.GetZoomFactor() / m_gestureLastZoomFactor ); m_gestureLastZoomFactor = aEvent.GetZoomFactor(); DisplayStatus(); Request_refresh(); } void EDA_3D_CANVAS::OnPanGesture( wxPanGestureEvent& aEvent ) { SetFocus(); if( aEvent.IsGestureStart() ) m_camera.SetCurMousePosition( aEvent.GetPosition() ); if( m_camera_is_moving ) return; m_camera.Pan( aEvent.GetPosition() ); m_camera.SetCurMousePosition( aEvent.GetPosition() ); DisplayStatus(); Request_refresh(); } void EDA_3D_CANVAS::OnRotateGesture( wxRotateGestureEvent& aEvent ) { SetFocus(); if( aEvent.IsGestureStart() ) { m_gestureLastAngle = 0; m_camera.SetCurMousePosition( aEvent.GetPosition() ); // We don't want to process the first angle return; } if( m_camera_is_moving ) return; m_camera.RotateScreen( m_gestureLastAngle - aEvent.GetRotationAngle() ); m_gestureLastAngle = aEvent.GetRotationAngle(); DisplayStatus(); Request_refresh(); } void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent& event ) { if( m_3d_render && m_3d_render->IsReloadRequestPending() ) return; // Prevents using invalid m_3d_render_raytracing data if( m_camera_is_moving ) return; OnMouseMoveCamera( event ); if( m_mouse_was_moved ) { DisplayStatus(); Request_refresh(); // *Do not* reactivate the timer here during the mouse move command: // OnMiddleUp() will do it at the end of mouse drag/move command } if( !event.Dragging() && m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL ) { STATUSBAR_REPORTER reporter( m_parentStatusBar, EDA_3D_VIEWER_STATUSBAR::HOVERED_ITEM ); RAY mouseRay = getRayAtCurrentMousePosition(); BOARD_ITEM* rollOverItem = m_3d_render_raytracing->IntersectBoardItem( mouseRay ); auto printNetInfo = []( BOARD_CONNECTED_ITEM* aItem ) { return wxString::Format( _( "Net %s\tNet class %s" ), aItem->GetNet()->GetNetname(), aItem->GetNet()->GetNetClass()->GetName() ); }; if( rollOverItem ) { wxString msg; if( rollOverItem != m_currentRollOverItem ) { m_3d_render_opengl->SetCurrentRollOverItem( rollOverItem ); m_currentRollOverItem = rollOverItem; Request_refresh(); } switch( rollOverItem->Type() ) { case PCB_PAD_T: { PAD* pad = static_cast( rollOverItem ); if( !pad->GetNumber().IsEmpty() ) msg += wxString::Format( _( "Pad %s\t" ), pad->GetNumber() ); if( pad->IsOnCopperLayer() ) msg += printNetInfo( pad ); break; } case PCB_FOOTPRINT_T: { FOOTPRINT* footprint = static_cast( rollOverItem ); msg += footprint->GetReference(); break; } case PCB_TRACE_T: case PCB_VIA_T: case PCB_ARC_T: { PCB_TRACK* track = static_cast( rollOverItem ); msg += printNetInfo( track ); break; } case PCB_ZONE_T: { ZONE* zone = static_cast( rollOverItem ); if( !zone->GetZoneName().IsEmpty() ) { if( zone->GetIsRuleArea() ) msg += wxString::Format( _( "Rule area %s\t" ), zone->GetZoneName() ); else msg += wxString::Format( _( "Zone %s\t" ), zone->GetZoneName() ); } if( zone->IsOnCopperLayer() ) msg += printNetInfo( zone ); break; } default: break; } reporter.Report( msg ); } else { if( m_currentRollOverItem && m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL ) { m_3d_render_opengl->SetCurrentRollOverItem( nullptr ); Request_refresh(); reporter.Report( wxEmptyString ); } m_currentRollOverItem = nullptr; } } } void EDA_3D_CANVAS::OnLeftDown( wxMouseEvent& event ) { SetFocus(); stop_editingTimeOut_Timer(); if( !event.Dragging() && ( m_3d_render_raytracing != nullptr ) ) { RAY mouseRay = getRayAtCurrentMousePosition(); BOARD_ITEM *intersectedBoardItem = m_3d_render_raytracing->IntersectBoardItem( mouseRay ); // !TODO: send a selection item to pcbnew, eg: via kiway? } } void EDA_3D_CANVAS::OnLeftUp( wxMouseEvent& event ) { if( m_camera_is_moving ) return; if( m_mouse_is_moving ) { m_mouse_is_moving = false; restart_editingTimeOut_Timer(); } } void EDA_3D_CANVAS::OnMiddleDown( wxMouseEvent& event ) { SetFocus(); stop_editingTimeOut_Timer(); } void EDA_3D_CANVAS::OnMiddleUp( wxMouseEvent& event ) { if( m_camera_is_moving ) return; if( m_mouse_is_moving ) { m_mouse_is_moving = false; restart_editingTimeOut_Timer(); } else { move_pivot_based_on_cur_mouse_position(); } } void EDA_3D_CANVAS::OnTimerTimeout_Editing( wxTimerEvent& aEvent ) { if( aEvent.GetId() != m_editing_timeout_timer.GetId() ) { aEvent.Skip(); return; } m_mouse_is_moving = false; m_mouse_was_moved = false; Request_refresh(); } void EDA_3D_CANVAS::stop_editingTimeOut_Timer() { m_editing_timeout_timer.Stop(); } void EDA_3D_CANVAS::restart_editingTimeOut_Timer() { if( m_3d_render ) m_editing_timeout_timer.Start( m_3d_render->GetWaitForEditingTimeOut(), wxTIMER_ONE_SHOT ); } void EDA_3D_CANVAS::OnTimerTimeout_Redraw( wxTimerEvent& aEvent ) { if( aEvent.GetId() != m_redraw_trigger_timer.GetId() ) { aEvent.Skip(); return; } Request_refresh( true ); } void EDA_3D_CANVAS::OnRefreshRequest( wxEvent& aEvent ) { Refresh(); } void EDA_3D_CANVAS::Request_refresh( bool aRedrawImmediately ) { if( aRedrawImmediately ) { // Just calling Refresh() does not work always // Using an event to call DoRepaint ensure the repaint code will be executed, // and PostEvent will take priority to other events like mouse movements, keys, etc. // and is executed during the next idle time wxCommandEvent redrawEvent( wxEVT_REFRESH_CUSTOM_COMMAND, ID_CUSTOM_EVENT_1 ); wxPostEvent( this, redrawEvent ); } else { // Schedule a timed redraw m_redraw_trigger_timer.Start( 10 , wxTIMER_ONE_SHOT ); } } void EDA_3D_CANVAS::request_start_moving_camera( float aMovingSpeed, bool aRenderPivot ) { wxASSERT( aMovingSpeed > FLT_EPSILON ); // Fast forward the animation if the animation is disabled if( !m_animation_enabled ) { m_camera.Interpolate( 1.0f ); DisplayStatus(); Request_refresh(); return; } // Map speed multiplier option to actual multiplier value // [1,2,3,4,5] -> [0.25, 0.5, 1, 2, 4] aMovingSpeed *= ( 1 << m_moving_speed_multiplier ) / 8.0f; m_render_pivot = aRenderPivot; m_camera_moving_speed = aMovingSpeed; stop_editingTimeOut_Timer(); DisplayStatus(); Request_refresh(); m_camera_is_moving = true; m_strtime_camera_movement = GetRunningMicroSecs(); } void EDA_3D_CANVAS::move_pivot_based_on_cur_mouse_position() { RAY mouseRay = getRayAtCurrentMousePosition(); float hit_t; // Test it with the board bounding box if( m_boardAdapter.GetBBox().Intersect( mouseRay, &hit_t ) ) { m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); m_camera.SetLookAtPos_T1( mouseRay.at( hit_t ) ); m_camera.ResetXYpos_T1(); request_start_moving_camera(); } } bool EDA_3D_CANVAS::SetView3D( VIEW3D_TYPE aRequestedView ) { if( m_camera_is_moving ) return