/**********************************/ /* classes to handle copper zones */ /**********************************/ #ifndef CLASS_ZONE_H #define CLASS_ZONE_H #include "PolyLine.h" /************************/ /* class ZONE_CONTAINER */ /************************/ /* handle a list of polygons delimiting a copper zone * a zone is described by a main polygon, a time stamp, a layer and a net name. * others polygons inside this main polygon are holes. */ class ZONE_CONTAINER : public BOARD_ITEM { public: enum m_PadInZone { // How pads are covered by copper in zone PAD_NOT_IN_ZONE, // Pads are not covered THERMAL_PAD, // Use thermal relief for pads PAD_IN_ZONE // pads are covered by copper }; wxString m_Netname; // Net Name CPolyLine * m_Poly; // outlines int m_CornerSelection; // For corner moving, corner index to drag, or -1 if no selection int m_ZoneClearance; // clearance value int m_GridFillValue; // Grid used for filling m_PadInZone m_PadOption; // see m_PadInZone int utility, utility2; // flags used in polygon calculations private: int m_NetCode; // Net number for fast comparisons public: ZONE_CONTAINER(BOARD * parent); ~ZONE_CONTAINER(); bool Save( FILE* aFile ) const; int ReadDescr( FILE* aFile, int* aLineNum = NULL ); wxPoint & GetPosition( ) { static wxPoint pos ;return pos; } void UnLink(void) {}; /** Function copy * copy data from the source. * flags and some poinetrs are NOT copied */ void Copy( ZONE_CONTAINER * src ); void Display_Infos( WinEDA_DrawFrame* frame ); /** Function Draw * Draws the zone outline. * @param panel = current Draw Panel * @param DC = current Device Context * @param offset = Draw offset (usually wxPoint(0,0)) * @param draw_mode = draw mode: OR, XOR .. */ void Draw( WinEDA_DrawPanel* panel, wxDC* DC, const wxPoint& offset, int draw_mode ); int GetNet( void ) { return m_NetCode; } void SetNet( int anet_code ); /** * Function HitTest * tests if the given wxPoint is within the bounds of this object. * @param refPos A wxPoint to test * @return bool - true if a hit, else false */ bool HitTest( const wxPoint& refPos ); /** * Function HitTestForCorner * tests if the given wxPoint near a corner, or near the segment define by 2 corners. * @return -1 if none, corner index in .corner * @param refPos : A wxPoint to test */ int HitTestForCorner( const wxPoint& refPos ); /** * Function HitTestForEdge * tests if the given wxPoint near a corner, or near the segment define by 2 corners. * @return -1 if none, or index of the starting corner in .corner * @param refPos : A wxPoint to test */ int HitTestForEdge( const wxPoint& refPos ); /** * Function HitTest (overlayed) * tests if the given EDA_Rect contains the bounds of this object. * @param refArea : the given EDA_Rect * @return bool - true if a hit, else false */ bool HitTest( EDA_Rect& refArea ); /** Function Fill_Zone() * Calculate the zone filling * The zone outline is a frontier, and can be complex (with holes) * The filling starts from starting points like pads, tracks. * If exists the old filling is removed * @param frame = reference to the main frame * @param DC = current Device Context * @param verbose = true to show error messages * @return error level (0 = no error) */ int Fill_Zone( WinEDA_PcbFrame* frame, wxDC* DC, bool verbose = TRUE); /* Geometric transformations: */ /** * Function Move * Move the outlines * @param offset = moving vector */ void Move(const wxPoint& offset ); /** * Function Move * Move the outlines * @param centre = rot centre * @param angle = in 0.1 degree */ void Rotate( const wxPoint& centre, int angle); /** * Function Mirror * Mirror the outlines , relative to a given horizontal axis * the layer is not changed * @param mirror_ref = vertical axis position */ void Mirror( const wxPoint& mirror_ref); }; /*******************/ /* class EDGE_ZONE */ /*******************/ class EDGE_ZONE : public DRAWSEGMENT { public: EDGE_ZONE( BOARD_ITEM* StructFather ); EDGE_ZONE( const EDGE_ZONE& edgezone ); ~EDGE_ZONE(); EDGE_ZONE* Next() { return (EDGE_ZONE*) Pnext; } EDGE_ZONE* Back() { return (EDGE_ZONE*) Pback; } /** * Function Save * writes the data structures for this object out to a FILE in "*.brd" format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const; }; #endif // #ifndef CLASS_ZONE_H