/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 CERN * Copyright (C) 2015-2019 KiCad Developers, see CHANGELOG.txt for contributors. * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include CONDITIONAL_MENU::CONDITIONAL_MENU( bool isContextMenu, TOOL_INTERACTIVE* aTool ) : m_isContextMenu( isContextMenu ) { m_tool = aTool; } ACTION_MENU* CONDITIONAL_MENU::create() const { CONDITIONAL_MENU* clone = new CONDITIONAL_MENU( m_isContextMenu, m_tool ); clone->m_entries = m_entries; return clone; } void CONDITIONAL_MENU::AddItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition, int aOrder ) { wxASSERT( aAction.GetId() > 0 ); // Check if action was previously registered in ACTION_MANAGER addEntry( ENTRY( &aAction, aCondition, aOrder, false ) ); } void CONDITIONAL_MENU::AddCheckItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition, int aOrder ) { wxASSERT( aAction.GetId() > 0 ); // Check if action was previously registered in ACTION_MANAGER addEntry( ENTRY( &aAction, aCondition, aOrder, true ) ); } void CONDITIONAL_MENU::AddItem( int aId, const wxString& aText, const wxString& aTooltip, BITMAP_DEF aIcon, const SELECTION_CONDITION& aCondition, int aOrder ) { wxMenuItem* item = new wxMenuItem( nullptr, aId, aText, aTooltip, wxITEM_NORMAL ); if( aIcon ) AddBitmapToMenuItem( item, KiBitmap( aIcon ) ); addEntry( ENTRY( item, aIcon, aCondition, aOrder, false ) ); } void CONDITIONAL_MENU::AddCheckItem( int aId, const wxString& aText, const wxString& aTooltip, BITMAP_DEF aIcon, const SELECTION_CONDITION& aCondition, int aOrder ) { wxMenuItem* item = new wxMenuItem( nullptr, aId, aText, aTooltip, wxITEM_CHECK ); if( aIcon ) AddBitmapToMenuItem( item, KiBitmap( aIcon ) ); addEntry( ENTRY( item, aIcon, aCondition, aOrder, true ) ); } void CONDITIONAL_MENU::AddMenu( ACTION_MENU* aMenu, const SELECTION_CONDITION& aCondition, int aOrder ) { addEntry( ENTRY( aMenu, aCondition, aOrder ) ); } void CONDITIONAL_MENU::AddSeparator( const SELECTION_CONDITION& aCondition, int aOrder ) { addEntry( ENTRY( aCondition, aOrder ) ); } void CONDITIONAL_MENU::Evaluate( SELECTION& aSelection ) { Clear(); // We try to avoid adding useless separators (when no menuitems between separators) int menu_count = 0; // number of menus since the latest separator for( const ENTRY& entry : m_entries ) { const SELECTION_CONDITION& cond = entry.Condition(); bool result; wxMenuItem* menuItem = nullptr; try { result = cond( aSelection ); } catch( std::exception& ) { continue; } if( m_isContextMenu && !result ) continue; switch( entry.Type() ) { case ENTRY::ACTION: menuItem = Add( *entry.Action(), entry.IsCheckmarkEntry() ); menu_count++; break; case ENTRY::MENU: menuItem = Add( entry.Menu() ); menu_count++; break; case ENTRY::WXITEM: menuItem = new wxMenuItem( this, entry.wxItem()->GetId(), entry.wxItem()->GetItemLabel(), entry.wxItem()->GetHelp(), entry.wxItem()->GetKind() ); if( entry.GetIcon() ) AddBitmapToMenuItem( menuItem, KiBitmap( entry.GetIcon() ) ); // the wxMenuItem must be append only after the bitmap is set: Append( menuItem ); menu_count++; break; case ENTRY::SEPARATOR: if( menu_count ) menuItem = AppendSeparator(); menu_count = 0; break; default: wxASSERT( false ); break; } if( menuItem ) { if( entry.IsCheckmarkEntry() ) menuItem->Check( result ); else menuItem->Enable( result ); } } } void CONDITIONAL_MENU::addEntry( ENTRY aEntry ) { if( aEntry.Order() < 0 ) // Any order, so give it any order number aEntry.SetOrder( m_entries.size() ); std::list::iterator it = m_entries.begin(); // Find the right spot for the entry while( it != m_entries.end() && it->Order() <= aEntry.Order() ) ++it; m_entries.insert( it, aEntry ); }