/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2021 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef TEARDROP_H #define TEARDROP_H #include #include #include #include #include #include #include #include "teardrop_parameters.h" #define MAGIC_TEARDROP_PADVIA_NAME "$teardrop_padvia$" #define MAGIC_TEARDROP_TRACK_NAME "$teardrop_track$" // A class to store tracks grouped by layer and netcode class TRACK_BUFFER { public: TRACK_BUFFER() {} /** * Add a track in buffer, in space grouping tracks having the same netcode and the same layer */ void AddTrack( PCB_TRACK* aTrack, int aLayer, int aNetcode ); /** * @return the buffer that stores tracks having the same layer and the same netcode */ std::vector* GetTrackList( int aLayer, int aNetcode ) const { return m_map_tracks.at( idxFromLayNet( aLayer, aNetcode ) ); } /** * @return a reference to the internal buffer */ const std::map< int, std::vector* >& GetBuffer() const { return m_map_tracks; } static void GetNetcodeAndLayerFromIndex( int aIdx, int* aLayer, int* aNetcode ) { *aLayer = aIdx & 0xFF; *aNetcode = aIdx >> 8; } private: // Build an index from the layer id and the netcode, to store a track in buffer int idxFromLayNet( int aLayer, int aNetcode ) const { return ( aNetcode << 8 ) + ( aLayer & 0xFF ); } // Track buffer, tracks are grouped by layer+netcode std::map< int, std::vector* > m_map_tracks; }; /** * TEARDROP_MANAGER manage and build teardrop areas * A teardrop area is a polygonal area (a copper ZONE) having: * 2 points on the track connected to a pad or via * 2 points on the outline of this pad or via * 1 point near the pad/via position (calculated in order to have this pad/via position * inside the area * The 2 sides joining a point on the track to the corresponding point on the pad/via * outline can be a straight line or a curved shape (defined from a Bezier curve) * This curved shape is built by segments (3 to 10) from this Bezier curve * Because one cannot build a suitable shape for a custom pad, custom pads are ignored. * Size of area (height and length) are defined from the pad/via size or for pads having * a size X and a size Y, the smallest of X,Y size. */ class TEARDROP_MANAGER { friend class TEARDROP_PARAMETERS; public: enum TEARDROP_VARIANT { TD_TYPE_PADVIA, // Specify a teardrop on a pad via TD_TYPE_TRACKEND // specify a teardrop on a rond end of a wide track }; TEARDROP_MANAGER( BOARD* aBoard, TOOL_MANAGER* aToolManager ); /** * Remove teardrops connected to any dirty pads, vias or tracks. They need to be removed * before being rebuilt. * * NB: this must be called BEFORE the connectivity is updated for the change in question. */ void RemoveTeardrops( BOARD_COMMIT& aCommit, const std::vector* dirtyPadsAndVias, const std::set* dirtyTracks ); /** * Update teardrops on a list of items. */ void UpdateTeardrops( BOARD_COMMIT& aCommit, const std::vector* dirtyPadsAndVias, const std::set* dirtyTracks, bool aForceFullUpdate = false ); /** * Add teardrop on tracks of different sizes connected by their end */ void AddTeardropsOnTracks( BOARD_COMMIT& aCommit, const std::set* aTracks, bool aForceFullUpdate = false ); void DeleteTrackToTrackTeardrops( BOARD_COMMIT& aCommit ); static int GetWidth( BOARD_ITEM* aItem ); static bool IsRound( BOARD_ITEM* aItem ); private: /** * @return true if the given aViaPad + aTrack is located inside a zone of the same netname */ bool areItemsInSameZone( BOARD_ITEM* aPadOrVia, PCB_TRACK* aTrack) const; /** * Compute the curve part points for teardrops connected to a round shape * The Bezier curve control points are optimized for a round pad/via shape, * and do not give a good curve shape for other pad shapes * use m_m_heightRatio */ void computeCurvedForRoundShape( const TEARDROP_PARAMETERS& aParams, std::vector& aPoly, int aTrackHalfWidth, const VECTOR2D& aTrackDir, BOARD_ITEM* aOther, const VECTOR2I& aOtherPos, std::vector& aPts ) const; /** * Compute the curve part points for teardrops connected to a rectangular/polygonal shape * The Bezier curve