/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2009-2015 Jean-Pierre Charras, jp.charras wanadoo.fr * Copyright (C) 2011 Wayne Stambaugh * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file eda_base_frame.h * @brief Base window classes and related definitions. */ #ifndef WXSTRUCT_H_ #define WXSTRUCT_H_ #include #include #include #include #include #include #include #include #include #include #include #include #include "hotkeys_basic.h" #ifdef USE_WX_OVERLAY #include #endif // Option for main frames #define KICAD_DEFAULT_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS // Readability helper definitions for creating backup files. #define CREATE_BACKUP_FILE true #define NO_BACKUP_FILE false class EDA_ITEM; class EDA_RECT; class EDA_DRAW_PANEL; class EDA_DRAW_PANEL_GAL; class EDA_MSG_PANEL; class BASE_SCREEN; class PARAM_CFG_BASE; class PAGE_INFO; class PLOTTER; class TITLE_BLOCK; class MSG_PANEL_ITEM; class TOOL_MANAGER; class TOOL_DISPATCHER; class ACTIONS; class PAGED_DIALOG; class DIALOG_EDIT_LIBRARY_TABLES; enum id_librarytype { LIBRARY_TYPE_EESCHEMA, LIBRARY_TYPE_PCBNEW, LIBRARY_TYPE_DOC, LIBRARY_TYPE_SYMBOL }; /** * The base frame for deriving all KiCad main window classes. * * This class is not intended to be used directly. It provides support for automatic calls * to SaveSettings() function. SaveSettings() for a derived class can choose to do nothing, * or rely on basic SaveSettings() support in this base class to do most of the work by * calling it from the derived class's SaveSettings(). *

* This class is not a KIWAY_PLAYER because KICAD_MANAGER_FRAME is derived from it * and that class is not a player. *

