// math for graphics utility routines and RC, from FreePCB #include #include #include #include #include "fctsys.h" #include "PolyLine.h" using namespace std; /** function TestLineHit * test for hit on line segment i.e. a point within a given distance from segment * @param x, y = cursor coords * @param xi,yi and xf,yf = the end-points of the line segment * @param dist = maximum distance for hit * return true if dist < distance between the point and the segment */ bool TestLineHit( int xi, int yi, int xf, int yf, int x, int y, double dist ) { double dd; // test for vertical or horizontal segment if( xf==xi ) { // vertical segment dd = fabs( (double)(x-xi) ); if( ddyi && yyi) || (yfyf && yxi && xxi) || (xfxf && x0.7 ) { // line segment more vertical than horizontal if( ddyi && ypyi) || (yfyf && ypxi && xpxi) || (xfxf && xp xxi && yyf > yyi ) { xo = xxf; yo = yyi; el->theta1 = M_PI; el->theta2 = M_PI/2.0; } else if( xxf < xxi && yyf > yyi ) { xo = xxi; yo = yyf; el->theta1 = -M_PI/2.0; el->theta2 = -M_PI; } else if( xxf < xxi && yyf < yyi ) { xo = xxf; yo = yyi; el->theta1 = 0.0; el->theta2 = -M_PI/2.0; } else if( xxf > xxi && yyf < yyi ) { xo = xxi; yo = yyf; el->theta1 = M_PI/2.0; el->theta2 = 0.0; } el->Center.X = xo; el->Center.Y = yo; el->xrad = abs(xf-xi); el->yrad = abs(yf-yi); #if 0 el->Phi = 0.0; el->MaxRad = el->xrad; el->MinRad = el->yrad; if( el->MaxRad < el->MinRad ) { el->MaxRad = el->yrad; el->MinRad = el->xrad; el->Phi = M_PI/2.0; } #endif return 0; } // find intersections between line segment (xi,yi) to (xf,yf) // and line segment (xi2,yi2) to (xf2,yf2) // the line segments may be arcs (i.e. quadrant of an ellipse) or straight // returns number of intersections found (max of 2) // returns coords of intersections in arrays x[2], y[2] // int FindSegmentIntersections( int xi, int yi, int xf, int yf, int style, int xi2, int yi2, int xf2, int yf2, int style2, double x[], double y[] ) { double xr[12], yr[12]; int iret = 0; if( max(xi,xf) < min(xi2,xf2) || min(xi,xf) > max(xi2,xf2) || max(yi,yf) < min(yi2,yf2) || min(yi,yf) > max(yi2,yf2) ) return 0; if( style != CPolyLine::STRAIGHT && style2 != CPolyLine::STRAIGHT ) { // two identical arcs intersect if( style == style2 && xi == xi2 && yi == yi2 && xf == xf2 && yf == yf2 ) { if( x && y ) { x[0] = xi; y[0] = yi; } return 1; } else if( style != style2 && xi == xf2 && yi == yf2 && xf == xi2 && yf == yi2 ) { if( x && y ) { x[0] = xi; y[0] = yi; } return 1; } } if( style == CPolyLine::STRAIGHT && style2 == CPolyLine::STRAIGHT ) { // both straight-line segments int x, y; bool bYes = TestForIntersectionOfStraightLineSegments( xi, yi, xf, yf, xi2, yi2, xf2, yf2, &x, &y ); if( !bYes ) return 0; xr[0] = x; yr[0] = y; iret = 1; } else if( style == CPolyLine::STRAIGHT ) { // first segment is straight, second segment is an arc int ret; double x1r, y1r, x2r, y2r; if( xf == xi ) { // vertical first segment double a = xi; double b = DBL_MAX/2.0; ret = FindLineSegmentIntersection( a, b, xi2, yi2, xf2, yf2, style2, &x1r, &y1r, &x2r, &y2r ); } else { double b = (double)(yf-yi)/(double)(xf-xi); double a = yf - b*xf; ret = FindLineSegmentIntersection( a, b, xi2, yi2, xf2, yf2, style2, &x1r, &y1r, &x2r, &y2r ); } if( ret == 0 ) return 0; if( InRange( x1r, xi, xf ) && InRange( y1r, yi, yf ) ) { xr[iret] = x1r; yr[iret] = y1r; iret++; } if( ret == 2 ) { if( InRange( x2r, xi, xf ) && InRange( y2r, yi, yf ) ) { xr[iret] = x2r; yr[iret] = y2r; iret++; } } } else if( style2 == CPolyLine::STRAIGHT ) { // first segment is an arc, second segment is straight int ret; double x1r, y1r, x2r, y2r; if( xf2 == xi2 ) { // vertical second segment double a = xi2; double b = DBL_MAX/2.0; ret = FindLineSegmentIntersection( a, b, xi, yi, xf, yf, style, &x1r, &y1r, &x2r, &y2r ); } else { double b = (double)(yf2-yi2)/(double)(xf2-xi2); double a = yf2 - b*xf2; ret = FindLineSegmentIntersection( a, b, xi, yi, xf, yf, style, &x1r, &y1r, &x2r, &y2r ); } if( ret == 0 ) return 0; if( InRange( x1r, xi2, xf2 ) && InRange( y1r, yi2, yf2 ) ) { xr[iret] = x1r; yr[iret] = y1r; iret++; } if( ret == 2 ) { if( InRange( x2r, xi2, xf2 ) && InRange( y2r, yi2, yf2 ) ) { xr[iret] = x2r; yr[iret] = y2r; iret++; } } } else { // both segments are arcs EllipseKH el1; EllipseKH el2; MakeEllipseFromArc( xi, yi, xf, yf, style, &el1 ); MakeEllipseFromArc( xi2, yi2, xf2, yf2, style2, &el2 ); int n; if( el1.xrad+el1.yrad > el2.xrad+el2.yrad ) n = GetArcIntersections( &el1, &el2 ); else n = GetArcIntersections( &el2, &el1 ); iret = n; } if( x && y ) { for( int i=0; i DBL_MAX/10, assume vertical line at x = a // the line segment may be an arc (i.e. quadrant of an ellipse) // return 0 if no intersection // returns 1 or 2 if intersections found // sets coords of intersections in *x1, *y1, *x2, *y2 // if no intersection, returns min distance in dist // int FindLineSegmentIntersection( double a, double b, int xi, int yi, int xf, int yf, int style, double * x1, double * y1, double * x2, double * y2, double * dist ) { double xx = 0, yy = 0; //Init made to avoid C compil "uninitialized" warning bool bVert = false; if( b > DBL_MAX/10.0 ) bVert = true; if( xf != xi ) { // non-vertical segment, get intersection if( style == CPolyLine::STRAIGHT || yf == yi ) { // horizontal or oblique straight segment // put into form y = c + dx; double d = (double)(yf-yi)/(double)(xf-xi); double c = yf - d*xf; if( bVert ) { // if vertical line, easy if( InRange( a, xi, xf ) ) { *x1 = a; *y1 = c + d*a; return 1; } else { if( dist ) *dist = min( abs(a-xi), abs(a-xf) ); return 0; } } if( fabs(b-d) < 1E-12 ) { // parallel lines if( dist ) { *dist = GetPointToLineDistance( a, b, xi, xf ); } return 0; // lines parallel } // calculate intersection xx = (c-a)/(b-d); yy = a + b*(xx); // see if intersection is within the line segment if( yf == yi ) { // horizontal line if( (xx>=xi && xx>xf) || (xx<=xi && xx=xi && xx>xf) || (xx<=xi && xxyi && yy>yf) || (yy xxi && yyf > yyi ) { xo = xxf; yo = yyi; } else if( xxf < xxi && yyf > yyi ) { xo = xxi; yo = yyf; } else if( xxf < xxi && yyf < yyi ) { xo = xxf; yo = yyi; } else if( xxf > xxi && yyf < yyi ) { xo = xxi; yo = yyf; } rx = fabs( (double)(xxi-xxf) ); ry = fabs( (double)(yyi-yyf) ); bool test; double xx1, xx2, yy1, yy2, aa; if( bVert ) { // shift vertical line to coordinate system of ellipse aa = a - xo; test = FindVerticalLineEllipseIntersections( rx, ry, aa, &yy1, &yy2 ); if( !test ) return 0; // shift back to PCB coordinates yy1 += yo; yy2 += yo; xx1 = a; xx2 = a; } else { // shift line to coordinate system of ellipse aa = a + b*xo - yo; test = FindLineEllipseIntersections( rx, ry, aa, b, &xx1, &xx2 ); if( !test ) return 0; // shift back to PCB coordinates yy1 = aa + b*xx1; xx1 += xo; yy1 += yo; yy2 = aa + b*xx2; xx2 += xo; yy2 += yo; } int npts = 0; if( (xxf>xxi && xx1xxi) || (xxfxxf) ) { if( (yyf>yyi && yy1yyi) || (yyfyyf) ) { *x1 = xx1; *y1 = yy1; npts = 1; } } if( (xxf>xxi && xx2xxi) || (xxfxxf) ) { if( (yyf>yyi && yy2yyi) || (yyfyyf) ) { if( npts == 0 ) { *x1 = xx2; *y1 = yy2; npts = 1; } else { *x2 = xx2; *y2 = yy2; npts = 2; } } } return npts; } else wxASSERT(0); } else { // vertical line segment if( bVert ) return 0; xx = xi; yy = a + b*xx; if( (yy>=yi && yy>yf) || (yy<=yi && yy max_cl, just returns max_cl and doesn't return x,y // int GetClearanceBetweenSegments( int x1i, int y1i, int x1f, int y1f, int style1, int w1, int x2i, int y2i, int x2f, int y2f, int style2, int w2, int max_cl, int * x, int * y ) { // check clearance between bounding rectangles int test = max_cl + w1/2 + w2/2; if( min(x1i,x1f)-max(x2i,x2f) > test ) return max_cl; if( min(x2i,x2f)-max(x1i,x1f) > test ) return max_cl; if( min(y1i,y1f)-max(y2i,y2f) > test ) return max_cl; if( min(y2i,y2f)-max(y1i,y1f) > test ) return max_cl; if( style1 == CPolyLine::STRAIGHT && style1 == CPolyLine::STRAIGHT ) { // both segments are straight lines int xx, yy; double dd; TestForIntersectionOfStraightLineSegments( x1i, y1i, x1f, y1f, x2i, y2i, x2f, y2f, &xx, &yy, &dd ); int d = max( 0, (int)dd - w1/2 - w2/2 ); if( x ) *x = xx; if( y ) *y = yy; return d; } // not both straight-line segments // see if segments intersect double xr[2]; double yr[2]; test = FindSegmentIntersections( x1i, y1i, x1f, y1f, style1, x2i, y2i, x2f, y2f, style2, xr, yr ); if( test ) { if( x ) *x = (int) xr[0]; if( y ) *y = (int) yr[0]; return 0; } // at least one segment is an arc EllipseKH el1; EllipseKH el2; bool bArcs; int xi=0, yi=0, xf=0, yf=0; if( style2 == CPolyLine::STRAIGHT ) { // style1 = arc, style2 = straight MakeEllipseFromArc( x1i, y1i, x1f, y1f, style1, &el1 ); xi = x2i; yi = y2i; xf = x2f; yf = y2f; bArcs = false; } else if( style1 == CPolyLine::STRAIGHT ) { // style2 = arc, style1 = straight xi = x1i; yi = y1i; xf = x1f; yf = y1f; MakeEllipseFromArc( x2i, y2i, x2f, y2f, style2, &el1 ); bArcs = false; } else { // style1 = arc, style2 = arc MakeEllipseFromArc( x1i, y1i, x1f, y1f, style1, &el1 ); MakeEllipseFromArc( x2i, y2i, x2f, y2f, style2, &el2 ); bArcs = true; } const int NSTEPS = 32; if( el1.theta2 > el1.theta1 ) { wxASSERT(0); } if( bArcs && el2.theta2 > el2.theta1 ) { wxASSERT(0); } // test multiple points in both segments double th1; double th2; double len2; if( bArcs ) { th1 = el2.theta1; th2 = el2.theta2; len2 = max(el2.xrad, el2.yrad); } else { th1 = 1.0; th2 = 0.0; len2 = abs(xf-xi)+abs(yf-yi); } double s_start = el1.theta1; double s_end = el1.theta2; double s_start2 = th1; double s_end2 = th2; double dmin = DBL_MAX; double xmin = 0, ymin = 0, smin = 0, smin2 = 0; // Init made to avoid C compil warnings int nsteps = NSTEPS; int nsteps2 = NSTEPS; double step = (s_start-s_end)/(nsteps-1); double step2 = (s_start2-s_end2)/(nsteps2-1); while( (step * max(el1.xrad, el1.yrad)) > 0.1*NM_PER_MIL && (step2 * len2) > 0.1*NM_PER_MIL ) { step = (s_start-s_end)/(nsteps-1); for( int i=0; i step2 ) { s_start = min(el1.theta1, smin + step); s_end = max(el1.theta2, smin - step); step = (s_start - s_end)/nsteps; } else { s_start2 = min(th1, smin2 + step2); s_end2 = max(th2, smin2 - step2); step2 = (s_start2 - s_end2)/nsteps2; } } if( x ) *x = (int) xmin; if( y ) *y = (int) ymin; return max(0, (int)dmin-w1/2-w2/2); // allow for widths } // Get min. distance from (x,y) to line y = a + bx // if b > DBL_MAX/10, assume vertical line at x = a // returns closest point on line in xp, yp // double GetPointToLineDistance( double a, double b, int x, int y, double * xpp, double * ypp ) { if( b > DBL_MAX/10 ) { // vertical line if( xpp && ypp ) { *xpp = a; *ypp = y; } return abs(a-x); } // find c,d such that (x,y) lies on y = c + dx where d=(-1/b) double d = -1.0/b; double c = (double)y-d*x; // find nearest point to (x,y) on line through (xi,yi) to (xf,yf) double xp = (a-c)/(d-b); double yp = a + b*xp; if( xpp && ypp ) { *xpp = xp; *ypp = yp; } // find distance return Distance( x, y, (int) xp, (int) yp ); } /***********************************************************************************/ double GetPointToLineSegmentDistance( int x, int y, int xi, int yi, int xf, int yf ) /***********************************************************************************/ /** Function GetPointToLineSegmentDistance * Get distance between line segment and point * @param x,y = point * @param xi,yi and xf,yf = the end-points of the line segment * @return the distance */ { // test for vertical or horizontal segment if( xf==xi ) { // vertical line segment if( InRange( y, yi, yf ) ) return abs( x - xi ); else return min( Distance( x, y, xi, yi ), Distance( x, y, xf, yf ) ); } else if( yf==yi ) { // horizontal line segment if( InRange( x, xi, xf ) ) return abs( y - yi ); else return min( Distance( x, y, xi, yi ), Distance( x, y, xf, yf ) ); } else { // oblique segment // find a,b such that (xi,yi) and (xf,yf) lie on y = a + bx double b = (double)(yf-yi)/(xf-xi); double a = (double)yi-b*xi; // find c,d such that (x,y) lies on y = c + dx where d=(-1/b) double d = -1.0/b; double c = (double)y-d*x; // find nearest point to (x,y) on line through (xi,yi) to (xf,yf) double xp = (a-c)/(d-b); double yp = a + b*xp; // find distance if( InRange( xp, xi, xf ) && InRange( yp, yi, yf ) ) return Distance( x, y, (int) xp, (int) yp ); else return min( Distance( x, y, xi, yi ), Distance( x, y, xf, yf ) ); } } // test for value within range // bool InRange( double x, double xi, double xf ) { if( xf>xi ) { if( x >= xi && x <= xf ) return true; } else { if( x >= xf && x <= xi ) return true; } return false; } // Get distance between 2 points // double Distance( int x1, int y1, int x2, int y2 ) { double d; d = sqrt( (double)(x1-x2)*(x1-x2) + (double)(y1-y2)*(y1-y2) ); if( d > INT_MAX || d < INT_MIN ) { wxASSERT(0); } return (int)d; } // this finds approximate solutions // note: this works best if el2 is smaller than el1 // int