/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jon Evans * Copyright (C) 2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include #include #include #include #include #include using namespace KIGFX; GERBVIEW_RENDER_SETTINGS::GERBVIEW_RENDER_SETTINGS() { m_backgroundColor = COLOR4D( 0.0, 0.0, 0.0, 1.0 ); m_spotFill = true; m_lineFill = true; m_polygonFill = true; m_showNegativeItems = false; m_showCodes = false; m_diffMode = true; m_componentHighlightString = ""; m_netHighlightString = ""; m_attributeHighlightString = ""; update(); } void GERBVIEW_RENDER_SETTINGS::ImportLegacyColors( const COLORS_DESIGN_SETTINGS* aSettings ) { for( int i = GERBVIEW_LAYER_ID_START; i < GERBVIEW_LAYER_ID_START + GERBER_DRAWLAYERS_COUNT; i++ ) { COLOR4D baseColor = aSettings->GetLayerColor( i ); if( m_diffMode ) baseColor.a = 0.75; m_layerColors[i] = baseColor; m_layerColorsHi[i] = baseColor.Brightened( 0.5 ); m_layerColorsSel[i] = baseColor.Brightened( 0.8 ); m_layerColorsDark[i] = baseColor.Darkened( 0.25 ); } for( int i = LAYER_DCODES; i < GERBVIEW_LAYER_ID_END; i++ ) m_layerColors[i] = aSettings->GetLayerColor( i ); for( int i = GAL_LAYER_ID_START; i < GAL_LAYER_ID_END; i++ ) m_layerColors[i] = aSettings->GetLayerColor( i ); update(); } void GERBVIEW_RENDER_SETTINGS::LoadDisplayOptions( const GBR_DISPLAY_OPTIONS* aOptions ) { if( aOptions == NULL ) return; m_spotFill = aOptions->m_DisplayFlashedItemsFill; m_lineFill = aOptions->m_DisplayLinesFill; m_polygonFill = aOptions->m_DisplayPolygonsFill; m_showNegativeItems = aOptions->m_DisplayNegativeObjects; m_showCodes = aOptions->m_DisplayDCodes; m_diffMode = aOptions->m_DiffMode; m_hiContrastEnabled = aOptions->m_HighContrastMode; update(); } const COLOR4D& GERBVIEW_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const { const GERBER_DRAW_ITEM* item = static_cast( aItem ); static const COLOR4D transparent = COLOR4D( 0, 0, 0, 0 ); // All DCODE layers stored under a single color setting if( IsDCodeLayer( aLayer ) ) return m_layerColors[ LAYER_DCODES ]; if( aLayer == LAYER_WORKSHEET ) return m_layerColors[ LAYER_WORKSHEET ]; if( item ) { if( item->IsSelected() ) return m_layerColorsSel[aLayer]; if( item->GetLayerPolarity() ) { if( m_showNegativeItems ) return m_layerColors[LAYER_NEGATIVE_OBJECTS]; else return transparent; } } if( !m_netHighlightString.IsEmpty() && item && m_netHighlightString == item->GetNetAttributes().m_Netname ) return m_layerColorsHi[aLayer]; if( !m_componentHighlightString.IsEmpty() && item && m_componentHighlightString == item->GetNetAttributes().m_Cmpref ) return m_layerColorsHi[aLayer]; if( !m_attributeHighlightString.IsEmpty() && item && item->GetDcodeDescr() && m_attributeHighlightString == item->GetDcodeDescr()->m_AperFunction ) return m_layerColorsHi[aLayer]; // Return grayish color for non-highlighted layers in the high contrast mode if( m_hiContrastEnabled && m_activeLayers.count( aLayer ) == 0) return m_hiContrastColor; // Catch the case when highlight and high-contraste modes are enabled // and we are drawing a not highlighted track if( m_highlightEnabled ) return m_layerColorsDark[aLayer]; // No special modificators enabled return m_layerColors[aLayer]; } GERBVIEW_PAINTER::GERBVIEW_PAINTER( GAL* aGal ) : PAINTER( aGal ) { } // TODO(JE): Pull up to PAINTER? int