/** * @file sch_line.h * */ #ifndef _SCH_LINE_H_ #define _SCH_LINE_H_ #include "sch_item_struct.h" /** * Class SCH_LINE * is a segment description base class to describe items which have 2 end * points (track, wire, draw line ...) */ class SCH_LINE : public SCH_ITEM { bool m_StartIsDangling; bool m_EndIsDangling; // TRUE if not connected (wires, tracks...) public: int m_Width; // 0 = line, > 0 = tracks, bus ... wxPoint m_Start; // Line start point wxPoint m_End; // Line end point public: SCH_LINE( const wxPoint& pos = wxPoint( 0, 0 ), int layer = LAYER_NOTES ); SCH_LINE( const SCH_LINE& aLine ); ~SCH_LINE() { } SCH_LINE* Next() const { return (SCH_LINE*) Pnext; } SCH_LINE* Back() const { return (SCH_LINE*) Pback; } virtual wxString GetClass() const { return wxT( "SCH_LINE" ); } bool IsEndPoint( const wxPoint& aPoint ) const { return aPoint == m_Start || aPoint == m_End; } bool IsNull() const { return m_Start == m_End; } /** * Function GetBoundingBox * returns the orthogonal, bounding box of this object for display purposes. * This box should be an enclosing perimeter for visible components of this * object, and the units should be in the pcb or schematic coordinate system. * It is OK to overestimate the size by a few counts. */ EDA_Rect GetBoundingBox() const; virtual void Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, const wxPoint& aOffset, int aDrawMode, int aColor = -1 ); /** * Function Save * writes the data structures for this object out to a FILE in "*.sch" format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const; /** * Load schematic line from \a aLine in a .sch file. * * @param aLine - Essentially this is file to read schematic line from. * @param aErrorMsg - Description of the error if an error occurs while loading the * schematic line. * @return True if the schematic line loaded successfully. */ virtual bool Load( LINE_READER& aLine, wxString& aErrorMsg ); /** * Function GetPenSize * @return the size of the "pen" that be used to draw or plot this item */ virtual int GetPenSize() const; /** * Function Move * moves the item by \a aMoveVector. * @param aMoveVector The displacement vector */ virtual void Move( const wxPoint& aMoveVector ); virtual void Mirror_X( int aXaxis_position ); /** * Function Mirror_Y * mirrors the item relative to \a aYaxis_position. * @param aYaxis_position = the y axis position */ virtual void Mirror_Y( int aYaxis_position ); virtual void Rotate( wxPoint rotationPoint ); /** * Check line against \a aLine to see if it overlaps and merge if it does. * * This method will change the line to be equivalent of the line and \a aLine if the * two lines overlap. This method is used to merge multple line segments into a single * line. * * @param aLine - Line to compare. * @return True if lines overlap and the line was merged with \a aLine. */ bool MergeOverlap( SCH_LINE* aLine ); virtual void GetEndPoints( std::vector & aItemList ); virtual bool IsDanglingStateChanged( std::vector< DANGLING_END_ITEM >& aItemList ); virtual bool IsDangling() const { return m_StartIsDangling || m_EndIsDangling; } virtual bool IsSelectStateChanged( const wxRect& aRect ); virtual void GetConnectionPoints( vector< wxPoint >& aPoints ) const; #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const; #endif private: virtual bool doHitTest( const wxPoint& aPoint, int aAccuracy, SCH_FILTER_T aFilter ) const; virtual bool doHitTest( const EDA_Rect& aRect, bool aContained, int aAccuracy ) const; virtual bool doIsConnected( const wxPoint& aPosition ) const; virtual EDA_ITEM* doClone() const; }; #endif // _SCH_LINE_H_