*/ class EDA_BASE_FRAME : public wxFrame { /** * (with its unexpected name so it does not collide with the real OnWindowClose() * function provided in derived classes) is called just before a window * closing, and is used to call a derivation specific * SaveSettings(). SaveSettings() is called for all derived wxFrames in this * base class overload. (Calling it from a destructor is deprecated since the * wxFrame's position is not available in the destructor on linux.) In other words, * you should not need to call SaveSettings() anywhere, except in this * one function found only in this class. */ void windowClosing( wxCloseEvent& event ); wxWindow* findQuasiModalDialog(); protected: FRAME_T m_Ident; ///< Id Type (pcb, schematic, library..) wxPoint m_FramePos; wxSize m_FrameSize; wxString m_configFrameName; ///< prefix used in config to identify some params (frame size...) ///< if empty, the frame name defined in CTOR is used wxAuiToolBar* m_mainToolBar; ///< Standard horizontal Toolbar wxString m_AboutTitle; ///< Name of program displayed in About. wxAuiManager m_auimgr; /// Flag to indicate if this frame supports auto save. bool m_hasAutoSave; /// Flag to indicate the last auto save state. bool m_autoSaveState; /// The auto save interval time in seconds. int m_autoSaveInterval; /// The timer used to implement the auto save feature; wxTimer* m_autoSaveTimer; wxString m_perspective; ///< wxAuiManager perspective. wxString m_mruPath; ///< Most recently used path. ///> Default style flags used for wxAUI toolbars static constexpr int KICAD_AUI_TB_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_PLAIN_BACKGROUND; /** * @return the suffix to be appended to the file extension on backup */ static wxString GetBackupSuffix() { return wxT( "-bak" ); } /** * @return the string to prepend to a file name for automatic save. */ static wxString GetAutoSaveFilePrefix() { return wxT( "_autosave-" ); } /** * Handle the auto save timer event. */ void onAutoSaveTimer( wxTimerEvent& aEvent ); /** * Return the auto save status of the application. * * Override this function if your derived frame supports automatic file saving. */ virtual bool isAutoSaveRequired() const { return false; } /** * This should be overridden by the derived class to handle the auto save feature. * * @return true if the auto save was successful otherwise false. */ virtual bool doAutoSave(); /** * Return the wxConfigBase used in SaveSettings(). * * This is overloaded in #KICAD_MANAGER_FRAME */ virtual wxConfigBase* config(); /** * Return a SEARCH_STACK pertaining to entire program. * * This is overloaded in #KICAD_MANAGER_FRAME */ virtual const SEARCH_STACK& sys_search(); virtual wxString help_name(); DECLARE_EVENT_TABLE() public: EDA_BASE_FRAME( wxWindow* aParent, FRAME_T aFrameType, const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize, long aStyle, const wxString& aFrameName ); ~EDA_BASE_FRAME(); /** * Override the default process event handler to implement the auto save feature. * * @warning If you override this function in a derived class, make sure you call * down to this or the auto save feature will be disabled. */ bool ProcessEvent( wxEvent& aEvent ) override; virtual void OnMove( wxMoveEvent& aEvent ) { aEvent.Skip(); } void SetAutoSaveInterval( int aInterval ); int GetAutoSaveInterval() const { return m_autoSaveInterval; } bool IsType( FRAME_T aType ) const { return m_Ident == aType; } void GetKicadHelp( wxCommandEvent& event ); void GetKicadContribute( wxCommandEvent& event ); void GetKicadAbout( wxCommandEvent& event ); bool ShowPreferences( EDA_HOTKEY_CONFIG* aHotkeys, EDA_HOTKEY_CONFIG* aShowHotkeys, const wxString& aHotkeysNickname ); void PrintMsg( const wxString& text ); /** * Allow a frame to load its preference panels (if any) into the preferences dialog. * * @param aParent a paged dialog into which the preference panels should be installed */ virtual void InstallPreferences( PAGED_DIALOG* aParent ) { } /** * Load common frame parameters from a configuration file. * * Don't forget to call the base method or your frames won't * remember their positions and sizes. */ virtual void LoadSettings( wxConfigBase* aCfg ); /** * Saves common frame parameters to a configuration data file. * * Don't forget to call the base class's SaveSettings() from * your derived SaveSettings() otherwise the frames won't remember their * positions and sizes. */ virtual void SaveSettings( wxConfigBase* aCfg ); /** * @return a base name prefix used in Load/Save settings to build * the full name of keys used in config. * This is usually the name of the frame set by CTOR, unless m_configFrameName * contains a base name. * this is the case of frames which can be shown in normal or modal mode. * This is needed because we want only one base name prefix, * regardless the mode used. */ wxString ConfigBaseName() { wxString baseCfgName = m_configFrameName.IsEmpty() ? GetName() : m_configFrameName; return baseCfgName; } /** * Save changes to the project settings to the project (.pro) file. * * The method is virtual so you can override it to call the suitable save method. * The base method do nothing * @param aAskForSave = true to open a dialog before saving the settings */ virtual void SaveProjectSettings( bool aAskForSave ) {}; // Read/Save and Import/export hotkeys config /** * Store the current hotkey list * * The hotkey list is stored using the standard wxConfig mechanism or a file. * * @param aDescList = pointer to the current hotkey list. * @param aFullFileName = a wxString pointer to a full file name. * if NULL, use the standard wxConfig mechanism (default) * the output format is: shortcut "key" "function" * lines starting with # are comments */ virtual int WriteHotkeyConfig( struct EDA_HOTKEY_CONFIG* aDescList, wxString* aFullFileName = NULL ); /** * Prompt the user for an old hotkey file to read, and read it. * * @param aDescList = current hotkey list descr. to initialize. * @param aDefaultShortname = a default short name (extension not needed) * like eechema, kicad... */ void ImportHotkeyConfigFromFile( EDA_HOTKEY_CONFIG* aDescList, const wxString& aDefaultShortname ); /** * Prompt the user for an old hotkey file to read, and read it. * * @param aDescList = current hotkey list descr. to initialize. * @param aDefaultShortname = a default short name (extension not needed) * like eechema, kicad... */ void ExportHotkeyConfigToFile( EDA_HOTKEY_CONFIG* aDescList, const wxString& aDefaultShortname ); /** * Fetches the file name from the file history list. * * This removes the selected file, if this file does not exist. The menu is also updated, * if wxFileHistory::UseMenu was called at init time * * @param cmdId The command ID associated with the \a aFileHistory object. * @param type Please document me! * @param aFileHistory The wxFileHistory in use. If null, the main application file * history is used * @return a wxString containing the selected filename */ wxString GetFileFromHistory( int cmdId, const wxString& type, wxFileHistory* aFileHistory = NULL ); /** * Update the list of recently opened files. * * The menu is also updated, if wxFileHistory::UseMenu was called at init time. * * @param FullFileName The full file name including the path. * @param aFileHistory The wxFileHistory in use. * If NULL, the main application file history is used. */ void UpdateFileHistory( const wxString& FullFileName, wxFileHistory * aFileHistory = NULL ); void SetMruPath( const wxString& aPath ) { m_mruPath = aPath; } wxString GetMruPath() const { return m_mruPath; } /** * Recreates the menu bar. * * Needed when the language is changed */ virtual void ReCreateMenuBar(); /** * Checks if \a aFileName can be written. *