control points are not optimized for a special shape, * so use computeCurvedForRoundShape() for round shapes for better result */ void computeCurvedForRectShape( const TEARDROP_PARAMETERS& aParams, std::vector& aPoly, int aTdWidth, int aTrackHalfWidth, std::vector& aPts ) const; /** * Compute all teardrop points of the polygon shape * @return true if the polygonal shape was calculated, false if not buildable * use m_lengthRatio and m_heightRatio */ bool computeTeardropPolygon( const TEARDROP_PARAMETERS& aParams, std::vector& aCorners, PCB_TRACK* aTrack, BOARD_ITEM* aOther, const VECTOR2I& aOtherPos ) const; /** * Compute the 2 points on pad/via of the teardrop shape * @return false if these 2 points are not found * @param aLayer is the layer for the teardrop * @param aItem is the via/pad/track used to build the teardrop * @param aPos is the via/pad position, or track start or end * teardrop height = aViaPad size * aHeightRatio * @param aPts is the buffer that contains initial and final teardrop polygonal shape * in aPts: * A and B ( aPts[0] and aPts[1] ) are points on the track * C and E ( aPts[2] and aPts[4] ) are points on the aViaPad * D ( aPts[3] ) is midpoint behind the aViaPad centre * m_heightRatio is the factor to calculate the aViaPad teardrop size */ bool computeAnchorPoints( const TEARDROP_PARAMETERS& aParams, PCB_LAYER_ID aLayer, BOARD_ITEM* aItem, const VECTOR2I& aPos, std::vector& aPts ) const; /** * Find a track connected to the end of another track * @return a reference to the touching track (or nullptr) * @param aMatchType returns the end point id 0, STARTPOINT, ENDPOINT * @param aTrackRef is the reference track * @param aEndpoint is the coordinate to test * @param tracksRTree is an RTree containing the available tracks */ PCB_TRACK* findTouchingTrack( EDA_ITEM_FLAGS& aMatchType, PCB_TRACK* aTrackRef, const VECTOR2I& aEndPoint ) const; /** * Creates a teardrop (a ZONE item) from its polygonal shape, track netcode and layer * @param aTeardropVariant = variant of the teardrop( attached to a pad, or a track end ) * @param aPoints is the polygonal shape * @param aTrack is the track connected to the starting points of the teardrop * (mainly for net info) */ ZONE* createTeardrop( TEARDROP_VARIANT aTeardropVariant, std::vector& aPoints, PCB_TRACK* aTrack ) const; /** * Set priority of created teardrops. smaller have bigger priority */ void setTeardropPriorities(); /** * @return true if a point on a track can be found as anchor point of a teardrop * @param aStartPoint is the start point of the track found (always inside the teardrop) * @param aEndPoint is the start point of the track found (always outside the teardrop) * @param aTrack is the track connected to the pad/via used to search a anchor point * this reference can be modified if a connected track to the initial track is selected * @param aOther is the via/pad/track used to build the teardrop * @param aOtherPos is the via/pad position, or track start or end * @param aEffectiveTeardropLen is the actual teardrop length, that can be smaller than expected * if the connected track length is too small * @param aFollowTracks = true to use a connected track to aTrack if aTrack is too small * @param aTrackLookupList is the list of tracks to explore if aFollowTracks = true * m_lengthRatio is the length of teardrop (ratio pad/via size/teardrop len) */ bool findAnchorPointsOnTrack( const TEARDROP_PARAMETERS& aParams, VECTOR2I& aStartPoint, VECTOR2I& aEndPoint, PCB_TRACK*& aTrack, BOARD_ITEM* aOther, const VECTOR2I& aOtherPos, int* aEffectiveTeardropLen ) const; void buildTrackCaches(); private: int m_tolerance; // max dist between track end point and pad/via // center to see them connected to ut a teardrop BOARD* m_board; TOOL_MANAGER* m_toolManager; TEARDROP_PARAMETERS_LIST* m_prmsList; // the teardrop parameters list, from the board design settings DRC_RTREE m_tracksRTree; TRACK_BUFFER m_trackLookupList; std::vector m_createdTdList; // list of new created teardrops }; #endif // ifndef TEARDROP_H