/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jean-pierre.charras at wanadoo.fr * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include /** * Check that a string looks like a floating point number that can * be dealt with. */ static bool validateFloatField( const wxString& aStr ) { // Skip empty fields if( aStr.size() == 0 ) return false; // a single . or , doesn't count as number, although valid in a float if( aStr.size() == 1 ) { if( (aStr.compare( "." ) == 0) || (aStr.compare( "," ) == 0) ) return false; } return true; } INCREMENTAL_TEXT_CTRL::INCREMENTAL_TEXT_CTRL() : m_minVal( 0.0 ), m_maxVal( 1.0 ), m_currentValue( 0.0 ), m_precision( 4 ) {} void INCREMENTAL_TEXT_CTRL::SetStep( double aMin, double aMax, STEP_FUNCTION aStepFunc ) { wxASSERT( aMin <= aMax ); m_minVal = std::min( aMin, aMax ); m_maxVal = std::max( aMin, aMax ); m_stepFunc = aStepFunc; // finally, clamp the current value and re-display updateTextValue(); } void INCREMENTAL_TEXT_CTRL::updateTextValue() { if( m_currentValue > m_maxVal ) m_currentValue = m_maxVal; if( m_currentValue < m_minVal ) m_currentValue = m_minVal; wxString fmt = wxString::Format( "%%.%df", m_precision ); setTextCtrl( wxString::Format( fmt, m_currentValue ) ); } void INCREMENTAL_TEXT_CTRL::incrementCtrlBy( double aInc ) { const wxString txt = getCtrlText(); if( !validateFloatField( txt ) ) return; txt.ToDouble( &m_currentValue ); m_currentValue += aInc; updateTextValue(); } void INCREMENTAL_TEXT_CTRL::incrementCtrl( bool aUp ) { incrementCtrlBy( m_stepFunc( aUp, m_currentValue ) ); } void INCREMENTAL_TEXT_CTRL::SetPrecision( int aPrecision ) { m_precision = aPrecision; } void INCREMENTAL_TEXT_CTRL::SetValue( double aValue ) { m_currentValue = aValue; updateTextValue(); } double INCREMENTAL_TEXT_CTRL::GetValue() { // sanitise before handing the value - if the user did something // like close a window with outstanding text changes, we need // to clamp the value and re-interpret the text incrementCtrlBy( 0.0 ); return m_currentValue; } SPIN_INCREMENTAL_TEXT_CTRL::SPIN_INCREMENTAL_TEXT_CTRL( wxSpinButton& aSpinBtn, wxTextCtrl& aTextCtrl ): m_spinBtn( aSpinBtn ), m_textCtrl( aTextCtrl ) { // set always enabled, otherwise it's very hard to keep in sync aSpinBtn.SetRange( -INT_MAX, INT_MAX ); auto spinUpHandler = [this] ( wxSpinEvent& event ) { incrementCtrl( true ); }; // spin up/down if a single step of the field auto spinDownHandler = [this] ( wxSpinEvent& event ) { incrementCtrl( false ); }; auto mouseWheelHandler = [this] ( wxMouseEvent& aEvent ) { incrementCtrl( aEvent.GetWheelRotation() >= 0 ); }; aSpinBtn.Bind( wxEVT_SPIN_UP, spinUpHandler ); aSpinBtn.Bind( wxEVT_SPIN_DOWN, spinDownHandler ); m_textCtrl.Bind( wxEVT_MOUSEWHEEL, mouseWheelHandler ); m_textCtrl.Bind( wxEVT_KILL_FOCUS, &SPIN_INCREMENTAL_TEXT_CTRL::onFocusLoss, this ); } SPIN_INCREMENTAL_TEXT_CTRL::~SPIN_INCREMENTAL_TEXT_CTRL() { // this must be unbound, as kill focus can arrive after the // text control is gone m_textCtrl.Unbind( wxEVT_KILL_FOCUS, &SPIN_INCREMENTAL_TEXT_CTRL::onFocusLoss, this ); } void SPIN_INCREMENTAL_TEXT_CTRL::onFocusLoss( wxFocusEvent& aEvent ) { // re-read the input and sanitize any user changes incrementCtrlBy( 0.0 ); } void SPIN_INCREMENTAL_TEXT_CTRL::setTextCtrl( const wxString& val ) { m_textCtrl.SetValue( val ); } wxString SPIN_INCREMENTAL_TEXT_CTRL::getCtrlText() const { return m_textCtrl.GetValue(); }