/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file hotkeys_basic.h * @brief Some functions to handle hotkeys in KiCad */ #ifndef HOTKEYS_BASIC_H #define HOTKEYS_BASIC_H #include #define DEFAULT_HOTKEY_FILENAME_EXT wxT( "hotkeys" ) #define EESCHEMA_HOTKEY_NAME wxT( "Eeschema" ) #define PCBNEW_HOTKEY_NAME wxT( "PcbNew" ) // A define to allow translation of Hot Key message Info in hotkey help menu // We do not want to use the _( x ) usual macro from wxWidgets, which calls wxGetTranslation(), // because the English string is used in key file configuration // The translated string is used only when displaying the help window. // Therefore translation tools have to use the "_" and the "_HKI" prefix to extract // strings to translate #include // _HKI definition class EDA_BASE_FRAME; /* Identifiers (tags) in key code configuration file (or section names) * .m_SectionTag member of a EDA_HOTKEY_CONFIG */ extern wxString g_CommonSectionTag; /** * class EDA_HOTKEY * is a class to handle hot key commands. Hot keys have a default value. * This class allows the real key code changed by user(from a key code list file) */ class EDA_HOTKEY { private: int m_defaultKeyCode; // Key code assigned upon object construction, to be used as default value public: int m_KeyCode; // Key code (ascii value for ascii keys or wxWidgets code for function key wxString m_InfoMsg; // info message. int m_Idcommand; // internal id for the corresponding command (see hotkey_id_commnand list) int m_IdMenuEvent; // id to call the corresponding event (if any) (see id.h) public: EDA_HOTKEY( const wxChar* infomsg, int idcommand, int keycode, int idmenuevent = 0 ); EDA_HOTKEY( const EDA_HOTKEY* base); void ResetKeyCodeToDefault() { m_KeyCode = m_defaultKeyCode; } int GetDefaultKeyCode() const { return m_defaultKeyCode; } }; /** * Structure EDA_HOTKEY_CONFIG * contains the information required to save hot key information to a configuration file. * a Section name and the corresponding list of hotkeys (EDA_HOTKEY list) * hotkeys are grouped by section. * a section is a list of hotkey infos ( a EDA_HOTKEY list). * A full list of hotkeys can used one or many sections * for instance: * the schematic editor uses a common section (zoom hotkeys list ..) and a specific section * the library editor uses the same common section and a specific section * this feature avoid duplications and made hotkey file config easier to understand and edit */ struct EDA_HOTKEY_CONFIG { public: wxString* m_SectionTag; // The configuration file section name. EDA_HOTKEY** m_HK_InfoList; // List of EDA_HOTKEY pointers wxString* m_Title; // Title displayed in hotkey editor and used as comment in file }; /** * Class EDA_HOTKEY_CLIENT_DATA * provides client data member for hotkeys to include in command events generated * by the hot key. */ class EDA_HOTKEY_CLIENT_DATA : public wxClientData { //< Logical position of the mouse cursor when the hot key was pressed. wxPoint m_position; public: EDA_HOTKEY_CLIENT_DATA( const wxPoint& aPosition = wxDefaultPosition ) : m_position( aPosition ) {} ~EDA_HOTKEY_CLIENT_DATA(); void SetPosition( const wxPoint& aPosition ) { m_position = aPosition; } wxPoint GetPosition() { return m_position; } }; /* Functions: */ void AddHotkeyConfigMenu( wxMenu* menu ); void HandleHotkeyConfigMenuSelection( EDA_BASE_FRAME* frame, int id ); /** * Function KeyNameFromKeyCode * return the key name from the key code * * Only some wxWidgets key values are handled for function key ( see * s_Hotkey_Name_List[] ) * @param aKeycode = key code (ascii value, or wxWidgets value for function keys) * @param aIsFound = a pointer to a bool to return true if found, or false. an be NULL default) * @return the key name in a wxString */ wxString KeyNameFromKeyCode( int aKeycode, bool * aIsFound = NULL ); /** * Function KeyNameFromCommandId * return the key name from the Command id value ( m_Idcommand member value) * @param aList = pointer to a EDA_HOTKEY list of commands * @param aCommandId = Command Id value * @return the key name in a wxString */ wxString KeyNameFromCommandId( EDA_HOTKEY** aList, int aCommandId ); /** * Function KeyCodeFromKeyName * return the key code from its key name * Only some wxWidgets key values are handled for function key * @param keyname = wxString key name to find in s_Hotkey_Name_List[], * like F2 or space or an usual (ascii) char. * @return the key code */ int KeyCodeFromKeyName( const wxString& keyname ); /** * An helper enum for AddHotkeyName function * In menus we can add a hot key, or an accelerator , or sometimes just a comment * Hot keys can perform actions using the current mouse cursor position * Accelerators perform the same action as the associated menu * A comment is used in tool tips for some tools (zoom ..) * to show the hot key that performs this action */ enum HOTKEY_ACTION_TYPE { IS_HOTKEY, IS_ACCELERATOR, IS_COMMENT }; /** * Function AddHotkeyName * Add the key name from the Command id value ( m_Idcommand member value) * @param aText = a wxString. returns aText + key name * @param aList = pointer to a EDA_HOTKEY list of commands * @param aCommandId = Command Id value * @param aShortCutType The #HOTKEY_ACTION_TYPE of the shortcut. * @return a wxString (aTest + key name) if key found or aText without modification */ wxString AddHotkeyName( const wxString& aText, EDA_HOTKEY** aList, int aCommandId, HOTKEY_ACTION_TYPE aShortCutType = IS_HOTKEY); /** * Function AddHotkeyName * Add the key name from the Command id value ( m_Idcommand member value) * @param aText = a wxString. returns aText + key name * @param aDescrList = pointer to a EDA_HOTKEY_CONFIG DescrList of commands * @param aCommandId = Command Id value * @param aShortCutType The #HOTKEY_ACTION_TYPE of the shortcut. * @return a wxString (aTest + key name) if key found or aText without modification */ wxString AddHotkeyName( const wxString& aText, struct EDA_HOTKEY_CONFIG* aDescrList, int aCommandId, HOTKEY_ACTION_TYPE aShortCutType = IS_HOTKEY ); /** * Function DisplayHotkeyList * Displays the current hotkey list * @param aFrame = current active frame * @param aList = pointer to a EDA_HOTKEY_CONFIG list (Null terminated) */ void DisplayHotkeyList( EDA_BASE_FRAME* aFrame, struct EDA_HOTKEY_CONFIG* aList ); /** * Function GetDescriptorFromHotkey * Returns a EDA_HOTKEY* pointer from a key code for OnHotKey() function * @param aKey = key code (ascii value, or wxWidgets value for function keys * @param aList = pointer to a EDA_HOTKEY list of commands * @return the corresponding EDA_HOTKEY pointer from the EDA_HOTKEY List */ EDA_HOTKEY* GetDescriptorFromHotkey( int aKey, EDA_HOTKEY** aList ); /** * Function GetDescriptorFromCommand * Returns a EDA_HOTKEY* pointer from a hot key identifier. * @param aCommand = hot key identifier (@see hotkeys.h) * @param aList = pointer to a EDA_HOTKEY list of commands * @return the corresponding EDA_HOTKEY pointer from the EDA_HOTKEY List */ EDA_HOTKEY* GetDescriptorFromCommand( int aCommand, EDA_HOTKEY** aList ); /** * Function ReadHotkeyConfig * Read hotkey configuration for a given app, * possibly before the frame for that app has been created * @param aFilename = the filename to save the hotkeys as * @param aDescList = the hotkey data * @param aDefaultLocation = if true, add hotkey path and extension to aFilename * @return 1 on success, 0 on failure */ int ReadHotkeyConfigFile( const wxString& aFilename, struct EDA_HOTKEY_CONFIG* aDescList, const bool aDefaultLocation = true ); /** * Function ReadHotkeyConfig * Read configuration data and fill the current hotkey list with hotkeys * @param aAppname = the value of the app's m_FrameName * @param aDescList = current hotkey list descr. to initialize. */ int ReadHotkeyConfig( const wxString& aAppname, struct EDA_HOTKEY_CONFIG* aDescList ); /** * Function ParseHotkeyConfig * Translates hotkey string data into application hotkeys * @param data The string of data read from the configuration files * @param aDescList The list of hotkeys to update * @param aAppname The application interface requesting hotkey updates or empty for all */ void ParseHotkeyConfig( const wxString& data, struct EDA_HOTKEY_CONFIG* aDescList, const wxString& aAppname ); // common hotkeys event id // these hotkey ID are used in many files, so they are define here only once. enum common_hotkey_id_commnand { HK_NOT_FOUND = 0, HK_NEW, HK_OPEN, HK_SAVE, HK_SAVEAS, HK_PRINT, HK_UNDO, HK_REDO, HK_EDIT_CUT, HK_EDIT_COPY, HK_EDIT_PASTE, HK_RESET_LOCAL_COORD, HK_SET_GRID_ORIGIN, HK_RESET_GRID_ORIGIN, HK_HELP, HK_ZOOM_IN, HK_ZOOM_OUT, HK_ZOOM_REDRAW, HK_ZOOM_CENTER, HK_ZOOM_AUTO, HK_ZOOM_SELECTION, HK_PREFERENCES, HK_TOGGLE_CURSOR, HK_MEASURE_TOOL, HK_COMMON_END }; #endif // HOTKEYS_BASIC_H