/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019-2022 KiCad Developers, see AUTHORS.TXT for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef RENDER_SETTINGS_H #define RENDER_SETTINGS_H #include #include #include #include #include #include class COLOR_SETTINGS; namespace KIGFX { class VIEW_ITEM; /** * Container for all the knowledge about how graphical objects are drawn on any output * surface/device. * * This includes: * - color/transparency settings * - highlighting and high contrast mode control * - drawing quality control (sketch/outline mode) * - text processing flags * * The class acts as an interface between the PAINTER object and the GUI (i.e. Layers/Items * widget or display options dialog). */ class RENDER_SETTINGS { public: RENDER_SETTINGS(); virtual ~RENDER_SETTINGS(); virtual void LoadColors( const COLOR_SETTINGS* aSettings ) { } /** * Set the specified layer as high-contrast. * * @param aLayerId is a layer number that should be displayed in a specific mode. * @param aEnabled is the new layer state ( true = active or false = not active). */ inline void SetLayerIsHighContrast( int aLayerId, bool aEnabled = true ) { if( aEnabled ) m_highContrastLayers.insert( aLayerId ); else m_highContrastLayers.erase( aLayerId ); } /** * Return information whether the queried layer is marked as high-contrast. * * @return True if the queried layer is marked as active. */ inline bool GetLayerIsHighContrast( int aLayerId ) const { return ( m_highContrastLayers.count( aLayerId ) > 0 ); } /** * Returns the set of currently high-contrast layers. */ const std::set GetHighContrastLayers() const { return m_highContrastLayers; } /** * Return the board layer which is in high-contrast mode. * * There should only be one board layer which is high-contrast at any given time, although * there might be many high-contrast synthetic (GAL) layers. */ PCB_LAYER_ID GetPrimaryHighContrastLayer() const { for( int layer : m_highContrastLayers ) { if( layer >= PCBNEW_LAYER_ID_START && layer < PCB_LAYER_ID_COUNT ) return (PCB_LAYER_ID) layer; } return UNDEFINED_LAYER; } PCB_LAYER_ID GetActiveLayer() const { return m_activeLayer; } void SetActiveLayer( PCB_LAYER_ID aLayer ) { m_activeLayer = aLayer; } const wxString& GetLayerName() const { return m_layerName; } void SetLayerName( const wxString& aLayerName ) { m_layerName = aLayerName; } LSET GetPrintLayers() const { return m_printLayers; } void SetPrintLayers( LSET aLayerSet ) { m_printLayers = aLayerSet; } /** * Clear the list of active layers. */ inline void ClearHighContrastLayers() { m_highContrastLayers.clear(); } /** * Return current highlight setting. * * @return True if highlight is enabled, false otherwise. */ inline bool IsHighlightEnabled() const { return m_highlightEnabled; } /** * Return the netcode of currently highlighted net. * * @return Netcode of currently highlighted net. */ inline const std::set& GetHighlightNetCodes() const { return m_highlightNetcodes; } /** * Turns on/off highlighting. * * It may be done for the active layer or the specified net(s).. * * @param aEnabled tells if highlighting should be enabled. * @param aNetcode is optional and if specified, turns on highlighting only for the net with * number given as the parameter. */ inline void SetHighlight( bool aEnabled, int aNetcode = -1, bool aMulti = false ) { m_highlightEnabled = aEnabled; if( aEnabled ) { if( !aMulti ) m_highlightNetcodes.clear(); m_highlightNetcodes.insert( aNetcode ); } else m_highlightNetcodes.clear(); } /** * Turns on highlighting and highlights multiple nets * @param aHighlight is a set of netcodes to highlight * @param aEnabled tells if highlighting should be enabled. */ inline void SetHighlight( std::set& aHighlight, bool aEnabled = true ) { m_highlightEnabled = aEnabled; if( aEnabled ) m_highlightNetcodes = aHighlight; else m_highlightNetcodes.clear(); } /** * Turns on/off high contrast display mode. */ void SetHighContrast( bool aEnabled ) { m_hiContrastEnabled = aEnabled; } bool GetHighContrast() const { return m_hiContrastEnabled; } void SetDrawBoundingBoxes( bool aEnabled ) { m_drawBoundingBoxes = aEnabled; } bool GetDrawBoundingBoxes() const { return m_drawBoundingBoxes; } /** * Returns the color that should be used to draw the specific VIEW_ITEM on the specific layer * using currently used render