* The function performs a number of tests on \a aFileName to verify that it * can be saved. If \a aFileName defines a path with no file name, them the * path is tested for user write permission. If \a aFileName defines a file * name that does not exist in the path, the path is tested for user write * permission. If \a aFileName defines a file that already exits, the file * name is tested for user write permissions. *

* * @note The file name path must be set or an assertion will be raised on debug * builds and return false on release builds. * @param aFileName The full path and/or file name of the file to test. * @return False if \a aFileName cannot be written. */ bool IsWritable( const wxFileName& aFileName ); /** * Check if an auto save file exists for \a aFileName and takes the appropriate * action depending on the user input. *

* If an auto save file exists for \a aFileName, the user is prompted if they wish * to replace file \a aFileName with the auto saved file. If the user chooses to * replace the file, the backup file of \a aFileName is removed, \a aFileName is * renamed to the backup file name, and the auto save file is renamed to \a aFileName. * If user chooses to keep the existing version of \a aFileName, the auto save file * is removed. *

* @param aFileName A wxFileName object containing the file name to check. */ void CheckForAutoSaveFile( const wxFileName& aFileName ); /** * Redraw the menus and what not in current language. */ virtual void ShowChangedLanguage(); /** * Notification event that some of the common (suite-wide) settings have changed. * Update menus, toolbars, local variables, etc. */ virtual void CommonSettingsChanged(); /** * Post a menu event to the frame, which can be used to trigger actions * bound to menu items. */ bool PostCommandMenuEvent( int evt_type ); const wxString& GetAboutTitle() const { return m_AboutTitle; } }; /** * Specialization of the wxAuiPaneInfo class for KiCad panels. * * Documentation for wxAui is poor at this time. The following notes spring from errors made in * previous KiCad implementations: * * wxAuiPaneInfo.ToolbarPane() and .Defaults() are used to clear and then prepare the objects so * only use them once at the beginning of configuration.. * * Panels are organized in layers, from 0 (close to the center) and increasing outward. Note * that for ToolbarPanes, layer 0 considered a special default value, and ToolbarPanes on * layer 0 are pushed to layer 10 automatically. Use Layer 1 for the inner layer as a work- * around. * * Each panel has rows, starting at 0. Each row has positions starting at 0. Each item in a panel * can have it's row and position set. * * Eventually panels will be movable. Each initialization function sets up the panel for this, * then after a //==// break has additional calls to anchor toolbars in a way that matches * present functionality. */ class EDA_PANE : public wxAuiPaneInfo { public: EDA_PANE() { Gripper( false ); CloseButton( false ); PaneBorder( false ); } /** * Turn *this to a horizontal toolbar for KiCad. */ EDA_PANE& HToolbar() { SetFlag( optionToolbar, true ); CaptionVisible( false ); TopDockable().BottomDockable(); DockFixed( true ); Movable( false ); Resizable( true ); // expand to fit available space return *this; } /** * Turn *this into a vertical toolbar for KiCad. */ EDA_PANE& VToolbar() { SetFlag( optionToolbar, true ); CaptionVisible( false ); LeftDockable().RightDockable(); DockFixed( true ); Movable( false ); Resizable( true ); // expand to fit available space return *this; } /** * Turn *this into a captioned palette suitable for a symbol tree, layers manager, etc. */ EDA_PANE& Palette() { CaptionVisible( true ); PaneBorder( true ); return *this; } /** * Turn *this into an undecorated pane suitable for a drawing canvas. */ EDA_PANE& Canvas() { CaptionVisible( false ); Layer( 0 ); PaneBorder( true ); Resizable( true ); // expand to fit available space return *this; } /** * Turn *this into a messages pane for KiCad. */ EDA_PANE& Messages() { CaptionVisible( false ); BottomDockable( true ); DockFixed( true ); Movable( false ); Resizable( true ); // expand to fit available space return *this; } }; #endif // WXSTRUCT_H_