#ifndef CLASS_PCB_PCB_LAYER_BOX_SELECTOR_H #define CLASS_PCB_PCB_LAYER_BOX_SELECTOR_H 1 #include class PCB_BASE_FRAME; /* class to display a pcb layer list in a wxBitmapComboBox. */ class PCB_LAYER_BOX_SELECTOR : public LAYER_BOX_SELECTOR { PCB_BASE_FRAME * m_boardFrame; LAYER_MSK m_layerMaskDisable; // A mask to remove some layers from layer list public: // Hotkey Info struct EDA_HOTKEY_CONFIG* m_hotkeys; public: // If you are thinking the constructor is a bit curious, // just remember it is used by automaticallty generated by wxFormBuilder files, // and it should mimic the wxBitmapComboBox constructor. // Therefore, value, style are not yet used, // but they are here for compatibility PCB_LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int n = 0, const wxString choices[] = NULL, int style = 0 ) :LAYER_BOX_SELECTOR( parent, id, pos, size, n, choices ) { m_boardFrame = NULL; m_layerMaskDisable = 0; } // Accessors // SetBoardFrame should be called after creating a PCB_LAYER_BOX_SELECTOR // It is not passed through the constructor because when using wxFormBuilder // we should use a constructor compatible with a wxBitmapComboBox void SetBoardFrame( PCB_BASE_FRAME * aFrame ) { m_boardFrame = aFrame; }; // SetLayerMask allows disableing some layers, whiech are not // shown in list; void SetLayerMask( LAYER_MSK aMask ) { m_layerMaskDisable = aMask; } // Reload the Layers names and bitmaps // Virtual function void Resync(); private: // Returns a color index from the layer id // Virtual function EDA_COLOR_T GetLayerColor( LAYER_NUM aLayer ) const; // Returns true if the layer id is enabled (i.e. is it should be displayed) // Virtual function bool IsLayerEnabled( LAYER_NUM aLayer ) const; // Returns the name of the layer id // Virtual function wxString GetLayerName( LAYER_NUM aLayer ) const; }; #endif //CLASS_PCB_PCB_LAYER_BOX_SELECTOR_H