settings. * * @param aItem is the VIEW_ITEM. * @param aLayer is the layer. * @return The color. */ virtual COLOR4D GetColor( const VIEW_ITEM* aItem, int aLayer ) const = 0; float GetDrawingSheetLineWidth() const { return m_drawingSheetLineWidth; } int GetDefaultPenWidth() const { return m_defaultPenWidth; } void SetDefaultPenWidth( int aWidth ) { m_defaultPenWidth = aWidth; } int GetMinPenWidth() const { return m_minPenWidth; } void SetMinPenWidth( int aWidth ) { m_minPenWidth = aWidth; } double GetDashLengthRatio() const { return m_dashLengthRatio; } void SetDashLengthRatio( double aRatio ) { m_dashLengthRatio = aRatio; } double GetDashLength( int aLineWidth ) const; double GetDotLength( int aLineWidth ) const; double GetGapLengthRatio() const { return m_gapLengthRatio; } void SetGapLengthRatio( double aRatio ) { m_gapLengthRatio = aRatio; } double GetGapLength( int aLineWidth ) const; virtual bool GetShowPageLimits() const { return true; } bool IsPrinting() const { return m_isPrinting; } void SetIsPrinting( bool isPrinting ) { m_isPrinting = isPrinting; } /** * Return current background color settings. */ virtual const COLOR4D& GetBackgroundColor() const = 0; /** * Set the background color. */ virtual void SetBackgroundColor( const COLOR4D& aColor ) = 0; /** * Return current grid color settings. */ virtual const COLOR4D& GetGridColor() = 0; /** * Return current cursor color settings. */ virtual const COLOR4D& GetCursorColor() = 0; /** * Return the color used to draw a layer. * * @param aLayer is the layer number. */ inline const COLOR4D& GetLayerColor( int aLayer ) const { // We don't (yet?) have a separate color for intersheet refs if( aLayer == LAYER_INTERSHEET_REFS ) aLayer = LAYER_GLOBLABEL; return m_layerColors[aLayer]; } /** * Change the color used to draw a layer. * * @param aLayer is the layer number. * @param aColor is the new color. */ inline void SetLayerColor( int aLayer, const COLOR4D& aColor ) { m_layerColors[aLayer] = aColor; update(); // recompute other shades of the color } virtual bool IsBackgroundDark() const { return false; } /** * Set line width used for drawing outlines. * * @param aWidth is the new width. */ void SetOutlineWidth( float aWidth ) { m_outlineWidth = aWidth; } void SetHighlightFactor( float aFactor ) { m_highlightFactor = aFactor; } void SetSelectFactor( float aFactor ) { m_selectFactor = aFactor; } // TODO: these can go away once the drawing sheet is moved to Cairo-based printing wxDC* GetPrintDC() const { return m_printDC; } void SetPrintDC( wxDC* aDC ) { m_printDC = aDC; } protected: /** * Precalculates extra colors for layers (e.g. highlighted, darkened and any needed version * of base colors). */ virtual void update(); PCB_LAYER_ID m_activeLayer; // The active layer (as shown by appearance mgr) wxString m_layerName; std::set m_highContrastLayers; // High-contrast layers (both board layers and // synthetic GAL layers) COLOR4D m_layerColors[LAYER_ID_COUNT]; // Layer colors COLOR4D m_layerColorsHi[LAYER_ID_COUNT]; // Layer colors for highlighted objects COLOR4D m_layerColorsSel[LAYER_ID_COUNT]; // Layer colors for selected objects COLOR4D m_hiContrastColor[LAYER_ID_COUNT]; // High-contrast mode layer colors COLOR4D m_layerColorsDark[LAYER_ID_COUNT]; // Darkened layer colors (for high-contrast mode) COLOR4D m_backgroundColor; // The background color /// Parameters for display modes bool m_hiContrastEnabled; // High contrast display mode on/off float m_hiContrastFactor; // Factor used for computing high contrast color bool m_highlightEnabled; // Highlight display mode on/off std::set m_highlightNetcodes; // Set of net cods to be highlighted float m_highlightFactor; // Factor used for computing highlight color bool m_drawBoundingBoxes; // Visual aid for debugging float m_selectFactor; // Specifies how color of selected items is changed float m_outlineWidth; // Line width used when drawing outlines float m_drawingSheetLineWidth;// Line width used for borders and titleblock int m_defaultPenWidth; int m_minPenWidth; // Some clients (such as PDF) don't like ultra-thin // lines. This sets an absolute minimum. double m_dashLengthRatio; double m_gapLengthRatio; bool m_isPrinting; LSET m_printLayers; wxDC* m_printDC; // This can go away once the drawing sheet is moved to // Cairo-based printing. }; } #endif /* RENDER_SETTINGS_H */