/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2016 CERN * Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VIEW_ITEM_H #define __VIEW_ITEM_H #include #include #include #include namespace KIGFX { // Forward declarations class VIEW; class VIEW_ITEM_DATA; /** * Define the how severely the appearance of the item has been changed. */ enum VIEW_UPDATE_FLAGS { NONE = 0x00, ///< No updates are required. APPEARANCE = 0x01, ///< Visibility flag has changed. COLOR = 0x02, ///< Color has changed. GEOMETRY = 0x04, ///< Position or shape has changed. LAYERS = 0x08, ///< Layers have changed. INITIAL_ADD = 0x10, ///< Item is being added to the view. REPAINT = 0x20, ///< Item needs to be redrawn. ALL = 0xef ///< All except INITIAL_ADD. }; /** * Define the visibility of the item (temporarily hidden, invisible, etc). */ enum VIEW_VISIBILITY_FLAGS { VISIBLE = 0x01, ///< Item is visible (in general) HIDDEN = 0x02 ///< Item is temporarily hidden (e.g. being used by a tool). ///< Overrides VISIBLE flag. }; /** * An abstract base class for deriving all objects that can be added to a VIEW. * * Its role is to: * - communicate geometry, appearance and visibility updates to the associated dynamic VIEW, * - provide a bounding box for redraw area calculation, * - (optional) draw the object using the #GAL API functions for #PAINTER-less implementations. * * VIEW_ITEM objects are never owned by a #VIEW. A single VIEW_ITEM can belong to any number of * static VIEWs, but only one dynamic VIEW due to storage of only one VIEW reference. */ class VIEW_ITEM : public INSPECTABLE { public: VIEW_ITEM() : m_viewPrivData( nullptr ) { } virtual ~VIEW_ITEM(); VIEW_ITEM( const VIEW_ITEM& aOther ) = delete; VIEW_ITEM& operator=( const VIEW_ITEM& aOther ) = delete; /** * Return the bounding box of the item covering all its layers. * * @return the current bounding box. */ virtual const BOX2I ViewBBox() const = 0; /** * Draw the parts of the object belonging to layer aLayer. * * An alternative way for drawing objects if there is no #PAINTER assigned for the view * or if the PAINTER doesn't know how to paint this particular implementation of VIEW_ITEM. * The preferred way of drawing is to design an appropriate PAINTER object, the method * below is intended only for quick hacks and debugging purposes. * * @param aLayer is the current drawing layer. * @param aView is a pointer to the #VIEW device we are drawing on. */ virtual void ViewDraw( int aLayer, VIEW* aView ) const {} /** * Return the all the layers within the VIEW the object is painted on. * * For instance, a #PAD spans zero or more copper layers and a few technical layers. * ViewDraw() or PAINTER::Draw() is repeatedly called for each of the layers returned * by ViewGetLayers(), depending on the rendering order. * * @param aLayers[] is the output layer index array. * @param aCount is the number of layer indices in aLayers[]. */ virtual void ViewGetLayers( int aLayers[], int& aCount ) const = 0; /** * Return the level of detail (LOD) of the item. * * A level of detail is the minimal #VIEW scale that is sufficient for an item to be shown * on a given layer. * * @param aLayer is the current drawing layer. * @param aView is a pointer to the #VIEW device we are drawing on. * @return the level of detail. 0 always show the item, because the actual zoom level * (or VIEW scale) is always > 0 */ virtual double ViewGetLOD( int aLayer, VIEW* aView ) const { // By default always show the item return 0.0; } VIEW_ITEM_DATA* viewPrivData() const { return m_viewPrivData; } void ClearViewPrivData() { m_viewPrivData = nullptr; } private: friend class VIEW; VIEW_ITEM_DATA* m_viewPrivData; }; } // namespace KIGFX #endif