GetArcIntersections( EllipseKH * el1, EllipseKH * el2, double * x1, double * y1, double * x2, double * y2 ) { if( el1->theta2 > el1->theta1 ) { wxASSERT(0); } if( el2->theta2 > el2->theta1 ) { wxASSERT(0); } const int NSTEPS = 32; double xret[2], yret[2]; double xscale = 1.0/el1->xrad; double yscale = 1.0/el1->yrad; // now transform params of second ellipse into reference frame // with origin at center if first ellipse, // scaled so the first ellipse is a circle of radius = 1.0 double xo = (el2->Center.X - el1->Center.X)*xscale; double yo = (el2->Center.Y - el1->Center.Y)*yscale; double xr = el2->xrad*xscale; double yr = el2->yrad*yscale; // now test NSTEPS positions in arc, moving clockwise (ie. decreasing theta) double step = M_PI/((NSTEPS-1)*2.0); double d_prev=0, th_prev; double th_interp; double th1; int n = 0; for( int i=0; itheta1 - i*step; else theta = el2->theta2; double x = xo + xr*cos(theta); double y = yo + yr*sin(theta); double d = 1.0 - sqrt(x*x + y*y); if( i>0 ) { bool bInt = false; if( d >= 0.0 && d_prev <= 0.0 ) { th_interp = theta + (step*(-d_prev))/(d-d_prev); bInt = true; } else if( d <= 0.0 && d_prev >= 0.0 ) { th_interp = theta + (step*d_prev)/(d_prev-d); bInt = true; } if( bInt ) { x = xo + xr*cos(th_interp); y = yo + yr*sin(th_interp); th1 = atan2( y, x ); if( th1 <= el1->theta1 && th1 >= el1->theta2 ) { xret[n] = x*el1->xrad + el1->Center.X; yret[n] = y*el1->yrad + el1->Center.Y; n++; if( n > 2 ) { wxASSERT(0); } } } } d_prev = d; th_prev = theta; } if( x1 ) *x1 = xret[0]; if( y1 ) *y1 = yret[0]; if( x2 ) *x2 = xret[1]; if( y2 ) *y2 = yret[1]; return n; } // this finds approximate solution // //double GetSegmentClearance( EllipseKH * el1, EllipseKH * el2, double GetArcClearance( EllipseKH * el1, EllipseKH * el2, double * x1, double * y1 ) { const int NSTEPS = 32; if( el1->theta2 > el1->theta1 ) { wxASSERT(0); } if( el2->theta2 > el2->theta1 ) { wxASSERT(0); } // test multiple positions in both arcs, moving clockwise (ie. decreasing theta) double th_start = el1->theta1; double th_end = el1->theta2; double th_start2 = el2->theta1; double th_end2 = el2->theta2; double dmin = DBL_MAX; double xmin=0, ymin=0, thmin=0, thmin2=0; int nsteps = NSTEPS; int nsteps2 = NSTEPS; double step = (th_start-th_end)/(nsteps-1); double step2 = (th_start2-th_end2)/(nsteps2-1); while( (step * max(el1->xrad, el1->yrad)) > 1.0*NM_PER_MIL && (step2 * max(el2->xrad, el2->yrad)) > 1.0*NM_PER_MIL ) { step = (th_start-th_end)/(nsteps-1); for( int i=0; iCenter.X + el1->xrad*cos(theta); double y = el1->Center.Y + el1->yrad*sin(theta); step2 = (th_start2-th_end2)/(nsteps2-1); for( int i2=0; i2Center.X + el2->xrad*cos(theta2); double y2 = el2->Center.Y + el2->yrad*sin(theta2); double d = Distance( (int) x, (int) y, (int) x2, (int) y2 ); if( d < dmin ) { dmin = d; xmin = x; ymin = y; thmin = theta; thmin2 = theta2; } } } if( step > step2 ) { th_start = min(el1->theta1, thmin + step); th_end = max(el1->theta2, thmin - step); step = (th_start - th_end)/nsteps; } else { th_start2 = min(el2->theta1, thmin2 + step2); th_end2 = max(el2->theta2, thmin2 - step2); step2 = (th_start2 - th_end2)/nsteps2; } } if( x1 ) *x1 = xmin; if( y1 ) *y1 = ymin; return dmin; }