/********************************************/ /* library editor: undo and redo functions */ /********************************************/ #include #include #include #include #include #include #include #include void FOOTPRINT_EDIT_FRAME::SaveCopyInUndoList( BOARD_ITEM* aItem, UNDO_REDO_T aTypeCommand, const wxPoint& aTransformPoint ) { EDA_ITEM* item; MODULE* CopyItem; PICKED_ITEMS_LIST* lastcmd; CopyItem = new MODULE( *( (MODULE*) aItem ) ); CopyItem->SetParent( GetBoard() ); lastcmd = new PICKED_ITEMS_LIST(); ITEM_PICKER wrapper( CopyItem, UR_MODEDIT ); lastcmd->PushItem( wrapper ); GetScreen()->PushCommandToUndoList( lastcmd ); /* Clear current flags (which can be temporary set by a current edit command) */ for( item = CopyItem->GraphicalItems(); item != NULL; item = item->Next() ) item->ClearFlags(); /* Clear redo list, because after new save there is no redo to do */ GetScreen()->ClearUndoORRedoList( GetScreen()->m_RedoList ); } void FOOTPRINT_EDIT_FRAME::SaveCopyInUndoList( PICKED_ITEMS_LIST& aItemsList, UNDO_REDO_T aTypeCommand, const wxPoint& aTransformPoint ) { // Currently unused in modedit, because the module itself is saved for each change wxMessageBox( wxT( "SaveCopyInUndoList( PICKED_ITEMS_LIST& aItemsList..) not yet in use" ) ); } void FOOTPRINT_EDIT_FRAME::GetComponentFromRedoList( wxCommandEvent& event ) { if( GetScreen()->GetRedoCommandCount() <= 0 ) return; // Save current module state in undo list PICKED_ITEMS_LIST* lastcmd = new PICKED_ITEMS_LIST(); MODULE * module = GetBoard()->m_Modules.PopFront(); ITEM_PICKER wrapper( module, UR_MODEDIT ); lastcmd->PushItem( wrapper ); GetScreen()->PushCommandToUndoList( lastcmd ); // Retrieve last module state from undo list lastcmd = GetScreen()->PopCommandFromRedoList(); wrapper = lastcmd->PopItem(); module = (MODULE *)wrapper.GetItem(); delete lastcmd; if( module ) GetBoard()->Add( module ); SetCurItem( NULL ); OnModify(); m_canvas->Refresh(); } void FOOTPRINT_EDIT_FRAME::GetComponentFromUndoList( wxCommandEvent& event ) { if( GetScreen()->GetUndoCommandCount() <= 0 ) return; // Save current module state in redo list PICKED_ITEMS_LIST* lastcmd = new PICKED_ITEMS_LIST(); MODULE * module = GetBoard()->m_Modules.PopFront(); ITEM_PICKER wrapper( module, UR_MODEDIT ); lastcmd->PushItem( wrapper ); GetScreen()->PushCommandToRedoList( lastcmd ); // Retrieve last module state from undo list lastcmd = GetScreen()->PopCommandFromUndoList(); wrapper = lastcmd->PopItem(); module = (MODULE *)wrapper.GetItem(); delete lastcmd; if( module ) GetBoard()->Add( module, ADD_APPEND ); SetCurItem( NULL ); OnModify(); m_canvas->Refresh(); }