/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2021 Roberto Fernandez Bautista * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __CIRCLE_H #define __CIRCLE_H #include // for VECTOR2I #include // for std::vector class SEG; /** * Represent basic circle geometry with utility geometry functions. */ class CIRCLE { public: CIRCLE(); CIRCLE( const VECTOR2I& aCenter, int aRadius ); CIRCLE( const CIRCLE& aOther ); /** * Construct this circle such that it is tangent to the given segments and passes through the * given point, generating the solution which can be used to fillet both segments. * * The caller is responsible for ensuring it is providing a solvable problem. This function will * assert if this is not the case. * * @param aLineA is the first tangent line. Treated as an infinite line except for the purpose * of selecting the solution to return. * @param aLineB is the second tangent line. Treated as an infinite line except for the purpose * of selecting the solution to return. * @param aP is the point to pass through. * @return this circle. */ CIRCLE& ConstructFromTanTanPt( const SEG& aLineA, const SEG& aLineB, const VECTOR2I& aP ); /** * Return true if aP is on the circumference of this circle. Note that there is an accepted * margin of error of SHAPE::MIN_PRECISION_IU to account for integer rounding errors. * * @param aP A point to test * @return true if aP is on the circumference. */ bool Contains( const VECTOR2I& aP ) const; /** * Compute the point on the circumference of the circle that is the closest to aP. * * In other words: finds the intersection point of this circle and a line that passes through * both this circle's center and aP. * * @param aP. * @return nearest point to aP. */ VECTOR2I NearestPoint( const VECTOR2I& aP ) const; /** * Compute the intersection points between this circle and \a aCircle. * * @param aCircle The other circle to intersect with this. * @return std::vector containing: * - 0 elements if the circles do not intersect. * - 1 element if the circles are tangent. * - 2 elements if the circles intersect. */ std::vector Intersect( const CIRCLE& aCircle ) const; /** * Compute the intersection points between this circle and \a aSeg. * * @param aSeg The segment to intersect with this circle (end points ignored). * @return std::vector containing up to two intersection points. */ std::vector Intersect( const SEG& aSeg ) const; /** * Compute the intersection points between this circle and aLine. * * @param aLine The line to intersect with this circle (end points ignored). * @return std::vector containing: * - 0 elements if there is no intersection. * - 1 element if the line is tangent to the circle. * - 2 elements if the line intersects the circle. */ std::vector IntersectLine( const SEG& aLine ) const; /** * Check whether point aP is inside this circle. * * @param aP The point to check. * @return true if the point is inside, false otherwise. */ bool Contains( const VECTOR2I& aP ); int Radius; ///< Public to make access simpler VECTOR2I Center; ///< Public to make access simpler }; #endif // __CIRCLE_H