/*************************/ /* Menu " CONFIRMATION " */ /* fonction Get_Message */ /* test demande ESC */ /*************************/ // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers #ifndef WX_PRECOMP #include #endif #include "fctsys.h" #include "common.h" enum id_dialog { ID_TIMOUT = 1500 }; /* Classe d'affichage de messages, identique a wxMessageDialog, * mais pouvant etre effacee au bout d'un time out donne */ class WinEDA_MessageDialog : public wxMessageDialog { private: int m_LifeTime; wxTimer m_Timer; public: WinEDA_MessageDialog( wxWindow * parent, const wxString &msg, const wxString &title, int style, int lifetime ); ~WinEDA_MessageDialog() { }; void OnTimeOut( wxTimerEvent& event ); DECLARE_EVENT_TABLE() }; BEGIN_EVENT_TABLE( WinEDA_MessageDialog, wxMessageDialog ) EVT_TIMER( ID_TIMOUT, WinEDA_MessageDialog::OnTimeOut ) END_EVENT_TABLE() /**********************************************************************************/ WinEDA_MessageDialog::WinEDA_MessageDialog( wxWindow* parent, const wxString& msg, const wxString& title, int style, int lifetime ) : wxMessageDialog( parent, msg, title, style ) /**********************************************************************************/ { m_LifeTime = lifetime; m_Timer.SetOwner( this, ID_TIMOUT ); if( m_LifeTime > 0 ) m_Timer.Start( 100 * m_LifeTime, wxTIMER_ONE_SHOT ); // m_LifeTime = duree en 0.1 secondes } /********************************************************/ void WinEDA_MessageDialog::OnTimeOut( wxTimerEvent& event ) /********************************************************/ { m_Timer.Stop(); EndModal( wxID_YES ); // Does not work, I do not know why (this function is correctly called after time out) } /*****************************************************************************/ void DisplayError( wxWindow* parent, const wxString& text, int displaytime ) /*****************************************************************************/ /* Affiche un Message d'Erreur ou d'avertissement. * si warn > 0 le dialogue disparait apres displaytime * 0.1 secondes */ { wxMessageDialog* dialog; if( displaytime > 0 ) dialog = new WinEDA_MessageDialog( parent, text, _( "Warning" ), wxOK | wxICON_INFORMATION, displaytime ); else dialog = new WinEDA_MessageDialog( parent, text, _( "Error" ), wxOK | wxICON_ERROR, 0 ); dialog->ShowModal(); dialog->Destroy(); } /**************************************************************************/ void DisplayInfoMessage( wxWindow* parent, const wxString& text, int displaytime ) /**************************************************************************/ /* Affiche un Message d'information. */ { wxMessageDialog* dialog; dialog = new WinEDA_MessageDialog( parent, text, _( "Info:" ), wxOK | wxICON_INFORMATION, displaytime ); dialog->ShowModal(); dialog->Destroy(); } /**************************************************/ bool IsOK( wxWindow* parent, const wxString& text ) /**************************************************/ { int ii; ii = wxMessageBox( text, _( "Confirmation" ), wxYES_NO | wxCENTRE | wxICON_HAND, parent ); if( ii == wxYES ) return TRUE; return FALSE; } /***********************************************************************/ int Get_Message( const wxString& title, // The question const wxString& frame_caption, // The frame caption wxString& buffer, // String input/return buffer wxWindow* frame ) /***********************************************************************/ /* Get a text from user * titre = titre a afficher * buffer : text enter by user * leading and trailing spaces are removed * if buffer != "" buffer is displayed * return: * 0 if OK * != 0 if ESCAPE */ { wxString message; message = wxGetTextFromUser( title, frame_caption, buffer, frame ); if( !message.IsEmpty() ) { message.Trim( FALSE ); // Remove blanks at beginning message.Trim( TRUE ); // Remove blanks at end buffer = message; return 0; } return 1; }