/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

/**
 * @file 3d_resolver.h
 * provides an extensible class to resolve 3D model paths.
 * Derived from 3d_filename_resolver.h,cpp and modified for
 * use in stand-alone utilities.
 */

#ifndef RESOLVER_3D_H
#define RESOLVER_3D_H

#include <list>
#include <map>
#include <vector>
#include <wx/string.h>

namespace S3D
{

    struct rsort_wxString
    {
        bool operator() (const wxString& strA, const wxString& strB ) const
        {
            // sort a wxString using the reverse character order; for 3d model
            // filenames this will typically be a much faster operation than
            // a normal alphabetic sort
            wxString::const_reverse_iterator sA = strA.rbegin();
            wxString::const_reverse_iterator eA = strA.rend();

            wxString::const_reverse_iterator sB = strB.rbegin();
            wxString::const_reverse_iterator eB = strB.rend();

            if( strA.empty() )
            {
                if( strB.empty() )
                    return false;

                // note: this rule implies that a null string is first in the sort order
                return true;
            }

            if( strB.empty() )
                return false;

            while( sA != eA && sB != eB )
            {
                if( (*sA) == (*sB) )
                {
                    ++sA;
                    ++sB;
                    continue;
                }

                if( (*sA) < (*sB) )
                    return true;
                else
                    return false;
            }

            if( sB == eB )
                return false;

            return true;
        }
    };

};  // end NAMESPACE


class KICADPCB;

struct S3D_ALIAS
{
    wxString m_alias;           // alias to the base path
    wxString m_pathvar;         // base path as stored in the config file
    wxString m_pathexp;         // expanded base path
    wxString m_description;     // description of the aliased path
};

class S3D_RESOLVER
{
private:
    wxString m_ConfigDir;           // 3D configuration directory
    std::list< S3D_ALIAS > m_Paths; // list of base paths to search from
    // mapping of (short) file names to resolved names
    std::map< wxString, wxString, S3D::rsort_wxString > m_NameMap;
    int m_errflags;
    wxString m_curProjDir;
    // environment variables
    std::map< wxString, wxString > m_EnvVars;

    /**
     * Function createPathList
     * builds the path list using available information such as
     * KISYS3DMOD and the 3d_path_list configuration file. Invalid
     * paths are silently discarded and removed from the configuration
     * file.
     *
     * @return true if at least one valid path was found
     */
    bool createPathList( void );

    /**
     * Function addPath
     * checks that a path is valid and adds it to the search list
     *
     * @param aPath is the alias set to be checked and added
     * @return true if aPath is valid
     */
    bool addPath( const S3D_ALIAS& aPath );

    /**
     * Function readPathList
     * reads a list of path names from a configuration file
     *
     * @return true if a file was found and contained at least
     * one valid path
     */
    bool readPathList( void );

    /**
     * Function writePathList
     * writes the current path list to a configuration file
     *
     * @return true if the path list was not empty and was
     * successfully written to the configuration file
     */
    bool writePathList( void );

    /**
     * Function checkEnvVarPath
     * checks the ${ENV_VAR} component of a path and adds
     * it to the resolver's path list if it is not yet in
     * the list
     */
    void checkEnvVarPath( const wxString& aPath );

    wxString expandVars( const wxString& aPath );

public:
    S3D_RESOLVER();

    /**
     * Function Set3DConfigDir
     * sets the user's configuration directory
     * for 3D models.
     *
     * @param aConfigDir
     * @return true if the call succeeds (directory exists)
     */
    bool Set3DConfigDir( const wxString& aConfigDir );

    /**
     * Function SetProjectDir
     * sets the current KiCad project directory as the first
     * entry in the model path list
     *
     * @param aProjDir is the current project directory
     * @param flgChanged, if specified, is set to true if the directory actually changed
     * @return true if the call succeeds
     */
    bool SetProjectDir( const wxString& aProjDir, bool* flgChanged = NULL );
    wxString GetProjectDir( void );

    /**
     * Function UpdatePathList
     * clears the current path list and substitutes the given path
     * list, updating the path configuration file on success.
     */
    bool UpdatePathList( std::vector< S3D_ALIAS >& aPathList );

    /**
     * Function ResolvePath
     * determines the full path of the given file name. In the future
     * remote files may be supported, in which case it is best to
     * require a full URI in which case ResolvePath should check that
     * the URI conforms to RFC-2396 and related documents and copies
     * aFileName into aResolvedName if the URI is valid.
     */
    wxString ResolvePath( const wxString& aFileName );

    /**
     * Function ShortenPath
     * produces a relative path based on the existing
     * search directories or returns the same path if
     * the path is not a superset of an existing search path.
     *
     * @param aFullPathName is an absolute path to shorten
     * @return the shortened path or aFullPathName
     */
    wxString ShortenPath( const wxString& aFullPathName );

    /**
     * Function GetPaths
     * returns a pointer to the internal path list; the items in:load
     *
     * the list can be used to set up the list of search paths
     * available to a 3D file browser.
     *
     * @return pointer to the internal path list
     */
    const std::list< S3D_ALIAS >* GetPaths( void );

    /**
     * Function SplitAlias
     * returns true if the given name contains an alias and
     * populates the string anAlias with the alias and aRelPath
     * with the relative path.
     */
    bool SplitAlias( const wxString& aFileName, wxString& anAlias, wxString& aRelPath );

    /**
     * Function ValidateName
     * returns true if the given path is a valid aliased relative path.
     * If the path contains an alias then hasAlias is set true.
     */
    bool ValidateFileName( const wxString& aFileName, bool& hasAlias );
};

#endif  // RESOLVER_3D_H