GERBVIEW_PAINTER::getLineThickness( int aActualThickness ) const { // if items have 0 thickness, draw them with the outline // width, otherwise respect the set value (which, no matter // how small will produce something) if( aActualThickness == 0 ) return m_gerbviewSettings.m_outlineWidth; return aActualThickness; } bool GERBVIEW_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer ) { const EDA_ITEM* item = static_cast( aItem ); // the "cast" applied in here clarifies which overloaded draw() is called switch( item->Type() ) { case GERBER_DRAW_ITEM_T: draw( static_cast( const_cast( item ) ), aLayer ); break; default: // Painter does not know how to draw the object return false; } return true; } // TODO(JE) aItem can't be const because of GetDcodeDescr() // Probably that can be refactored in GERBER_DRAW_ITEM to allow const here. void GERBVIEW_PAINTER::draw( /*const*/ GERBER_DRAW_ITEM* aItem, int aLayer ) { VECTOR2D start( aItem->GetABPosition( aItem->m_Start ) ); // TODO(JE) Getter VECTOR2D end( aItem->GetABPosition( aItem->m_End ) ); // TODO(JE) Getter int width = aItem->m_Size.x; // TODO(JE) Getter bool isFilled = true; COLOR4D color; // TODO(JE) This doesn't actually work properly for ImageNegative bool isNegative = ( aItem->GetLayerPolarity() ^ aItem->m_GerberImageFile->m_ImageNegative ); // Draw DCODE overlay text if( IsDCodeLayer( aLayer ) ) { wxString codeText; VECTOR2D textPosition; double textSize; double orient; if( !aItem->GetTextD_CodePrms( textSize, textPosition, orient ) ) return; color = m_gerbviewSettings.GetColor( aItem, aLayer ); codeText.Printf( "D%d", aItem->m_DCode ); m_gal->SetIsStroke( true ); m_gal->SetIsFill( false ); m_gal->SetStrokeColor( color ); m_gal->SetFillColor( COLOR4D( 0, 0, 0, 0 ) ); m_gal->SetLineWidth( 2 ); m_gal->SetFontBold( false ); m_gal->SetFontItalic( false ); m_gal->SetTextMirrored( false ); m_gal->SetGlyphSize( VECTOR2D( textSize, textSize) ); m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER ); m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER ); m_gal->BitmapText( codeText, textPosition, orient ); return; } color = m_gerbviewSettings.GetColor( aItem, aLayer ); // TODO: Should brightened color be a preference? if( aItem->IsBrightened() ) color = COLOR4D( 0.0, 1.0, 0.0, 0.75 ); m_gal->SetNegativeDrawMode( isNegative ); m_gal->SetStrokeColor( color ); m_gal->SetFillColor( color ); m_gal->SetIsFill( isFilled ); m_gal->SetIsStroke( !isFilled ); switch( aItem->m_Shape ) { case GBR_POLYGON: { isFilled = m_gerbviewSettings.m_polygonFill; m_gal->SetIsFill( isFilled ); m_gal->SetIsStroke( !isFilled ); if( isNegative && !isFilled ) { m_gal->SetNegativeDrawMode( false ); m_gal->SetStrokeColor( GetSettings()->GetColor( aItem, aLayer ) ); } if( !isFilled ) m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth ); SHAPE_POLY_SET absolutePolygon = aItem->m_Polygon; for( auto it = absolutePolygon.Iterate( 0 ); it; ++it ) *it = aItem->GetABPosition( *it ); if( !isFilled ) m_gal->DrawPolyline( absolutePolygon.COutline( 0 ) ); else m_gal->DrawPolygon( absolutePolygon ); break; } case GBR_CIRCLE: { isFilled = m_gerbviewSettings.m_lineFill; double radius = GetLineLength( aItem->m_Start, aItem->m_End ); m_gal->DrawCircle( start, radius ); break; } case GBR_ARC: { isFilled = m_gerbviewSettings.m_lineFill; // These are swapped