#include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "program.h" #include "libcmp.h" #include "general.h" #include "protos.h" /******************************************************************/ void SetaParent( EDA_BaseStruct* Struct, BASE_SCREEN* Screen ) /******************************************************************/ { switch( Struct->Type() ) { case DRAW_POLYLINE_STRUCT_TYPE: case DRAW_JUNCTION_STRUCT_TYPE: case TYPE_SCH_TEXT: case TYPE_SCH_LABEL: case TYPE_SCH_GLOBALLABEL: case TYPE_SCH_HIERLABEL: case TYPE_SCH_COMPONENT: case DRAW_SEGMENT_STRUCT_TYPE: case DRAW_BUSENTRY_STRUCT_TYPE: case DRAW_SHEET_STRUCT_TYPE: case DRAW_MARKER_STRUCT_TYPE: case DRAW_NOCONNECT_STRUCT_TYPE: Struct->SetParent( Screen ); break; case DRAW_HIERARCHICAL_PIN_SHEET_STRUCT_TYPE: case DRAW_PICK_ITEM_STRUCT_TYPE: break; default: break; } } /***************************************************************/ void SCH_ITEM::Place( WinEDA_SchematicFrame* frame, wxDC* DC ) /***************************************************************/ /* place the struct in EEDrawList. * if it is a new item, it it also put in undo list * for an "old" item, saving it in undo list must be done before editiing, and not here! */ { if( m_Flags & IS_NEW ) { SCH_SCREEN* screen = frame->GetScreen(); if( !screen->CheckIfOnDrawList( this ) ) //don't want a loop! screen->AddToDrawList( this ); g_ItemToRepeat = this; if( frame->m_Ident == SCHEMATIC_FRAME ) frame->SaveCopyInUndoList( this, IS_NEW ); } m_Flags = 0; frame->GetScreen()->SetModify(); frame->GetScreen()->SetCurItem( NULL ); frame->DrawPanel->ManageCurseur = NULL; frame->DrawPanel->ForceCloseManageCurseur = NULL; if( DC ) { frame->DrawPanel->CursorOff( DC ); // Erase schematic cursor RedrawOneStruct( frame->DrawPanel, DC, this, GR_DEFAULT_DRAWMODE ); frame->DrawPanel->CursorOn( DC ); // Display schematic cursor } } /***********************************************************************/ /* Class SCH_SCREEN: classe de gestion d'un affichage pour schematique */ /***********************************************************************/ static int table_zoom[] = { 1, 2, 4, 8, 16, 32, 64, 128, 0 }; /* Valeurs standards du zoom */ /* Constructeur de SCREEN */ SCH_SCREEN::SCH_SCREEN( int screentype, KICAD_T aType ) : BASE_SCREEN( screentype, aType ) { EEDrawList = NULL; /* Schematic items list */ m_Zoom = 32; m_Grid = wxSize( 50, 50 ); /* pas de la grille */ SetZoomList( table_zoom ); SetGridList( g_GridList ); m_UndoRedoCountMax = 10; m_RefCount = 0; } /****************************/ SCH_SCREEN::~SCH_SCREEN() /****************************/ { ClearUndoRedoList(); FreeDrawList(); } /***********************************/ void SCH_SCREEN::FreeDrawList() /***********************************/ /* Routine to clear (free) EESchema drawing list of a screen. */ { SCH_ITEM* DrawStruct; while( EEDrawList != NULL ) { DrawStruct = EEDrawList; EEDrawList = EEDrawList->Next(); SAFE_DELETE( DrawStruct ); } EEDrawList = NULL; } /**************************************************************/ void SCH_SCREEN::RemoveFromDrawList( SCH_ITEM * DrawStruct ) /**************************************************************/ /* If found in EEDrawList, remove DrawStruct from EEDrawList. * DrawStruct is not deleted or modified */ { if( DrawStruct == EEDrawList ) EEDrawList = EEDrawList->Next(); else { EDA_BaseStruct* DrawList = EEDrawList; while( DrawList && DrawList->Next() ) { if( DrawList->Next() == DrawStruct ) { DrawList->SetNext( DrawList->Next()->Next() ); break; } DrawList = DrawList->Next(); } } } /**************************************************************/ bool SCH_SCREEN::CheckIfOnDrawList( SCH_ITEM* st ) /**************************************************************/ { SCH_ITEM * DrawList = EEDrawList; while( DrawList ) { if( DrawList == st ) return true; DrawList = DrawList->Next(); } return false; } /**************************************************************/ void SCH_SCREEN::AddToDrawList( SCH_ITEM* st ) /**************************************************************/ { //simple function to add to the head of the drawlist. st->SetNext( EEDrawList ); EEDrawList = st; } /*********************************************************************/ /* Class EDA_ScreenList to handle the list of screens in a hierarchy */ /*********************************************************************/ /********************************/ EDA_ScreenList::EDA_ScreenList() /********************************/ { m_Index = 0; BuildScreenList( g_RootSheet ); } /*****************************************/ SCH_SCREEN* EDA_ScreenList::GetFirst() /*****************************************/ { m_Index = 0; if( m_List.GetCount() > 0 ) return m_List[0]; return NULL; } /*****************************************/ SCH_SCREEN* EDA_ScreenList::GetNext() /*****************************************/ { if( m_Index < m_List.GetCount() ) m_Index++; return GetScreen( m_Index ); } /************************************************/ SCH_SCREEN* EDA_ScreenList::GetScreen( unsigned int index ) /************************************************/ /* return the m_List[index] item */ { if( index < m_List.GetCount() ) return m_List[index]; return NULL; } /************************************************/ void EDA_ScreenList::AddScreenToList( SCH_SCREEN* testscreen ) /************************************************/ { if( testscreen == NULL ) return; for( unsigned int i = 0; i< m_List.GetCount(); i++ ) { if( m_List[i] == testscreen ) return; } m_List.Add( testscreen ); #ifdef DEBUG printf( "EDA_ScreenList::AddScreenToList adding %s\n", (const char*) testscreen->m_FileName.mb_str( ) ); #endif } /************************************************************************/ void EDA_ScreenList::BuildScreenList( EDA_BaseStruct* s ) /************************************************************************/ { if( s && s->Type() == DRAW_SHEET_STRUCT_TYPE ) { DrawSheetStruct* ds = (DrawSheetStruct*) s; s = ds->m_AssociatedScreen; } if( s && s->Type() == SCREEN_STRUCT_TYPE ) { SCH_SCREEN* screen = (SCH_SCREEN*) s; AddScreenToList( screen ); EDA_BaseStruct* strct = screen->EEDrawList; while( strct ) { if( strct->Type() == DRAW_SHEET_STRUCT_TYPE ) { BuildScreenList( strct ); } strct = strct->Next(); } } } /*********************************************************************/ /* Class EDA_SheetList to handle the list of Sheets in a hierarchy */ /*********************************************************************/ /*****************************************/ DrawSheetPath* EDA_SheetList::GetFirst() /*****************************************/ { m_index = 0; if( m_count > 0 ) return &( m_List[0] ); return NULL; } /*****************************************/ DrawSheetPath* EDA_SheetList::GetNext() /*****************************************/ { if( m_index < m_count ) m_index++; return GetSheet( m_index ); } /************************************************/ DrawSheetPath* EDA_SheetList::GetSheet( int index ) /************************************************/ /* return the m_List[index] item */ { if( index < m_count ) return &(m_List[index]); return NULL; } /************************************************************************/ void EDA_SheetList::BuildSheetList( DrawSheetStruct* sheet ) /************************************************************************/ { if( m_List == NULL ) { int count = sheet->CountSheets(); m_count = count; m_index = 0; if( m_List ) free( m_List );m_List = NULL; count *= sizeof(DrawSheetPath); m_List = (DrawSheetPath*) MyZMalloc( count ); memset( (void*) m_List, 0, count ); m_currList.Clear(); } m_currList.Push( sheet ); m_List[m_index] = m_currList; m_index++; if( sheet->m_AssociatedScreen != NULL ) { EDA_BaseStruct* strct = m_currList.LastDrawList(); while( strct ) { if( strct->Type() == DRAW_SHEET_STRUCT_TYPE ) { DrawSheetStruct* sht = (DrawSheetStruct*) strct; BuildSheetList( sht ); } strct = strct->Next(); } } m_currList.Pop(); }