/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 1992-2019 Kicad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include class GESTURE_PSEUDO_ACTION : public TOOL_ACTION { public: GESTURE_PSEUDO_ACTION( const wxString& aLabel, int aHotKey ) { m_label = aLabel; m_hotKey = aHotKey; } }; static GESTURE_PSEUDO_ACTION* g_gesturePseudoActions[] = { new GESTURE_PSEUDO_ACTION( _( "Pan Left/Right" ), MD_CTRL + PSEUDO_WXK_WHEEL ), new GESTURE_PSEUDO_ACTION( _( "Pan Up/Down" ), MD_SHIFT + PSEUDO_WXK_WHEEL ), new GESTURE_PSEUDO_ACTION( _( "Finish Drawing" ), PSEUDO_WXK_DBLCLICK ), #ifdef __WXOSX_MAC__ new GESTURE_PSEUDO_ACTION( _( "Show Clarify Selection Menu" ), MD_ALT + PSEUDO_WXK_CLICK ), new GESTURE_PSEUDO_ACTION( _( "Add to Selection" ), MD_SHIFT + PSEUDO_WXK_CLICK ), new GESTURE_PSEUDO_ACTION( _( "Toggle Selection State" ), MD_CTRL + PSEUDO_WXK_CLICK ), new GESTURE_PSEUDO_ACTION( _( "Remove from Selection" ), MD_SHIFT + MD_CTRL + PSEUDO_WXK_CLICK ), #else new GESTURE_PSEUDO_ACTION( _( "Show Clarify Selection Menu" ), MD_CTRL + PSEUDO_WXK_CLICK ), new GESTURE_PSEUDO_ACTION( _( "Add to Selection" ), MD_SHIFT + PSEUDO_WXK_CLICK ), new GESTURE_PSEUDO_ACTION( _( "Toggle Selection State" ), MD_ALT + PSEUDO_WXK_CLICK ), new GESTURE_PSEUDO_ACTION( _( "Remove from Selection" ), MD_SHIFT + MD_ALT + PSEUDO_WXK_CLICK ), #endif new GESTURE_PSEUDO_ACTION( _( "Ignore Grid Snaps" ), MD_ALT ), new GESTURE_PSEUDO_ACTION( _( "Ignore Other Snaps" ), MD_SHIFT ), }; wxString HOTKEY_STORE::GetAppName( TOOL_ACTION* aAction ) { wxString name( aAction->GetName() ); return name.BeforeFirst( '.' ); } wxString HOTKEY_STORE::GetSectionName( TOOL_ACTION* aAction ) { std::map s_AppNames = { { wxT( "common" ), _( "Common" ) }, { wxT( "kicad" ), _( "Project Manager" ) }, { wxT( "eeschema" ), _( "Schematic Editor" ) }, { wxT( "pcbnew" ), _( "PCB Editor" ) }, { wxT( "plEditor" ), _( "Drawing Sheet Editor" ), }, { wxT( "3DViewer" ), _( "3D Viewer" ) } }; wxString appName = GetAppName( aAction ); if( s_AppNames.count( appName ) ) return s_AppNames[ appName ]; else return appName; } HOTKEY_STORE::HOTKEY_STORE() { } void HOTKEY_STORE::Init( std::vector aToolManagerList, bool aIncludeGestures ) { m_toolManagers = std::move( aToolManagerList ); // Collect all action maps into a single master map. This will re-group everything // and collect duplicates together std::map masterMap; for( TOOL_MANAGER* toolMgr : m_toolManagers ) { for( const auto& entry : toolMgr->GetActions() ) { // Internal actions probably shouldn't be allowed hotkeys if( entry.second->GetLabel().IsEmpty() ) continue; HOTKEY& hotkey = masterMap[ entry.first ]; hotkey.m_Actions.push_back( entry.second ); hotkey.m_EditKeycode = entry.second->GetHotKey(); } } wxString currentApp; HOTKEY_SECTION* currentSection = nullptr; // If a previous list was built, ensure this previous list is cleared: m_hk_sections.clear(); for( const auto& entry : masterMap ) { TOOL_ACTION* entryAction = entry.second.m_Actions[ 0 ]; wxString entryApp = GetAppName( entryAction ); if( !currentSection || entryApp != currentApp ) { m_hk_sections.emplace_back( HOTKEY_SECTION() ); currentApp = entryApp; currentSection = &m_hk_sections.back(); currentSection->m_SectionName = GetSectionName( entryAction ); } currentSection->m_HotKeys.emplace_back( HOTKEY( entry.second ) ); } if( aIncludeGestures ) { m_hk_sections.emplace_back( HOTKEY_SECTION() ); currentSection = &m_hk_sections.back(); currentSection->m_SectionName = _( "Gestures" ); for( TOOL_ACTION* gesture : g_gesturePseudoActions ) currentSection->m_HotKeys.emplace_back( HOTKEY( gesture ) ); } } std::vector& HOTKEY_STORE::GetSections() { return m_hk_sections; } void HOTKEY_STORE::SaveAllHotkeys() { for( HOTKEY_SECTION& section : m_hk_sections ) { for( HOTKEY& hotkey : section.m_HotKeys ) { for( TOOL_ACTION* action : hotkey.m_Actions ) action->SetHotKey( hotkey.m_EditKeycode ); } } } void HOTKEY_STORE::ResetAllHotkeysToDefault() { for( HOTKEY_SECTION& section : m_hk_sections ) { for( HOTKEY& hotkey : section.m_HotKeys ) hotkey.m_EditKeycode = hotkey.m_Actions[ 0 ]->GetDefaultHotKey(); } } void HOTKEY_STORE::ResetAllHotkeysToOriginal() { for( HOTKEY_SECTION& section : m_hk_sections ) { for( HOTKEY& hotkey : section.m_HotKeys ) hotkey.m_EditKeycode = hotkey.m_Actions[ 0 ]->GetHotKey(); } } bool HOTKEY_STORE::CheckKeyConflicts( TOOL_ACTION* aAction, long aKey, HOTKEY** aConflict ) { wxString sectionName = GetSectionName( aAction ); // Create a fake "TOOL_ACTION" so we can get the section name for "Common" through the API. // Simply declaring a wxString with the value "Common" works, but the goal is to futureproof // the code here as much as possible. TOOL_ACTION commonAction( "common.Control.Fake", AS_GLOBAL, 0, "", "", "", nullptr ); wxString commonName = GetSectionName( &commonAction ); for( HOTKEY_SECTION& section : m_hk_sections ) { // We can have the same hotkey in multiple sections (i.e. Kicad programs), but if a hotkey // is in "Common" it can't be in any other section and vice versa. if( !( section.m_SectionName == sectionName || section.m_SectionName == commonName ) ) continue; for( HOTKEY& hotkey : section.m_HotKeys ) { if( hotkey.m_Actions[0] == aAction ) continue; if( hotkey.m_EditKeycode == aKey ) { *aConflict = &hotkey; return true; } } } return false; }