false; const float delta_move = m_delta_move_step_factor * m_camera.GetZoom(); const float arrow_moving_time_speed = 8.0f; switch( aRequestedView ) { case VIEW3D_TYPE::VIEW3D_PIVOT_CENTER: move_pivot_based_on_cur_mouse_position(); return true; case VIEW3D_TYPE::VIEW3D_PAN_LEFT: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR ); m_camera.SetT0_and_T1_current_T(); m_camera.Pan_T1( SFVEC3F( -delta_move, 0.0f, 0.0f ) ); request_start_moving_camera( arrow_moving_time_speed, false ); return true; case VIEW3D_TYPE::VIEW3D_PAN_RIGHT: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR ); m_camera.SetT0_and_T1_current_T(); m_camera.Pan_T1( SFVEC3F( +delta_move, 0.0f, 0.0f ) ); request_start_moving_camera( arrow_moving_time_speed, false ); return true; case VIEW3D_TYPE::VIEW3D_PAN_UP: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR ); m_camera.SetT0_and_T1_current_T(); m_camera.Pan_T1( SFVEC3F( 0.0f, +delta_move, 0.0f ) ); request_start_moving_camera( arrow_moving_time_speed, false ); return true; case VIEW3D_TYPE::VIEW3D_PAN_DOWN: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR ); m_camera.SetT0_and_T1_current_T(); m_camera.Pan_T1( SFVEC3F( 0.0f, -delta_move, 0.0f ) ); request_start_moving_camera( arrow_moving_time_speed, false ); return true; case VIEW3D_TYPE::VIEW3D_FIT_SCREEN: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); m_camera.Reset_T1(); request_start_moving_camera( glm::min( glm::max( m_camera.GetZoom(), 1 / 1.26f ), 1.26f ) ); return true; case VIEW3D_TYPE::VIEW3D_ZOOM_IN: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); if( m_camera.Zoom_T1( 1.26f ) ) // 3 steps per doubling request_start_moving_camera( 3.0f ); return true; case VIEW3D_TYPE::VIEW3D_ZOOM_OUT: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); if( m_camera.Zoom_T1( 1/1.26f ) ) // 3 steps per halving request_start_moving_camera( 3.0f ); return true; case VIEW3D_TYPE::VIEW3D_RIGHT: case VIEW3D_TYPE::VIEW3D_LEFT: case VIEW3D_TYPE::VIEW3D_FRONT: case VIEW3D_TYPE::VIEW3D_BACK: case VIEW3D_TYPE::VIEW3D_FLIP: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); m_camera.ViewCommand_T1( aRequestedView ); request_start_moving_camera(); return true; case VIEW3D_TYPE::VIEW3D_TOP: case VIEW3D_TYPE::VIEW3D_BOTTOM: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); m_camera.ViewCommand_T1( aRequestedView ); request_start_moving_camera( glm::min( glm::max( m_camera.GetZoom(), 0.5f ), 1.125f ) ); return true; default: return false; } } void EDA_3D_CANVAS::RenderEngineChanged() { SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager(); EDA_3D_VIEWER_SETTINGS* cfg = mgr.GetAppSettings(); switch( cfg->m_Render.engine ) { case RENDER_ENGINE::OPENGL: m_3d_render = m_3d_render_opengl; break; case RENDER_ENGINE::RAYTRACING: m_3d_render = m_3d_render_raytracing; break; default: m_3d_render = nullptr; break; } if( m_3d_render ) m_3d_render->ReloadRequest(); m_mouse_was_moved = false; Request_refresh(); } RAY EDA_3D_CANVAS::getRayAtCurrentMousePosition() { SFVEC3F rayOrigin; SFVEC3F rayDir; // Generate a ray origin and direction based on current mouser position and camera m_camera.MakeRayAtCurrentMousePosition( rayOrigin, rayDir ); RAY mouseRay; mouseRay.Init( rayOrigin, rayDir ); return mouseRay; }