/*********************************************************************/ /* EESchema - symbdraw.cpp */ /* Create, move .. graphic shapes used to build and draw a component */ /* (lines, arcs .. */ /*********************************************************************/ #include "fctsys.h" #include "gr_basic.h" #include "class_drawpanel.h" #include "confirm.h" #include "class_sch_screen.h" #include "eeschema_id.h" #include "general.h" #include "libeditframe.h" #include "class_libentry.h" #include "lib_arc.h" #include "lib_circle.h" #include "lib_polyline.h" #include "lib_rectangle.h" #include "lib_text.h" #include "dialogs/dialog_lib_edit_draw_item.h" static void SymbolDisplayDraw( WinEDA_DrawPanel* panel, wxDC* DC, bool erase ); static void RedrawWhileMovingCursor( WinEDA_DrawPanel* panel, wxDC* DC, bool erase ); /* * Show the dialog box for editing a graphical item properties */ void LIB_EDIT_FRAME::EditGraphicSymbol( wxDC* DC, LIB_DRAW_ITEM* DrawItem ) { if( DrawItem == NULL ) return; LIB_COMPONENT* component = DrawItem->GetParent(); DIALOG_LIB_EDIT_DRAW_ITEM dialog( this, DrawItem->GetTypeName() ); dialog.SetWidthUnits( ReturnUnitSymbol( g_UserUnit ) ); wxString val = ReturnStringFromValue( g_UserUnit, m_drawLineWidth, m_InternalUnits ); dialog.SetWidth( val ); dialog.SetApplyToAllUnits( !m_drawSpecificUnit ); dialog.EnableApplyToAllUnits( component && component->GetPartCount() > 1 ); dialog.SetApplyToAllConversions( !m_drawSpecificConvert ); dialog.EnableApplyToAllConversions( component && component->HasConversion() ); // dialog.SetFillStyle( m_drawFillStyle ); // could better to show the current setting dialog.SetFillStyle( DrawItem->GetFillMode() ); dialog.EnableFillStyle( DrawItem->IsFillable() ); if( dialog.ShowModal() == wxID_CANCEL ) return; val = dialog.GetWidth(); m_drawLineWidth = ReturnValueFromString( g_UserUnit, val, m_InternalUnits ); m_drawSpecificConvert = !dialog.GetApplyToAllConversions(); m_drawSpecificUnit = !dialog.GetApplyToAllUnits(); #if 0 /* TODO: see if m_drawFillStyle must retain the last fill option or not. * if the last is Filled, having next new graphic items created * with filled body is often bad. * currently m_drawFillStyle is left with the default value (not filled) */ if( DrawItem->IsFillable() ) m_drawFillStyle = (FILL_T) dialog.GetFillStyle(); #endif // Save copy for undo if not in edit (edit command already handle the save copy) if( !DrawItem->InEditMode() ) SaveCopyInUndoList( DrawItem->GetParent() ); if( m_drawSpecificUnit ) DrawItem->SetUnit( GetUnit() ); else DrawItem->SetUnit( 0 ); if( m_drawSpecificConvert ) DrawItem->SetConvert( GetConvert() ); else DrawItem->SetConvert( 0 ); if( DrawItem->IsFillable() ) DrawItem->SetFillMode( (FILL_T) dialog.GetFillStyle() ); DrawItem->SetWidth( m_drawLineWidth ); if( component ) component->GetDrawItemList().sort(); OnModify( ); DrawItem->DisplayInfo( this ); DrawPanel->Refresh(); } static void AbortSymbolTraceOn( WinEDA_DrawPanel* Panel, wxDC* DC ) { LIB_EDIT_FRAME* parent = (LIB_EDIT_FRAME*) Panel->GetParent(); LIB_DRAW_ITEM* item = parent->GetDrawItem(); if( item == NULL ) return; Panel->ManageCurseur = NULL; Panel->ForceCloseManageCurseur = NULL; bool newItem = item->IsNew(); item->EndEdit( parent->GetScreen()->GetCursorDrawPosition(), true ); if( newItem ) { delete item; } else parent->RestoreComponent(); parent->SetDrawItem( NULL ); Panel->Refresh(); } LIB_DRAW_ITEM* LIB_EDIT_FRAME::CreateGraphicItem( LIB_COMPONENT* LibEntry, wxDC* DC ) { DrawPanel->ManageCurseur = SymbolDisplayDraw; DrawPanel->ForceCloseManageCurseur = AbortSymbolTraceOn; wxPoint drawPos = GetScreen()->GetCursorDrawPosition(); // no temp copy -> the current version of component will be used for Undo // This is normal when adding new items to the current component ClearTempCopyComponent(); switch( m_ID_current_state ) { case ID_LIBEDIT_BODY_ARC_BUTT: { m_drawItem = new LIB_ARC( LibEntry ); break; } case ID_LIBEDIT_BODY_CIRCLE_BUTT: m_drawItem = new LIB_CIRCLE( LibEntry ); break; case ID_LIBEDIT_BODY_RECT_BUTT: m_drawItem = new LIB_RECTANGLE( LibEntry ); break; case ID_LIBEDIT_BODY_LINE_BUTT: m_drawItem = new LIB_POLYLINE( LibEntry ); break; case ID_LIBEDIT_BODY_TEXT_BUTT: { LIB_TEXT* Text = new LIB_TEXT( LibEntry ); Text->m_Size.x = Text->m_Size.y = m_textSize; Text->m_Orient = m_textOrientation; // Enter the graphic text info DrawPanel->m_IgnoreMouseEvents = true; EditSymbolText( NULL, Text ); DrawPanel->m_IgnoreMouseEvents = false; DrawPanel->MouseToCursorSchema(); if( Text->m_Text.IsEmpty() ) { delete Text; m_drawItem = NULL; } else { m_drawItem = Text; } break; } default: DisplayError( this, wxT( "LIB_EDIT_FRAME::CreateGraphicItem() error" ) ); return NULL; } if( m_drawItem ) { m_drawItem->BeginEdit( IS_NEW, drawPos ); m_drawItem->SetWidth( m_drawLineWidth ); m_drawItem->SetFillMode( m_drawFillStyle ); if( m_drawSpecificUnit ) m_drawItem->SetUnit( m_unit ); if( m_drawSpecificConvert ) m_drawItem->SetConvert( m_convert ); // Draw initial symbol: DrawPanel->ManageCurseur( DrawPanel, DC, false ); } else { DrawPanel->ManageCurseur = NULL; DrawPanel->ForceCloseManageCurseur = NULL; return NULL; } DrawPanel->MouseToCursorSchema(); DrawPanel->m_IgnoreMouseEvents = FALSE; return m_drawItem; } /* Create new library component graphic object. */ void LIB_EDIT_FRAME::GraphicItemBeginDraw( wxDC* DC ) { if( m_drawItem == NULL ) return; wxPoint pos = GetScreen()->GetCursorDrawPosition(); if( m_drawItem->ContinueEdit( pos ) ) { m_drawItem->Draw( DrawPanel, DC, pos, -1, g_XorMode, NULL, DefaultTransform ); return; } EndDrawGraphicItem( DC ); } /* * Redraw the graphic shape while moving */ static void RedrawWhileMovingCursor( WinEDA_DrawPanel* panel, wxDC* DC, bool erase ) { LIB_DRAW_ITEM* item; item = ( (LIB_EDIT_FRAME*) panel->GetParent() )->GetDrawItem(); if( item == NULL ) return; BASE_SCREEN* Screen = panel->GetScreen(); item->SetEraseLastDrawItem( erase ); // if item is the reference field, we must add the current unit id if( item->Type() == LIB_FIELD_T ) { int unit = ((LIB_EDIT_FRAME*)panel->GetParent())->GetUnit(); wxString text = ((LIB_FIELD*)item)->GetFullText( unit ); item->Draw( panel, DC, Screen->GetCursorDrawPosition(), -1, g_XorMode, &text, DefaultTransform ); } else item->Draw( panel, DC, Screen->GetCursorDrawPosition(), -1, g_XorMode, NULL, DefaultTransform ); } void LIB_EDIT_FRAME::StartMoveDrawSymbol( wxDC* DC ) { if( m_drawItem == NULL ) return; SetCursor( wxCURSOR_HAND ); TempCopyComponent(); m_drawItem->BeginEdit( IS_MOVED, GetScreen()->GetCursorDrawPosition() ); DrawPanel->ManageCurseur = RedrawWhileMovingCursor; DrawPanel->ForceCloseManageCurseur = AbortSymbolTraceOn; DrawPanel->ManageCurseur( DrawPanel, DC, true ); } // @brief Modify a graphic symbol (drag edges etc.) void LIB_EDIT_FRAME::StartModifyDrawSymbol( wxDC* DC ) { if( m_drawItem == NULL ) return; TempCopyComponent(); m_drawItem->BeginEdit( IS_RESIZED, GetScreen()->GetCursorDrawPosition() ); DrawPanel->ManageCurseur = SymbolDisplayDraw; DrawPanel->ForceCloseManageCurseur = AbortSymbolTraceOn; DrawPanel->ManageCurseur( DrawPanel, DC, true ); } //! @brief Manage mouse events when creating new graphic object or modifying an graphic object. static void SymbolDisplayDraw( WinEDA_DrawPanel* panel, wxDC* DC, bool erase ) { BASE_SCREEN* Screen = panel->GetScreen(); LIB_DRAW_ITEM* item = ( (LIB_EDIT_FRAME*) panel->GetParent() )->GetDrawItem(); if( item == NULL ) return; item->SetEraseLastDrawItem( erase ); item->Draw( panel, DC, Screen->GetCursorDrawPosition(), -1, g_XorMode, NULL, DefaultTransform ); } /* * Place the new graphic object in the list of component drawing objects, * or terminate a draw item edition */ void LIB_EDIT_FRAME::EndDrawGraphicItem( wxDC* DC ) { if( m_component == NULL || m_drawItem == NULL ) return; if( m_ID_current_state ) SetCursor( wxCURSOR_PENCIL ); else SetCursor( wxCURSOR_ARROW ); if( GetTempCopyComponent() ) // used when editing an existing item SaveCopyInUndoList( GetTempCopyComponent() ); else // When creating a new item, there is still no change for the current component // So save it. SaveCopyInUndoList( m_component ); if( m_drawItem->IsNew() ) m_component->AddDrawItem( m_drawItem ); m_drawItem->EndEdit( GetScreen()->GetCursorDrawPosition() ); m_drawItem = NULL; OnModify(); DrawPanel->ManageCurseur = NULL; DrawPanel->ForceCloseManageCurseur = NULL; DrawPanel->Refresh(); }