/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright 2013-2017 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #ifdef __WXDEBUG__ #include #include #endif /* __WXDEBUG__ */ using namespace KIGFX; CACHED_CONTAINER_GPU::CACHED_CONTAINER_GPU( unsigned int aSize ) : CACHED_CONTAINER( aSize ), m_isMapped( false ), m_glBufferHandle( -1 ) { m_useCopyBuffer = GLEW_ARB_copy_buffer; wxString vendor( glGetString(GL_VENDOR) ); // workaround for intel GPU drivers: diable glCopyBuffer, causes crashes/freezes on certain driver versions if( vendor.Contains ( "Intel ") ) { wxLogDebug("Disabling glCopyBuffer() on intel GPU\n"); m_useCopyBuffer = false; } glGenBuffers( 1, &m_glBufferHandle ); glBindBuffer( GL_ARRAY_BUFFER, m_glBufferHandle ); glBufferData( GL_ARRAY_BUFFER, m_currentSize * VERTEX_SIZE, NULL, GL_DYNAMIC_DRAW ); glBindBuffer( GL_ARRAY_BUFFER, 0 ); checkGlError( "allocating video memory for cached container" ); } CACHED_CONTAINER_GPU::~CACHED_CONTAINER_GPU() { if( m_isMapped ) Unmap(); glDeleteBuffers( 1, &m_glBufferHandle ); } void CACHED_CONTAINER_GPU::Map() { wxCHECK( !IsMapped(), /*void*/ ); glBindBuffer( GL_ARRAY_BUFFER, m_glBufferHandle ); m_vertices = static_cast( glMapBuffer( GL_ARRAY_BUFFER, GL_READ_WRITE ) ); if( checkGlError( "mapping vertices buffer" ) == GL_NO_ERROR ) m_isMapped = true; } void CACHED_CONTAINER_GPU::Unmap() { wxCHECK( IsMapped(), /*void*/ ); glUnmapBuffer( GL_ARRAY_BUFFER ); checkGlError( "unmapping vertices buffer" ); glBindBuffer( GL_ARRAY_BUFFER, 0 ); m_vertices = NULL; checkGlError( "unbinding vertices buffer" ); m_isMapped = false; } bool CACHED_CONTAINER_GPU::defragmentResize( unsigned int aNewSize ) { if( !m_useCopyBuffer ) return defragmentResizeMemcpy( aNewSize ); wxCHECK( IsMapped(), false ); wxLogTrace( "GAL_CACHED_CONTAINER_GPU", wxT( "Resizing & defragmenting container from %d to %d" ), m_currentSize, aNewSize ); // No shrinking if we cannot fit all the data if( usedSpace() > aNewSize ) return false; #ifdef __WXDEBUG__ PROF_COUNTER totalTime; #endif /* __WXDEBUG__ */ GLuint newBuffer; // glCopyBufferSubData requires a buffer to be unmapped glUnmapBuffer( GL_ARRAY_BUFFER ); // Create a new destination buffer glGenBuffers( 1, &newBuffer ); // It would be best to use GL_COPY_WRITE_BUFFER here, // but it is not available everywhere #ifdef __WXDEBUG__ GLint eaBuffer = -1; glGetIntegerv( GL_ELEMENT_ARRAY_BUFFER_BINDING, &eaBuffer ); wxASSERT( eaBuffer == 0 ); #endif /* __WXDEBUG__ */ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, newBuffer ); glBufferData( GL_ELEMENT_ARRAY_BUFFER, aNewSize * VERTEX_SIZE, NULL, GL_DYNAMIC_DRAW ); checkGlError( "creating buffer during defragmentation" ); ITEMS::iterator it, it_end; int newOffset = 0; // Defragmentation for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it ) { VERTEX_ITEM* item = *it; int itemOffset = item->GetOffset(); int itemSize = item->GetSize(); // Move an item to the new container glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, itemOffset * VERTEX_SIZE, newOffset * VERTEX_SIZE, itemSize * VERTEX_SIZE ); // Update new offset item->setOffset( newOffset ); // Move to the next free space newOffset += itemSize; } // Move the current item and place it at the end if( m_item->GetSize() > 0 ) { glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, m_item->GetOffset() * VERTEX_SIZE, newOffset * VERTEX_SIZE, m_item->GetSize() * VERTEX_SIZE ); m_item->setOffset( newOffset ); m_chunkOffset = newOffset; } // Cleanup glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 ); glBindBuffer( GL_ARRAY_BUFFER, 0 ); // Previously we have unmapped the array buffer, now when it is also // unbound, it may be officially marked as unmapped m_isMapped = false; glDeleteBuffers( 1, &m_glBufferHandle ); // Switch to the new vertex buffer m_glBufferHandle = newBuffer; Map(); checkGlError( "switching buffers during defragmentation" ); #ifdef __WXDEBUG__ totalTime.Stop(); wxLogTrace( "GAL_CACHED_CONTAINER_GPU", "Defragmented container storing %d vertices / %.1f ms", m_currentSize - m_freeSpace, totalTime.msecs() ); #endif /* __WXDEBUG__ */ m_freeSpace += ( aNewSize - m_currentSize ); m_currentSize = aNewSize; // Now there is only one big chunk of free memory m_freeChunks.clear(); m_freeChunks.insert( std::make_pair( m_freeSpace, m_currentSize - m_freeSpace ) ); return true; } bool CACHED_CONTAINER_GPU::defragmentResizeMemcpy( unsigned int aNewSize ) { wxCHECK( IsMapped(), false ); wxLogTrace( "GAL_CACHED_CONTAINER_GPU", wxT( "Resizing & defragmenting container (memcpy) from %d to %d" ), m_currentSize, aNewSize ); // No shrinking if we cannot fit all the data if( usedSpace() > aNewSize ) return false; #ifdef __WXDEBUG__ PROF_COUNTER totalTime; #endif /* __WXDEBUG__ */ GLuint newBuffer; VERTEX* newBufferMem; // Create the destination buffer glGenBuffers( 1, &newBuffer ); // It would be best to use GL_COPY_WRITE_BUFFER here, // but it is not available everywhere #ifdef __WXDEBUG__ GLint eaBuffer = -1; glGetIntegerv( GL_ELEMENT_ARRAY_BUFFER_BINDING, &eaBuffer ); wxASSERT( eaBuffer == 0 ); #endif /* __WXDEBUG__ */ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, newBuffer ); glBufferData( GL_ELEMENT_ARRAY_BUFFER, aNewSize * VERTEX_SIZE, NULL, GL_DYNAMIC_DRAW ); newBufferMem = static_cast( glMapBuffer( GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY ) ); checkGlError( "creating buffer during defragmentation" ); defragment( newBufferMem ); // Cleanup glUnmapBuffer( GL_ELEMENT_ARRAY_BUFFER ); glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 ); Unmap(); glDeleteBuffers( 1, &m_glBufferHandle ); // Switch to the new vertex buffer m_glBufferHandle = newBuffer; Map(); checkGlError( "switching buffers during defragmentation" ); #ifdef __WXDEBUG__ totalTime.Stop(); wxLogTrace( "GAL_CACHED_CONTAINER_GPU", "Defragmented container storing %d vertices / %.1f ms", m_currentSize - m_freeSpace, totalTime.msecs() ); #endif /* __WXDEBUG__ */ m_freeSpace += ( aNewSize - m_currentSize ); m_currentSize = aNewSize; // Now there is only one big chunk of free memory m_freeChunks.clear(); m_freeChunks.insert( std::make_pair( m_freeSpace, m_currentSize - m_freeSpace ) ); return true; }