/********************************************/ /* Definitions for the EESchema program: */ /********************************************/ #ifndef CLASS_DRAWSHEET_H #define CLASS_DRAWSHEET_H #include "base_struct.h" extern SCH_SHEET* g_RootSheet; /** * Pin (label) used in sheets to create hierarchical schematics. * * A SCH_SHEET_PIN is used to create a hierarchical sheet in the same way a * pin is used in a component. It connects the objects in the sheet object * to the objects in the schematic page to the objects in the page that is * represented by the sheet. In a sheet object, a SCH_SHEET_PIN must be * connected to a wire, bus, or label. In the schematic page represented by * the sheet, it corresponds to a hierarchical label. */ class SCH_SHEET_PIN : public SCH_ITEM, public EDA_TextStruct { public: int m_Edge, m_Shape; bool m_IsDangling; // TRUE non connected int m_Number; // used to numbered labels when writing data on file . // m_Number >= 2 // value 0 is for sheet name and 1 for sheet filename public: SCH_SHEET_PIN( SCH_SHEET* parent, const wxPoint& pos = wxPoint( 0, 0 ), const wxString& text = wxEmptyString ); ~SCH_SHEET_PIN() { } virtual wxString GetClass() const { return wxT( "SCH_SHEET_PIN" ); } SCH_SHEET_PIN* GenCopy(); SCH_SHEET_PIN* Next() { return ( SCH_SHEET_PIN*) Pnext; } void Place( WinEDA_SchematicFrame* frame, wxDC* DC ); void Draw( WinEDA_DrawPanel* panel, wxDC* DC, const wxPoint& offset, int draw_mode, int Color = -1 ); /** * Function Save * writes the data structures for this object out to a FILE in "*.sch" * format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const; #if defined(DEBUG) // comment inherited by Doxygen from Base_Struct void Show( int nestLevel, std::ostream& os ); #endif /** Function GetPenSize * @return the size of the "pen" that be used to draw or plot this item */ virtual int GetPenSize(); /** function CreateGraphicShape * Calculates the graphic shape (a polygon) associated to the text * @param aCorner_list = list to fill with polygon corners coordinates * @param Pos = Position of the shape */ void CreateGraphicShape( std::vector & aCorner_list, const wxPoint& Pos ); // Geometric transforms (used in block operations): /** virtual function Move * move item to a new position. * @param aMoveVector = the displacement vector */ virtual void Move( const wxPoint& aMoveVector ) { m_Pos += aMoveVector; } /** virtual function Mirror_Y * mirror item relative to an Y axis * @param aYaxis_position = the y axis position */ virtual void Mirror_Y( int aYaxis_position ) { m_Edge = m_Edge ? 0 : 1; m_Pos.x -= aYaxis_position; NEGATE( m_Pos.x ); m_Pos.x += aYaxis_position; } }; /* class SCH_SHEET * This class is the sheet symbol placed in a schematic, and is the entry point * for a sub schematic */ class SCH_SHEET : public SCH_ITEM { public: wxString m_SheetName; /* this is equivalent to C101 for * components: it is stored in F0 ... * of the file. */ private: wxString m_FileName; /*also in SCH_SCREEN (redundant), * but need it here for loading after * reading the sheet description from * file. */ public: int m_SheetNameSize; /* Size (height) of the text, used to * draw the sheet name */ int m_FileNameSize; /* Size (height) of the text, used to * draw the file name */ wxPoint m_Pos; wxSize m_Size; /* Position and Size of *sheet symbol */ int m_Layer; SCH_SHEET_PIN* m_Label; /* Points Be connection, linked * list.*/ int m_NbLabel; /* Pins sheet (corresponding to * hierarchical labels) count */ SCH_SCREEN* m_AssociatedScreen; /* Associated Screen which * handle the physical data * In complex hierarchies we * can have many SCH_SHEET * using the same data */ public: SCH_SHEET( const wxPoint& pos = wxPoint( 0, 0 ) ); ~SCH_SHEET(); virtual wxString GetClass() const { return wxT( "SCH_SHEET" ); } /** * Function Save * writes the data structures for this object out to a FILE in "*.sch" * format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const; void Place( WinEDA_SchematicFrame* frame, wxDC* DC ); SCH_SHEET* GenCopy(); void DisplayInfo( WinEDA_DrawFrame* frame ); /** Function CleanupSheet * Delete pinsheets which are not corresponding to a hierarchical label * @param aRedraw = true to redraw Sheet * @param aFrame = the schematic frame */ void CleanupSheet( WinEDA_SchematicFrame* frame, bool aRedraw ); /** Function GetPenSize * @return the size of the "pen" that be used to draw or plot this item */ virtual int GetPenSize(); /** Function Draw * Draw the hierarchical sheet shape * @param aPanel = the current DrawPanel * @param aDc = the current Device Context * @param aOffset = draw offset (usually wxPoint(0,0)) * @param aDrawMode = draw mode * @param aColor = color used to draw sheet. Usually -1 to use the normal * color for sheet items */ void Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, const wxPoint& aOffset, int aDrawMode, int aColor = -1 ); /** Function HitTest * @return true if the point aPosRef is within item area * @param aPosRef = a wxPoint to test */ bool HitTest( const wxPoint& aPosRef ); /** Function GetBoundingBox * @return an EDA_Rect giving the bounding box of the sheet */ EDA_Rect GetBoundingBox(); void SwapData( SCH_SHEET* copyitem ); /** Function ComponentCount * count our own components, without the power components. * @return the component count. */ int ComponentCount(); /** Function Load. * for the sheet: load the file m_FileName * if a screen already exists, the file is already read. * m_AssociatedScreen point on the screen, and its m_RefCount is * incremented * else creates a new associated screen and load the data file. * @param aFrame = a WinEDA_SchematicFrame pointer to the maim schematic * frame * @return true if OK */ bool Load( WinEDA_SchematicFrame* aFrame ); /** Function SearchHierarchy * search the existing hierarchy for an instance of screen "FileName". * @param aFilename = the filename to find * @param aFilename = a location to return a pointer to the screen (if * found) * @return bool if found, and a pointer to the screen */ bool SearchHierarchy( wxString aFilename, SCH_SCREEN** aScreen ); /** Function LocatePathOfScreen * search the existing hierarchy for an instance of screen "FileName". * don't bother looking at the root sheet - it must be unique, * no other references to its m_AssociatedScreen otherwise there would be * loops * in the hierarchy. * @param aScreen = the SCH_SCREEN* screen that we search for * @param aList = the SCH_SHEET_PATH* that must be used * @return true if found */ bool LocatePathOfScreen( SCH_SCREEN* aScreen, SCH_SHEET_PATH* aList ); /** Function CountSheets * calculates the number of sheets found in "this" * this number includes the full subsheets count * @return the full count of sheets+subsheets contained by "this" */ int CountSheets(); /** Function GetFileName * return the filename corresponding to this sheet * @return a wxString containing the filename */ wxString GetFileName( void ); // Set a new filename without changing anything else void SetFileName( const wxString& aFilename ) { m_FileName = aFilename; } /** Function ChangeFileName * Set a new filename and manage data and associated screen * The main difficulty is the filename change in a complex hierarchy. * - if new filename is not already used: change to the new name (and if an * existing file is found, load it on request) * - if new filename is already used (a complex hierarchy) : reference the * sheet. * @param aFileName = the new filename * @param aFrame = the schematic frame */ bool ChangeFileName( WinEDA_SchematicFrame* aFrame, const wxString& aFileName ); //void RemoveSheet(SCH_SHEET* sheet); //to remove a sheet, just delete it //-- the destructor should take care of everything else. // Geometric transforms (used in block operations): /** virtual function Move * move item to a new position. * @param aMoveVector = the displacement vector */ virtual void Move( const wxPoint& aMoveVector ) { m_Pos += aMoveVector; SCH_SHEET_PIN* label = m_Label; while( label != NULL ) { label->Move( aMoveVector ); label = label->Next(); } } /** virtual function Mirror_Y * mirror item relative to an Y axis * @param aYaxis_position = the y axis position */ virtual void Mirror_Y( int aYaxis_position ); #if defined(DEBUG) // comment inherited by Doxygen from Base_Struct void Show( int nestLevel, std::ostream& os ); #endif }; #endif /* CLASS_DRAWSHEET_H */