because wxDC fills arcs counterclockwise and GAL // fills them clockwise. wxPoint arcStart = aItem->m_End; wxPoint arcEnd = aItem->m_Start; // Gerber arcs are 3-point (start, center, end) // GAL needs center, radius, start angle, end angle double radius = GetLineLength( arcStart, aItem->m_ArcCentre ); VECTOR2D center = aItem->GetABPosition( aItem->m_ArcCentre ); VECTOR2D startVec = VECTOR2D( aItem->GetABPosition( arcStart ) ) - center; VECTOR2D endVec = VECTOR2D( aItem->GetABPosition( arcEnd ) ) - center; m_gal->SetIsFill( isFilled ); m_gal->SetIsStroke( !isFilled ); m_gal->SetLineWidth( isFilled ? width : m_gerbviewSettings.m_outlineWidth ); double startAngle = startVec.Angle(); double endAngle = endVec.Angle(); // GAL fills in direction of increasing angle, so we have to convert // the angle from the -PI to PI domain of atan2() to ensure that // the arc goes in the right direction if( startAngle > endAngle ) endAngle += (2 * M_PI); // 360-degree arcs are stored in the file with start equal to end if( arcStart == arcEnd ) { startAngle = 0; endAngle = 2 * M_PI; } m_gal->DrawArcSegment( center, radius, startAngle, endAngle, width ); // Arc Debugging // m_gal->SetLineWidth( 5 ); // m_gal->SetStrokeColor( COLOR4D( 0.0, 1.0, 0.0, 1.0 ) ); // m_gal->DrawLine( center, aItem->GetABPosition( arcStart ) ); // m_gal->SetStrokeColor( COLOR4D( 1.0, 0.0, 0.0, 1.0 ) ); // m_gal->DrawLine( center, aItem->GetABPosition( arcEnd ) ); break; } case GBR_SPOT_CIRCLE: case GBR_SPOT_RECT: case GBR_SPOT_OVAL: case GBR_SPOT_POLY: case GBR_SPOT_MACRO: { isFilled = m_gerbviewSettings.m_spotFill; drawFlashedShape( aItem, isFilled ); break; } case GBR_SEGMENT: { /* Plot a line from m_Start to m_End. * Usually, a round pen is used, but some gerber files use a rectangular pen * In fact, any aperture can be used to plot a line. * currently: only a square pen is handled (I believe using a polygon gives a strange plot). */ isFilled = m_gerbviewSettings.m_lineFill; m_gal->SetIsFill( isFilled ); m_gal->SetIsStroke( !isFilled ); if( isNegative && !isFilled ) m_gal->SetStrokeColor( GetSettings()->GetColor( aItem, aLayer ) ); // TODO(JE) Refactor this to allow const aItem D_CODE* code = aItem->GetDcodeDescr(); if( code && code->m_Shape == APT_RECT ) { if( aItem->m_Polygon.OutlineCount() == 0 ) aItem->ConvertSegmentToPolygon(); drawPolygon( aItem, aItem->m_Polygon, isFilled ); } else { if( !isFilled ) m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth ); m_gal->DrawSegment( start, end, width ); } break; } default: wxASSERT_MSG( false, wxT( "GERBER_DRAW_ITEM shape is unknown!" ) ); break; } // Enable for bounding box debugging #if 0 const BOX2I& bb = aItem->ViewBBox(); m_gal->SetIsStroke( true ); m_gal->SetIsFill( true ); m_gal->SetLineWidth( 3 ); m_gal->SetStrokeColor( COLOR4D(0.9, 0.9, 0, 0.4) ); m_gal->SetFillColor( COLOR4D(0.9, 0.9, 0, 0.1) ); m_gal->DrawRectangle( bb.GetOrigin(), bb.GetEnd() ); #endif } void GERBVIEW_PAINTER::drawPolygon( GERBER_DRAW_ITEM* aParent, SHAPE_POLY_SET& aPolygon, bool aFilled ) { for( auto it = aPolygon.Iterate( 0 ); it; ++it ) *it = aParent->GetABPosition( *it ); if( !m_gerbviewSettings.m_polygonFill ) m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth ); if( !aFilled ) { for( int i = 0; i < aPolygon.OutlineCount(); i++ ) m_gal->DrawPolyline( aPolygon.COutline( i ) ); } else m_gal->DrawPolygon( aPolygon ); } void GERBVIEW_PAINTER::drawFlashedShape( GERBER_DRAW_ITEM* aItem, bool aFilled ) { D_CODE* code = aItem->GetDcodeDescr(); wxASSERT_MSG( code, wxT( "drawFlashedShape: Item has no D_CODE!" ) ); if( !code ) return; m_gal->SetIsFill( aFilled ); m_gal->SetIsStroke( !aFilled ); m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth ); switch( aItem->m_Shape ) { case GBR_SPOT_CIRCLE: { int radius = code->m_Size.x >> 1; VECTOR2D start( aItem->GetABPosition( aItem->m_Start ) ); if( !aFilled ) { m_gal->DrawCircle( start, radius ); } else { if( code->m_DrillShape == APT_DEF_NO_HOLE ) { m_gal->DrawCircle( start, radius ); } else // rectangular hole { if( code->m_Polygon.OutlineCount() == 0 ) code->ConvertShapeToPolygon(); SHAPE_POLY_SET poly = code->m_Polygon; poly.Move( aItem->m_Start ); drawPolygon( aItem, poly, aFilled ); } } break; } case GBR_SPOT_RECT: { wxPoint codeStart; wxPoint aShapePos = aItem->m_Start; codeStart.x = aShapePos.x - code->m_Size.x / 2; codeStart.y = aShapePos.y - code->m_Size.y / 2; wxPoint codeEnd = codeStart + code->m_Size; codeStart = aItem->GetABPosition( codeStart ); codeEnd = aItem->GetABPosition( codeEnd ); if( !aFilled || code->m_DrillShape == APT_DEF_NO_HOLE ) { m_gal->DrawRectangle( VECTOR2D( codeStart ), VECTOR2D( codeEnd ) ); } else { if( code->m_Polygon.OutlineCount() == 0 ) code->ConvertShapeToPolygon(); SHAPE_POLY_SET poly = code->m_Polygon; poly.Move( aItem->m_Start ); drawPolygon( aItem, poly, aFilled ); } break; } case GBR_SPOT_OVAL: { int radius = 0; wxPoint codeStart = aItem->m_Start; wxPoint codeEnd = aItem->m_Start; if( code->m_Size.x > code->m_Size.y ) // horizontal oval { int delta = (code->m_Size.x - code->m_Size.y) / 2; codeStart.x -= delta; codeEnd.x += delta; radius = code->m_Size.y; } else // horizontal oval { int delta = (code->m_Size.y - code->m_Size.x) / 2; codeStart.y -= delta; codeEnd.y += delta; radius = code->m_Size.x; } codeStart = aItem->GetABPosition( codeStart ); codeEnd = aItem->GetABPosition( codeEnd ); if( !aFilled || code->m_DrillShape == APT_DEF_NO_HOLE ) { m_gal->DrawSegment( codeStart, codeEnd, radius ); } else { if( code->m_Polygon.OutlineCount() == 0 ) code->ConvertShapeToPolygon(); SHAPE_POLY_SET poly = code->m_Polygon; poly.Move( aItem->m_Start ); drawPolygon( aItem, poly, aFilled ); } break; } case GBR_SPOT_POLY: { if( code->m_Polygon.OutlineCount() == 0 ) code->ConvertShapeToPolygon(); SHAPE_POLY_SET poly = code->m_Polygon; poly.Move( aItem->m_Start ); drawPolygon( aItem, poly, aFilled ); break; } case GBR_SPOT_MACRO: drawApertureMacro( aItem, aFilled ); break; default: wxASSERT_MSG( false, wxT( "Unknown Gerber flashed shape!" ) ); break; } } void GERBVIEW_PAINTER::drawApertureMacro( GERBER_DRAW_ITEM* aParent, bool aFilled ) { D_CODE* code = aParent->GetDcodeDescr(); APERTURE_MACRO* macro = code->GetMacro(); SHAPE_POLY_SET* macroShape = macro->GetApertureMacroShape( aParent, aParent->m_Start ); if( !m_gerbviewSettings.m_polygonFill ) m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth ); if( !aFilled ) { for( int i = 0; i < macroShape->OutlineCount(); i++ ) m_gal->DrawPolyline( macroShape->COutline( i ) ); } else m_gal->DrawPolygon( *macroShape ); } const double GERBVIEW_RENDER_SETTINGS::MAX_FONT_SIZE = Millimeter2iu( 10.0 );